bitburner-src/src/SaveObject.tsx

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import { loadAliases, loadGlobalAliases, Aliases, GlobalAliases } from "./Alias";
import { Companies, loadCompanies } from "./Company/Companies";
import { CONSTANTS } from "./Constants";
import { Factions, loadFactions } from "./Faction/Factions";
import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
import { Player, loadPlayer } from "./Player";
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import {
saveAllServers,
loadAllServers,
GetAllServers,
createUniqueRandomIp,
AddToAllServers,
GetServer,
} from "./Server/AllServers";
import { Settings } from "./Settings/Settings";
import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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import { staneksGift, loadStaneksGift } from "./CotMG/Helper";
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import { SnackbarEvents, ToastVariant } from "./ui/React/Snackbar";
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import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "./utils/JSONReviver";
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import { save } from "./db";
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import { AwardNFG, v1APIBreak } from "./utils/v1APIBreak";
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { PlayerOwnedAugmentation } from "./Augmentation/PlayerOwnedAugmentation";
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import { LocationName } from "./Locations/data/LocationNames";
import { PlayerObject } from "./PersonObjects/Player/PlayerObject";
import { pushGameSaved } from "./Electron";
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import { defaultMonacoTheme } from "./ScriptEditor/ui/themes";
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import { FactionNames } from "./Faction/data/FactionNames";
import { Faction } from "./Faction/Faction";
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import { safetlyCreateUniqueServer } from "./Server/ServerHelpers";
import { SpecialServers } from "./Server/data/SpecialServers";
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import { v2APIBreak } from "./utils/v2APIBreak";
/* SaveObject.js
* Defines the object used to save/load games
*/
export interface SaveData {
playerIdentifier: string;
fileName: string;
save: string;
savedOn: number;
}
export interface ImportData {
base64: string;
playerData?: ImportPlayerData;
}
export interface ImportPlayerData {
identifier: string;
lastSave: number;
totalPlaytime: number;
money: number;
hacking: number;
augmentations: number;
factions: number;
achievements: number;
bitNode: number;
bitNodeLevel: number;
sourceFiles: number;
}
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class BitburnerSaveObject {
PlayerSave = "";
AllServersSave = "";
CompaniesSave = "";
FactionsSave = "";
AliasesSave = "";
GlobalAliasesSave = "";
StockMarketSave = "";
SettingsSave = "";
VersionSave = "";
AllGangsSave = "";
LastExportBonus = "";
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StaneksGiftSave = "";
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getSaveString(excludeRunningScripts = false): string {
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this.PlayerSave = JSON.stringify(Player);
this.AllServersSave = saveAllServers(excludeRunningScripts);
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this.CompaniesSave = JSON.stringify(Companies);
this.FactionsSave = JSON.stringify(Factions);
this.AliasesSave = JSON.stringify(Aliases);
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
this.StockMarketSave = JSON.stringify(StockMarket);
this.SettingsSave = JSON.stringify(Settings);
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this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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this.StaneksGiftSave = JSON.stringify(staneksGift);
if (Player.gang) this.AllGangsSave = JSON.stringify(AllGangs);
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const saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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return saveString;
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}
saveGame(emitToastEvent = true): Promise<void> {
const savedOn = new Date().getTime();
Player.lastSave = savedOn;
const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
return new Promise((resolve, reject) => {
save(saveString)
.then(() => {
const saveData: SaveData = {
playerIdentifier: Player.identifier,
fileName: this.getSaveFileName(),
save: saveString,
savedOn,
};
pushGameSaved(saveData);
if (emitToastEvent) {
SnackbarEvents.emit("Game Saved!", ToastVariant.INFO, 2000);
}
return resolve();
})
.catch((err) => {
console.error(err);
return reject();
});
});
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}
getSaveFileName(isRecovery = false): string {
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// Save file name is based on current timestamp and BitNode
const epochTime = Math.round(Date.now() / 1000);
const bn = Player.bitNodeN;
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let filename = `bitburnerSave_${epochTime}_BN${bn}x${Player.sourceFileLvl(bn) + 1}.json`;
if (isRecovery) filename = "RECOVERY" + filename;
return filename;
}
exportGame(): void {
const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
const filename = this.getSaveFileName();
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download(filename, saveString);
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}
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importGame(base64Save: string, reload = true): Promise<void> {
if (!base64Save || base64Save === "") throw new Error("Invalid import string");
return save(base64Save).then(() => {
if (reload) setTimeout(() => location.reload(), 1000);
return Promise.resolve();
});
}
getImportStringFromFile(files: FileList | null): Promise<string> {
if (files === null) return Promise.reject(new Error("No file selected"));
const file = files[0];
if (!file) return Promise.reject(new Error("Invalid file selected"));
const reader = new FileReader();
const promise: Promise<string> = new Promise((resolve, reject) => {
reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
const target = e.target;
if (target === null) {
return reject(new Error("Error importing file"));
}
const result = target.result;
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if (typeof result !== "string") {
return reject(new Error("FileReader event was not type string"));
}
const contents = result;
resolve(contents);
};
});
reader.readAsText(file);
return promise;
}
async getImportDataFromString(base64Save: string): Promise<ImportData> {
if (!base64Save || base64Save === "") throw new Error("Invalid import string");
let newSave;
try {
newSave = window.atob(base64Save);
newSave = newSave.trim();
} catch (error) {
console.error(error); // We'll handle below
}
if (!newSave || newSave === "") {
return Promise.reject(new Error("Save game had not content or was not base64 encoded"));
}
let parsedSave;
try {
parsedSave = JSON.parse(newSave);
} catch (error) {
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console.error(error); // We'll handle below
}
if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
return Promise.reject(new Error("Save game did not seem valid"));
}
const data: ImportData = {
base64: base64Save,
};
const importedPlayer = PlayerObject.fromJSON(JSON.parse(parsedSave.data.PlayerSave));
const playerData: ImportPlayerData = {
identifier: importedPlayer.identifier,
lastSave: importedPlayer.lastSave,
totalPlaytime: importedPlayer.totalPlaytime,
money: importedPlayer.money,
hacking: importedPlayer.skills.hacking,
augmentations: importedPlayer.augmentations?.reduce<number>((total, current) => (total += current.level), 0) ?? 0,
factions: importedPlayer.factions?.length ?? 0,
achievements: importedPlayer.achievements?.length ?? 0,
bitNode: importedPlayer.bitNodeN,
bitNodeLevel: importedPlayer.sourceFileLvl(Player.bitNodeN) + 1,
sourceFiles: importedPlayer.sourceFiles?.reduce<number>((total, current) => (total += current.lvl), 0) ?? 0,
};
data.playerData = playerData;
return Promise.resolve(data);
}
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toJSON(): IReviverValue {
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return Generic_toJSON("BitburnerSaveObject", this);
}
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static fromJSON(value: IReviverValue): BitburnerSaveObject {
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return Generic_fromJSON(BitburnerSaveObject, value.data);
}
}
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// Makes necessary changes to the loaded/imported data to ensure
// the game stills works with new versions
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function evaluateVersionCompatibility(ver: string | number): void {
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// We have to do this because ts won't let us otherwise
const anyPlayer = Player as any;
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if (typeof ver === "string") {
// This version refactored the Company/job-related code
if (ver <= "0.41.2") {
// Player's company position is now a string
if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
if (anyPlayer.companyPosition == null) {
anyPlayer.companyPosition = "";
}
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}
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// The "companyName" property of all Companies is renamed to "name"
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interface Company0_41_2 {
name: string | number;
companyName: string;
companyPositions: Record<number, boolean>;
}
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for (const companyName of Object.keys(Companies)) {
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const company = Companies[companyName] as unknown as Company0_41_2;
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if (company.name == 0 && company.companyName != null) {
company.name = company.companyName;
}
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if (company.companyPositions instanceof Array) {
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const pos: Record<number, boolean> = {};
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for (let i = 0; i < company.companyPositions.length; ++i) {
pos[company.companyPositions[i]] = true;
}
company.companyPositions = pos;
}
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}
}
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// This version allowed players to hold multiple jobs
if (ver < "0.43.0") {
if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
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}
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delete anyPlayer.companyPosition;
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}
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if (ver < "0.56.0") {
for (const q of anyPlayer.queuedAugmentations) {
if (q.name === "Graphene BranchiBlades Upgrade") {
q.name = "Graphene BrachiBlades Upgrade";
}
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}
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for (const q of anyPlayer.augmentations) {
if (q.name === "Graphene BranchiBlades Upgrade") {
q.name = "Graphene BrachiBlades Upgrade";
}
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}
}
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if (ver < "0.56.1") {
if (anyPlayer.bladeburner === 0) {
anyPlayer.bladeburner = null;
}
if (anyPlayer.gang === 0) {
anyPlayer.gang = null;
}
if (anyPlayer.corporation === 0) {
anyPlayer.corporation = null;
}
// convert all Messages to just filename to save space.
const home = anyPlayer.getHomeComputer();
for (let i = 0; i < home.messages.length; i++) {
if (home.messages[i].filename) {
home.messages[i] = home.messages[i].filename;
}
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}
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}
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if (ver < "0.58.0") {
const changes: [RegExp, string][] = [
[/getStockSymbols/g, "stock.getSymbols"],
[/getStockPrice/g, "stock.getPrice"],
[/getStockAskPrice/g, "stock.getAskPrice"],
[/getStockBidPrice/g, "stock.getBidPrice"],
[/getStockPosition/g, "stock.getPosition"],
[/getStockMaxShares/g, "stock.getMaxShares"],
[/getStockPurchaseCost/g, "stock.getPurchaseCost"],
[/getStockSaleGain/g, "stock.getSaleGain"],
[/buyStock/g, "stock.buy"],
[/sellStock/g, "stock.sell"],
[/shortStock/g, "stock.short"],
[/sellShort/g, "stock.sellShort"],
[/placeOrder/g, "stock.placeOrder"],
[/cancelOrder/g, "stock.cancelOrder"],
[/getOrders/g, "stock.getOrders"],
[/getStockVolatility/g, "stock.getVolatility"],
[/getStockForecast/g, "stock.getForecast"],
[/purchase4SMarketData/g, "stock.purchase4SMarketData"],
[/purchase4SMarketDataTixApi/g, "stock.purchase4SMarketDataTixApi"],
];
function convert(code: string): string {
for (const change of changes) {
code = code.replace(change[0], change[1]);
}
return code;
}
for (const server of GetAllServers()) {
for (const script of server.scripts) {
script.code = convert(script.code);
}
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}
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}
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v1APIBreak();
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ver = 1;
}
if (typeof ver === "number") {
if (ver < 2) {
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AwardNFG(10);
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Player.reapplyAllAugmentations(true);
Player.reapplyAllSourceFiles();
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}
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if (ver < 3) {
anyPlayer.money = parseFloat(anyPlayer.money);
if (anyPlayer.corporation) {
anyPlayer.corporation.funds = parseFloat(anyPlayer.corporation.funds);
anyPlayer.corporation.revenue = parseFloat(anyPlayer.corporation.revenue);
anyPlayer.corporation.expenses = parseFloat(anyPlayer.corporation.expenses);
for (let i = 0; i < anyPlayer.corporation.divisions.length; ++i) {
const ind = anyPlayer.corporation.divisions[i];
ind.lastCycleRevenue = parseFloat(ind.lastCycleRevenue);
ind.lastCycleExpenses = parseFloat(ind.lastCycleExpenses);
ind.thisCycleRevenue = parseFloat(ind.thisCycleRevenue);
ind.thisCycleExpenses = parseFloat(ind.thisCycleExpenses);
}
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}
}
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if (ver < 9) {
if (StockMarket.hasOwnProperty("Joes Guns")) {
const s = StockMarket["Joes Guns"];
delete StockMarket["Joes Guns"];
StockMarket[LocationName.Sector12JoesGuns] = s;
}
}
if (ver < 10) {
// Augmentation name was changed in 0.56.0 but sleeves aug list was missed.
if (anyPlayer.sleeves && anyPlayer.sleeves.length > 0) {
for (const sleeve of anyPlayer.sleeves) {
if (!sleeve.augmentations || sleeve.augmentations.length === 0) continue;
for (const augmentation of sleeve.augmentations) {
if (augmentation.name !== "Graphene BranchiBlades Upgrade") continue;
augmentation.name = "Graphene BrachiBlades Upgrade";
}
}
}
}
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if (ver < 12) {
if (anyPlayer.resleeves !== undefined) {
delete anyPlayer.resleeves;
}
}
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if (ver < 15) {
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Settings.EditorTheme = { ...defaultMonacoTheme };
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}
//Fix contract names
if (ver < 16) {
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Factions[FactionNames.ShadowsOfAnarchy] = new Faction(FactionNames.ShadowsOfAnarchy);
//Iterate over all contracts on all servers
for (const server of GetAllServers()) {
for (const contract of server.contracts) {
//Rename old "HammingCodes: Integer to encoded Binary" contracts
//to "HammingCodes: Integer to Encoded Binary"
if (contract.type == "HammingCodes: Integer to encoded Binary") {
contract.type = "HammingCodes: Integer to Encoded Binary";
}
}
}
}
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const v22PlayerBreak = () => {
// reset HP correctly to avoid crash
anyPlayer.hp = { current: 1, max: 1 };
for (const sleeve of anyPlayer.sleeves) {
sleeve.hp = { current: 1, max: 1 };
}
// transfer over old exp to new struct
anyPlayer.exp.hacking = anyPlayer.hacking_exp;
anyPlayer.exp.strength = anyPlayer.strength_exp;
anyPlayer.exp.defense = anyPlayer.defense_exp;
anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
anyPlayer.exp.agility = anyPlayer.agility_exp;
anyPlayer.exp.charisma = anyPlayer.charisma_exp;
anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
};
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// Fix bugged NFG accumulation in owned augmentations
if (ver < 17) {
let ownedNFGs = [...Player.augmentations];
ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationNames.NeuroFluxGovernor);
const newNFG = new PlayerOwnedAugmentation(AugmentationNames.NeuroFluxGovernor);
newNFG.level = 0;
for (const nfg of ownedNFGs) {
newNFG.level += nfg.level;
}
Player.augmentations = [
...Player.augmentations.filter((aug) => aug.name !== AugmentationNames.NeuroFluxGovernor),
newNFG,
];
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v22PlayerBreak();
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Player.reapplyAllAugmentations(true);
Player.reapplyAllSourceFiles();
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}
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if (ver < 20) {
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// Create the darkweb for everyone but it won't be linked
const dw = GetServer(SpecialServers.DarkWeb);
if (!dw) {
const darkweb = safetlyCreateUniqueServer({
ip: createUniqueRandomIp(),
hostname: SpecialServers.DarkWeb,
organizationName: "",
isConnectedTo: false,
adminRights: false,
purchasedByPlayer: false,
maxRam: 1,
});
AddToAllServers(darkweb);
}
}
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if (ver < 21) {
// 2.0.0 work rework
AwardNFG(10);
const create = anyPlayer["createProgramName"];
if (create) Player.getHomeComputer().pushProgram(create);
const graft = anyPlayer["graftAugmentationName"];
if (graft) Player.augmentations.push({ name: graft, level: 1 });
}
if (ver < 22) {
v22PlayerBreak();
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v2APIBreak();
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}
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if (ver < 23) {
anyPlayer.currentWork = null;
}
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if (ver < 24) {
Player.getHomeComputer().scripts.forEach((s) => s.filename.endsWith(".ns") && (s.filename += ".js"));
}
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if (ver < 25) {
const removePlayerFields = [
"hacking_chance_mult",
"hacking_speed_mult",
"hacking_money_mult",
"hacking_grow_mult",
"hacking_mult",
"strength_mult",
"defense_mult",
"dexterity_mult",
"agility_mult",
"charisma_mult",
"hacking_exp_mult",
"strength_exp_mult",
"defense_exp_mult",
"dexterity_exp_mult",
"agility_exp_mult",
"charisma_exp_mult",
"company_rep_mult",
"faction_rep_mult",
"crime_money_mult",
"crime_success_mult",
"work_money_mult",
"hacknet_node_money_mult",
"hacknet_node_purchase_cost_mult",
"hacknet_node_ram_cost_mult",
"hacknet_node_core_cost_mult",
"hacknet_node_level_cost_mult",
"bladeburner_max_stamina_mult",
"bladeburner_stamina_gain_mult",
"bladeburner_analysis_mult",
"bladeburner_success_chance_mult",
"hacking_exp",
"strength_exp",
"defense_exp",
"dexterity_exp",
"agility_exp",
"charisma_exp",
"intelligence_exp",
"companyName",
"isWorking",
"workType",
"workCostMult",
"workExpMult",
"currentWorkFactionName",
"currentWorkFactionDescription",
"workHackExpGainRate",
"workStrExpGainRate",
"workDefExpGainRate",
"workDexExpGainRate",
"workAgiExpGainRate",
"workChaExpGainRate",
"workRepGainRate",
"workMoneyGainRate",
"workMoneyLossRate",
"workHackExpGained",
"workStrExpGained",
"workDefExpGained",
"workDexExpGained",
"workAgiExpGained",
"workChaExpGained",
"workRepGained",
"workMoneyGained",
"createProgramName",
"createProgramReqLvl",
"graftAugmentationName",
"timeWorkedGraftAugmentation",
"className",
"crimeType",
"timeWorked",
"timeWorkedCreateProgram",
"timeNeededToCompleteWork",
"factionWorkType",
"committingCrimeThruSingFn",
"singFnCrimeWorkerScript",
"hacking",
"max_hp",
"strength",
"defense",
"dexterity",
"agility",
"charisma",
"intelligence",
];
const removeSleeveFields = [
"gymStatType",
"bbAction",
"bbContract",
"hacking",
"strength",
"defense",
"dexterity",
"agility",
"charisma",
"intelligence",
"max_hp",
"hacking_exp",
"strength_exp",
"defense_exp",
"dexterity_exp",
"agility_exp",
"charisma_exp",
"intelligence_exp",
"hacking_mult",
"strength_mult",
"defense_mult",
"dexterity_mult",
"agility_mult",
"charisma_mult",
"hacking_exp_mult",
"strength_exp_mult",
"defense_exp_mult",
"dexterity_exp_mult",
"agility_exp_mult",
"charisma_exp_mult",
"hacking_chance_mult",
"hacking_speed_mult",
"hacking_money_mult",
"hacking_grow_mult",
"company_rep_mult",
"faction_rep_mult",
"crime_money_mult",
"crime_success_mult",
"work_money_mult",
"hacknet_node_money_mult",
"hacknet_node_purchase_cost_mult",
"hacknet_node_ram_cost_mult",
"hacknet_node_core_cost_mult",
"hacknet_node_level_cost_mult",
"bladeburner_max_stamina_mult",
"bladeburner_stamina_gain_mult",
"bladeburner_analysis_mult",
"bladeburner_success_chance_mult",
"className",
"crimeType",
"currentTask",
"currentTaskLocation",
"currentTaskMaxTime",
"currentTaskTime",
"earningsForSleeves",
"earningsForPlayer",
"earningsForTask",
"factionWorkType",
"gainRatesForTask",
"logs",
];
let intExp = Number(anyPlayer.intelligence_exp);
if (isNaN(intExp)) intExp = 0;
anyPlayer.exp.intelligence += intExp;
for (const field of removePlayerFields) {
delete anyPlayer[field];
}
for (const sleeve of anyPlayer.sleeves) {
const anySleeve = sleeve as any;
let intExp = Number(anySleeve.intelligence_exp);
if (isNaN(intExp)) intExp = 0;
anySleeve.exp.intelligence += intExp;
for (const field of removeSleeveFields) {
delete sleeve[field];
}
}
}
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}
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}
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function loadGame(saveString: string): boolean {
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createScamUpdateText();
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if (!saveString) return false;
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saveString = decodeURIComponent(escape(atob(saveString)));
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const saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
loadAllServers(saveObj.AllServersSave);
loadCompanies(saveObj.CompaniesSave);
loadFactions(saveObj.FactionsSave);
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if (saveObj.hasOwnProperty("StaneksGiftSave")) {
loadStaneksGift(saveObj.StaneksGiftSave);
} else {
console.warn(`Could not load Staneks Gift from save`);
loadStaneksGift("");
}
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if (saveObj.hasOwnProperty("AliasesSave")) {
try {
loadAliases(saveObj.AliasesSave);
} catch (e) {
console.warn(`Could not load Aliases from save`);
loadAliases("");
}
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} else {
console.warn(`Save file did not contain an Aliases property`);
loadAliases("");
}
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
try {
loadGlobalAliases(saveObj.GlobalAliasesSave);
} catch (e) {
console.warn(`Could not load GlobalAliases from save`);
loadGlobalAliases("");
}
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} else {
console.warn(`Save file did not contain a GlobalAliases property`);
loadGlobalAliases("");
}
if (saveObj.hasOwnProperty("StockMarketSave")) {
try {
loadStockMarket(saveObj.StockMarketSave);
} catch (e) {
loadStockMarket("");
}
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} else {
loadStockMarket("");
}
if (saveObj.hasOwnProperty("SettingsSave")) {
try {
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// Try to set saved settings.
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Settings.load(saveObj.SettingsSave);
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} catch (e) {}
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}
if (saveObj.hasOwnProperty("LastExportBonus")) {
try {
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
} catch (err) {
ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
if (Player.gang && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
loadAllGangs(saveObj.AllGangsSave);
} catch (e) {
console.error("ERROR: Failed to parse AllGangsSave: " + e);
}
}
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if (saveObj.hasOwnProperty("VersionSave")) {
try {
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const ver = JSON.parse(saveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
if (window.location.href.toLowerCase().includes("bitburner-beta")) {
// Beta branch, always show changes
createBetaUpdateText();
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} else if (ver !== CONSTANTS.VersionNumber) {
createNewUpdateText();
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}
} catch (e) {
createNewUpdateText();
}
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} else {
createNewUpdateText();
}
return true;
}
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function createScamUpdateText(): void {
if (navigator.userAgent.indexOf("wv") !== -1 && navigator.userAgent.indexOf("Chrome/") !== -1) {
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setInterval(() => {
dialogBoxCreate("SCAM ALERT. This app is not official and you should uninstall it.");
}, 1000);
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}
}
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function createNewUpdateText(): void {
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setTimeout(
() =>
dialogBoxCreate(
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"New update!\n" +
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"Please report any bugs/issues through the GitHub repository " +
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"or the Bitburner subreddit (reddit.com/r/bitburner).\n\n" +
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CONSTANTS.LatestUpdate,
),
1000,
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);
}
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function createBetaUpdateText(): void {
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dialogBoxCreate(
"You are playing on the beta environment! This branch of the game " +
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"features the latest developments in the game. This version may be unstable.\n" +
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"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
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"or the Bitburner subreddit (reddit.com/r/bitburner).\n\n" +
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CONSTANTS.LatestUpdate,
);
}
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function download(filename: string, content: string): void {
const file = new Blob([content], { type: "text/plain" });
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const a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeout(function () {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
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}
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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export { saveObject, loadGame, download };
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const saveObject = new BitburnerSaveObject();