danielyxie
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0fa4ccab23
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Added decimal.js
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2017-07-29 11:29:31 -05:00 |
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danielyxie
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53d514d28e
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Decimal.js support for player's money. Buffed early game servers.
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2017-07-29 11:25:40 -05:00 |
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danielyxie
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0e64359814
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Lowered hacking exp gain. Added deleteServer(). Maximum of 25 purchaseable servers. Added autocompletion for ./ command. Oustanding faction invitations. Suppress Faction invites and messages
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2017-07-26 21:56:14 -05:00 |
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danielyxie
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e653b7b315
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All v0.26.0 changes
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2017-07-21 17:54:55 -05:00 |
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Daniel Xie
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222f75d55a
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Refactored Netscript with Acorns parser. Major rebalancing. Add TIX API. Add round(), purchaseServer().
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2017-07-13 11:54:29 -05:00 |
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Daniel Xie
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0ca202d297
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Copied MIT license for acorn.js
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2017-07-05 10:26:59 -05:00 |
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danielyxie
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7786a0aff8
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Merge branch 'netscript-refactor' into dev
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2017-07-05 08:54:46 -05:00 |
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Daniel Xie
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03f7ce5fe5
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Began implementing RedPill. Rebalancing for home computer RAM, company, university, server starting money. Updated tutorial and faction descriptions
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2017-07-04 14:34:17 -05:00 |
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Daniel Xie
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36e3a3b5d2
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StockMarket and Infiltration implementations
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2017-07-03 14:42:11 -05:00 |
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MrNuggelz
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0e14fe1632
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Netscript reimplementation
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2017-06-28 11:47:42 +02:00 |
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Daniel Xie
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38e1c77c5c
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Rebalancing for favor, Increase reputation cost, Fix bugs with purchasing multiple augmentations, balanced company positions. New netscript functions
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2017-06-27 23:11:27 -05:00 |
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Daniel Xie
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6712d340fb
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Fixed bugs with new multiple Augmentations feature. Added getServerMaxMoney() netscript command
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2017-06-25 18:39:17 -05:00 |
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Daniel Xie
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fd7796f5d1
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Small bug fix with Messages. Hacking experience gain constant is 2 rather than 1
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2017-06-20 15:36:48 -05:00 |
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Daniel Xie
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0449460c4f
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Added favor system for companies and factions
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2017-06-20 11:11:33 -05:00 |
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Daniel Xie
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e2fbca1ef0
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More nerfs to combat augmentations. Randomized server parameters. Added Log and Kill button to Active SCripts panel
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2017-06-19 09:54:11 -05:00 |
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Daniel Xie
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9a96f6b231
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Esc can be used to close log box. Log box close button scrolls down in fixed position
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2017-06-17 13:19:37 -05:00 |
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Daniel Xie
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36eb7608d5
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Added ability to pass arguments into scripts
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2017-06-16 21:53:57 -05:00 |
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Daniel Xie
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6fe0ec1ea5
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Added dynamic array functioanlity. Refactored tail so that it displays a dynamic popup with log contents
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2017-06-14 20:19:52 -05:00 |
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Daniel Xie
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6582026557
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Fixed error with determining invalid IP address
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2017-06-08 23:35:03 -05:00 |
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Daniel Xie
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ac3e5c8c9e
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Added Deepscan to darkweb. Cannot get invited to faction if you decline
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2017-06-07 18:35:56 -05:00 |
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Daniel Xie
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570bba2dd1
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Added new update text. Bugs with server max money. Updated to version 0.20.0
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2017-06-06 19:28:20 -05:00 |
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Daniel Xie
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1a7a247b4d
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Re-designed Active Scripts tab. Re-designed growth mechanic to depend on server security. Server growth no longer occurss manually. Bug fixes
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2017-06-06 16:22:57 -05:00 |
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Daniel Xie
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e2b1916fb2
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Rebalancing
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2017-06-02 08:30:47 -05:00 |
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Daniel Xie
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01901e3a8e
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Made the effects of many Augmentations slightly stronger
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2017-06-02 00:34:57 -05:00 |
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Daniel Xie
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94dd4395be
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Adding messages. Changed hacking factions to rely on hacking their specific servers to get the invite. Made Augmentations more expensive
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2017-06-01 23:15:45 -05:00 |
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Daniel Xie
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b53abeb280
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Refactored Dialog boxes so that an infinite amount can be opened
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2017-05-31 23:17:50 -05:00 |
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Daniel Xie
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ea7b93e953
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FIxed issue with purchasing Augmentations that require previous Augmentations. Buffed hacking slightly. FIxed UI issues:
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2017-05-30 08:57:24 -05:00 |
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Daniel Xie
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af47baf4fa
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Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue
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2017-05-29 17:37:38 -05:00 |
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Daniel Xie
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bfba6a3d5b
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Updated Netscript documentation for new Hacknet Node 'API'. Adde game options
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2017-05-25 09:50:58 -05:00 |
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Daniel Xie
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5c16759908
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Clicking outisde popup dialog box closes it. Grow() time is now based on hacking level
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2017-05-24 08:49:52 -05:00 |
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Daniel Xie
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8eb0809d90
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Formatted number in TravelBox. Upgrading Core on Hacknet node even more expensive
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2017-05-23 15:20:28 -05:00 |
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Daniel Xie
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9b83035187
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Save Aliases object. Fixed bug when buying Neuroflux Governor
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2017-05-23 11:15:17 -05:00 |
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Daniel Xie
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b2b1724885
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Small UI changes
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2017-05-21 00:39:18 -05:00 |
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Daniel Xie
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c454e3729b
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Added option to donate money to faction
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2017-05-20 03:19:13 -05:00 |
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Daniel Xie
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a91f1c5fef
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Added requirements for new augs
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2017-05-19 00:20:27 -05:00 |
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Daniel Xie
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4355511b22
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Finished adding unique augs for factions
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2017-05-18 13:01:18 -05:00 |
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Daniel Xie
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2823a1ffa1
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Purchase MAX hacknet nodes now works. Huge rebalancing of Augmentations, made most augmentations a little bit stronger
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2017-05-16 22:50:32 -05:00 |
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Daniel Xie
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7dfb102ba7
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Rebalancing on RAM costs
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2017-05-15 12:09:11 -05:00 |
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Daniel Xie
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bb73fe1101
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Operators now have RAM cost
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2017-05-15 10:38:17 -05:00 |
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Daniel Xie
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3919d3e97a
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Bug fixes for new Netscript commands. Added total Playtime statistics. Minor UI improvements
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2017-05-15 09:15:59 -05:00 |
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Daniel Xie
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83502831d8
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Removed some log statements. Rebalancing on RAM for home comp
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2017-05-13 13:59:19 -05:00 |
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Daniel Xie
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416f3e7b47
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Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages
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2017-05-10 16:10:06 -05:00 |
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Daniel Xie
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3808fe5a3f
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Minor UI improvements and bug fixes
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2017-05-10 15:21:15 -05:00 |
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Daniel Xie
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f2287b5696
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Lots of changes, didn't keep track ofthem all
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2017-05-10 12:42:46 -05:00 |
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Daniel Xie
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20d8a40e17
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Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige
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2017-05-08 09:33:26 -05:00 |
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Daniel Xie
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534f5c1dbe
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Small UI improvements, balancing crime money
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2017-05-06 14:12:45 -05:00 |
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Daniel Xie
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2e55f1d472
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Implemented interactive tutorial!
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2017-05-06 01:24:01 -05:00 |
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Daniel Xie
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e2cbc38920
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Adding Interactive Tutorial files - incomplete
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2017-05-05 16:27:35 -05:00 |
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Daniel Xie
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c749c275f2
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Playtesting - Minor rebalancing, UI improvements, and bug fixes
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2017-05-05 09:21:08 -05:00 |
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Daniel Xie
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56ebfaf2bf
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refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
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2017-05-04 20:08:44 -05:00 |
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