phyzical
0767043166
added logic to avoid stale object reference on sleeve during augmentation
2022-05-03 19:22:05 +08:00
nickofolas
e8a08424af
Fix typo
2022-05-02 17:57:50 -05:00
nickofolas
73d08973f9
Render faction money gain conditionally
2022-05-02 17:56:02 -05:00
nickofolas
d942d27a85
Reduce component usage in sleeve element
2022-05-02 17:49:10 -05:00
nickofolas
57673ae281
Add new progress bar to sleeve UI
2022-05-02 17:48:49 -05:00
nickofolas
e859759ebd
First pass on work in progress root
2022-05-02 17:31:40 -05:00
nickofolas
4c15b77d21
Update StatsRow
2022-05-02 17:05:25 -05:00
nickofolas
35fa6dcca1
Basic WorkInfo
implementation
2022-05-02 16:34:17 -05:00
nickofolas
05078ffb08
Move ProgressBar
component
2022-05-02 15:36:21 -05:00
nickofolas
762acfb7b5
Simplify conditionals
2022-05-02 11:38:20 -05:00
nzdjb
a3162eec0e
docs: Correct typos in getScriptRam docs.
2022-05-01 12:57:38 +12:00
nickofolas
d4f3128829
Adjust infil root height so it isn't scrollable
2022-04-30 15:59:31 -05:00
nickofolas
9ea62981de
Update intro ul
alignment
2022-04-30 15:11:34 -05:00
nickofolas
def89832cb
Fix slash game Aug ending game early
2022-04-30 00:28:00 -05:00
nickofolas
437cd66ffe
Update Minesweeper game UI
2022-04-30 00:27:49 -05:00
hydroflame
0b74e2c65f
Update src/ui/InteractiveTutorial/InteractiveTutorialRoot.tsx
...
Co-authored-by: nickofolas <60761231+nickofolas@users.noreply.github.com>
2022-04-29 18:26:58 -04:00
nickofolas
1bcb0099f4
Update grid matching game
2022-04-29 17:01:38 -05:00
nickofolas
c3a3cca9ae
Update Intro
2022-04-29 17:00:13 -05:00
nickofolas
2f12484f9e
Update intro arrows
2022-04-29 16:59:38 -05:00
Olivier Gagnon
f10de908d4
Make tutorial explain ns1 vs ns2 better
2022-04-29 17:54:59 -04:00
nickofolas
47abdffb1c
Merge branch 'dev' of github.com:danielyxie/bitburner into improvement/infiltration-ui
2022-04-29 16:51:10 -05:00
nickofolas
c613021e8f
Better centering and change arrows
2022-04-29 15:56:34 -05:00
Alexander Tsao
ee57e5be11
Minor grammatical fixes in GameOptions
...
Updated grammar in explainer text for "Force kill all scripts" and "Diagnose files."
2022-04-28 20:55:42 -04:00
Staszek Welsh
55d9810727
Handle edge case in LZ compression code and fix docs
2022-04-28 19:50:17 +01:00
phyzical
bd2d5396a6
prettier
2022-04-28 19:22:37 +08:00
phyzical
facab1d264
make bonustime for gang in miliseconds
2022-04-28 19:20:53 +08:00
phyzical
711955c112
added logic to allow quitJob to be called from singularity
2022-04-28 19:05:56 +08:00
phyzical
033154a32d
linting
2022-04-28 18:02:50 +08:00
David Grinberg
b2abec7424
Expose sales cost on NSMaterial interface
2022-04-27 22:37:19 -04:00
Undeemiss
138a945707
Fixed typo in exceptionAlert.ts
2022-04-27 18:45:25 -05:00
Undeemiss
584bc095c1
Fixes bb skill point achievement name ingame
...
Corrects "You should really spent those." to
"You should really spend those."
I don't think it does anything to the steam achievement name
because I don't know how to test that.
2022-04-27 17:14:56 -05:00
DavidGrinberg
828629b713
Update src/NetscriptFunctions/Corporation.ts
...
Co-authored-by: Jack <phyzicaly@hotmail.com>
2022-04-27 09:37:02 -04:00
phyzical
af8284381c
merge base
2022-04-27 19:00:42 +08:00
David Grinberg
d7ac7f8399
Expose makeProducts on NSDivision interface
2022-04-27 00:55:15 -04:00
Undeemiss
7fab3d8b30
Remove comments that describe nonexistent augs
2022-04-26 23:41:58 -05:00
nickofolas
a87bfb0de6
Handle grafting in singularity stop work
2022-04-26 20:11:41 -05:00
nickofolas
ed711c5d5c
Fix isSpecial check letting augs slip through
2022-04-26 10:52:58 -05:00
hydroflame
9c805dabb8
Merge pull request #3540 from taralx/patch-1
...
MISC: add better typing to Electron.tsx
2022-04-26 11:17:36 -04:00
hydroflame
d0d700077a
Merge pull request #3545 from nickofolas/improvement/purchase-augs-ui
...
UI: Redesign purchasable Augmentations
2022-04-26 11:16:13 -04:00
hydroflame
44475aaac9
Merge branch 'dev' into breaking-contract-capitalization
2022-04-26 11:15:37 -04:00
hydroflame
633d8b582b
Merge pull request #3562 from nickofolas/fix/infiltration-rep-reward
...
INFILTRATION: Fix rep reward being substantially higher than intended
2022-04-26 11:11:59 -04:00
phyzical
a7a725de22
merge dev
2022-04-26 20:58:39 +08:00
phyzical
8a9a206895
one more lint
2022-04-26 20:52:57 +08:00
phyzical
21a105eb49
linting
2022-04-26 20:49:12 +08:00
phyzical
510a2c2ff7
augmentation isSpecial adjustments
...
* adjust faction helper to not longer require blacklisting, instead rely on isSpecial
* added neruflux and TRP as special augs
* made SOA augs special
2022-04-26 20:44:09 +08:00
Undeemiss
8e4ac7be6b
Save migration for old contract names
...
Rename old "HammingCodes: Integer to encoded Binary" contracts to
"HammingCodes: Integer to Encoded Binary" on file load if the save
is old.
2022-04-25 20:12:46 -05:00
nickofolas
4cae862fd2
Fix Infiltration victory rep
2022-04-25 19:39:59 -05:00
nickofolas
09458b39e6
Merge branch 'dev' into improvement/purchase-augs-ui
2022-04-25 13:35:58 -05:00
Olivier Gagnon
ad938b1525
casino roulette actually advances the seed now.
2022-04-25 13:46:09 -04:00
Olivier Gagnon
75de6c665d
Moved window.print redefining at top level to prevent naming collision
2022-04-25 13:37:24 -04:00
Olivier Gagnon
2be1d5ff15
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
2022-04-25 13:37:09 -04:00
Olivier Gagnon
58555c0baf
remove pre-defined print in .js files.
2022-04-25 13:29:59 -04:00
nickofolas
9f001b25d2
Merge branch 'dev' into improvement/purchase-augs-ui
2022-04-25 12:11:51 -05:00
PSEUDOSTAGE
ab388777b5
Clarify definition for installAugmentations()
...
Adds the sentence, "If you do not own uninstalled Augmentations then the game will not reset." to the description for installAugmentations().
2022-04-25 13:02:49 -04:00
hydroflame
11da3106ec
Merge pull request #3557 from nickofolas/fix/sleeve-gangs-crash
...
SLEEVES: Fix issues with Sleeve UI crashing when Sleeve task faction becomes gang faction
2022-04-25 12:03:43 -04:00
Olivier Gagnon
5dae3314e6
upgrade blood donations
2022-04-25 12:03:00 -04:00
Olivier Gagnon
bab57fb4de
make gang button a component
2022-04-25 12:02:37 -04:00
hydroflame
6e9f33470b
Merge pull request #3528 from borisflagell/FIX-#3415-Manage-Gang-button-improvements.-
...
UI: FIX #3415 Tweak Manage Gang button visibility
2022-04-25 11:27:45 -04:00
hydroflame
471cbc2040
Merge pull request #3548 from Snarling/TailButtonFix
...
UI: Positioning improved for tail titlebar buttons, and tail window has minimum size constraints.
2022-04-25 11:27:27 -04:00
hydroflame
8e222fd58e
Merge pull request #3539 from nickofolas/fix/ns-aug-graft-time
...
API: Fix inconsistent return value in `ns.grafting.getAugmentationGraftTime`
2022-04-25 11:27:09 -04:00
hydroflame
91223072dd
Merge pull request #3541 from stalefishies/compression-contracts
...
CODINGCONTRACT: Three new compression contracts
2022-04-25 11:26:22 -04:00
hydroflame
c7582a354f
Merge pull request #3547 from borisflagell/Hashnet-server-increase-max-money
...
UI: lightweight description update on "increase maximum money" hash spending option.
2022-04-25 11:24:17 -04:00
hydroflame
6a8f1ae60c
Merge pull request #3558 from borisflagell/UI-FIX-grafting-allowing-to-go-in-debt-
...
UI: FIX #3313 Streamline the GraftingRoot page by making it rerender.
2022-04-25 11:24:03 -04:00
hydroflame
cd84d3e0db
Merge pull request #3550 from nickofolas/fix/flume-bitverse-level
...
BITNODE: FIX #3546 BitVerse now shows proper BN level when accessed via flume
2022-04-25 11:23:42 -04:00
nickofolas
d36f7bb480
Fix some console warnings
2022-04-24 23:08:37 -05:00
borisflagell
684f4126e5
Update GraftingRoot.tsx
...
Fixes #3313
Add rerendering to the GraftingRoot page. => Graft button will now dynamically enable/disable when player's money update above/below aug's price.
2022-04-25 05:36:45 +02:00
nickofolas
e11a8fddd8
Use lg
Container width
2022-04-24 22:06:40 -05:00
nickofolas
79d6d77f98
Add task UI guard
2022-04-24 20:38:07 -05:00
nickofolas
d576d5e063
Reset Sleeve task if faction becomes gang
2022-04-24 20:25:09 -05:00
nickofolas
d0c48585bc
Clean up code
2022-04-24 18:51:30 -05:00
nickofolas
ae8b6d088e
Update Victory
2022-04-24 18:49:46 -05:00
nickofolas
b772d5157e
Update Countdown
2022-04-24 18:18:39 -05:00
nickofolas
d616010f74
Update Intro
2022-04-24 18:13:15 -05:00
nickofolas
433e05bcf8
Improve slash game aug timer accuracy
2022-04-24 18:02:49 -05:00
nickofolas
fe330f9f9f
Update root
2022-04-24 16:51:00 -05:00
nickofolas
16d47543c4
Update Game Timer
2022-04-24 16:50:51 -05:00
nickofolas
320d6943de
Update Wire Cutting Game
2022-04-24 16:50:19 -05:00
nickofolas
13d7f6d4e9
Update Minesweeper Game
2022-04-24 14:58:59 -05:00
nickofolas
b3879e386f
Update Cyberpunk2077 Game
2022-04-24 14:57:18 -05:00
nickofolas
4bf6acf95c
Update Cheat Code Game
2022-04-24 14:54:43 -05:00
nickofolas
2d90d41b4e
Update Bribe Game
2022-04-24 14:52:58 -05:00
nickofolas
082b4abe71
Update Backward Game
2022-04-24 14:50:55 -05:00
nickofolas
43e2fc8d87
Update Bracket Game
2022-04-24 14:43:19 -05:00
nickofolas
0396e4066c
Update Slash Game
2022-04-24 14:38:45 -05:00
nickofolas
217f6d1e57
Update basic Game code
2022-04-24 14:38:39 -05:00
nickofolas
c03b2d5227
Fix phyzical WKS effects being applied when queued
2022-04-24 11:29:45 -05:00
Snarling
9fec222c61
Revert change in startWork
...
Original change was committed accidentally. PR is focused only on applyForWork.
2022-04-24 06:57:31 -04:00
Snarling
bb5cc82226
Update LogBoxManager.tsx
2022-04-24 04:49:31 -04:00
Snarling
ac719dc0d2
Update PlayerObjectGeneralMethods.tsx
2022-04-23 23:55:47 -04:00
Snarling
759c57b29a
applyForJob streamline and fix logic
2022-04-23 23:48:01 -04:00
Snarling
4e64d6df5b
Add minimum constraints for tail resize
2022-04-23 19:51:39 -04:00
nickofolas
4ac2d82e14
Fix BN level on flume
2022-04-23 18:50:39 -05:00
nickofolas
b076a6489a
Fix infiltrations only using wirecutting game
2022-04-23 18:44:04 -05:00
Snarling
f05df0659d
Improve tail window buttons
2022-04-23 16:48:48 -04:00
nickofolas
fb654dd5a1
Truncate Aug price multiplier more
2022-04-23 12:20:05 -05:00
nickofolas
f676e8bc9b
Fix rep and favor alignment for SoA
2022-04-23 11:29:55 -05:00
nickofolas
c6cb70a117
Fix displayed Aug cost for sleeves
2022-04-23 10:49:20 -05:00
borisflagell
90dc8bbc3a
Streamlining GangKarmaRequirement constant
...
As suggested by phyzical :
The GangKarmaRequirement const was declared locally in the PlayerObjectGangMethod.ts file.
It's now part of the GangConstants object in the gang/data/constant.ts file.
Allowing it to be referenced in the FactionRoot.tsx tooltip.
2022-04-23 15:55:15 +02:00
borisflagell
ff3493e184
Update src/PersonObjects/Player/PlayerObjectGangMethods.ts
...
Co-authored-by: ApamNapat <ApamNapat@users.noreply.github.com>
2022-04-23 15:39:19 +02:00
borisflagell
ad4c84be93
Update HacknetServerElem.tsx
...
Prettier pass
2022-04-23 15:18:43 +02:00
borisflagell
1d3483c8c1
Update HacknetServerElem.tsx
...
OCD at work : putting the undimmed value above dimmed one for constency sake.
2022-04-23 15:17:24 +02:00
borisflagell
d4f8f2d035
Update HacknetServerElem.tsx
...
Prettier pass.
Lint test : no warning, no error.
2022-04-23 15:01:24 +02:00
borisflagell
08a7f82e73
Update HacknetServerElem.tsx
...
Added some contrast between real and theoric displayed hashrate. As suggested by phyzical & nickofolas.
2022-04-23 14:59:46 +02:00
borisflagell
2461e41a79
Update HashUpgradesMetadata.tsx
...
removing an unecessarily added space.
2022-04-23 14:17:12 +02:00
borisflagell
bf91789be9
Update HashUpgradesMetadata.tsx
...
Nevermind, I'm retarded. 10e12 is 10t. as e12 is already 1t by itself.
2022-04-23 14:15:53 +02:00
borisflagell
978351df26
Update HashUpgradesMetadata.tsx
...
Update "Increase maximum money" description to document a change made in v0.56.0 : adding a soft cap on max money increase above the $1t mark.
(well, the changelog did actually say above 10t, but current source code use 10e12...)
2022-04-23 14:06:29 +02:00
nickofolas
e6df46e520
Fix spelling
2022-04-22 23:27:05 -05:00
nickofolas
46613a07cb
Change rotate method to work in chrome
2022-04-22 22:58:03 -05:00
phyzical
15dca70afd
one more conflict with hydros changes to SOA
2022-04-23 10:47:19 +08:00
phyzical
00bb387036
few regressions from hydros changes
2022-04-23 10:34:41 +08:00
phyzical
cdfbda1379
merge dev
2022-04-23 10:26:51 +08:00
nickofolas
304151f910
Fix TRP being listed as graftable
2022-04-22 19:59:27 -05:00
nickofolas
a7d980c2dd
Polish sleeve aug modal and faction aug page
2022-04-22 19:48:40 -05:00
nickofolas
b193953b98
Augs prereqs now include all augs in succession
2022-04-22 19:18:35 -05:00
nickofolas
cb34afbe5b
Remove old sleeve owned augs grid
2022-04-22 18:21:58 -05:00
nickofolas
fd6c5fa1dc
Implement display for owned augs
2022-04-22 18:20:50 -05:00
nickofolas
60bfc6d2a7
First round of modal fixes
2022-04-22 18:02:26 -05:00
nickofolas
bb78326dd9
Skip pre-reqs and exclusives in sleeve modal
2022-04-22 17:09:14 -05:00
nickofolas
46e5738f0a
Change exclusive aug icon
2022-04-22 17:04:14 -05:00
nickofolas
4d1f5c657a
Check isSpecial
for exclusive aug tooltip
2022-04-22 16:58:06 -05:00
nickofolas
de78060ff9
Update sleeve modal width
2022-04-22 16:51:42 -05:00
nickofolas
f6a9eb746a
Move elements around for clarity
2022-04-22 16:51:36 -05:00
nickofolas
ec53a80551
Update after merge
2022-04-22 16:47:12 -05:00
nickofolas
7347aac225
Merge branch 'dev' of github.com:danielyxie/bitburner into improvement/purchase-augs-ui
2022-04-22 16:45:15 -05:00
hydroflame
ab0d37c990
Merge branch 'dev' into infiltrators
2022-04-22 17:33:35 -04:00
Olivier Gagnon
bc890c31c5
lint
2022-04-22 17:20:01 -04:00
Olivier Gagnon
f6e5f719d1
infiltration API fixes.
2022-04-22 17:12:14 -04:00
nickofolas
e77654158b
Redesign the redesign
2022-04-22 15:14:34 -05:00
Olivier Gagnon
9fdfb77dd4
Update infiltrators
2022-04-22 15:30:49 -04:00
nickofolas
f12a117f06
Further design updates
2022-04-22 13:21:20 -05:00
nickofolas
7853144b18
Initial changes to purchaseable augs
2022-04-22 12:50:51 -05:00
Staszek Welsh
174d17a5e2
Add compression coding contracts
...
Add three new contracts:
* Compression I: RLE Encoding
* Compression II: LZ Decoding
* Compression III: LZ Encoding
as well as associated utility functions
2022-04-22 17:31:52 +01:00
nickofolas
bececf7a6f
Move purchaseable aug files around
2022-04-22 11:19:47 -05:00
JP Sugarbroad
c6327ee682
add better typing to Electron.tsx
2022-04-21 23:50:49 -07:00
nickofolas
8b34d2776a
Implement standardized grafting time calcs
2022-04-21 21:48:18 -05:00
Undeemiss
b7f78b11dd
BREAKING: Capitalized the E in the hamming code encoding contract
2022-04-21 21:38:04 -05:00
nickofolas
304e7e69d5
Implement graft time calc helper function
2022-04-21 21:31:43 -05:00
borisflagell
a7045a2343
Update HacknetServerElem.tsx
...
Actually ran prettier this time.
Apparently fixed my lint install : no error, no warning.
2022-04-21 19:20:16 +02:00
borisflagell
421e7b8c74
Update FactionRoot.tsx
...
Run Prettier
Manually fixed trailing space for lint test
2022-04-21 18:51:04 +02:00
borisflagell
4fa65322fe
Update HacknetServerElem.tsx
...
Run prettier.
Run lint : no error. One warning about typescript versionning.
2022-04-21 18:37:47 +02:00
borisflagell
ceac0090cf
UI: FIX #2256 Hacknet server's upgrade tooltip were not handling RAM usage correctly.
...
Fix #2256 by using the correct formula to calculate the hashrate increase.
Slightly revamp tooltip to display both theoric and effective increase.
Add a discreet tooltip to the Production line which display details about hashrate and ram usage.
Tested by running two script by intermittence on a loop on the hacknet server.
Value displayed stay coherent all along.
2022-04-21 18:19:04 +02:00
Undeemiss
dabf7098db
Reworded "plotting functions" as simply "plotting"
2022-04-21 10:40:21 -05:00
Undeemiss
399f8614e8
Formatted and linted; I forgot to last commit
2022-04-21 10:35:14 -05:00
Undeemiss
f482e0c4a9
Updated description of 2-coloring contract
...
Fixed a couple of incorrect statements in the 2-coloring contract
description, as well as rephrasing some things for clarity.
2022-04-21 10:32:57 -05:00
hydroflame
b7e319f360
Merge pull request #3530 from Undeemiss/2-coloring-contract
...
CODINGCONTRACT: New "Proper 2-Coloring of a Graph" contract
2022-04-21 00:48:46 -04:00
Undeemiss
6685e8dc46
Added a description for the 2-coloring contract
2022-04-20 22:06:32 -05:00
Undeemiss
8d026e4f10
Randomized the order of the edges as well as the vertices
...
Previously, edge order would stay constant while vertex order was
shuffled. This way, there is even less opportunity for a player to
reverse-engineer the initial bipartite graph.
2022-04-20 21:23:55 -05:00
Undeemiss
951221578a
Implemented no solution case of 2-coloring contract checker
...
Implemented a greedy 2-coloring algorithm to check whether a given
graph is 2-colorable. The algorithm is only used if the player
provides "[]" as their answer; other answers will be checked using
the previously implemented validation code.
2022-04-20 20:54:07 -05:00
borisflagell
e05617d9d3
UI FIX #3415
...
fixes #3415
2022-04-21 00:18:15 +02:00
Undeemiss
bdfd102085
Partially implemented solver for 2-coloring contract
...
Implemented the case for the 2-coloring solver to validate that
entered colorings are proper. Still needs a case for when no
solution exists.
Also, changed the data from type [number, number][] to
[number, [number, number][]], so that the number of vertices in
the graph can be the first parameter.
2022-04-20 17:01:35 -05:00