* A bunch of typographical fixes in the documentation of various Netscript functions. A main fix is standardizing the use of "hostname".
* Cross-reference the documentation of various Netscript functions. This makes it clear that we are referring to a particular Netscript function.
* Clarify the return values of various Netscript functions. Clarify the documentation of other functions.
* Removed employees as objects from corporations
* Remove employees from office JSON after loading / convert to new parameters
* Showed down morale/etc gain; added optional position to hireEmployee
* enum support for corp employee positions
Mostly authored-by: Kelenius <kelenius@ya.ru>
* streamline crimes
* Crimes object is now indexed by CrimeType enum instead of an entirely new set of keys that aren't used for anything else. This eliminated a lot of instances of iterating to find the right crime for a given CrimeType.
* Removed unused `None` CrimeType which allowed typing Crimes as a Record<CrimeType, Crime>.
* Added slums tooltip text as a crime property, to allow streamlining slums.
* Refactor slums location - removed repetitive code, rerenders 1/sec to update chances
* Fix bugged descriptive text when sleeve is committing a crime (was "is attempting to DRUGS", now uses correct text e.g. "to deal drugs").
* Remove unused and now unneeded NewCrimeType enum. Values were identical to existing CrimeType values after removing unused None.
* Add CrimeType enum in NetscriptDefinition.d.ts
* Also update broken ToastVariant type. Better support for enums in player scripts.
* Still todo is modifying some NS functions to expect CrimeType as input (rough crime names will continue to work to avoid breaking scripts)
* Expect enum use for crime functions
Affected functions:
* ns.singularity.commitCrime
* ns.singularity.getCrimeChance
* ns.singularity.getCrimeStats
* ns.sleeve.setToCommitCrime
* formulas.work.crimeGains (param type only)
- Affected functions still will fall back to rough names, except formulas.work.crimeGains which already only accepted the enum members.
- Some documentation changes:
* examples updated to use uppercase expected form.
* Note on sleeve.setToCommitCrime that it only accepts exact matches removed. It already, and still does, accept any rough crime name (but the enum is expected input).
* note about needing to use isBusy to schedule crimes remove - crimes autoloop now.
* Since expected string inputs are documented directly on the type, removed list of crimes from sleeve.setToCommitCrimes
Elaborate on the conditions under which the function would return true or false. In particular, after a gang is successfully created the function always return true so the player can recruit a number of founding members to their gang. When the gang is at capacity, the function always return false. In between, the function returns true or false depending on the amount of respect the player has.
Add some examples to illustrate the use of the various options. As per suggestion by @Snarling, simplify the examples on free-form text box and drop-down list.
Elaborate on the effects of `options.type` and `options.choices`. Break the explanation into bullet points for clearer presentation. Thanks to @Snarling for pointing out that the default is to create a boolean dialog box.
* Types for InternalFunction and ExternalFunction have been modified to actually typecheck ns functions against docs.
* Internal functions are required to use unknown for any params on the inner function.
* Return types for internal function inner-function must match the respective external function.
* Added new typecheck assertion function for asserting dynamic object types, to allow unknownifying params that were previously hardcoded objec structures.
* Because type assertion for parameter types and return types is enforced by InternalAPI, removed all duplicate type declarations on NetscriptFunction params and returns.
The first example shows how to use `ns.scan()` without passing an argument. The second example uses `ns.scan()` by passing the hostname of a target server. Both examples can be written more succinctly by using the `forEach()` method of array, but for the purposes of illustration the `for` loop should be easier for beginners to read.
INFILTRATION: Slash minigame fixed so attacking when the guard is preparing doesn't cause failure, fixed indicator when player has Might of Ares augmentation
Whenever StanekGift updated Sleeve's mult,
all mult were reset to default value (1.0 usually).
then stanek mult were merged.
but aug's mults never were.
=> Added a small loop to StanekGift updateMults() which reapply Aug's mult.
Remove some trailing whitespaces in `src/ScriptEditor/NetscriptDefinitions.d.ts` because `npm run format` complains about them. The trailing whitespaces were introduced in one of my earlier patches. Sorry about this :-(
The comment of each example is so long that, in the generated documentation for `ns.exec()` shown at
https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.exec.md
you must use the horizontal scrollbar to read the whole comment. Even if you maximize the browser window, you must still use the horizontal scrollbar to read the whole comment. Tested on Brave, Chrome, Firefox, and Opera. Fix this by limiting each line of comment to at most 90 characters.
Some typographical fixes in the documentation of `ns.exec()`. Link to the function `ns.run()`. Currently, the line `* * @example` causes API Extractor to output an asterisk (i.e. `*`) between the two code examples. The function `ns.exec()` calls the function `runScriptFromScript()` from `src/NetscriptWorker.ts`, which uses the floor function to round down the number of threads.
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings.
Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
- Added ignoreAugment_WKSharmonizer to GameTimer to allow for strict, unmodified timers
- Changed SlashGame failure check
- Changed `timeUntilAttacking` value so the progress bar in SlashGame is accurate
Fixes#4184. The hard-coded stock symbol `"FISG"` should be `"FSIG"`. The updated examples do not use a hard-coded stock symbol. The documentation is updated to explain under which circumstances a player can run the function `stock.getPrice()`.
Some typographical fixes for the documentation of `stock.getPrice()`. The line for RAM cost should be separated by a blank line from the sentence about the definition of a stock's price. Otherwise `npm run doc` would cram those information together onto one line.
Some typographical fixes. In the generated documentation for `tprintf()`, the documentation for the parameter `values` is missing because `@param msg` should be `@param values`.
Makes the Datamancer skill for Bladeburner apply to the Population Estimate change of the Tracking contract. If this was not desired, then the description of Datamancer needs to be made more accurate :D