* ns API is wrapped once
* when a new workerscript is created, each layer of ns is stamped with a private workerscript field that allows the functions to work.
* Test has been refactored to account for new method of wrapping
* BREAKING: ns functions need access to `this` value of their parent ns layer (or any ns layer)
* Enums are passed directly to player (no cloning) but are frozen.
* Some game enums moved to utils/enums. Others can eventually be moved there as well.
* findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum.
* Also used findEnumMember for safely loading save games (allows case changes in enum values)
* Changed capitalization on some enums.
* BREAKING: removed classGains work formulas function
* Split ClassType enum into UniversityClassType and GymType.
* Added universityGains and gymGains work formulas functions
* Provided the new split enums to the player on ns.enums.
* Add support for enums at other ns layers
* APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers
* Improve APIWrapper typing
* Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost
* Added enums to ns.corporation, removed getter functions that were being used instead.
* Add FactionWorkType for player use
* Add ClassType and CompanyWorkPos enums
* Change netscriptDefinitions to expect members of these new enums where appropriate.
* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form.
* BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner.
* Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person.
Added getSleeve, which provides a Sleeve object similar to getPlayer.
* Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency
* Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations.
* Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error.
* Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface.
* Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task
* Fixed leak of Player.jobs at ns.getPlayer
* Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills
Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
* Removed employees as objects from corporations
* Remove employees from office JSON after loading / convert to new parameters
* Showed down morale/etc gain; added optional position to hireEmployee
* enum support for corp employee positions
Mostly authored-by: Kelenius <kelenius@ya.ru>
* Types for InternalFunction and ExternalFunction have been modified to actually typecheck ns functions against docs.
* Internal functions are required to use unknown for any params on the inner function.
* Return types for internal function inner-function must match the respective external function.
* Added new typecheck assertion function for asserting dynamic object types, to allow unknownifying params that were previously hardcoded objec structures.
* Because type assertion for parameter types and return types is enforced by InternalAPI, removed all duplicate type declarations on NetscriptFunction params and returns.
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings.
Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
Added hackWeight: 100 to GangMember Task construction call to prevent error messages from the constructor checks.
Since we only compare with roughlyIs() this will have no impact on functionality