Commit Graph

357 Commits

Author SHA1 Message Date
Stephen Reindl
689059ea83 Fix expected ram calculation for ns.goToLocation() 2022-03-31 12:37:33 +02:00
phyzical
07c6051004 merge dev 2022-03-30 19:00:57 +08:00
Olivier Gagnon
6b25ba5cd8 allbuild commit da27223a 2022-03-29 18:13:08 -04:00
Jesse Clark
fcc121cc21
Fix spelling of grafting functions 2022-03-29 14:34:48 -07:00
Jesse Clark
cde6eca6b5
Set mv ram cost to ScriptReadWriteRamCost
This seems a bit high but avoids an exploit due to setting it lower than `rm`.
2022-03-29 14:27:30 -07:00
Jesse Clark
1d0c5d8fef
Set atExit ram cost to 0 2022-03-29 14:24:38 -07:00
Jesse Clark
4d48b7c621
Update Stanek functions in RamCostGenerator 2022-03-29 14:17:42 -07:00
Olivier Gagnon
680081c548 post-grafting changes 2022-03-29 14:09:17 -04:00
nickofolas
3b32811f5e Grafting API RAM cost & doc update 2022-03-27 15:33:31 -04:00
phyzical
7c5097ee83 added ns functions
* refactored out logic to be reused by api
2022-03-27 15:53:13 +08:00
Olivier Gagnon
fb7c65957d Added dark web functions to ns api 2022-03-20 22:49:46 -04:00
parax
458f02051f Added functions to RamCostGenerator.ts 2022-03-18 23:52:13 -06:00
TheMas3212
68cc5fba6c
Fix bug with missing ramcost for tFormat 2022-03-19 14:21:52 +11:00
Olivier Gagnon
fc963bb583 allbuild commit /usr/bin/git 2022-03-18 16:35:56 -04:00
hydroflame
561219a0ab
Merge branch 'dev' into bugfix/2877-2 2022-03-17 12:05:38 -04:00
phyzical
9949cc9a1e removed ip references 2022-03-17 21:50:23 +08:00
Master-Guy
ef9632bf63 Added 0 cost of asleep() 2022-03-17 13:32:49 +01:00
phyzical
ec927fe1f4 added ram charge for stanek width and height 2022-03-08 17:28:45 +08:00
smolgumball
2add4e9112 Merge branch 'dev' into add-ns-getRecentScripts 2022-01-26 19:07:02 -07:00
Terrana
f2c4109211
Add ns.printf function
Behaviour is consistent with that of tprintf versus tprint and
should be equivalent to ns.print(ns.sprintf(...))
2022-01-21 12:08:47 +00:00
smolgumball
74e2acfa6f Add ns.getRecentScripts() 2022-01-19 00:04:48 -07:00
Olivier Gagnon
05cbc25a8f 1.4 2022-01-18 14:03:24 -05:00
Martin Fournier
07403eaaaa Add ns.ui.getGameInfo() to retrieve game version
Returns { version, commit, platform }
2022-01-16 10:49:01 -05:00
hydroflame
c0f6399a96
Merge pull request #2590 from deathly809/feature/ns_support_rm
Add support for the mv command in NS
2022-01-15 18:26:31 -05:00
hydroflame
03f71bd5f4
Merge pull request #2485 from Ornedan/netscriptdelay-check-stop
Refactor netscriptDelay and script kill interaction
2022-01-15 17:26:23 -05:00
Martin Fournier
9b638b911f Add ns.ui.[getStyles, setStyles, resetStyles]
Adds three Netscript functions to manipulate the user's styles like the
player can with theme.
2022-01-12 18:34:05 -05:00
Jeffrey A. Robinson
bedea0ac73 Add support for the mv command in NS 2022-01-12 09:53:54 -08:00
Heikki Aitakangas
59da79a427 Refactor netscriptDelay and script kill interaction
Store the Promise reject function instead of resolve in WorkerScript, since
it's only used when killing a script that's blocked in delay. And when killing
a script, reject the delay Promise with the WorkerScript as cause.
2022-01-09 02:36:54 +02:00
Olivier Gagnon
7e6976986f rm sf4 penalty 2022-01-05 12:37:49 -05:00
hydroflame
b718fc3ef7
Merge pull request #2343 from MartinFournier/feature/set-theme
Add ns.ui.setTheme() and ns.ui.resetTheme()
2022-01-05 10:17:51 -05:00
theit8514
41adedf1bc Update getOwnedSourceFiles RAM cost
Not a singularity function
2022-01-05 07:12:41 -05:00
Olivier Gagnon
925bed4430 fix scp 2022-01-04 22:25:41 -05:00
Martin Fournier
c9ca1e9d37 Add ns.ui.setTheme() and ns.ui.resetTheme() 2022-01-04 20:33:18 -05:00
Olivier Gagnon
c59a267437 change sf4 2022-01-04 19:09:34 -05:00
Martin Fournier
65d0877edc Add ns.ui.getTheme() api function 2021-12-20 14:37:10 -05:00
Olivier Gagnon
d01d75606a few bugfix 2021-12-08 17:39:01 -05:00
Olivier Gagnon
737276e855 corp api 2021-12-03 23:06:04 -05:00
Olivier Gagnon
5470f9fdc1 wd diff increase 2021-12-03 16:21:35 -05:00
Olivier Gagnon
d4ebc46a19 merge dev 2021-12-03 15:35:45 -05:00
Olivier Gagnon
b941753e1b more fixes 2021-11-26 18:54:06 -05:00
Olivier Gagnon
c05518e162 workerscript log takes a function now, hopefully this will increase performance. 2021-11-26 18:30:58 -05:00
Olivier Gagnon
f0a004e75b Fix a bunch of scripting related stuff. 2021-11-25 11:47:31 -05:00
Bart Koppelmans
79f456b598
Fixed BladeBurner getCityCommunities ram cost
With the renamed function, the ram cost was not taken into account.
2021-11-20 21:12:21 +01:00
Olivier Gagnon
632de50a73 convert BN13 to a more conventional one. 2021-11-18 15:38:19 -05:00
Olivier Gagnon
ef781a0627 plenty of bf 2021-11-15 23:49:33 -05:00
Olivier Gagnon
43a6521403 more work on bn13 2021-11-13 23:45:26 -05:00
Olivier Gagnon
56ddcd9a45 more work on bn13 2021-11-13 22:44:17 -05:00
Olivier Gagnon
6bd6b3061e rename some stuff and close some exploits 2021-11-12 15:42:57 -05:00
Olivier Gagnon
58d652da54 fix something about covenant sleeve purchases 2021-11-05 21:57:41 -04:00
Olivier Gagnon
14150d3e33 work on making the netscript api tighter 2021-11-03 20:19:52 -04:00
Olivier Gagnon
c5fb5155f3 work on making sure all the functions are accounted for 2021-11-03 18:16:10 -04:00
Olivier Gagnon
b2bf3fc21f v1 api breaks 2021-11-02 22:11:22 -04:00
Olivier Gagnon
d4849cf50f added ram cost for new functions. 2021-10-27 21:13:57 -04:00
Olivier Gagnon
8f097ebb32 v0.58.0 2021-10-27 15:16:16 -04:00
Olivier Gagnon
080b5a4a1f merge dev 2021-10-26 23:11:47 -04:00
Olivier Gagnon
c34d53bc14 Added recent scripts subpage of active scripts 2021-10-23 16:04:00 -04:00
Olivier Gagnon
dce11f525a fix a few bug 2021-10-22 15:21:10 -04:00
Olivier Gagnon
d2f2ab07d7 merge dev 2021-10-15 15:13:48 -04:00
Olivier Gagnon
c1d4ced331 autocomplete 2021-10-15 13:12:18 -04:00
Olivier Gagnon
3fddb3c9f2 added atExit 2021-10-14 20:13:26 -04:00
Olivier Gagnon
87c63cde59 merge v0.56.0 2021-10-12 01:35:30 -04:00
Olivier Gagnon
8f13363466 prettier 2021-10-11 16:38:50 -04:00
Olivier Gagnon
f9afff57b2 fix ram miscalc 2021-10-09 15:07:42 -04:00
Olivier Gagnon
bbf3a1d19a fix server ram recalc 2021-10-08 23:45:54 -04:00
Olivier Gagnon
8d7f0488f8 merge dev 2021-10-07 17:58:32 -04:00
Olivier Gagnon
7d0536a4d2 finish convert to hostname 2021-10-07 17:55:49 -04:00
Olivier Gagnon
a7dfb1a537 more convertion from ip to hostname 2021-10-07 16:56:01 -04:00
Olivier Gagnon
be29481689 unexport AllServers 2021-10-07 16:04:04 -04:00
Olivier Gagnon
793d9b34ce update BN13 for new UI 2021-09-25 17:21:50 -04:00
Olivier Gagnon
06f716c0fa moved a bunch of files 2021-09-25 14:42:57 -04:00
Olivier Gagnon
dc2bf871cf all typescript 2021-09-24 21:49:49 -04:00
Olivier Gagnon
ad75fa5ebc convert to ts 2021-09-24 18:13:20 -04:00
Olivier Gagnon
61e3959a25 Improve event emitter 2021-09-18 15:44:39 -04:00
Olivier Gagnon
2a13db39c7 fix sleeve memory bug 2021-09-08 23:47:34 -04:00
vmesecher
6979082be7 Adds getAugmentationPrice() and getAugmentationReqRep() Netscript Singularity functions. Deprecates getAugmentationCost() Netscript singularity function. 2021-09-07 20:33:34 -07:00
Olivier Gagnon
506122f5b8 fmt, remove corp routing, lint 2021-09-06 15:06:08 -04:00
Olivier Gagnon
a18bdd6afc prettify, sorry for the big ass commit 2021-09-04 19:09:30 -04:00
Cass
fe25460997 Replace "ALL" log flag with individually disabling every log.
https://github.com/danielyxie/bitburner/issues/1116
2021-08-31 21:03:39 +01:00
Olivier Gagnon
d6a7471e0b Added functions to create gang 2021-06-12 04:47:03 -04:00
Olivier Gagnon
16c8c78b54 Add installBackdoor 2021-05-07 02:13:33 -04:00
Olivier Gagnon
4d9439a007 Added getServerMaxRam and getServerUsedRam, deprecated getServerRam 2021-05-03 01:07:46 -04:00
Olivier Gagnon
d745150c45 all the lints 2021-05-01 03:17:31 -04:00
Olivier Gagnon
3fad505096 run auto fix lint 2021-04-29 23:52:56 -04:00
hydroflame
52a80ad236
v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00
hydroflame
db2bf79e3b
v0.51.1 (#835)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1
2021-04-06 03:50:09 -04:00
hydroflame
e572c6dad8
v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard

* Aug purchase confirmation popup displays money in 0.000a format

* Character now displays hacknet server info properly

* Character,Info now displays hacknet server info correctly.

* Formulas (#825)

Formulas API v0.1

* Make all money the same color, same for reputation, format all numbers consistently.

* rename a lot of the formulas function to no longer contain calculate

* added hacking related formulas

* removed unused variable

* v0.51.0
2021-03-31 00:45:21 -04:00
Olivier Gagnon
28584c8461 executeCommand has been removed in favor of connect and manualHack, which is what people have been asking for. 2021-03-23 21:30:15 -04:00
Olivier Gagnon
1eddddd14f Added executeCommand netscript function 2021-03-23 16:02:34 -04:00
Olivier Gagnon
2ce6ff2041 work to make documentation unified. 2021-03-12 02:51:56 -05:00
Olivier Gagnon
cd972dabe3 crash now prints ns stack trace, workerscript now does the shouldLog check on its own, many ns function are way simpler. 2021-03-11 03:02:05 -05:00
Olivier Gagnon
e1aec379c1 getCrimeStats returns the inner stats of a crime 2021-03-07 22:22:23 -05:00
Olivier Gagnon
619db14622 Added gang.getTaskStats which returns the stats of a gang task 2021-03-07 22:12:02 -05:00
Olivier Gagnon
84423e6309 gang.getEquipmentStats added, returns equipment multipliers 2021-03-07 22:01:31 -05:00
Olivier Gagnon
bbe4f9c286 Pid resets to 1 when installing or destroying a BitNode. 2021-03-07 13:08:12 -05:00
Olivier Gagnon
dc402bef68 added getAugmentationStats to netscript, it returns the stat boost of an aug 2021-03-07 04:57:49 -05:00
Olivier Gagnon
64272c99fb Added softReset to netscript 2021-03-07 04:49:57 -05:00
danielyxie
042f926700 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-15 21:40:43 -07:00
danielyxie
3a374de210 killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall() 2019-06-24 22:48:54 -07:00
danielyxie
4cc6437408 Updated WorkerScript-related code for the workerScripts array->map change 2019-06-24 22:48:54 -07:00
danielyxie
821725cf4d Initial commit for converting workerScripts pool to Map data structure 2019-06-24 22:48:54 -07:00
danielyxie
3b7f9c9fb0 Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI 2019-05-17 13:41:16 -07:00
danielyxie
c1ec3c5eba Finished refactoring Active Scripts UI into React/TypeScript. Currently untested 2019-05-16 23:44:59 -07:00
danielyxie
42804b0cd3 Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript 2019-05-15 23:05:36 -07:00
danielyxie
fef7aaba8f Adding more directory-related unit tests. Several more bug fixes and QoL improvements 2019-05-14 01:35:37 -07:00
danielyxie
9dd68947f1 Added Dynamic RAM calculation unit tests 2019-05-10 02:24:50 -07:00
danielyxie
ece246b391 Converted mocha unit tests to run using mocha-webpack (mochapack) package 2019-05-09 19:03:13 -07:00
danielyxie
8a5b6f6cbc Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies 2019-05-04 21:03:40 -07:00
Daniel Xie
78c3d0d060 Moved netscript files into src folder and renamed 2017-05-13 02:42:25 -05:00
Daniel Xie
55ded7d60c Rebalanced part tiem company position wages 2017-05-12 00:25:54 -05:00
Daniel Xie
c44b514342 If statements in NetScript should work now 2017-05-11 23:59:07 -05:00
Daniel Xie
3ac33cd9e7 Added commands for port breaking programs in Netscript 2017-05-10 23:20:17 -05:00
Daniel Xie
f2287b5696 Lots of changes, didn't keep track ofthem all 2017-05-10 12:42:46 -05:00
Daniel Xie
315940112c UI Improvements 2017-05-06 17:19:18 -05:00
Daniel Xie
66e4fa26a2 Added Dark web. Needs testing 2017-05-05 10:50:55 -05:00
Daniel Xie
c749c275f2 Playtesting - Minor rebalancing, UI improvements, and bug fixes 2017-05-05 09:21:08 -05:00
Daniel Xie
56ebfaf2bf refactored saving/loading by making it into a class. Tested and debugged prestige mechanic 2017-05-04 20:08:44 -05:00
Daniel Xie
8917284f27 Removed some console.log statements. Fixed bug with displaying Factions Content 2017-05-04 14:29:50 -05:00
Daniel Xie
3eccf23a41 Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times 2017-05-02 23:38:58 -05:00
Daniel Xie
36a261bd2e Rebalancing to job wages, hack time, and create program level requirements 2017-05-02 12:06:46 -05:00
Daniel Xie
6edd7f1a49 Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes 2017-05-02 11:28:54 -05:00
Daniel Xie
9fa616b61a More bugfixes for failed Netscript code 2017-05-01 12:04:30 -05:00
Daniel Xie
37a38c1e27 Fixed at least some of the bugs with Evaluator. needs more testing 2017-05-01 00:39:48 -05:00
Daniel Xie
53273596e2 Playtesting - Small UI improvements. Bug in evaluator that needs fixing 2017-04-27 17:01:26 -05:00
Daniel Xie
2e73efc6ef Playtesting - Fixes and rebalancing 2017-04-27 15:59:57 -05:00
Daniel Xie
d6c094f4de Playtesting - Rebalancing 2017-04-22 21:32:51 -05:00
Daniel Xie
c1c37f008e Playtesting - Fixed bugs and some rebalancing with foreign servers 2017-04-20 03:29:07 -05:00
Daniel Xie
77f386d14a Playtesting - Fixed some bugs, refactoring 2017-04-17 23:32:17 -05:00
Daniel Xie
ffda024431 fixe some bugs 2017-04-17 07:26:54 -05:00
Daniel Xie
685103c5d4 Implemented 'rm' command. FIxed some bugs 2017-04-13 14:36:03 -05:00
Daniel Xie
52297268f6 Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands 2017-04-13 12:33:34 -05:00
Daniel Xie
e9c2fd46ff Added logging to scripts 2017-04-11 08:59:48 -05:00
Daniel Xie
8de538a59a More work on Create Program 2017-03-31 07:32:04 -05:00
Daniel Xie
db476ee902 Changed text to show 'Apply for Promotion' At a company if you already have a job there. Script runtime errors create dialog boxes now 2017-02-24 09:11:45 -06:00
Daniel Xie
fa456c48b6 Added Prestiging 2017-02-20 16:06:16 -06:00
Daniel Xie
0ed3d65ae5 Added a bunch of small fixes and features, don't remember exactly what lol 2017-02-16 12:52:11 -06:00
Daniel Xie
f1ec376f33 Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab 2016-12-20 14:18:34 -06:00
Daniel Xie
e2316e4a1d Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain 2016-12-19 14:59:13 -06:00
Daniel Xie
962b057ff8 Implemented basic functionality for the Active Tabs menu. Works for online production 2016-12-19 12:20:19 -06:00
Daniel Xie
5f1b58fd86 Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
Daniel Xie
96fb37c6d1 Fixed loadAllRunningScripts(), now seems to be working properly 2016-12-15 11:51:23 -06:00
Daniel Xie
7ec22480a2 Trying to get the functionality to load all running scripts upon load to work 2016-12-14 15:44:18 -06:00
Daniel Xie
23c036827f Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested) 2016-12-14 14:29:40 -06:00
Daniel Xie
c485f28e20 updated README with TODOS. FIxed kill command and sleep() command in script 2016-12-13 17:52:32 -06:00
Daniel Xie
7a5a9ccb65 Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN 2016-12-06 12:09:23 -06:00
Daniel Xie
8c58710495 Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now 2016-12-06 10:59:20 -06:00
Daniel Xie
437ebc2703 Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command 2016-12-05 16:31:46 -06:00
Daniel Xie
6d9f0669ba Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress 2016-12-02 15:57:20 -06:00
Daniel Xie
b821fc2ea9 Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects 2016-11-30 16:08:21 -06:00
Daniel Xie
2d41a63707 Added some TODOs 2016-11-29 17:38:50 -06:00
Daniel Xie
867ae191b5 Refactored Netscript code into their respective files since it will no longer be done in Web Worker 2016-11-29 17:07:24 -06:00
Daniel Xie
77f0c31777 Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though 2016-11-29 16:56:05 -06:00
Daniel Xie
1efee3b7d6 Testing making the script runner NOT be a different web worker thread. 2016-11-28 16:13:13 -06:00
Daniel Xie
4687b80256 Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now 2016-11-28 16:02:06 -06:00
Daniel Xie
320526ebb3 Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e 2016-11-25 16:08:04 -06:00
Daniel Xie
d372ce5980 Fixed some bugs, began adding a Script class 2016-11-21 00:11:14 -06:00
Daniel Xie
8d87b74eaf Finished implementing Netscript. Not completely tested yet. Find out how to make it multithreaded (Web Workers is the best way according to internet 2016-11-17 16:25:40 -06:00
Daniel Xie
40b0b585e1 Added InputStream, Tokenizer, and Parser(unfinished) class. Changed Newerth to Aevum 2016-11-14 00:42:31 -06:00