ROllerozxa
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
Wuzzy
f71091bf52
Remove creative/damage info in Esc/Pause menu
2021-12-13 17:33:21 +01:00
sfan5
d9d219356a
Fix get_bone_position() on unset bones modifying their position
...
closes #11840
2021-12-06 00:06:49 +01:00
sfan5
ff934d538c
Fix various code & correctness issues ( #11815 )
2021-12-05 14:40:30 +01:00
SmallJoker
57a59ae92d
Network: Delete copy constructor and use std::move instead ( #11642 )
...
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
updatepo.sh
a157256706
Update minetest.conf.example and dummy cpp file
2021-11-27 19:41:45 +01:00
Corey Powell
413be76c63
Implemented disconnect_player ( #10492 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
sfan5
87ab97da2a
Fix find_nodes_in_area misbehaving with out-of-map coordinates ( #11770 )
...
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
Lejo
b9051386ae
Add Lua bitop library ( #9847 )
2021-11-26 19:31:05 +01:00
HybridDog
7a1464d783
Minimap: gamma-correct average texture colour calculation ( #9249 )
...
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
...
(#11766 )
2021-11-22 17:27:49 +00:00
ExeVirus
52bfbf6ed0
Allow for Game-Specific Menu Music ( #11241 )
2021-11-22 17:26:46 +00:00
savilli
c9070e54bc
Fix local digging animation ( #11772 )
2021-11-19 22:31:04 +00:00
Elijah Duffy
cbf658f83d
Lua API: Add rmdir
, cpdir
and mvdir
( #9638 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-10 19:10:20 +01:00
Riceball LEE
693f98373b
Localize error messages in mainmenu ( #11495 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
sfan5
0b95da7ad3
Automatically package MinGW runtime in buildbot
2021-10-31 22:32:48 +00:00
Isabelle COWAN-BERGMAN
532d5b21fd
Add joystick layout for DragonRise GameCube controller ( #11467 )
2021-10-31 19:17:47 +01:00
rubenwardy
8dfeba02b9
Fix crash on hypertext[] with not enough parts
...
The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.
Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
sfan5
4ee643f472
Fixes around emerge handling
2021-10-25 20:31:52 +02:00
Jude Melton-Houghton
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ( #11705 )
2021-10-25 20:31:14 +02:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
Wuzzy
d4b89eb106
Fix no_texture.png activation w/ simple leaves
2021-10-22 11:01:42 +02:00
Lars Müller
0d345dc1bd
Fix view bobbing not resetting when resting
...
partially fixes #11694 , also fixes #11692
2021-10-20 21:51:21 +02:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
LoneWolfHT
c82ec8b210
Fix compiling on Windows with Visual Studio
2021-10-15 18:16:09 +02:00
rubenwardy
6901c5fae5
Use scoped app storage on Android ( #11466 )
...
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.
Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.
Fixes #2097 , #11417 and #11118
2021-10-15 18:14:48 +02:00
Wuzzy
fe7195badb
Make /status message easier to read
2021-10-15 18:13:57 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
sfan5
fe5cb2cdfb
Remove broken timeout behaviour
...
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
savilli
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
SmallJoker
ecc6f4ba25
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
sfan5
6de8d77e17
Move instead of copy during content install if possible
2021-10-07 00:20:01 +02:00
sfan5
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
sfan5
2d5b7b5fb4
Make fs::extractZipFile thread-safe
2021-10-07 00:20:01 +02:00
emixa-d
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
...
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
lhofhansl
b4b9bee5f2
Reduce shadow jitter ( #11668 )
2021-10-05 21:54:01 +02:00
Wuzzy
bc71622d21
Fix crash when calling remove/kick/ban_player on start ( #11672 )
2021-10-05 21:53:47 +02:00
Jude Melton-Houghton
5aa95fef10
Make MetaDataRef:get return nil instead of nothing ( #11666 )
2021-10-05 15:38:33 +03:00
Wuzzy
4fca601e0c
Add get_server_max_lag() ( #11671 )
2021-10-05 15:35:55 +03:00
x2048
982e03f60d
Improvements to colored shadows ( #11516 )
2021-10-01 16:21:53 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
x2048
f5040707fe
Order drawlist by distance to the camera when rendering ( #11651 )
2021-09-27 17:46:08 +02:00
SmallJoker
d51d0f3a5a
Various code improvements
...
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds ( #10729 )
2021-09-26 18:04:09 +02:00
sfan5
9f85862b7c
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
2021-09-22 18:43:40 +02:00
nia
2628316842
Fix src/util/string.cpp on NetBSD
...
- iconv() prototype changed from traditional Unix defintion
to POSIX definition in 9.99.x.
- wchar_t is not a valid character set for iconv. Share code
with Android for using UTF-32.
2021-09-19 20:23:52 +02:00
DS
e79d6154fc
Fix client-side performance of chat UI ( #11612 )
2021-09-19 20:23:35 +02:00
Lars Müller
40ea4ddef1
Fix HUD multiline text alignment ( #10795 )
2021-09-19 20:23:22 +02:00
sfan5
e0529da5c8
Fix trivial typos
2021-09-19 13:54:20 +02:00
sfan5
ad076ede85
Add preprocessor check for weird (incorrect) build configurations
2021-09-19 13:53:44 +02:00
sfan5
fd8a8501bc
Shave off buffer copies in networking code ( #11607 )
2021-09-17 18:14:25 +02:00
sfan5
ea250ff5c5
Fix GLES2 discard behaviour (texture transparency)
2021-09-17 18:13:50 +02:00
HybridDog
d1e0f73b77
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
...
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
ROllerozxa
6fedee16f0
Readd TGA to the list of valid texture formats. ( #11598 )
2021-09-15 11:12:24 +01:00
Lars Müller
719a12ecac
Chop game background in mainmenu ( #10796 )
2021-09-14 20:46:02 +02:00
sfan5
4feb799b7e
Add Windows-specific CreateTempFile() implementation
...
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
sfan5
b480a3e9fd
Fix broken handling of NodemetaChanged packets
...
fixes #11610
2021-09-12 14:42:01 +02:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary
2021-09-11 21:06:57 +02:00
sfan5
766e885a1b
Clean up/improve some scriptapi error handling code
2021-09-10 23:16:46 +02:00
Jude Melton-Houghton
7423c4c11e
Send to clients node metadata that changed to become empty ( #11597 )
2021-09-10 23:16:34 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
NeroBurner
7f3401412e
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
sfan5
31d2b9edcd
Don't look for zlib and zstd manually on Windows
2021-09-01 22:20:38 +02:00
lhofhansl
d1624a5521
Switch MapBlock compression to zstd ( #10788 )
...
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
pecksin
040aed37ab
Remove closing paren as weblink delimiter
2021-08-29 19:30:33 +02:00
sfan5
6a1424f2b1
Async-related script cleanups
2021-08-28 12:15:12 +02:00
savilli
3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00
NeroBurner
1d69a23ba4
Joystick sensitivity for player movement ( #11262 )
...
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Wuzzy
63e8224636
Fix 6th line of infotext being cut off in half ( #11456 )
2021-08-23 22:13:17 +02:00
SmallJoker
eea488ed75
Inventory: Fix rare out-of-bounds access
...
Co-authored-by: Thomas--S <info@thomas-stangl.de>
2021-08-23 14:10:17 +02:00
DS
dad87a360b
Use utf-8 for the Irrlicht clipboard ( #11538 )
2021-08-23 14:09:50 +02:00
SmallJoker
0c1e9603db
HUD: Reject and warn on invalid stat types ( #11548 )
...
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
Wuzzy
6fd8aede48
Show status message when changing block bounds ( #11556 )
2021-08-21 13:53:49 +02:00
sfan5
e7b05beb7d
Validate staticdata and object property length limits ( #11511 )
...
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
Wuzzy
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
2021-08-19 20:14:04 +02:00
rubenwardy
24b66dede0
Add fwgettext util function
2021-08-19 20:13:25 +02:00
SmallJoker
3b842a7e02
Fix inconsistent integer comparison warnings
2021-08-17 20:00:47 +02:00
Lean Rada
328d949225
Start sprite animation at the beginning ( #11509 )
...
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
sfan5
4419e311a9
Cap iterations of imageCleanTransparent sanely
...
fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
Treer
963fbd1572
Fix access violation in create_schematic() ( #11534 )
...
fixes #11533
Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-16 17:55:35 +02:00
SmallJoker
b3b075ea02
Fix segfault caused by shadow map on exit
2021-08-12 20:08:39 +02:00
x2048
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. ( #11491 )
...
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
DS
0709946c75
Fix a segfault caused by wrong textdomain lines in translation files ( #11530 )
...
* The problem were lines like these:
"# textdomain:"
* str_split does not add an empty last part if there is a delimiter
at the end, but this was probably assumed here.
2021-08-12 20:06:18 +02:00
DS
1ab29f1716
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox ( #11519 )
2021-08-08 18:59:45 +02:00
Pevernow
c6eddb0bae
Gettext support on Android ( #11435 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
2021-08-08 18:59:07 +02:00
SmallJoker
4a3728d828
OpenAL: Free buffers on quit
2021-08-03 20:29:55 +02:00
SmallJoker
32cb9d0828
Mods: Combine mod loading checks and deprection logging ( #11503 )
...
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
Wuzzy
e7cd4cfa25
Fix /emergeblocks crashing in debug builds ( #11461 )
...
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
hecks
1e2b638881
Remove unsupported formats from the media enumerator
2021-07-29 22:42:47 +02:00
hecktest
28c98f9fa5
Remove unsupported extensions from list in tile.cpp
2021-07-29 21:47:08 +02:00
hecks
80d12dbedb
Add a simple PNG image encoder with Lua API ( #11485 )
...
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples
Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
...
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
JosiahWI
cf136914cf
Take advantage of IrrlichtMt CMake target ( #11287 )
...
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
2021-07-27 19:11:27 +02:00
x2048
bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter ( #11422 )
...
Reduces stutter and freezes when playing.
* Maintains double SM and SM Color textures
* Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
* Every incremental update renders a portion of the shadow draw list (split equally).
* After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
hecks
a049e8267f
Remove unused ITextSceneNode header ( #11476 )
...
Co-authored-by: hecktest <>
2021-07-22 00:55:20 +02:00
hecks
850293bae6
Remove unused header includes
2021-07-21 22:07:13 +02:00
sfan5
6caed7073c
Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
...
Also enable `ky` which appears to work fine.
2021-07-20 17:58:47 +02:00
SmallJoker
40bee27e56
CSM: Do not index files within hidden directories
...
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-17 16:44:06 +02:00
Wuzzy
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes ( #11379 )
2021-07-15 21:19:59 +02:00
Wuzzy
b7b5aad027
Fix revoke debug privs not reliably turn off stuff ( #11409 )
2021-07-12 20:32:18 +02:00
sfan5
5c89a0e12a
Fix build on Ubuntu 16.04 and macOS
...
Apparently the C++ standard library is supposed to provide
specializations of std::hash for enums (even in C++11)
but those don't always work for whatever reason.
2021-07-12 12:03:39 +02:00
x2048
effb5356ca
Avoid draw list and shadow map update in the same frame to reduce dtime jitter ( #11393 )
...
* Separate draw list and shadows update to reduce jitter
* Avoid draw list update and shadow update in the same frame
* Force-update shadows when camera offset changes
2021-07-11 10:57:29 -07:00
x2048
f5706d444b
Improve shadow rendering with non-default camera FOV ( #11385 )
...
* Adjust minimum filter radius for perspective
* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp
* Read shadow_soft_radius setting as float
* Use adaptive filter radius to accomodate for PSM distortion
* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
hecks
1d25d1f7ad
Refactor video driver name retrieval ( #11413 )
...
Co-authored-by: hecktest <>
2021-07-11 09:50:34 +02:00
SmallJoker
b93bbfde2c
Script API: Fix segfault in remove_detached_inventory
...
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
Warr1024
52128ae11e
Add API for mods to hook liquid transformation events ( #11405 )
...
Add API for mods to hook liquid transformation events
Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes. This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
SmallJoker
062fd2190e
Auth API: Error when accessed prior to ServerEnv init ( #11398 )
2021-06-30 20:42:26 +02:00
hecks
827a7852e2
Remove unsupported video drivers ( #11395 )
...
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
SmallJoker
f2fd443262
Inventory: Make addList() consistent ( #11382 )
...
Fixes list clearing for inv:set_list() using same size, since 2db6b07.
addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-30 20:39:38 +02:00
Wuzzy
63fc728a84
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
...
Fixes #7245 .
2021-06-24 21:21:19 +03:00
Wuzzy
51bf4a6e26
Perform some quality assurance for translation strings ( #11375 )
2021-06-23 17:35:50 +01:00
sfan5
c60a146e22
Rework Settings to support arbitrary hierarchies ( #11352 )
2021-06-23 15:22:31 +02:00
SmallJoker
a8b7c8ff38
Server: Ignore whitespace-only chat messages
2021-06-22 19:47:18 +02:00
SmallJoker
2db6b07de1
Inventory: show error on invalid list names ( #11368 )
2021-06-20 17:21:50 +02:00
sfence
b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) ( #11333 )
...
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
pecksin
1805775f3d
Make chat web links clickable ( #11092 )
...
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-20 17:20:24 +02:00
updatepo.sh
cb5dd0dae4
Update minetest.conf.example and dummy translation file
2021-06-16 18:27:45 +02:00
sfan5
edf098db63
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
...
These have been pointless for a while.
2021-06-16 17:41:34 +02:00
Liso
c47313db65
Shadow mapping render pass ( #11244 )
...
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
DS
8f085e02a1
Add metatables to lua vectors ( #11039 )
...
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
sfan5
e15cae9fa0
fontengine: Fix crash loading PNG/XML fonts from paths without dot
...
fixes #11096
2021-06-01 19:47:41 +02:00
SmallJoker
c9144ae5e2
Add core.compare_block_status function ( #11247 )
...
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller
89f3991351
Fix base64 validation and add unittests ( #10515 )
...
Implement proper padding character checks
2021-05-30 20:23:12 +02:00
sfan5
f30dcdb504
Fix procession ordering issue in content_cao
2021-05-30 11:40:14 +02:00
sfan5
758e3aa1ca
Fix background color of formspec text fields
2021-05-30 11:40:14 +02:00
sfan5
a0047d6edc
script: Replace calls to depreated luaL_openlib
2021-05-30 11:40:14 +02:00
sfan5
a12017c564
Provide exact error message if postgres connection string missing
2021-05-30 11:40:14 +02:00
SmallJoker
5bf72468f3
UnitSAO: Prevent circular attachments
2021-05-29 11:44:48 +02:00
Wuzzy
ff48619a85
Fix cloud fog being broken for high clouds
2021-05-29 11:44:31 +02:00
savilli
673c29f7ea
Fix client crash on when con::PeerNotFoundException is thrown ( #11286 )
2021-05-24 19:40:35 +02:00
SmallJoker
93f43c890b
GUIEditBox: Allow selecting and copying read-only texts
2021-05-22 14:39:41 +02:00
sfan5
b56a028d6b
Fix curl_timeout being ignored for Lua HTTP fetches
2021-05-17 17:12:30 +02:00
Dmitry Marakasov
53dca4f95f
Use --image-base instead of -Ttext-segment for lld linker on FreeBSD ( #9367 ) ( #11263 )
2021-05-15 10:15:03 +02:00
sfan5
2443f1e235
Fix overlays for 2D-drawn items
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fixes #11248
2021-05-08 19:44:43 +02:00
lhofhansl
7c2826cbc0
Fix build for newer versions of GCC ( #11246 )
2021-05-06 19:24:30 +02:00
Loic Blot
225d4541ff
fix: extractZipFile is not part of Client but more generic.
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This solve a crash from mainmenu while extracting the zip
2021-05-06 16:01:52 +02:00
sfan5
08f1a7fbed
Use Irrlicht functions to query npot texture support
2021-05-05 22:49:44 +02:00
Loic Blot
de85bc9227
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
Loic Blot
48d5abd5be
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
2021-05-03 19:49:19 +02:00
Loic Blot
a93712458b
fix: don't use RenderingEngine singleton when it's possible
2021-05-03 19:49:19 +02:00
Loic Blot
5a02c376ea
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
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This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects
Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Loic Blot
ccdd886e27
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unused guienv
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also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03 19:49:19 +02:00
Loic Blot
a47a00228b
refacto: drop unused Hud::smgr
2021-05-03 19:49:19 +02:00
Loic Blot
809e68fdc0
refacto: don't use RenderingEngine singleton on CAO
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* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03 19:49:19 +02:00
Loic Blot
1bc855646e
refacto: protect some RenderingEngine::get_scene_manager
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* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
Loic Blot
258101a910
refacto: RenderingEngine is now better hidden
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* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Loic Blot
74125a74d3
refacto: hide mesh_cache inside the rendering engine
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This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
Loic Blot
e0716384d6
refacto: add RenderingEngine::cleanupMeshCache
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This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03 19:49:19 +02:00
Loic Blot
e34d28af9f
refacto: rendering engine singleton removal step 1 (filesystem)
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Make the RenderingEngine filesystem member non accessible from everywhere
This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation
Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
Loic Blot
bc1888ff21
fix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-05-03 19:49:19 +02:00
Vincent Robinson
074e6a67de
Add minetest.colorspec_to_colorstring
( #10425 )
2021-04-23 21:37:24 +02:00
sfan5
3e2145d662
Fix two CMake build issues
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* PostgreSQL fallback code missed the includes (closes #11219 )
* build failed when Freetype enabled but not found
2021-04-21 20:26:43 +02:00
sfan5
a24899bf2d
Look for PostgreSQL library properly and fix CI
2021-04-20 19:50:34 +02:00
sfan5
1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
Wuzzy
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 ( #11074 )
2021-04-20 19:50:03 +02:00
Seth Traverse
16e5b39e1d
Add a key to toggle map block bounds ( #11172 )
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It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
sfan5
0077982fb7
GLES fixes ( #11205 )
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* Consistently set float precision for GLES
* Enable DPI scaling on Windows+GLES
2021-04-18 16:07:13 +02:00
sfan5
623f0a8613
Isolate library tables between sandbox and insecure env
2021-04-18 16:06:42 +02:00
sfan5
52c0384bd1
Fix ignored OpenGLES2 include path and cmake warning
2021-04-16 23:39:16 +02:00
SmallJoker
bbe120308f
Attachments: Avoid data loss caused by set_attach() in callbacks ( #11181 )
2021-04-13 20:02:18 +02:00
sfan5
4d0fef8ae8
Buildbot changes to allow out-of-tree builds ( #11180 )
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* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
* This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11 17:10:06 +02:00
Wuzzy
4b8209d9a4
Modifying fall damage via armor group ( #11080 )
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Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
sfan5
0abc1e98ed
Fix server favorites not saving when client/serverlist/ doesn't exist already ( #11152 )
2021-04-09 22:36:10 +02:00
Wuzzy
e89e6c8380
Don't reseed stars when changing star count
2021-04-09 22:33:45 +02:00
yw05
85163b531f
Make edit boxes respond to string input (IME) ( #11156 )
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Make edit boxes respond to string input events (introduced in minetest/irrlicht#23 ) that are usually triggered by entering text with an IME.
2021-04-05 15:56:29 +02:00
sfan5
19c283546c
Don't apply connection timeout limit to locally hosted servers
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fixes #11085
2021-04-05 15:21:43 +02:00
SmallJoker
c11208c4b5
Game: Scale damage flash to max HP
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The flash intensity is calculated proportionally to the maximal HP.
2021-04-05 13:38:50 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
sfan5
024d47e0d3
CGUITTFont optimizations ( #11136 )
2021-04-02 00:20:16 +02:00
sfan5
34888a914e
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
sfan5
1e4913cd76
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
sfan5
0d90ed6d92
Draw items as 2D images (instead of meshes) when possible
2021-03-30 21:50:39 +02:00
Lars Müller
88d1fcfe23
Block & report player self-interaction ( #11137 )
2021-03-30 21:49:50 +02:00
SmallJoker
f4118a4fde
Consistent title bar + render information in mainmenu ( #10764 )
2021-03-30 21:49:15 +02:00
Wuzzy
6c9be39db0
Fix wield image of plantlike_rooted ( #11067 )
2021-03-30 00:27:46 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
sfan5
8d89f5f0cc
Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )
2021-03-29 19:55:24 +02:00
Loic Blot
298bb3d8f7
Drop irrUString from MT, it's owned by irrlicht now
2021-03-26 20:58:45 +01:00
Desour
437d011968
Fix attached-to-object sounds having a higher reference distance
2021-03-23 15:43:40 +01:00
sfan5
2da1eee394
Fix broken BiomeGen
abstraction ( #11107 )
2021-03-23 15:43:26 +01:00
Jean-Patrick Guerrero
c9eba8440d
Fix segfault for model[] without animation speed
2021-03-21 23:23:30 +01:00
Vitaliy
44ed05ddf0
Restore minimal normal texture support (for minimap shading)
2021-03-21 23:22:22 +01:00
sfan5
531e7ef8eb
Serialize tool capabilities JSON without whitespace
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fixes #11087
2021-03-20 22:06:17 +01:00
SmallJoker
05719913ac
Schematic: Properly deal with before/after node resolving and document ( #11011 )
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This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-20 13:02:15 +01:00
Elias Fleckenstein
492110a640
Check for duplicate login in TOSERVER_INIT handler ( #11017 )
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i.e. checks for duplicate logins before sending all media data to the client.
2021-03-19 21:45:29 +01:00
Elias Åström
59a1b53d67
Scale mouse/joystick sensitivity depending on FOV ( #11007 )
2021-03-19 21:43:01 +01:00
sfan5
96d4df995c
Drop old text input workarounds ( #11089 )
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* Drop unused intlGUIEditBox
* Drop unnecessary Linux text input workarounds
2021-03-19 18:44:32 +01:00
Jean-Patrick Guerrero
285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
2021-03-16 23:28:16 +01:00
Jean-Patrick Guerrero
66b5c08664
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
Wuzzy
62e3593944
Tweak duration_to_string formatting
2021-03-16 18:37:46 +01:00
sfan5
051bc9e662
Enable Irrlicht debug logging with --trace
2021-03-12 20:56:02 +01:00
sfan5
1bc85a47cb
Avoid unnecessary copies during media/mesh loading
2021-03-12 20:56:02 +01:00
sfan5
cff35cf0b3
Handle mesh load failure without crashing
2021-03-12 20:56:02 +01:00
sfan5
bb1c4badfb
Clean up cmake DLL installation and other minor things
2021-03-12 20:55:51 +01:00
sfan5
91c9313c87
Switch Irrlicht dependency to our own fork
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-> https://github.com/minetest/irrlicht
2021-03-09 21:53:17 +01:00
sfan5
3579dd2186
Restore Irrlicht 1.9 support
2021-03-09 21:53:17 +01:00
sfan5
bf8fb2672e
Use place_param2 client-side for item appearance & prediction ( #11024 )
2021-03-09 00:56:53 +01:00
SmallJoker
176f5866cb
Protect dropping from far node inventories
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Also changes if/if to switch/case
2021-03-07 17:18:02 +01:00
SmallJoker
fc864029b9
Protect per-player detached inventory actions
2021-03-07 17:18:02 +01:00