Commit Graph

5983 Commits

Author SHA1 Message Date
Lejo
808eb4c571
Auto delete MetaData when = 0 (#8770)
* Auto delete MetaData when = 0
2020-05-02 12:57:04 +02:00
ANAND
e0ea87f1f3
set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
sfan5
ac368af4fe
Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
2020-05-01 21:44:28 +02:00
Lejo
74d9b6010f
Give the online lua mainmenu also the client_list and mods (#8691) 2020-05-01 16:47:17 +02:00
Juozas
3f275d799c
Fix gettext detection and locale building (#9772)
broken since a368e7e
2020-04-29 12:49:55 +02:00
Loic Blot
56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
ANAND
a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5
3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
k.h.lai
aef59f2ad9
Remove /LTCG from when compiling with clang-cl (#9765)
Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
2020-04-27 20:44:52 +02:00
sfan5
ca8957f500 Fix detection of in-place path_locale when RUN_IN_PLACE=0
broken by 2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect)
fixes #9745
2020-04-27 17:50:05 +02:00
sfan5
13a8ea2dac Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp 2020-04-27 17:50:05 +02:00
Loïc Blot
91c4f7f0ea
Forbid object:attach(obj, ...) (#9762)
Fixes #9761
2020-04-27 11:27:27 +02:00
SmallJoker
be71e70a91
Script: Enforce type checks if not nil (#9748)
* Script: Enforce type checks if not nil
2020-04-27 07:02:39 +02:00
sfan5
515d38a702 Fix truncation warning for F1000_MIN, F1000_MAX 2020-04-27 06:58:34 +02:00
sfan5
8a03097450 script: Put getGuiEngine() inside a client-only #ifdef 2020-04-27 06:58:34 +02:00
sfan5
f6f6dd140f script: Fix add_entity returning unusable ref if object deleted in on_activate 2020-04-27 06:58:34 +02:00
Loïc Blot
e564bf8ead
Add PostgreSQL authentication backend (#9756)
* Add PostgreSQL authentication backend
2020-04-27 06:54:48 +02:00
sfan5
68f45fc130 Remove unused lookup table from noise.cpp
closes #9757
2020-04-26 19:52:09 +02:00
sfan5
eca6ee911a
Fix mapgen settings in minetest.conf being ignored (#9737)
broken since e8a8185d24897ccf964327017effae81aa1c9d40
2020-04-26 19:32:29 +02:00
theviper121
e1fc72c6f3
Fix UpdateBonePosition() breaking animations (#9577) 2020-04-26 19:32:04 +02:00
v-rob
bc60e44d80
Add animated_image to clickthrough elements (#9724) 2020-04-25 16:55:21 +02:00
sfan5
73180a73da
mapblock_mesh: Optimize a few things (#9713) 2020-04-25 12:39:17 +02:00
Paul Ouellette
49ed0ca00a
Ensure game is shutdown if server throws exception (#9742) 2020-04-25 09:42:18 +02:00
Pierre-Yves Rollo
6cc5c7cbb4
Simplify how parseElement splits element string (#9726) 2020-04-25 07:48:04 +02:00
EvidenceB Kidscode
cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
luk3yx
914dbeaa0b
Add LevelDB auth database. (#9476)
* Add leveldb auth database.
2020-04-23 13:07:19 +02:00
SmallJoker
ce5b0932f8
Camera: Fix shootline line offsets II (#9730) 2020-04-23 12:16:36 +02:00
Maksim
6ba44d7452
Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
HybridDog
4361bfcb4d
Fix configuration caching in log_deprecated (#9697)
* Fix configuration caching in log_deprecated

The configured variable was never set to true.
I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
2020-04-22 00:07:12 +02:00
sfan5
8ef239b448
Improve protocol-level receiving code (#9617) 2020-04-20 23:22:00 +02:00
sfan5
338195ff25
Fix alias handling of get_content_id (#9712)
fixes #9632
2020-04-19 19:07:54 +02:00
Danila Shutov
cdbe3c5e57
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00
sfan5
87829cd744
script: Move SAO usability check so that it covers all functions (#9698)
see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1
2020-04-18 17:21:58 +02:00
DS
4fb6b6afa7
Formspec: allow lists to change size and existence while the formspec is open (#9700)
Fixes #9640.
2020-04-18 17:21:10 +02:00
DS
241bf44260
Apply a scrollbar's default value to scroll containers (#9699)
Fixes #9691.
2020-04-18 17:20:20 +02:00
HybridDog
7b57d3f613
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689) 2020-04-18 17:19:53 +02:00
Maksim
23c6d0c31f
Android: fix handling non-latin characters on older Android devices (#9309) 2020-04-17 23:46:30 +02:00
Wuzzy
e88719bcdd
Rename "subgame" to "game" in 2 error messages (#9680) 2020-04-17 08:10:28 +02:00
Loïc Blot
7539267d37
Add an option to disable unittest build, & disable them on Docker build (#9677) 2020-04-16 20:43:49 +02:00
Loïc Blot
093e79ea78
Drop -Wabi useless flag (#9676) 2020-04-16 19:21:47 +02:00
Maksim
57038b3cb4
Android: fix formspec input for AArch64 devices (#9685) 2020-04-16 19:19:47 +02:00
SmallJoker
45999b74e6
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
sfan5
5cbe8437a8
Swap out -ffast-math for a safe subset of optimization flags (#9682)
It caused more trouble than its worth.
fixes #3943, fixes #5330
2020-04-16 10:23:48 +02:00
Loïc Blot
e8ac5a31cf
Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls

our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object
Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba.

This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2020-04-16 08:25:48 +02:00
Maksim
62ae7adab2
Android: add Android Studio support, completely redone java part (#9066) 2020-04-15 16:27:40 +02:00
sfan5
8ae8c1600a
Fix parsing JSON with large integers (#9674) 2020-04-15 08:01:28 +02:00
Loïc Blot
5c588f89e7
Verify database connection on interval (#9665) 2020-04-15 08:01:11 +02:00
sfan5
2d5bd3bf79
scriptapi: Some small optimizations to value pushing (#9669) 2020-04-14 20:44:18 +02:00
SmallJoker
7c43cf47c3 PostgreSQL: Fix listAllLoadableBlocks returning the same block
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
2020-04-14 20:42:40 +02:00
Hugues Ross
5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
Wuzzy
7e21b3cd48
Remove sound menu and show proper msgs if sound is off (#9069) 2020-04-13 20:26:54 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
SmallJoker
6cf15cf872
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
2020-04-12 12:02:32 +02:00
Wuzzy
a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller
af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5
ba3587e776 Fix broken config check in 659245a 2020-04-11 21:29:57 +02:00
sfan5
40df3931d8
Implement DPI scaling for Windows (#9586) 2020-04-11 20:03:59 +02:00
Loïc Blot
5cc06e4748
Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed

Remove it to reduce the ServerEnvironment view.

Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing

Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
2020-04-11 19:59:43 +02:00
Loic Blot
5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
Loic Blot
c99e8df07f pass clang-format 2020-04-11 16:07:17 +02:00
Loic Blot
6d43736172 Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
SmallJoker
01b3f26c7b Formspec: No spec ID for static text labels
Fixes #9634
2020-04-11 15:31:02 +02:00
Alex
fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
2020-04-11 13:45:14 +02:00
sfan5
1292bdbbce Various features and fixes 2020-04-11 13:12:51 +02:00
sfan5
5f3a17eb65 Implement minetest.sound_fade() 2020-04-11 13:12:51 +02:00
sfan5
054c5dfaa3 scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
2020-04-11 13:12:51 +02:00
sfan5
f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
Wuzzy
aa3cf400e2
Print error if invalid mapgen alias was detected (#9579) 2020-04-10 20:36:16 +02:00
Loïc Blot
35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
Loïc Blot
f648fb76ae
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
TheTermos
3ad5388c6d
Collision various fixes (#9343) 2020-04-08 22:45:05 +02:00
sfan5
659245acc7
Work around LuaJIT issues on aarch64 (#9614)
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08 20:14:08 +02:00
sfan5
de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
sfan5
3494475df1
Miscellaneous networking improvements (#9611)
fixes #2862
2020-04-08 20:12:58 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Pierre-Yves Rollo
0eb3072819
Hypertext: Fix hovercolor not working in global tag (#9582) 2020-04-05 15:04:41 +02:00
SmallJoker
d5c4412536
Revert collision tweaks #9365 and #9327 (#9591)
This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336.
This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d.

Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
2020-04-04 21:27:23 +02:00
Pierre-Yves Rollo
86a0e991ef
Fix cursor still visible after closing formspec while on HyperText (#9583) 2020-04-04 16:17:15 +02:00
LNJ
307d7376cf
Fix 'the the' typos in comments (#9554) 2020-04-04 15:52:41 +02:00
updatepo.sh
6940e5a191 Update minetest.conf.example, settings_translation_file.cpp 2020-04-03 23:19:36 +02:00
Elias Åström
3d6b55d3e9
Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
DS
d7825bca1b
Fix GUI element click-through by changing visibility (#9534)
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-28 12:56:48 +01:00
Pierre-Yves Rollo
49a558574f
Hypertext: Fix alignment tags adding unwanted newlines (#9548) 2020-03-26 19:56:35 +01:00
SmallJoker
a0998754a7
Connection: Fix deadlock in debug mode (#9550) 2020-03-26 19:13:50 +01:00
Danila Shutov
f3032a637c
Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov
5c1b72544a
Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
sfan5
5a31d56c9f Fix mouse events sent to wrong GUI elements when dragging 2020-03-16 22:57:10 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
SmallJoker
766d160ffb guiHyperText: Fix blinky cursor on link hover (#9392)
Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
HybridDog
fd4daefb29
minetest.get_content_id: error if the node does not exist (#9458)
If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
DS
b42493fb4c
Fix memory leak in GUIHyperText (#9489) 2020-03-10 20:32:38 +01:00
sfan5
7a7bfdca7c
minetest,get_connected_players: Return empty table at load time (#9493) 2020-03-10 20:32:04 +01:00
SmallJoker
7da4f9ef20
GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) 2020-03-10 20:30:55 +01:00
Nicolas Abril
30d795b4b2
Remove unnecessary checks before delete (#9500)
Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
2020-03-10 20:30:42 +01:00
Maksim
0cb34ce158
Fix 2 log messages when player joined to game (#9477) 2020-03-08 18:24:32 +01:00
Jean-Patrick Guerrero
c49575ef97
Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
SmallJoker
23c907befe Workaround for get_player_information
'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-08 13:21:15 +01:00
Jean-Patrick Guerrero
0e88176db8
GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw conversion (#9437)
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
2020-03-07 14:01:11 +01:00
sfan5
9ca0b3739c
Fix memory leak in protocol 38 set_sky 2020-03-05 22:36:21 +01:00
sfan5
db95ff2286 Fix linking failures when compiled with Clang 9 2020-03-05 22:05:18 +01:00
sfan5
e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
sfan5
ef09e8a4d6 Fix code style to make clang-format happy 2020-03-05 20:55:29 +01:00
Jordach
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Wuzzy
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
6d8e2d2483 Fix core.get_player_by_name() returning unusable ObjectRef
Followup to the previous commit.
2020-03-03 21:21:41 +01:00
sfan5
1761d7d0f8 Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387).
2020-03-03 21:21:41 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
DS
0c08f948d7
GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422) 2020-02-26 12:18:05 +01:00
Warr1024
244121b964
Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
sfan5
e2fc93022b Fix potential problem with core.get_connected_players() 2020-02-25 16:08:47 +01:00
sfan5
0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
sfan5
c657fb343f Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
sfan5
4da057cc49 Script API: Document ObjectRef handling in a comment 2020-02-23 22:24:12 +01:00
SmallJoker
e8a8185d24
Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
Danila Shutov
6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
SmallJoker
ee7d357602
Key settings: Clear with escape (#8282)
Key ESCAPE -> Cancel change
Key DELETE -> Remove entry
2020-02-14 20:36:58 +01:00
Wuzzy
ac5f53e364 Fix param2 set to 240 if liquid source was renewed 2020-02-13 20:38:13 +01:00
TheTermos
df74d369a3
Collision detection tweak #2 (#9365) 2020-02-13 20:13:07 +01:00
Paramat
c2f48eab4d
Display an error when a noise parameter has too many octaves (#9394)
Display an error and throw exception when one or more octaves of
a noise has spread < 1, causing random looking broken noise.
2020-02-12 23:15:07 +00:00
sfan5
91eef646a5 Script API: Check that SAOs are still usable before attempting to use them 2020-02-11 19:21:12 +01:00
SmallJoker
4eb3baa51e
StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
sfan5
ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
Ben Deutsch
2b3490db1f Add limit parameter to decompressZlib
This can prevent untrusted data, such as sent over the network,
from consuming all memory with a specially crafted payload.
2020-02-01 14:05:26 +01:00
DS
1116918dbb
Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
TheTermos
908e762479 Collision temporary fix for issue #6886 2020-01-27 19:30:11 +01:00
Hugues Ross
60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker
cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
SmallJoker
9cb3219f34 EnrichedString: Fix substr segfault caused by non-formatted text 2020-01-24 21:06:30 +01:00
rubenwardy
987b2c5f37 Update translation sources 2020-01-24 18:34:11 +00:00
sfan5
273cdb38a9 CMakeLists: Remove some redundant declarations and flags 2020-01-23 21:29:40 +01:00
sfan5
c8583f9a5e Organize and sort out some library dependency issues 2020-01-23 21:29:40 +01:00
SmallJoker
a1da9caecf EnrichedString: Fix uninitialized variable m_default_length 2020-01-23 20:14:46 +01:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Zaoqi
fab3f5f7c8 Remove zh_* from GETTEXT_BLACKLISTED_LOCALES (#9229) 2020-01-22 19:08:07 +01:00
Wuzzy
e05b7dbb3c Remove unused weight property from objects (#9320) 2020-01-22 10:19:27 +01:00
Hugues Ross
3dfb6ecbb2 Formspec: Don't start a button click when the pointer isn't on top (#9332) 2020-01-22 10:18:09 +01:00
Wuzzy
0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
ANAND
e8fd1ce623 Replace stray tab with whitespace in guiFormSpecMenu.cpp (#9317) 2020-01-18 16:50:57 +00:00
Hugues Ross
680aaa1bd5 Make clipping of formspec elements more consistent (#9262) 2020-01-16 18:41:07 +00:00
lhofhansl
cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307)
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
Maksim
c396800629 Android: fix cyrillic characters, update iconv lib (#9117) 2020-01-13 07:10:15 +01:00
Montandalar
8d75c118d9 Map download: Escape ':' to '_' (#9235)
This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.

Other disallowed characters on Windows:

	\ / * ? " < > |

are not relevant to hostnames, IPv4 or IPv6 addresses.

Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
DS
4c8af5492b Formspec: change the appeareance of the cursor on fields and co. (#8665) 2020-01-11 20:17:11 +01:00