Commit Graph

11446 Commits

Author SHA1 Message Date
the-real-herowl
14ec7fe98f Fixed a crash 2024-12-29 08:09:33 +01:00
the-real-herowl
8a252342a5 Minor improvements 2024-12-29 08:09:33 +01:00
teknomunk
3f46519954 Remove duplicate function (manual rebase error) 2024-12-29 08:09:33 +01:00
teknomunk
87d62092cc Add mirrored spear crafting recipe 2024-12-29 08:09:33 +01:00
teknomunk
127840dc4c Remove debug logging 2024-12-29 08:09:33 +01:00
teknomunk
23c74cf159 Wear spears when thrown, add spear recipe 2024-12-29 08:09:33 +01:00
teknomunk
911ebde12b Add initial craft recipe for hammers 2024-12-29 08:09:33 +01:00
teknomunk
62dc013787 Fix item duplication bug, drop spears that start sliding 2024-12-29 08:09:33 +01:00
teknomunk
7fa0441d7a Remove debug print, remove dead code, replace magic numbers in tool uses with uses.* 2024-12-29 08:09:33 +01:00
teknomunk
bdf926daa2 Remove old spear implementation, make spears drop as an item when removed 2024-12-29 08:09:33 +01:00
teknomunk
ba2af67c0b Start rewriting spears using vl_projectile API 2024-12-29 08:09:33 +01:00
teknomunk
c1691e65a8 Implement mcl_util.remove_entity() and convert projectile code to use it 2024-12-29 08:09:33 +01:00
the-real-herowl
5b7c1a8d4c Reworked hammer crushing
- crushing is now done by digging with a hammer
- cobble is now crushable
2024-12-29 08:09:33 +01:00
the-real-herowl
bf77996b57 Added spears 2024-12-29 08:09:33 +01:00
teknomunk
bc94bc4a41 Resolve merge conflict 2024-12-29 08:09:33 +01:00
the-real-herowl
ce95290fa8 Added hammers 2024-12-29 08:09:33 +01:00
the-real-herowl
8f33a0678e Renamed the group 2024-12-29 08:08:52 +01:00
the-real-herowl
c9bc8ecbd2 Fixed firework star description 2024-12-29 08:08:52 +01:00
the-real-herowl
f8f30b7311 Firework rockets are no longer infinite in survival 2024-12-29 08:08:52 +01:00
the-real-herowl
8e77fece50 Review commemts implemented 2024-12-29 08:08:52 +01:00
the-real-herowl
954ba26bb6 Predefined firework explosion size 2024-12-29 08:08:52 +01:00
the-real-herowl
d4ca99f09e Added firework stars
- empty fireworks now have a simple boom
- fireworks with generic stars have a colorful boom
2024-12-29 08:08:52 +01:00
the-real-herowl
36b8689bf4 Slight vl_fireworks reorganisation 2024-12-29 08:08:52 +01:00
the-real-herowl
9365fb68d3 Firework static saving improvements 2024-12-29 08:08:52 +01:00
the-real-herowl
30f64eeb16 Show fireworks properly in creative search
...also fixes potions there, this time for real
2024-12-29 08:08:52 +01:00
the-real-herowl
67592d13ee Improve firework direction correction math
...to allow shooting them from narrow tunnels
2024-12-29 08:08:52 +01:00
the-real-herowl
4254b9311c Dispenser shoots fireworks where it's looking 2024-12-29 08:08:52 +01:00
the-real-herowl
a65684e875 Fireworks are now craftable 2024-12-29 08:08:52 +01:00
the-real-herowl
e69bd1412e Fireworks now fly in arches 2024-12-29 08:08:52 +01:00
the-real-herowl
8b0534437a Add metadata-based firework duration and force 2024-12-29 08:08:52 +01:00
the-real-herowl
a9187ab9de Squashed all rockets into one item 2024-12-29 08:08:52 +01:00
the-real-herowl
1a98c9ad2e One firework entity to rule them all 2024-12-29 08:08:52 +01:00
the-real-herowl
9ef0738a2e Dispensers work with fireworks 2024-12-29 08:08:52 +01:00
the-real-herowl
93a6ce6824 Renamed mcl_fireworks to vl_fireworks 2024-12-29 08:08:52 +01:00
the-real-herowl
3291786c1f Moved particle explosion to mcl_fireworks API
- crossbow rockets use the API
- fireworks use it obviously
- fireworks fly a bit faster too
2024-12-29 08:08:52 +01:00
the-real-herowl
6066e0dc46 Change firework explosion code 2024-12-29 08:08:52 +01:00
the-real-herowl
57f743a0c5 Adjusted firework entity size 2024-12-29 08:08:52 +01:00
teknomunk
50e54a375a Add pitch_offset to correct rocket orientation 2024-12-29 08:08:52 +01:00
the-real-herowl
00ef72c646 Graphical changes and preparations
- added mesh
- added adjusted texture
- marked lines in need of attention
2024-12-29 08:08:52 +01:00
teknomunk
326ad65158 Correct damage_groups return (ObjectRef:get_velocity() returns a vector not the required number) 2024-12-29 08:08:52 +01:00
the-real-herowl
902393926f Initial firework projectile 2024-12-29 08:08:52 +01:00
the-real-herowl
43539e1392 Make sure self.rotate is not nil before use (#4759)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4759
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-12-29 08:05:52 +01:00
Mikita Wiśniewski
a93690c6fb Prevent crashes when dispensers/droppers operate on/with unknowns (#4764)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4764
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-29 08:04:59 +01:00
kno10
20f01a8ef7 paramtype light fixes from MCLA (#4763)
`paramtype` , not `paramtype1`

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4763
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-29 01:43:02 +01:00
kno10
f1181d956a Store mapgen version (#4762)
Store the version used to initialize the map in the map_env.txt file.

- if a version is stored in the map_env.txt file, it is used.
- if the map is new, the current game version is used.
- if the map is old, 0.87 is assumed for compatibility.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4762
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-29 00:00:46 +01:00
kno10
0faedea137 Make trees, funghi not ground content, they get damaged by cavegen (#4757)
Prevents trees and funghi from being damaged by cavegen across map chunk boundaries.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4757
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-27 12:23:31 +01:00
kno10
631162e24c Switch from deg to rad. 2024-12-27 10:48:00 +07:00
kno10
dd165ec0e9 Update to set_bone_override 2024-12-27 10:48:00 +07:00
the-real-herowl
1c36a4e07c Fixed potion appearance in creative menu (search) (#4760)
This fixes potion appearance in creative menu, in the search tab. Proper potions appear there now.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4760
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-12-27 01:13:38 +01:00
teknomunk
6ff0bb5614 Fix snowmen throwing snowballs and fix mcl_throwing when player throws things 2024-12-26 12:31:05 -06:00
the-real-herowl
2860832890 Allow changing maximum projectile time live 2024-12-26 03:00:38 +01:00
the-real-herowl
67f45bd6fb Fix potion registering not working with other mods 2024-12-25 23:25:19 +01:00
teknomunk
ddba0408e1 Correct behavior of projectiles sticking in players forcing the projectile to survive 2024-12-25 11:52:24 +01:00
teknomunk
7de503770f Address review concerns 2024-12-25 11:52:24 +01:00
teknomunk
2732976404 Move fireball redirection service award check to ghast from fireball 2024-12-25 11:52:24 +01:00
teknomunk
5c1881753b Change object alive check so that projectiles are still removed when the object dies 2024-12-25 11:52:24 +01:00
teknomunk
60e3c139cc Change mcl_mobs to use mcl_util.remove_entity() when killing mobs, add guard in vl_projectile against removed mobs 2024-12-25 11:52:24 +01:00
teknomunk
b8d2f67dfd Update api.md with rotational offset fields 2024-12-25 11:52:24 +01:00
teknomunk
0d82c8f725 Replace magic numbers with named constants, add missing 'local' 2024-12-25 11:52:24 +01:00
teknomunk
bb934d09ee Break long lines, add space between functions in vl_projectile/init.lua 2024-12-25 11:52:24 +01:00
teknomunk
bc321ccae4 Add _vl_projectile.can_punch() to mob API and move hard-coded entity behavior from arrow to rover code 2024-12-25 11:52:24 +01:00
teknomunk
a2167e7dfc Change to use nil radius in within_limits(pos,radius) check 2024-12-25 11:52:24 +01:00
teknomunk
88cd54a03b Add reference to Projectile API documentatino from mob API documentation 2024-12-25 11:52:24 +01:00
teknomunk
5db55dde3c Update { ... } to {...} 2024-12-25 11:52:24 +01:00
teknomunk
0d8f7515c6 Update minetest->Luanti in affected documentation, update minetest. -> core. in affected code, factor out common subexpressions in mods/ITEMS/vl_projectile/init.lua 2024-12-25 11:52:24 +01:00
teknomunk
7c8da2eba7 Rework self.timer and _owner collision conditions 2024-12-25 11:52:24 +01:00
teknomunk
6566304b43 Fix bug in solid node collision code (not updating _last_velocity, making delta_v larger if length was small) 2024-12-25 11:52:24 +01:00
teknomunk
5f0244ebb1 Use creative arrow collection behavior from master (except they make pickup noises in creative), make all creative arrows infinity 2024-12-25 11:52:24 +01:00
teknomunk
537f49d57e Rearrange conditions to minimize executed code 2024-12-25 11:52:24 +01:00
teknomunk
51ebb26abe Stop infinite loop of arrows stuck in yourself punching you 2024-12-25 11:52:24 +01:00
teknomunk
73c66dc888 Sound fix, preserve _itemstring as well 2024-12-25 11:52:24 +01:00
teknomunk
1e165155d8 Add _arrow_item to list of perserved fields 2024-12-25 11:52:24 +01:00
teknomunk
f426d96ef5 Make arrows (and all their derivatives) preserve collectable and entity properties across world unload/load 2024-12-25 11:52:24 +01:00
teknomunk
d42797d48d Make stuck arrows stop processing all other behaviors 2024-12-25 11:52:24 +01:00
teknomunk
f1a0c04f52 Make it possible to pick up arrows in creative mode 2024-12-25 11:52:24 +01:00
teknomunk
17f063c4e5 Fix tipped arrow behavior, remove debug code 2024-12-25 11:52:24 +01:00
teknomunk
33c70fd677 Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it 2024-12-25 11:52:24 +01:00
teknomunk
d1fe8de1b6 Fix crash when respawning 2024-12-25 11:52:24 +01:00
teknomunk
174cb5fe1c Let arrows stick in players 2024-12-25 11:52:24 +01:00
teknomunk
aa8cec9911 Implement mcl_util.remove_entity() and convert projectile code to use it 2024-12-25 11:52:24 +01:00
teknomunk
df8db4aa39 Add pitch and yaw offset support to vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
0d95c167cf Correct self-collision for lingering/splash potions 2024-12-25 11:52:24 +01:00
teknomunk
2fcd4ff69f Fix condition on node collision for mob projectiles 2024-12-25 11:52:24 +01:00
teknomunk
1df10c8dd3 Correct damage for mob projectiles 2024-12-25 11:52:24 +01:00
teknomunk
efa6e7d2d0 Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id() 2024-12-25 11:52:24 +01:00
teknomunk
cf71d2981a Fix crash when firing rocket arrows 2024-12-25 11:52:24 +01:00
teknomunk
2d56deacf6 Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash 2024-12-25 11:52:24 +01:00
teknomunk
96abcd2bcc Remove debug dump, move maximum time to live to vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
3df59a47b0 Document vl_projectile.replace_with_item_drop 2024-12-25 11:52:24 +01:00
teknomunk
c857d66f5d Move projectile stick logic into vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
32d37b30bf Move tracer to vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
f265f5b52d Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
8e4f870a46 Move arrow-node logic out of mcl_bows/arrow.lua and into the node definitions under _vl_projectile.on_collide 2024-12-25 11:52:24 +01:00
teknomunk
ba244fa930 Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass) 2024-12-25 11:52:24 +01:00
teknomunk
d284df907e Remove code with no effect other than emitting a warning 2024-12-25 11:52:24 +01:00
teknomunk
c3275eb0b7 Resolve luacheck findings 2024-12-25 11:52:24 +01:00
teknomunk
4b73839346 Fix crashes in mcl_throwing 2024-12-25 11:52:24 +01:00
teknomunk
dc312ee012 Fix crash when hit with an arrow that is not piercing 2024-12-25 11:52:24 +01:00
the-real-herowl
a1c7bb55a1 Rockets and piercing arrows fixed
They both work properly now.
2024-12-25 11:52:24 +01:00
the-real-herowl
992de3d06e Fix throwables' punch allow check 2024-12-25 11:52:24 +01:00
the-real-herowl
515b5bc5c7 Fixed abnormal skull rotation 2024-12-25 11:52:24 +01:00
the-real-herowl
254b100fac Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
2024-12-25 11:52:24 +01:00
teknomunk
58042416c4 Add attribution with exact links for minetest code 2024-12-25 11:52:24 +01:00
teknomunk
e192072a2c Add hook to allow piercing enchantment to be implemented 2024-12-25 11:52:24 +01:00
teknomunk
1ce4b00702 Fix chick spawning in the presence of a functional has_room() check 2024-12-25 11:52:24 +01:00
teknomunk
db8bceebf3 Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg 2024-12-25 11:52:24 +01:00
teknomunk
c960b00b37 Make egg and snowball stack count match master 2024-12-25 11:52:24 +01:00
teknomunk
ee3ea9d3f5 Prevent dereferencing nil in wither.lua, fix minor typo in debug statement 2024-12-25 11:52:24 +01:00
teknomunk
fe513c321b Add workarround for random velocity change of particles on creation 2024-12-25 11:52:24 +01:00
teknomunk
31e08b668d Make sure a projectile sets on fire the thing it collided with 2024-12-25 11:52:24 +01:00
teknomunk
642c474012 Stop wither from shooting itself 2024-12-25 11:52:24 +01:00
teknomunk
2c15ac3563 Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes 2024-12-25 11:52:24 +01:00
teknomunk
f9aa61ff5a Fix unintentional collision box change 2024-12-25 11:52:24 +01:00
teknomunk
b821f3d72f Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-12-25 11:52:24 +01:00
teknomunk
b8fcc4c02e Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it 2024-12-25 11:52:24 +01:00
teknomunk
b23b16842c Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball) 2024-12-25 11:52:24 +01:00
teknomunk
f0a3f9fe18 Make snowballs have the same collision conditions as before 2024-12-25 11:52:24 +01:00
teknomunk
2cc648fd2e Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master 2024-12-25 11:52:24 +01:00
teknomunk
960476bb24 Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field 2024-12-25 11:52:24 +01:00
teknomunk
b339d5f13f Remove redundant check 2024-12-25 11:52:24 +01:00
teknomunk
2864e8fa30 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-12-25 11:52:24 +01:00
teknomunk
b4e6417b92 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-12-25 11:52:24 +01:00
teknomunk
f7ded5f690 Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity 2024-12-25 11:52:24 +01:00
teknomunk
4c36870776 Small optimization for calculating _allow_punch 2024-12-25 11:52:24 +01:00
teknomunk
6829b0d2da Remove unnecessary vectory copy 2024-12-25 11:52:24 +01:00
teknomunk
48937b3083 Make splash, lingering and othe projectiles hit players 2024-12-25 11:52:24 +01:00
teknomunk
dbbc53173c Stop minimum draw arrows from hitting player that shot them 2024-12-25 11:52:24 +01:00
teknomunk
3b7fb6613e Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-12-25 11:52:24 +01:00
teknomunk
dd5ef7312c Inline dir_to_pitch() and use correct formula for pitch 2024-12-25 11:52:24 +01:00
teknomunk
4e3e8aafc8 Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound 2024-12-25 11:52:24 +01:00
teknomunk
d71d9f5bf2 Address more review comments 2024-12-25 11:52:24 +01:00
teknomunk
c4df080af5 Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-12-25 11:52:24 +01:00
teknomunk
d18cc8ff52 Fix picking up tipped arrows 2024-12-25 11:52:24 +01:00
teknomunk
7ea0db135a Fix crash with splash potions of harming, make splash particles match potion color 2024-12-25 11:52:24 +01:00
teknomunk
fa390b5752 Fix splash potions, fix crash when projectiles hit unknown nodes 2024-12-25 11:52:24 +01:00
teknomunk
ebdc5a5914 Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-12-25 11:52:24 +01:00
teknomunk
9a877cf7b0 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-12-25 11:52:24 +01:00
teknomunk
238df8aebc Convert lingering potion to vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
5474e31a8f Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-12-25 11:52:24 +01:00
teknomunk
dd2c6638f6 Fix crash related to nil _time_in_air 2024-12-25 11:52:24 +01:00
teknomunk
a6cb215720 Revert entity->object for three lines 2024-12-25 11:52:24 +01:00
teknomunk
2f2df5f89d Fix typo _ -> . 2024-12-25 11:52:24 +01:00
teknomunk
e120e267c2 Add empty line 2024-12-25 11:52:24 +01:00
teknomunk
6893a4e8b6 Fix typo in api.md, add TODO, change entity -> object 2024-12-25 11:52:24 +01:00
teknomunk
5ced87dc26 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-12-25 11:52:24 +01:00
teknomunk
276a277488 Update mcl_util.get_double_container_neighbor_pos() to use vector.offset 2024-12-25 11:52:24 +01:00
teknomunk
fdfefd2af8 Resolve more review comments, fix crash 2024-12-25 11:52:24 +01:00
teknomunk
17a25a39ef Resolve review comments 2024-12-25 11:52:24 +01:00
teknomunk
b4b83782e8 Remove debug print 2024-12-25 11:52:24 +01:00
teknomunk
4dec7e1ce5 Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever 2024-12-25 11:52:24 +01:00
teknomunk
20e228bcac Fix documentation for raycast_collides_with_entities 2024-12-25 11:52:24 +01:00
teknomunk
def9d26ca3 Add API documentation, minor API cleanup 2024-12-25 11:52:24 +01:00
teknomunk
7317981134 Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code 2024-12-25 11:52:24 +01:00
teknomunk
0516b69f68 Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-12-25 11:52:24 +01:00
teknomunk
3273202531 Fix crash on startup 2024-12-25 11:52:24 +01:00
teknomunk
caf09cc7d3 More refactoring to generalize arrow code into projectile 2024-12-25 11:52:24 +01:00
teknomunk
34b9fe88e5 Start mcl_bows:arrow_entity refactor 2024-12-25 11:52:24 +01:00
teknomunk
7ad30c0f4f Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-12-25 11:52:24 +01:00
teknomunk
2d75a21c10 Finish reworking all items in mcl_throwing 2024-12-25 11:52:24 +01:00
teknomunk
eeaa36e60b Add in vl_projectile, add mcl_util.match_node_to_filter 2024-12-25 11:52:24 +01:00
teknomunk
7648dd58b8 Move node related functions to mods/CORE/mcl_util/nodes.lua 2024-12-25 11:52:24 +01:00
teknomunk
ace1643872 Create vl_projectile and refactor snowball and partially refactor ender pearl 2024-12-25 11:52:24 +01:00
the-real-herowl
52ccfa9365 Make mending mend unbreaking items more (#4752)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4752
2024-12-24 23:09:18 +01:00
kno10
e96bec0ad0 Fix strider spawning (#4747)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4747
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-23 13:48:18 +01:00
kno10
2fb04076f8 fix inconsistent capitalization of Tropical fish 2024-12-19 08:47:40 +01:00
kno10
6f12e173aa Improve extraction of strings, for banner colors and villagers 2024-12-19 08:47:40 +01:00
kno10
bf0109a606 fix translation string extraction for mcl_beds 2024-12-19 08:47:40 +01:00
kno10
0e4bd9028d fix translation string extraction for shields 2024-12-18 21:38:39 +01:00
kno10
2c58e5c898 fix translation support for deepslate 2024-12-18 21:38:39 +01:00
kno10
d954088d95 improve translation strings 2024-12-18 21:38:39 +01:00
kno10
979105efbf German translation updates 2024-12-18 21:30:19 +01:00
kno10
227eacacb9 improve translation strings 2024-12-18 18:42:25 +01:00
kno10
c73baa3886 German translation updates 2024-12-18 18:42:25 +01:00
kno10
3048083239 Fix prismarine_brick in user-facing strings (#4742)
Replace `prismarine_brick` with `Prismarine Brick` in user-facing strings

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4742
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-18 08:35:30 +01:00
kno10
38dd086d2e make screwdriver available in creative mode, too (#4743)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4743
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-18 08:34:49 +01:00
kno10
306f10b3b8 Update translations to follow string changes 2024-12-16 01:16:32 +01:00
kno10
62ac7fd4b9 fix some typos 2024-12-16 01:16:32 +01:00
kno10
3ecda2e70d auto-update translation files 2024-12-16 01:16:32 +01:00
kno10
f9d331e0de Update German translations 2024-12-16 01:16:32 +01:00
ethan
4db34098d9 Contributed simplified Chinese translations 2024-12-16 01:16:32 +01:00
Bloodaxe
7856f97f8e Added all my localization files for Norwegian Bokmål 2024-12-16 01:16:32 +01:00
Bloodaxe
277a5d5857 Added mobs_mc.nb.tr 2024-12-16 01:16:32 +01:00
0ldude
6e3a5b53b1 tr mods/CORE & mods/ENTITIES to it [typo] 2024-12-16 01:16:32 +01:00
0ldude
3fd1b9d96f tr mods/CORE & mods/ENTITIES to it 2024-12-16 01:16:32 +01:00
kno10
f160c65792 Incorporate feedback from PR 2024-12-16 01:16:32 +01:00
Peter Hartauer
88580d53b6 Initial Commit with translations 2024-12-16 01:16:32 +01:00
kno10
972185907f Better map colors (+ tools) (#4697)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4697
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-07 16:42:51 +01:00
Mikita Wiśniewski
dec332c822 Treat negative enchantment levels as invalid (#4735)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4735
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 15:31:06 +01:00
Mikita Wiśniewski
e42a863d92 Fix crash on mobs spawning in <5.9 (#4737)
This patches a copypaste blunder made in ef763e396c.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 14:58:17 +01:00
kno10
28e028aa65 add missing 'local' (#4733)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4733
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-06 22:20:14 +01:00
villager8472
c6c5de7335 Fixed hoglins never dropping leather. (#4736)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4736
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: villager8472 <gecko15x@gmx.de>
Co-committed-by: villager8472 <gecko15x@gmx.de>
2024-12-06 20:26:40 +01:00
kno10
38561d2a5d Enable craft guide button for furnaces (#4732)
Seems to work, could not identify the problem from 2020.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4732
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-05 20:05:32 +01:00
kno10
a55293d893 Some optimizations for mapgen (#4566)
Some savings due to, e.g., `area:iter`, and some unnecessary code removal / code simplifications

Some additional logging for getting more precise timings.

Not very spectacular, but also not invasive. The slow parts seem to be data transfer to/from the voxelmanip, lighting/water updates and the ore generation in nether, so not much in lua code.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4566
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-04 19:52:44 +01:00
payton
6247c9eeb9 Fix enchanting table experience requirement in creative mode (#4705)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4705
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: payton <pdp9729@gmail.com>
Co-committed-by: payton <pdp9729@gmail.com>
2024-12-03 16:59:46 +01:00
AFCMS
8e908870f9
Use get instead of get_string 2024-12-03 15:04:03 +01:00
AFCMS
bd1e50b007
Save default value 2024-12-03 14:57:31 +01:00
AFCMS
1e7f065134
Fix mcl_gamemode.get_gamemode 2024-12-03 14:52:26 +01:00
THE-NERD2
a399182375 Fix elytra enchantability and allow Unbreaking to be applied (#4708)
Putting elytra into an enchanting table no longer causes any enchantments to appear in the formspec. Also, it should now be possible to use an anvil to add unbreaking.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4708
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:38:51 +01:00
THE-NERD2
da44995528 Fix upside-down corner stair placement (#4709)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4709
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:27:30 +01:00
kno10
f14ff83737 mob attack tweaks 2024-12-01 00:53:42 +01:00
kno10
6510ea4777 fix child == true when child = 1 2024-12-01 00:53:42 +01:00
kno10
932118f10b More tweaks to pathfinding 2024-12-01 00:53:42 +01:00
kno10
4388152650 Make villagers hurry for long paths and night 2024-12-01 00:53:42 +01:00
kno10
5779be305c avoid trivial fences, open some fence gates 2024-12-01 00:53:42 +01:00
kno10
86f4d8243d Improve starting and end point of pathfinding. 2024-12-01 00:53:42 +01:00
kno10
f377f97348 pathfinding improvements 2024-12-01 00:53:42 +01:00
kno10
230cd5154c Improve danger avoidance code. 2024-12-01 00:53:42 +01:00
kno10
54bc4f7545 fix and optimize Fleckenstein 2024-12-01 00:53:42 +01:00
kno10
a67938904e small code cleanups 2024-12-01 00:53:42 +01:00
kno10
63c83cf440 also cleanup mount.lua 2024-12-01 00:53:42 +01:00
kno10
83cec7ed23 some more cleanups, from code review 2024-12-01 00:53:42 +01:00
kno10
084211d87e code cleanups 2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe movement improvements, door opening 2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9 further movement tweaks 2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5 Movement and path finding improvements. 2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e Mob pushing improvements 2024-12-01 00:53:42 +01:00
kno10
b91f48b419 add and use turn_by/turn_in_direction methods 2024-12-01 00:53:42 +01:00
kno10
5eda59dc13 reduce code duplication, add mob:stand() 2024-12-01 00:53:42 +01:00
kno10
8c2289686d cleanups 2024-12-01 00:53:42 +01:00
kno10
67055959c6 fix delay=0 in combat code, tune turning parameters 2024-12-01 00:53:42 +01:00
kno10
995f1386db More help getting out of water 2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a More movement code cleanups.
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17 More cleanup and improvements to movement code 2024-12-01 00:53:42 +01:00
kno10
33454d7545 More movement code improvements. 2024-12-01 00:53:42 +01:00
kno10
05d6a283a0 Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.

Note: to obatin bone values, try in Blender

"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))

or

"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3 Rewrite the head swivel code math 2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403 Add parenthesis for clarity, check pos before using, endermen->rovers in comment 2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code 2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8 Switch to using not mcl_burning.is_affected_by_rain() 2024-11-28 21:03:18 +01:00
teknomunk
a643424726 Specify rain damage for rovers 2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9 Remove unnecessary raycast from rover (and use the mcl_burning api where we can) 2024-11-28 21:03:18 +01:00
seventeenthShulker
14a0546dce Whoopsie 2024-11-28 21:03:18 +01:00
seventeenthShulker
dc8219fe31 Check mobs are not touching nodes in group:puts_out_fire BEFORE burninating. Should fix the remaining flashing (see #3655). 2024-11-28 21:03:18 +01:00
seventeenthShulker
387b6941a9 Change burning API to check whether weather is actually happening (e.g. hot biomes) 2024-11-28 21:03:18 +01:00
seventeenthShulker
b976c535ae Fix flashing fire on burning mob during rain/thunder 2024-11-28 21:03:18 +01:00
seventeenthShulker
ad21b3ecc3 Rovers now take damage and teleport away when it is thundering.
And fix somewhere else that ignored thunder.
2024-11-28 21:03:18 +01:00
teknomunk
b582afeb1f Update documentation for Minetest rename to Luanti (#4706)
This updates the VoxeLibre documentation by replacing "Minetest" with "Luanti" and updating links.

Done:
* Update "Minetest" in documentation and comments to "Luanti"
* Update links to forums, ContentDB and Luanti project web page

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4706
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-11-28 20:55:48 +01:00
marro
4dc5d0939c Whitespace fix in translation (#4701)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
grorp
88c3c4558b Fix for VoxeLibre 2024-11-10 15:14:56 +01:00
grorp
3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a Avoid tab buttons going off-screen with high scaling values 2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9 Creative inventory: Make the whole tab button clickable
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762 Add touch_interaction to (cross)bow and spyglass 2024-11-10 15:14:56 +01:00
kno10
fb3c85e289 Improve stalker textures (#4674)
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30 Attempt to fix chest minecarts, at least for 5.9 (#4684)
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.

This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
teknomunk
a46833eaa4 Fix alias 2024-11-09 20:30:35 -06:00
teknomunk
3514fe211f Implement more bonemeal mod shim, update bonemeal dependencies 2024-11-09 20:30:35 -06:00
teknomunk
94d9e4c881 Address review comments 2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238 Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position 2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a Show particles regardless of success 2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0 Quick patch to get cherry saplings growing pending inclusing of a proper tree API 2024-11-09 20:30:33 -06:00
teknomunk
6ada1a3477 Remove check with mcl_core.check_vines_supported for twisted and crimson vines 2024-11-09 20:24:02 -06:00
teknomunk
189a2c62ad Address review comments on mcl_util.trace_nodes 2024-11-09 20:24:02 -06:00
teknomunk
981cddddd4 Add growth limits to crimson/twisting vines 2024-11-09 20:24:02 -06:00
teknomunk
66b5a369f1 Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth 2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1 Prevent bonemealing grass from making flowers and also bonemealing the block above the grass 2024-11-09 20:24:02 -06:00
teknomunk
afc270195a Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth 2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58 Reorder functions to prevent crash 2024-11-09 20:24:02 -06:00
teknomunk
70e8ba9a89 Remove TODO pending future discussions, revert timer change in composter code 2024-11-09 20:24:02 -06:00
teknomunk
6741c5a809 Make composter_progress_chance local, as it is not used anywhere except in mcl_composters 2024-11-09 20:24:02 -06:00
teknomunk
d09791db7b Fix typo that prevented bone mealing pumpkin plants 2024-11-09 20:24:02 -06:00
teknomunk
354160e9e6 Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter 2024-11-09 20:24:02 -06:00
teknomunk
cf1325d466 Fix crash at one more spot 2024-11-09 20:24:02 -06:00
teknomunk
7112369917 Fix crashes when using bonemeal on nether nodes 2024-11-09 20:24:02 -06:00
teknomunk
e6e13bdc67 Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this 2024-11-09 20:24:02 -06:00
teknomunk
42d37210c5 Fix mods/ITEMS/mcl_composters/locale/mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00
teknomunk
c3a33ea2c2 Update mod authors, remove a TODO 2024-11-09 20:24:02 -06:00
teknomunk
7f6d456a32 Remove bone to bone meal recipe from mcl_dye as it now resides in mcl_bone_meal 2024-11-09 20:24:02 -06:00
teknomunk
44d154f594 Modify backtrace listing to use minetest.log 2024-11-09 20:24:02 -06:00
teknomunk
eb6131b037 Fix localization errors 2024-11-09 20:24:02 -06:00
teknomunk
3c2f2593db Only consume bone meal if a _mcl_on_bonemealing callback is defined or the legacy API returns true, convert vines to use new bonemeal API 2024-11-09 20:24:02 -06:00
teknomunk
9e6d49dd38 Fix localization except mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00
teknomunk
4a865fa2df Enable bamboo bonemealing despite rightclick handling strangeness 2024-11-09 20:24:02 -06:00
teknomunk
55b4d3d5ee Rename localization files 2024-11-09 20:24:02 -06:00
teknomunk
09bcf3d22b Add untested bonemeal mod compatibility shim 2024-11-09 20:24:02 -06:00
teknomunk
57678e31bc Move commented out bamboo bone meal code into mods/ITEMS/mcl_bamboo/bamboo_base.lua 2024-11-09 20:24:02 -06:00
teknomunk
d5684ca305 Add new API call mcl_bone_meal.use_bone_meal and use this to remove duplicate code, update mcl_farming:sweet_berries to use bonemeal API, add stub for bonemeal mod compatibility 2024-11-09 20:24:02 -06:00
teknomunk
a4f1ccd0ee Update mcl_crimson to use bonemealing API 2024-11-09 20:24:02 -06:00
teknomunk
1e0f7618ba Remove bone meal definition in mcl_dye, make textures in mcl_cocoas match master branch 2024-11-09 20:24:02 -06:00
teknomunk
f44102c238 Display call stack to assist in removing deprecated function calls 2024-11-09 20:24:02 -06:00
teknomunk
5b1fcf76f6 Fix mod dependencies 2024-11-09 20:24:02 -06:00
kabou
f61a7ab4cb Remove color specifications from bone meal.
* The bone meal craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
* Also remove default stack_max setting.
2024-11-09 20:24:02 -06:00
kabou
4449f74742 Remove color specifications from cocoa beans.
* The cocoa beans craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
2024-11-09 20:24:02 -06:00
kabou
ba1e0e4301 Also generate double grass when bonemealing grass blocks. 2024-11-09 20:24:02 -06:00
kabou
7938fba4a5 Remove expired bone meal API.md from mcl_dye. 2024-11-09 20:24:02 -06:00
kabou
8acddab74f Bonemealing mechanics bugfix.
When applying bonemeal to eg. farm crops, these have a chance to grow in
response to the application of bone meal. When a node can be bonemealed, the
applied bone meal item should always be spent after using it, regardless of
the results.  Currently this does not work correctly, if the result of
bonemealing has no effect on the node, the used bone meal item is not spent.

This commit fixes the behavior of the bone meal item to always be taken when
used on a node that defines a `_mcl_on_bonemealing()` callback.

The nodes that implement the callback imay use the handler's return value
only to signal if the bonemealing was succesful, not to signal if it was at
all possible.  For this reason, some nodes need to be made more strictly
conforming to the API.

* Always take the used bone meal item (if user is not in creative mode),
  regardless of whether the bonemealed node's handler returned `true`.
* Make dispensers spawn particles after succesful bonemealing.
* Trivial comment fix.
* Ripe cocoa pod cannot be bonemealed.
* Update API.md to describe the stricter API semantics.
2024-11-09 20:24:02 -06:00
kabou
c2c7df820f Improve mcl_bone_meal fr translations.
* Changed the wording after suggestions by AFCMS.
2024-11-09 20:24:02 -06:00
kabou
e5cf4bd225 Add missing es translation to mcl_bone_meal. 2024-11-09 20:24:02 -06:00
kabou
810051c591 Move cocoa beans item to mcl_cocoas.
* Add `mcl_cocoas:coca_beans` craftitem to mcl_cocoas.
* Remove `mcl_dye:brown` craftitem from mcl_dye.
* Move cocoa beans translations from mcl_dye to mcl_cocoas.
* Add `mcl_dye:brown` alias for `mcl_cocoas:cocoa_beans` to
  mcl_dye.
* Abstract cocoa pod node registration into a loop.
* Update chocolate cookies crafting recipe in mcl_farming.
2024-11-09 20:24:02 -06:00
kabou
ae56a864d0 Remove stray line from locale template.
* Removed a line from the mcl_bone_meal locale template that had by
  accident put there during the bone meal <-> white dye changes.
2024-11-09 20:24:02 -06:00
kabou
7ddcf3f93f Use better override mechanism.
* Use `minetest.override_item()` instead of re-registering the node with
  ":" prefixed to its name.  Thanks again to wsor for mentioning this.
2024-11-09 20:24:02 -06:00
kabou
e8d965e21a Add more particles when bonemealing grass.
* Bonemealing dirt_with_grass spawns new growth over a wide area, so it
  looks better if we spawn a few more extra bone meal particles.
* Update mod.conf depends to mcl_bone_meal.
2024-11-09 20:24:02 -06:00
kabou
8855246dd4 Update to new bone meal API.
* Update to use new mcl_bone_meal API:
* Use new bone meal item and remove related comment.
* Update mod depends in mod.conf
* Spelling fixes: s/bonemeal/bone meal/g
2024-11-09 20:24:02 -06:00
kabou
3889abbaf4 Add mcl_bone_meal.
* New mod mcl_bone_meal, replacing bone meal functionality previously
  held in mcl_dye.
* Improve bonemealing API using callbacks in the nodes that support
  bonemealing.
* Rename bone meal item to `"mcl_bone_meal:bone_meal"` and updated its
  crafting recipe.
* Implement legacy compatibility for older bone meal API.
* Remove all non dye-related bone meal code, texture and translations from
  mcl_dye.
* Add legacy compatibility shims to mcl_dye that refer to mcl_bone_meal.
* Add an alias for "mcl_dye:white" to keep mcl_dye and its API working
  uniterrupted.
* Update mod depends in mcl_dye mod.conf.
2024-11-09 20:24:02 -06:00
kabou
f6235e8e92 Add bonemealing callback for fern.
* Adds a _mcl_on_bonemealing callback to fern.
2024-11-09 20:24:02 -06:00
kabou
2190080832 Add bonemealing callback for tall grass.
* Adds a _mcl_on_bonemealing callback to tall grass.
2024-11-09 20:24:02 -06:00
kabou
ea1d52baab Add bonemealing callback for double flowers.
* Adds a _mcl_on_bonemealing callback to the double flowers.
2024-11-09 20:24:02 -06:00
kabou
fdc7f4634d Add bonemealing callback for dirt with grass.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing
  callback for "mcl_core:dirt_with_grass".
* Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler
  calling a function defined in mcl_flowers. This sidesteps the problem
  that bonemealing a node from mcl_core needs knowledge of mcl_flowers,
  which would create a circular dependency.  H/t to cora for suggesting
  this solution. H/t to wsor for suggesting a solution that also works.
2024-11-09 20:24:02 -06:00
kabou
bde0d9b238 Add bonemealing callback to cocoa.
* Adds a _mcl_on_bonemealing callback to the unripe cocoa pods.
2024-11-09 20:24:02 -06:00