Starbeamrainbowlabs
81957070f9
Implement an LRU cache
2021-07-13 23:42:08 +01:00
Starbeamrainbowlabs
e799a2ea61
Refactor Queue implementation into separate file
2021-07-13 22:02:34 +01:00
Starbeamrainbowlabs
8891c47e98
wea.parse.map: fix crash if keywords isn't specified
2021-07-13 00:22:35 +01:00
Starbeamrainbowlabs
40173b2647
Vector3: default to 0 for unspecified args
2021-07-04 23:30:29 +01:00
Starbeamrainbowlabs
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:55 +01:00
Starbeamrainbowlabs
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:32 +01:00
Starbeamrainbowlabs
0b0595a1d3
Remove a whole bunch of stray debug print statements
2021-07-04 14:35:02 +01:00
Starbeamrainbowlabs
0212950d87
wea.apply_heightmap_changes: fix loop
2021-07-04 14:30:22 +01:00
Starbeamrainbowlabs
1d82013d86
//noise2d: add sin; sort out apply_mode as number
2021-07-04 13:21:13 +01:00
Starbeamrainbowlabs
b2eb76d280
//noise2d works!
...
...just.
Next up more engines and documentation
2021-07-03 22:53:16 +01:00
Starbeamrainbowlabs
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes
2021-07-03 14:44:59 +01:00
Starbeamrainbowlabs
ee2e5716eb
Implement more of the noise command backend
...
It's still not hooked up yet though, and there's no command parsing
logic either
2021-07-03 01:44:36 +01:00
Starbeamrainbowlabs
cae75ec5a2
Add moar comments
2021-07-03 00:42:19 +01:00
VorTechnix
f709d12b75
Update table_tostring.lua
2021-06-30 22:11:34 -07:00
VorTechnix
484b7532eb
fixed table.tostring
2021-06-30 11:59:19 -07:00
Starbeamrainbowlabs
1984c67295
Vector3, Face, Mesh: unconditionally return class
2021-06-28 01:00:38 +01:00
Starbeamrainbowlabs
db7b20d485
Refactor table functions into subtable of wea
...
Also, you can return a value from dofile()!!!!
This changes everything.
2021-06-28 00:56:29 +01:00
Starbeamrainbowlabs
624abc899b
node_distribution: add missing \n
2021-06-27 23:52:16 +01:00
Starbeamrainbowlabs
810d3049ee
format.make_ascii_table: make filename match function name
2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max
2021-06-26 21:39:16 -07:00
Starbeamrainbowlabs
f32d8588e0
Add Mesh & Face classes for #59
...
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
Starbeamrainbowlabs
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max
2021-06-26 17:48:39 +01:00
Starbeamrainbowlabs
91b77c981b
Vector3: add abs
2021-06-26 17:06:53 +01:00
Starbeamrainbowlabs
88214aef57
Vector3: add min_component, max_component
2021-06-26 17:02:35 +01:00
Starbeamrainbowlabs
0a3680aa7d
Vector3: add unit / normalise
2021-06-26 16:56:26 +01:00
Starbeamrainbowlabs
c76a049286
Vector3: tweak
2021-06-26 16:47:22 +01:00
Starbeamrainbowlabs
112bb96e99
Vector3: add equals, equality operator
2021-06-26 16:28:39 +01:00
Starbeamrainbowlabs
cfa086ce46
Vector3: add dot product
2021-06-26 15:47:53 +01:00
Starbeamrainbowlabs
dc5645cfeb
Vector3: add set_to
2021-06-26 15:43:42 +01:00
Starbeamrainbowlabs
133cae587c
Vector3: add move_towards
2021-06-26 15:39:47 +01:00
Starbeamrainbowlabs
773e6354ad
Vector3: add limit_to
2021-06-26 15:32:47 +01:00
Starbeamrainbowlabs
6d0447a02f
Vector3: add clone
2021-06-26 15:23:16 +01:00
Starbeamrainbowlabs
7549b0eaea
Vector3: add length, length_squared, sqrt
2021-06-26 15:15:32 +01:00
Starbeamrainbowlabs
cde3c3360c
Vector3: add snap_to
2021-06-26 14:44:40 +01:00
Starbeamrainbowlabs
8ae0d92e3d
Vector3/tests: flip assert orderings
2021-06-26 14:40:14 +01:00
Starbeamrainbowlabs
57df2d045f
Vector3: add area
2021-06-26 14:26:40 +01:00
Starbeamrainbowlabs
1e1112c34a
Vector3: Add round
2021-06-26 14:22:26 +01:00
Starbeamrainbowlabs
06e19248c7
Vector3: add floor/ceil
2021-06-26 14:19:18 +01:00
Starbeamrainbowlabs
9d197aefd2
Start implementing vector3.
...
Currently we have the 4 basic operations down, plus tostring.
2021-06-26 14:10:28 +01:00
Starbeamrainbowlabs
90b456a687
Merge branch 'main' into vortechnix
2021-06-26 02:18:48 +01:00
Starbeamrainbowlabs
afce954306
Test the rest of the sring polyfills
2021-06-26 02:17:49 +01:00
Starbeamrainbowlabs
6a42aa6838
Set out the basics of automated tests for str_padend
2021-06-26 02:05:01 +01:00
VorTechnix
2d6bd676d6
Update --remove tocharset testing tags
...
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 17:25:09 -07:00
VorTechnix
a6a858046f
Update tochars.lua grammar
...
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 16:30:38 -07:00
VorTechnix
a40b65af3e
Update --remove old tochars syntax
...
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 16:29:47 -07:00
VorTechnix
efef201fde
//smake added
2021-06-22 09:33:49 -07:00
VorTechnix
7553163e11
split tochars to separate file
2021-06-03 10:02:17 -07:00
VorTechnix
622ea7a683
added worldeditadditions.tochars
2021-06-02 21:29:36 -07:00
VorTechnix
3c7cd38459
initialized worldeditadditions.tables
2021-06-02 19:27:23 -07:00
VorTechnix
3dff6fe66c
added PARSE header
2021-06-02 19:27:04 -07:00
VorTechnix
0026bcdab7
added sets.lua, reordered dofiles in /tables/init.luas
2021-06-02 19:18:49 -07:00
VorTechnix
38335e291f
Merge branch 'main' into vortechnix
2021-06-02 18:03:16 -07:00
VorTechnix
8bffeda5b5
Merge branch 'main' into vortechnix
2021-06-02 17:59:06 -07:00
Starbeamrainbowlabs
1f44e240fb
utils/tables: refactor into separate files
...
..it was getting rather long, because Lua doesn't exactly come with
batteries included :-/
2021-06-03 01:57:46 +01:00
VorTechnix
6e04b11e18
added vector.abs
2021-05-30 14:34:57 -07:00
Starbeamrainbowlabs
0474f5a0ee
wea.table_filter: also pass i as the 2nd argument
2021-05-30 16:17:19 +01:00
Starbeamrainbowlabs
8bc2e543da
polyfill str_starts: make less dense and mroe readable
2021-05-30 13:06:47 +01:00
Starbeamrainbowlabs
ccf27c8629
Bugfix new //erode river implementation
...
next stop: docs!
2021-05-30 01:42:06 +01:00
Starbeamrainbowlabs
dc7ccf49f3
wea.parse.map: support bools
2021-05-30 01:40:18 +01:00
Starbeamrainbowlabs
0498125ca7
Bugfix table_map: avoid infinite loop
2021-05-30 00:12:13 +01:00
Starbeamrainbowlabs
a5c6e82ef3
Bugfix table_map: return result
2021-05-30 00:11:13 +01:00
Starbeamrainbowlabs
a8ddc7831a
wea.table_filter: add API function
...
Really, Lua should have this already. At this rate, I'll be implementing
the entire Javascript standard library... :P
2021-05-29 23:20:11 +01:00
Starbeamrainbowlabs
b23f353b19
wea.min, wea.max: add API functions
2021-05-29 23:13:10 +01:00
Starbeamrainbowlabs
c7c6a848dc
wea.table_unique(): Add API function
2021-05-29 22:49:50 +01:00
Starbeamrainbowlabs
8eb9a8ed0f
wea.table_map(): Add api function
2021-05-29 22:49:35 +01:00
Starbeamrainbowlabs
1e677c1f3f
wea.split: Standardise comment
2021-05-29 22:49:14 +01:00
Starbeamrainbowlabs
98a04b12db
tokenise_commands: fix ordering
2021-05-29 00:57:42 +01:00
Starbeamrainbowlabs
46eaf10884
tokenise_commands: improve comments
2021-05-29 00:54:30 +01:00
Starbeamrainbowlabs
50da328c67
fixup
2021-05-29 00:44:17 +01:00
Starbeamrainbowlabs
a937740275
Implement tokenise_commands utility function
...
This function is intended for use in //multi.
2021-05-29 00:43:09 +01:00
Starbeamrainbowlabs
97aa24bcd3
wea.parse.weighted_nodes: comment out debug
2021-05-21 02:11:03 +01:00
Starbeamrainbowlabs
81f3a87180
wea.parse.chance: add weight mode
2021-05-11 22:12:04 +01:00
Starbeamrainbowlabs
040d7fbfde
wea.parse.chance: use not
2021-05-11 21:59:43 +01:00
Starbeamrainbowlabs
4ec04c03b3
worldeditadditions.parse.chance: add API function
2021-05-11 21:55:44 +01:00
Starbeamrainbowlabs
d6d11c6b1a
README: Update quick reference
2021-03-20 02:17:56 +00:00
Starbeamrainbowlabs
7639bd2c2b
worldeditadditions.apply_heightmap_changes: properly comment it
...
It's a pretty complicated function, so it's probably a good idea to
document how it works.
2021-03-20 02:09:28 +00:00
Starbeamrainbowlabs
1f273e4b13
comment worldeditadditions.eta
2021-03-20 01:56:14 +00:00
Starbeamrainbowlabs
6af8bba987
selector_helps → axes
...
It makes sense to me at least that we should keep stuff to do with
parsing axes together.
2021-03-20 01:53:01 +00:00
Starbeamrainbowlabs
8877e356f0
refactor: refactor utils/strings.lua into multiple files
2021-03-20 01:48:56 +00:00
VorTechnix
866748a5c3
dir function rename
2021-03-19 16:25:26 -07:00
VorTechnix
d4edeaeff7
renamed translation function
2021-03-18 09:37:53 -07:00
VorTechnix
00b9a1f517
srel stable?
2021-03-17 11:36:12 -07:00
VorTechnix
20a879a7af
scentre and some sorting
2021-03-15 20:51:23 -07:00
VorTechnix
a671f742e9
scol and srect refactor
2021-03-09 11:05:03 -08:00
Starbeamrainbowlabs
587d430e48
vector.floor: add resilience
2021-03-09 18:45:04 +00:00
Starbeamrainbowlabs
feb4d6a4bf
//overlay: Don't place nodes above water
...
Fixes #38
2021-03-02 00:09:46 +00:00
Starbeamrainbowlabs
e8d97959b2
Add //spush, //spop, and //sstack
2021-03-01 22:23:36 +00:00
Starbeamrainbowlabs
2acc6b3470
Merge pull request #34 from VorTechnix/master
...
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
727ee41e72
Simplify srect function
2021-02-28 09:59:09 -08:00
VorTechnix
e82c8b1e81
error handling
...
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 07:25:31 -08:00
VorTechnix
cb1d54c665
Added getsign, fixed srect glitch
2021-02-25 20:22:39 -08:00
Starbeamrainbowlabs
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1]
2021-02-26 02:20:53 +00:00
VorTechnix
b62e4f706d
added description
2021-02-24 19:42:24 -08:00
VorTechnix
191f1385b1
fixed modulo
2021-02-24 09:08:49 -08:00
VorTechnix
489d856176
Added srect and basename
...
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs
78572e453e
Implement point cloud wand
2021-02-23 22:56:56 +00:00
Starbeamrainbowlabs
f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
...
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
Starbeamrainbowlabs
4ba59a6ec3
//conv, //erode: treat liquids as air
2021-02-23 00:20:57 +00:00
bl-ue
1d3c2a0416
Fix typos
2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs
151afadf6c
//many: fix running commands that take no arguments
2021-02-07 02:59:19 +00:00