numzero
5f76be9380
Restore isDriverSupported, but in a cpp file
2023-03-06 14:22:48 +03:00
numzero
6de0afa8b3
Drop ETS_TEXTURE_1
...
The transformation state itself is still available via ETS_TEXTURE_0+1
2023-03-06 14:22:48 +03:00
numzero
5a95b40a0e
Reduce IrrCompileConfig usage to files that actually need it
2023-02-22 21:11:12 +03:00
numzero
8efd4527f6
Drop _IRR_MATERIAL_MAX_TEXTURES_
2023-02-22 21:11:12 +03:00
numzero
a0e1e39ea7
Drop _IRR_SCENEMANAGER_DEBUG
2023-02-22 21:11:12 +03:00
numzero
d8e09f14bd
Drop _IRR_COMPILE_WITH_GUI_
2023-02-22 21:11:12 +03:00
numzero
67f852be57
Drop obsolete configuration macros
2023-02-22 21:11:12 +03:00
numzero
5a2b807890
Move import/export macros into CMake
2023-02-22 21:11:12 +03:00
numzero
06db7b7ab7
Move platform detection to CMake
2023-02-22 21:11:12 +03:00
numzero
38f18eec56
Drop unused stuff from IrrCompileConfig
2023-02-21 18:16:39 +03:00
DS
51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() ( #142 )
2023-02-06 15:05:44 +01:00
sfan5
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
sfan5
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
sfan5
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
sfan5
6f98515f34
Fix two irrString bugs
...
* append() missing null-termination
* eraseTrailingFloatZeros() was accidentally broken, comment it out for now
2022-11-11 16:24:27 +01:00
Andrei E
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
sfan5
a0af653c3d
Bump revision early
2022-10-24 21:17:53 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
sfan5
9b541f2948
Fix buffer size for wchar-multibyte conversion
2022-10-14 15:47:49 +02:00
sfan5
3225007e8d
Bump revision
2022-09-16 19:39:46 +02:00
sfan5
ff645cc876
Bump revision
2022-07-21 20:20:13 +02:00
sfan5
51f0acb7c1
Replace std::min in irrArray.h
...
should fix #122
2022-07-20 22:09:07 +02:00
sfan5
91edd214aa
Enable XInput2 by default (and improve CMake detection)
...
closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde
Drop gamma ramp code
...
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
sfan5
abebac8bd4
Return nullptr pointer for empty core::array
...
fixes minetest/minetest#12532
2022-07-17 12:44:58 +02:00
sfan5
a7b306f702
Drop Console and Framebuffer device
...
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00
paradust7
128cf1696c
Remove core::list and replace uses with std::list ( #105 )
2022-05-22 00:00:32 +02:00
paradust7
3e81f38098
Make irrArray backed by std::vector ( #101 )
2022-05-21 23:56:36 +02:00
paradust7
00a7741cd4
Remove irrMap and use std::map instead
2022-05-18 13:12:47 +02:00
Richard Try
6928c7eb6f
Add hash for vector2d and vector3d ( #93 )
2022-05-10 19:26:24 +02:00
sfan5
372b3642bf
Bump revision
2022-05-07 11:24:47 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
sfan5
c9b66c8c58
Sort out two -Wdeprecated-copy warnings
...
- SMaterial copy constructor is removed entirely
(same change in upstream trunk r6362)
- CMatrix4 gets an explicit, but default copy constructor readded
2022-04-28 21:20:42 +02:00
sfan5
e469c54f76
Fix COSOperator::getSystemMemory
...
The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea
Get rid of various old compiler and platform checks
2022-02-26 12:11:27 +01:00
cutealien
4fb1c55ec5
IBillboardSceneNode got functions to access meshbuffers.
...
So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
7fb36849c7
vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
...
That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division).
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:07:05 +01:00
cutealien
8c0ee7d9ab
Avoid some warnings from static code analysis.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6296 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:06:19 +01:00
cutealien
684293f527
Prefer static_cast to reinterpret_cast where possible.
...
Just safer. Could probably do in a lot more places... another time.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
cutealien
1b8be72ccb
de-deprecate clearZBuffer
...
Lets just keep this one around. Easy to use, downward compatible and generally works as expected.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6259 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:02:36 +01:00
sfan5
e5f69157db
Bump revision
2022-02-03 21:50:14 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
2022-01-16 12:16:15 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals ( #90 )
2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading ( #86 )
2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code ( #87 )
2021-12-29 13:12:09 +01:00
JosiahWI
6d133e1bcc
Fix various GCC warnings
...
- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00
JosiahWI
d4119ba664
Remove unused functions
...
renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()
remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
2f2d37dce6
Reduce _IRR_MATERIAL_MAX_TEXTURES_ to 4
...
We don't use any more and reducing this is free memory savings.
2021-11-19 20:27:51 +01:00