Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
c88d89d26e
Some kind of middleway values for player acceleration for now
2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259
Restore old acceleration behavior until something is actually agreed on (part 2)
2013-02-15 22:47:23 +02:00
MirceaKitsune
df3c925b3c
Improved Player Physics
2013-02-14 06:21:30 +10:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
42bbd5c9ae
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
2012-03-29 21:21:34 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
e53794868e
LocalPlayer::getStandingNodePos()
2012-03-24 04:24:26 +02:00
Perttu Ahola
81385682c8
Revert old 4BS/s walk speed for now
2012-03-15 23:11:07 +02:00
Perttu Ahola
d74659254b
Faster player movement and smaller collision box
2012-03-10 17:28:56 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
0e8bd531c2
Fix craftresult_is_preview flood in log and remove unnecessary debug output
2012-01-25 20:18:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00
Perttu Ahola
e4daa4c065
Make players be again visible from a long distance
2011-12-02 01:08:14 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Perttu Ahola
e109ed5cef
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
1bfc3c1eb9
Player movement speed and node access distance checking
2011-11-29 19:13:54 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068
Scripting WIP: dynamic object stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384
ServerRemotePlayer implements ServerActiveObject
2011-11-29 19:13:40 +02:00
Perttu Ahola
369177aa80
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
2011-10-16 18:45:17 +03:00
Perttu Ahola
825953bbdc
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
2011-10-15 23:07:43 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
JacobF
bd72091150
Pause in unloaded territory instead of collide
2011-09-06 20:07:43 +03:00
Giuseppe Bilotta
91d1186cbb
Keep track of player item
2011-08-11 15:22:36 +02:00
Mark Holmquist
267744a568
Fixing ladders again
2011-08-01 09:22:44 +02:00
Mark Holmquist
8e67f4c4e6
Fixed a few problems in the ladder update, and changed the speed to account for gravity
2011-08-01 09:22:36 +02:00
Mark Holmquist
1c59cff832
Ladders implemented!
2011-08-01 09:22:36 +02:00
Perttu Ahola
8e1eacf3a8
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-30 23:33:57 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
3b098fd5dc
improved player fall damage detection
2011-06-26 15:45:13 +03:00
Perttu Ahola
e81919c818
hopefully fixed the privilege problems
...
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola
63611932eb
player passwords and privileges in world/auth.txt
...
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Ciaran Gultnieks
8bbc512fe5
Added 'shout' player privilege
2011-05-23 20:40:25 +01:00
Perttu Ahola
969fbb189d
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00