goodusername123
fa072c1d2c
Update Lua BitOp's stdint.h check for MSVC
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based on 3ece3a3e3a
2024-03-19 19:54:57 +01:00
SmallJoker
a862e4290c
Script API: Fix invalid rotation of L-system trees
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The MapNode struct fields param1 and param2 were previously
not initialized. This commit now sets them to a sane default.
2024-03-17 18:01:48 +01:00
cx384
234b01a8c2
Item meta pointing range ( #14347 )
2024-03-17 15:55:38 +01:00
sfan5
e3b9828f24
Add unit tests for SAO load / unload behaviour
2024-03-17 15:55:24 +01:00
sfan5
8339594206
Handle static_save changes at runtime and between restarts
2024-03-17 15:55:24 +01:00
sfan5
2386bfda7e
Fix static_save=false not working & related cleanups
2024-03-17 15:55:24 +01:00
sfan5
ef0009aea7
Sort out server destruction order
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fixes #14421
2024-03-17 15:55:24 +01:00
sfan5
4d24537590
Fix multiplayer test missing crashes at shutdown
2024-03-17 15:55:24 +01:00
Gregor Parzefall
4f84b01356
Touchscreen: Fix virtual joystick sometimes going backwards
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This fixes a regression introduced by 34286d77c7ee65be480a372233c5ab7c4b81d9db / #14075 .
2024-03-17 15:00:37 +01:00
grorp
c8b615acc9
Remove excessive touchscreengui.h includes ( #14466 )
2024-03-17 14:59:50 +01:00
SmallJoker
61a5733692
Unittest: Add inventory callback tests
2024-03-16 20:14:05 +01:00
SmallJoker
4245a7604b
Inventory: Fix order of callbacks when swapping items
2024-03-16 20:14:05 +01:00
sfan5
d5d6e36ae0
Create CACHEDIR.TAG in path_cache ( #14458 )
2024-03-15 11:24:08 +01:00
sfan5
658bc9fcc8
Fix infinite loop in Server::stopAttachedSounds
2024-03-13 21:24:50 +01:00
cx384
60810c2d37
Add L-system trees as decorations ( #14355 )
2024-03-12 20:10:28 +01:00
grorp
f07e1026ac
Allow sync HTTP fetches to be interrupted to fix hanging ( #14412 )
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Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-03-12 20:09:43 +01:00
SmallJoker
32f68f35cf
Avoid packets getting sent to disconnected players ( #14444 )
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Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.
ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
SmallJoker
02a893d613
Client: fix failing assert on empty texture name
2024-03-10 10:50:04 +01:00
sfan5
f596c36f4f
Update NDK
2024-03-09 11:28:12 +01:00
sfan5
8ff0e1da15
Amend Android dev documentation
2024-03-09 11:28:12 +01:00
sfan5
4660310db6
Update Gradle
2024-03-09 11:28:12 +01:00
sfan5
58bf4f04b1
Skip Android deps download if they already exist
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It's close to impossible to test locally built changes otherwise.
2024-03-09 11:28:12 +01:00
sfan5
d88f0866b7
Reduce translations log spam
2024-03-06 22:33:32 +01:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside ( #14436 )
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Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env ( #14369 )
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
badd42789a
Move PlayerSettings class to client code
2024-03-06 18:03:57 +01:00
sfan5
c524c52baa
Fix some common SAO methods to not generate useless update packets
2024-03-06 18:03:57 +01:00
sfan5
585ca90ae0
Reorder ObjectProperties struct
2024-03-06 18:03:57 +01:00
sfan5
e734b3f0d8
Fix core.get_node_or_nil in emerge env
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"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
sfan5
91ea47fddf
Fix node callbacks unit test
2024-03-03 20:16:32 +01:00
sfan5
9b97147637
Fix assertion failure in clientlauncher.cpp
2024-03-03 19:11:37 +01:00
DS
d4d4712361
Implement get_node with a get_node_raw ( #14384 )
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Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
cx384
879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
cx384
aaf77025b6
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
Desour
cdce33dd05
Fix some narrowing warnings
2024-03-02 01:56:25 +01:00
Desour
b10797b3d5
Add missing include in container.h
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BUILD_BENCHMAKRS builds were broken.
2024-03-02 01:47:03 +01:00
sfan5
e73e562a63
Allow curl to use all content encodings
2024-03-01 18:22:59 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts ( #14390 )
2024-03-01 17:12:13 +01:00
Gregor Parzefall
aac616fcc5
Avoid visible camera jumps because of touchscreen_threshold
2024-03-01 17:11:46 +01:00
Gregor Parzefall
fa0745f7da
Adjust touchscreen_sensitivity to display density
2024-03-01 17:11:46 +01:00
Gregor Parzefall
00a3e6bbd7
Touchscreen: Allow camera movement while digging without touch_use_crosshair
2024-03-01 17:11:46 +01:00
sfan5
bb7f57b095
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
sfan5
d85c842ce9
Refactor fog shader to reuse Irrlicht values
2024-02-29 17:20:50 +01:00
sfan5
dce166dc93
Support deleting shader materials
2024-02-29 17:20:50 +01:00
sfan5
13a0e5fb4a
Share FpsControl code between game and menu
2024-02-29 17:20:50 +01:00
sfan5
0c3a4cc7b9
Improve ergonomics of CachedShaderSetting
2024-02-29 17:20:49 +01:00
sfan5
e9ab5bc223
Factor shadow constants out of MainShaderConstantSetter
2024-02-29 17:20:49 +01:00
sfan5
5da18d34ba
Properly warn that shader queue is unimplemented
2024-02-29 17:20:49 +01:00
sfan5
09d542dfe0
Drop enable_vbo setting
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Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5280863300
Set VBO hints in more places
2024-02-29 17:20:49 +01:00