Commit Graph

7252 Commits

Author SHA1 Message Date
cx384
92c55c27cf
Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
SmallJoker
ed7d4037b2 Client: fix possible division by zero in [crack modifier 2024-01-14 16:28:03 +01:00
sfan5
1ba26d67bd Remove excessive includes from porting.h 2024-01-14 13:17:53 +01:00
sfan5
e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5
d20f1182f2 Fix Lua PseudoRandom seeds being mangled
closes #14237
2024-01-14 13:17:53 +01:00
sfan5
e83530d40b Use explicit types on PseudoRandom implementation 2024-01-14 13:17:53 +01:00
sfan5
6f494a968d Move setenv compat code to porting.h 2024-01-14 13:17:53 +01:00
sfan5
133f706bf3 Make unittests less reliant on files in the source distribution 2024-01-14 13:17:53 +01:00
sfan5
863c9b55b4 Remove broken MINETEST_SUBGAME_PATH test
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
sfan5
45561b89a4 Make sure unittests don't try to write to cwd 2024-01-14 13:17:53 +01:00
grorp
b12be0498e
Don't enable relative mouse mode if in touchscreen mode (#14118) 2024-01-13 20:01:10 +01:00
lhofhansl
59abf1bb42
Allow active blocks to be generated (#14185) 2024-01-13 10:27:41 -08:00
lhofhansl
518ecd7f4e
Slight optimizations in ClientMap (#14251) 2024-01-12 16:53:08 -08:00
HybridDog
345e93d19c Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
SmallJoker
a7eaee77ca
ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto
0d41996562 MSVC: Fix locale workaround code 2024-01-10 19:33:04 +01:00
lhofhansl
4bf95703a0
Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
cx384
2766c70ad3
Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
sfan5
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
sfan5
20692d54de Some minor cleanups for UDPSocket class 2024-01-07 21:49:05 +01:00
sfan5
dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
Muhammad Rifqi Priyo Susanto
171f911237
Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
lhofhansl
bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
sfan5
8db4ba9e58 Fix some console window behavior on Windows 2024-01-06 15:38:09 +01:00
sfan5
7c7ae79f9f Fix native thread handle usage on win32 2024-01-06 15:38:09 +01:00
sfan5
8674dc831d Avoid unused argument spam with MinGW-clang 2024-01-06 15:38:09 +01:00
sfan5
3fbe42c3a2 Add unittest to check thread_local destructor brokenness 2024-01-06 15:38:09 +01:00
sfan5
6550bc252f Fix logic in porting::attachOrCreateConsole()
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
Zughy
c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
Maintainer_
34ce86a8f5
Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
grorp
05a53cd330
Touchscreen: Recognize double-taps as double-clicks (#14187) 2024-01-05 00:39:40 +01:00
Muhammad Rifqi Priyo Susanto
e17455cb22
Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
grorp
995c192874
Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206) 2024-01-03 21:58:58 +01:00
DS
c9cd0d20ef
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS
3eab5e9002
Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
Lars Müller
2c44620e5e
Comply with base64 license terms (#14199) 2024-01-01 22:49:12 +01:00
sfence
d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
Alfred Wingate
c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
sfan5
431444ba9f Extend sanity checks in ActiveBlockList::update
also fixes the space indentation
2023-12-30 00:31:03 +01:00
lhofhansl
c99196d363
Do not emerge blocks in the active_object_send_range_blocks range (#14152)
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
lhofhansl
22a1653702
Perform server occlusion check before a block is loaded or generated (#14148) 2023-12-29 21:53:27 +01:00
sfan5
edd947b645 Enable some runtime hardening on win32 2023-12-29 21:52:08 +01:00
sfan5
b8dc349099 Clean up gettext initialization 2023-12-29 21:52:08 +01:00
sfan5
93c2aff2cf Clean up OS-specific initialization 2023-12-29 21:52:08 +01:00
Desour
ad5e9aa5e3 Fix AsyncRunStep() skipping steps when dtime < 1 ms 2023-12-29 21:51:19 +01:00
cx384
467d3a8c62
Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
lhofhansl
bc336480e6
Avoid short overflow with large viewing ranges (#14175) 2023-12-28 09:10:11 -08:00
grorp
32e492837c
Support both mouse and touch input in GUIs in a single binary (#14146) 2023-12-27 22:37:36 +01:00
superfloh247
4f1dbb127a
Update CMakeLists.txt to fix MacOS build (#14160)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-27 22:19:56 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Gregor Parzefall
335af393f0 Make the loading screen progress bar respect "gui_scaling" 2023-12-26 20:21:15 +01:00
sfan5
5405a558fd Fix minor issue with log_deprecated() 2023-12-25 19:47:34 +01:00
sfan5
961652c2e9 Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
Desour
322c4a5b2b Rework server stepping and dtime calculation 2023-12-25 10:07:03 +01:00
Desour
b6c7c5a7ab Link with -latomic 2023-12-25 10:07:03 +01:00
grorp
46c930cf70
Touchscreen: Make server-sent overrides of button textures work (#14145) 2023-12-23 14:39:42 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
x2048
04f0d545da Initial implementation of 'Godrays' 2023-12-21 16:21:01 -08:00
Lars Müller
cad8e895f2
Fix set_bone_position regression (error on passing none) 2023-12-21 18:55:12 +01:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version (#14054)
Partially address #13483.  Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
Gregor Parzefall
04dc4a10f0 Fix TouchScreenGUI ignoring server-sent pitch changes 2023-12-20 21:24:10 +01:00
Gregor Parzefall
3b346fd3c9 Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb52de80d862539e22950c84fbf88df88.
2023-12-20 21:22:15 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
sfan5
61d0f613df
Hand roll UTF-16 conversion in CGUITTFont (#14121) 2023-12-19 20:18:43 +01:00
grorp
00d9d96e48
Android: Pause rendering while the app is paused (#14058) 2023-12-19 20:18:28 +01:00
HybridDog
b1aec1b5c8
Add dithering (#9014) 2023-12-19 20:18:11 +01:00
grorp
91ba02449b
Add touch_controls boolean to get_player_window_information() (#14092) 2023-12-17 20:47:07 +01:00
JosiahWI
7162b536eb
Extract Game::drawScene from Game::updateFrame 2023-12-17 20:44:45 +01:00
lhofhansl
ca1a723890
Allow cheaper culling checks at a distance (#14073)
* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
superfloh247
16c22477c2
Update porting.h to fix build errors on macOS 14 / Xcode 15 2023-12-16 12:52:07 +01:00
sfan5
128ed87dd8 Reorder members of MapBlock for performance
Before and after as obtained via `pahole -C MapBlock bin/minetest`:
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 4, sum holes: 7 */
vs.
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 2, sum holes: 7 */

There is not much to be gained by packing but I made sure
to move the most important data (mainly for the client) into
the first cache line.
2023-12-16 12:51:42 +01:00
sfan5
9408a1a025 Reduce size of some MapBlock members
Also adds assertions to catch refcounting errors (on a debug build).
2023-12-16 12:51:42 +01:00
sfan5
777dca7043 Elide MapBlock::contents_cached 2023-12-16 12:51:42 +01:00
sfan5
f5b35a074f Get rid of parent pointer in MapBlock 2023-12-16 12:51:42 +01:00
sfan5
c6cf90f67b Change MapBlock content cache to a vector 2023-12-16 12:51:42 +01:00
sfan5
cb6e3ac6e1 Allocate data seperately from MapBlock class again
This effectively reverts commit b3503e7853a52a8c16431f6b983e30c9d25951bc.
2023-12-16 12:51:42 +01:00
sfan5
2c2bc4a427 Try to benchmark common MapBlock usage 2023-12-16 12:51:42 +01:00
sfan5
e5a6048eec Allow running individual benchmarks
mirrors and reuses the option from 2f6a9d12f1db84322e0b69fd5ddc986f1f143606
2023-12-16 12:51:42 +01:00
Gregor Parzefall
3c60d359ed Remove usage of removed "PP" macro
This fixes a compilation error introduced by e7be135.
2023-12-15 10:28:07 +01:00
SmallJoker
94a54375e2
Inventory: prevent item loss when stacking oversized ItemStacks (#14072) 2023-12-15 10:24:04 +01:00
sfan5
a292cc42aa Fix Windows architecture reporting in sysinfo 2023-12-15 10:23:52 +01:00
Gary Miguel
da832a295e
Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
Vitaliy
64b59184d1
Reduce test framework macrosity 2023-12-15 10:23:32 +01:00
sfan5
bd06466d3a Improve clock_gettime usage
- correctly use value of _POSIX_MONOTONIC_CLOCK
- drop special path for macOS: it supports clock_gettime since macOS 10.12
2023-12-15 10:23:19 +01:00
sfan5
d4123a387c Clean up porting.h a bit 2023-12-15 10:23:19 +01:00
mazes-80
e7be135b78
Warning: inform about entity name when bug detected about attachement (#13354) 2023-12-15 10:22:58 +01:00
sfan5
d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929) 2023-12-13 13:15:59 +01:00
Gary Miguel
6eb9269741
Try to fix safeWriteToFile producing empty files on Windows (#14085)
Use win32 APIs to write the temporary file before copying to the final
destination. Because we've observed the final file being empty, we
suspect that std::ostream::flush is not flushing.

Also add a test for it.
2023-12-13 13:15:37 +01:00
lhofhansl
a98200bb4c
Avoid movement jitter (#13093)
This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
Muhammad Rifqi Priyo Susanto
55fafb7d25
Add sound volume when unfocused setting (#14083)
This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).

If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
2023-12-10 19:11:39 +01:00
SmallJoker
321bcf5c44
GUIFormspecMenu: Fix race condition between quit event and cleanup in Game (#14010)
To not instantly free GUIFormSpec upon close/quit, Game periodically
cleans up the remaining instance on the next frame.

When a new formspec is received and processed after closing the previous formspec
but before the cleanup in Game, the formspec would be closed regardless.
This now re-creates the formspec when the old one is already pending for removal.
2023-12-10 19:09:51 +01:00
ZenonSeth
2ec3325381
Check if liquid can flow into empty node before picking it as source (#14057) 2023-12-08 21:13:18 +01:00
updatepo.sh
bae9f65411 Update from builtin/settingtypes.txt 2023-12-03 18:47:50 +01:00
Desour
bf53e7e1ca Fix anticheat false positives whith speed physics override 2023-12-03 12:23:17 +01:00
Muhammad Rifqi Priyo Susanto
047520d91e
Inventory: Add remaining items into the source slot directly (#14021)
Remaining items are added into the source slot directly when left-dragging over the source slot.
2023-12-03 15:00:07 +07:00
DS
6106e4e72b
Fix sound and particlespawner id generation (#14059)
* Fix server sound ids being reused to early

* Fix particlespawner id generation

It always returned 0.
Also, now the ids always grow, to make a conflict with ids in lua unlikely.
2023-12-01 00:09:53 +01:00
SmallJoker
a7e5456099
Server: avoid re-use of recent ParticleSpawner and Sound IDs (#14045)
This improves the reliability when removing and re-adding handles quickly.
Looping through the entire ID range avoids collisions caused by any race condition.
2023-11-29 21:10:19 +01:00
sfan5
d6a8b546e4 Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
sfan5
7f9326805c Return texture filter settings to previous state
This partially reverts commit 72ef90885d5030bf6f7f9dd60a475339bde9a929.

fixes #14007
2023-11-29 21:09:21 +01:00
Muhammad Rifqi Priyo Susanto
53886dcdb5
Formspec: Pass the second-touch event as is (#13872)
The second-touch event is passed to the GUIFormSpecMenu::OnEvent() function as a touch event.
There are two types of event for inventory formspec: (1) mouse event and (2) touch event.
The touch event is just a modifier of the mouse event.


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-28 07:00:07 +07:00