sapier
681e136d5f
Fix bug: texture pack not overriding default menu textures
2013-09-10 22:51:27 +02:00
PilzAdam
e0f9f15d1d
Use engine.is_yes() in mainmenu
2013-09-10 21:38:50 +02:00
PilzAdam
214da7bef9
Use the Settings Lua interface to read world.mt
2013-09-10 21:38:49 +02:00
Sfan5
1f3402e7a1
Prevent ModMgr from deleting backend setting in world.mt
2013-09-09 22:50:51 +02:00
sapier
8489980039
Add sanity check to sort function
2013-09-05 01:45:39 +02:00
sapier
5b518ed2fe
Add backtrace to error function
2013-09-04 12:19:26 +02:00
Ilya Zhuravlev
82e1ab7b2b
Add escaping to world list in main menu ( fixes #896 ).
2013-08-29 16:12:16 +04:00
Kahrl
4242782dc2
World config dialog: Use engine determined path for game mods
2013-08-19 15:49:36 +02:00
Kahrl
8548bb75b6
GUIFormSpecMenu focus fixes
2013-08-19 15:49:36 +02:00
Kahrl
392689e7ba
Fix trailing nils being dropped by deprecated minetest.env handler
2013-08-18 15:15:33 +02:00
sapier
09a50d0458
Add translation for main menu
...
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux
4095e8f383
Fix modstore pagecount
2013-08-16 17:54:19 +02:00
Novatux
a2380bf76f
Use get_texturepath() instead of get_gamepath()/../textures
2013-08-16 17:44:39 +02:00
PilzAdam
b94f18298d
Sort modlist alphabetically
2013-08-16 02:09:45 +02:00
PilzAdam
d52185c43e
Add ability to activate mods with doubleclick (remove old_style_mod_selection)
2013-08-16 01:04:37 +02:00
Novatux
7921fe2cd1
Fix formspec escaping, add escaping to info.txt for texture packs.
2013-08-15 22:12:51 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Ilya Zhuravlev
6228d634fb
Fix my name.
2013-08-14 20:35:38 +04:00
PilzAdam
0d60bc55e4
Dont download modstore info if its isnt needed
2013-08-10 13:35:38 +02:00
Novatux
779165144e
Simplify code of mainmenu world sort
2013-08-06 18:33:23 +02:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
PilzAdam
ba65e2ae6c
Fix worldlist in servertab being filtered by selected game
2013-08-06 17:28:51 +02:00
Novatux
14eab22d81
Add minetest.registered_biomes
2013-08-06 13:24:54 +02:00
PilzAdam
3fd84edb61
Dont show gamefilter in TP tab
2013-08-04 18:37:19 +02:00
Novatux
383153419b
Add texture pack selection to main menu
2013-08-04 16:52:30 +02:00
Perttu Ahola
8831669505
Allow mods to listen to cheat detections using minetest.register_on_cheat()
2013-08-04 00:45:49 +03:00
PilzAdam
4fb4efd8ed
Play sounds/main_menu.ogg in menu
2013-07-28 23:29:03 +02:00
proller
037e84d377
Better snow fall, finite liquid transform, leveled nodes api
2013-07-28 17:14:31 +04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
sapier
215e37aac3
Show portnumber for ip adresses only
2013-07-25 12:58:14 +02:00
hdastwb
a0f5b70568
added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir
2013-07-24 00:31:32 +02:00
sapier
4f3bc05a5b
Fix enable mod/enable button not shown on entering world config dialog
2013-07-22 18:10:00 +02:00
sapier
b3db44f801
Fix bug in world creation
...
Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier
4e2b394ae8
Add missing header/footer for singleplayer tab
2013-07-22 18:10:00 +02:00
sapier
e7ba4777fe
Remove debug output
2013-07-22 18:10:00 +02:00
sapier
60225be7fa
Fix Bug in modname guessing resulting in undefined modname
2013-07-22 18:10:00 +02:00
sapier
32001d1e2b
merge mainmenu_helper.lua to misc_helpers.lua
2013-07-22 18:10:00 +02:00
sapier
e3827fbc23
Fix background/overlay/footer/header handling
...
Add missing file headers
2013-07-22 18:10:00 +02:00
sapier
d6c052038f
Add playernumber to favorites list
2013-07-22 18:09:59 +02:00
sapier
8a1658ec3e
filterlist api cleanup
2013-07-22 18:09:59 +02:00
sapier
baf5614880
Add port to favorites if not 30000
...
Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
sapier
868f35e27a
Replace worldlist by generic filterlist implementation
2013-07-22 18:09:59 +02:00
sapier
5c7ecdb7c5
Add support for modstore screenshots
...
Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
sapier
80a2acaa86
Swap name/password <-> server description
2013-07-22 18:09:59 +02:00
sapier
47a0a5c746
Revert "Fix serverdescription and name not beeing saved to local serverlist"
...
This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f.
(was added twice)
2013-07-22 18:09:59 +02:00
sapier
7a9f365ba4
Remove unused required by list in worldconfig
2013-07-22 18:09:59 +02:00
PilzAdam
8cae659786
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
sapier
288948edf7
Don't show flags in local favorites
2013-07-12 22:55:34 +02:00
sapier
a0771d0940
Fix bug server name set to address field when using up/down keys
...
Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier
38bc38cd88
Add missing server flags in public serverlist
2013-07-12 22:46:27 +02:00
sapier
494fa0c81a
Remove lots of debug output from modmgr
...
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
7dbbbfc665
Fix serverdescription and name not beeing saved to local serverlist
2013-07-12 22:46:27 +02:00
Kahrl
6027c8d259
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
2013-07-11 22:57:26 +02:00
sapier
52beafff53
Worldlist fixes
...
Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
sapier
1c7c5d571d
Fix serverlist
2013-07-09 22:55:39 +02:00
proller
e3b7c8e0cc
Public server checkbox
2013-07-10 00:17:47 +04:00
kwolekr
e1a13608d8
Revert "Fix serverlist not beeing escaped correctly"
...
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
eedb29346e
Fix header not beeing shown except on singleplayer tab
2013-07-08 19:58:28 -04:00
sapier
39d03148e5
Fix serverlist not beeing escaped correctly
...
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546
fix crash on play/start with empty world list
...
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
PilzAdam
0b5f18754c
Make sure that coordinates passed to /teleport are actual numbers
2013-07-08 13:33:14 +02:00
ShadowNinja
a75afb85ca
Move math.hypot() to misc_helpers.lua and fix zero-division error
2013-07-07 21:47:38 -04:00
kwolekr
9dcd21911a
Lua main menu: Fix world creation dialog
2013-07-07 20:37:00 -04:00
PilzAdam
9bd5f612f7
Set numeric locale in Lua in main menu
2013-07-08 02:28:36 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2013-07-07 19:59:18 +02:00
ShadowNinja
07715b1b6a
Handle 0 vectors in vector.normalize()
2013-07-07 02:29:09 -04:00
ShadowNinja
ae8ff4b8e2
Add vector helpers
2013-07-07 01:49:11 -04:00
Sfan5
307c57dcc4
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
kwolekr
a225efaec5
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2013-07-03 01:25:26 -04:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
PilzAdam
caf0b67e47
Remove unnecessary debug output in node_dig()
2013-07-02 00:34:59 +00:00
Lord89James
90b095aa54
Infinite tools in creative mode
2013-07-02 00:33:31 +00:00
kwolekr
0003fc8215
Add Lua VoxelArea methods: contains, containsp, containsi
2013-06-28 22:52:13 -04:00
kwolekr
3f13dc790c
Add voxelarea.lua helper to builtin
2013-06-28 11:07:45 -04:00
kwolekr
2e292b67a0
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
2013-06-27 22:35:35 -04:00
Diego Martínez
e65ac4d626
Restore old output format of dump()
2013-06-18 19:55:53 +00:00
khonkhortisan
3e4f1462bc
Fix crash in dump() when index is a table
2013-06-15 00:10:16 +00:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
b28734c82c
Fix minetest.features
2013-05-01 16:00:58 +02:00
Sfan5
a4183994a4
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
2013-05-01 15:06:01 +02:00
ShadowNinja
3d4d0cb574
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2013-04-23 09:47:08 +03:00
RealBadAngel
9449026839
Use system wide LuaJIT if aviable.
2013-04-08 22:10:00 +02:00
PilzAdam
97f0bb0342
Only enqueue falling nodes if they really want to fall
2013-04-05 22:33:11 +02:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
ShadowNinja
1bae82e6c4
Add private messaging with /msg
2013-04-05 15:25:59 +02:00
Diego Martínez
2fb0e547a0
Use the nodebox as selection box if it's not set manually
2013-04-05 15:14:37 +02:00
PilzAdam
76b86c0368
Add a delay to nodeupdate()
2013-04-05 02:24:39 +02:00
PilzAdam
9ff8012655
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it
2013-04-02 15:19:02 +02:00
0gb.us
23590a8383
Don't grant priveleges to non-existent players.
...
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us
02cbb58107
Fix node replacement in not-quite-loaded chunks
...
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
Splizard
9b5bb5c755
Allow falling nodes to pass through solid "buildable_to" nodes.
2013-03-19 16:38:56 +01:00
PilzAdam
d6026a5fee
Prevent passing nil to unpack() in minetest.after
2013-03-19 00:15:41 +01:00
Jeija
fc5d2074b9
Allow minetest.after to take a variable number of arguments
2013-03-17 00:23:30 -04:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
PilzAdam
55097e1985
Fix pickup of dropped items when the player only takes a part of them
2013-03-03 16:35:29 +01:00
PilzAdam
ef6b8bee07
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
2013-02-21 16:58:50 +01:00
PilzAdam
fc61c8809b
Dont drop tools on rightclick
2013-02-19 20:16:55 +01:00
Ilya Zhuravlev
214a8b4597
Set numeric locale for Lua
2013-02-18 13:58:55 +04:00
PilzAdam
86b906d015
Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack
2013-02-13 18:06:25 +01:00