Commit Graph

7755 Commits

Author SHA1 Message Date
cx384
c7fe2ee5c9
Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
veprogames
b857798848
Fix distorted Sun, Moon and Star visuals based on Orbit Tilt (#15459) 2024-12-06 22:00:06 +01:00
SmallJoker
5a8412dd23
Formspec: Move tooltip above cursor when lacking space (#15470) 2024-12-06 21:59:51 +01:00
cx384
88c845166c
Fix L-System trees fruit node regression (#15513) 2024-12-06 18:06:27 +01:00
Lars Müller
3e10d9ccf5
Refactor: Merge [IC]SkinnedMesh into SkinnedMesh (#15511) 2024-12-06 18:03:44 +01:00
sfan5
810f39767c Move SMaterial std::hash impl to its header 2024-12-04 18:20:34 +01:00
sfan5
1fb7202028 GL: fix and clean up some code 2024-12-04 18:20:34 +01:00
sfan5
36edc3f161 Add 10-bit texture format and setting to chose PP color depth
(and move some settings to the advanced category)
2024-12-04 18:20:34 +01:00
AFCMS
e545e96d2b
Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00
JosiahWI
03813a5b5e
Use CMake list directives where appropriate
I think this communicates the intent a little better than using a `set`
directive, and it makes the code a little less verbose, too.
2024-12-03 16:52:15 +01:00
JosiahWI
818bca68d1
Use add_compile_options where appropriate 2024-12-03 16:51:53 +01:00
sfan5
a4d1b5b155
Fix script security path normalization in presence of links (#15481) 2024-12-03 16:51:34 +01:00
wrrrzr
e9080f91f2
Cleanup ban.cpp/h (#15496)
Make BanManager more const correctly
Delete unused includes
2024-12-01 20:52:13 +01:00
JosiahWI
c3db9492a7
Update CMakeLists to use add_compile_definitions (#15483)
This is a newer feature introduced in CMake 3.12, which is now our
minimum version. It supercedes `add_definitions`. I've also replaced
some calls to set `CMAKE_<LANG>_FLAGS` that were used to set
definitions. This is a fairly trivial routine build maintenance that
is not intended to have any behavioral effects.
2024-11-29 12:02:48 +01:00
DS
df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
SmallJoker
c175046d30
Network: Fix serialization version checks (#15477)
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
Lars Müller
b77ad82fb9
Sanitize invalid particle spawner time (#15465) 2024-11-24 19:23:53 +01:00
grorp
6a1d22b2c5
Implement an editor to customize the touchscreen controls (#14933)
- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
  all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
  hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00
Lars Müller
138052adfc
Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
sfan5
f493e73aeb Fix changing secure settings from mainmenu
forgotten in ea4ae55e24d2c27524490cb8e0d3c34aa46e3da3
closes #15454
2024-11-18 23:58:42 +01:00
grorp
9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing, section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
veprogames
a8ea165042
Replace occurences of 'wiki.minetest.net' with 'wiki.luanti.org' 2024-11-18 00:04:32 +01:00
HybridDog
7295b6c88c
Remove unused and rarely used irrlicht color functions (#15442)
SColor.h contains many functions which are unused and/or perform linear
operations on non-linear 8 bit sRGB color values, such as the plus operator and
`SColor::getInterpolated()`, and there is no documentation about missing gamma
correction.
Some of these functions are not called or called only once:
* `getAverage(s16 color)`: Unused
* `SColor::getLightness()`: Unused
* `SColor::getAverage()`: Claims to determine a color's average intensity but
  calculates something significantly different since SColor represents
  non-linear sRGB values.
* `SColor::getInterpolated_quadratic()`: Claims to interpolate between colors
  but uses the sRGB color space, which is neither physically nor perceptually
  linear.
* `SColorf::getInterpolated_quadratic()`: Unused
* `SColorf::setColorComponentValue()`: Unused

Removing or inlining these functions can simplify the code and documenting
gamma-incorrect operations can reduce confusion about what the functions do.

This commit does the following:
* Remove the above-mentioned unused functions
* Inline `SColor::getAverage()` into
  `CIrrDeviceLinux::TextureToMonochromeCursor()`
* Rename `SColor::getLuminance()` into `SColor::getBrightness()` since it does
  not determine a color's luminance but calculates something which differs
  significantly from physical luminance since SColor represents non-linear sRGB
  values.
* Inline `SColor::getInterpolated_quadratic()` into `GameUI::update()`,
  where it is only used for the alpha value calculation for fading
* Document gamma-incorrect behaviour in docstrings
2024-11-18 00:02:53 +01:00
sfan5
58ccf0ba82 Fix some smaller issues with texture/image handling 2024-11-16 16:54:22 +01:00
sfan5
4aae31ad5e Add support for ECF_D24 texture format
and prefer it over D32 for our depth buffer, this can have performance benefits
2024-11-16 16:54:22 +01:00
sfan5
11837d4623
Remove BMP image support (#15434)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
SmallJoker
87ac32edea Dynamic shadows: whitelist the 'opengl3' driver 2024-11-15 12:18:48 +01:00
grorp
a9fe83126a
Get rid of depth buffer workaround in the render pipeline code (#15407)
I originally wanted to get of the legacy IVideoDriver::setRenderTarget altogether,
but that ended up being too much work.
The remaining usage is in "dynamicshadowsrender.cpp".

Here's a comment I wrote about the workaround:

----------------------------------------

Use legacy call when there's single texture without depth texture
This means Irrlicht creates a depth texture for us and binds it to the FBO

This is currently necessary for a working depth buffer in the following cases:

- post-processing disabled, undersampling enabled
  (addUpscaling specifies no depth texture)

- post-processing disabled, 3d_mode = sidebyside / topbottom / crossview
  (populateSideBySidePipeline specifies no depth texture)

- post-processing disabled, 3d_mode = interlaced
  (probably, can't test since it's broken)
  (populateInterlacedPipeline specifies no depth texture)

With post-processing disabled, the world is rendered to the TextureBufferOutput
created in the functions listed above, so a depth buffer is needed
(-> this workaround is needed).
With post-processing enabled, only a fullscreen rectangle is rendered to
this TextureBufferOutput, so a depth buffer isn't actually needed.
But: These pipeline steps shouldn't rely on what ends up being rendered to
the TextureBufferOutput they provide, since that may change.

This workaround was added in 1e9640395468beb53f70303ef6b7aa72e395b7b4 /
https://irc.minetest.net/minetest-dev/2022-10-04#i_6021940

This workaround should be replaced by explicitly configuring depth
textures where needed.

----------------------------------------
2024-11-15 11:38:56 +01:00
cx384
d4378a74d3
Fix register_ore ore_type error handling 2024-11-15 11:37:17 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfan5
ea4ae55e24 Implement script sandboxing for main menu 2024-11-13 14:22:41 +01:00
sfan5
1fd4e0b82d Refactor ScriptApiSecurity for cleaner separation of concerns 2024-11-13 14:22:41 +01:00
Erich Schubert
4c44942a39
Add weights to biomes (#15142) 2024-11-12 10:53:17 +01:00
sfan5
c00129360e Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
sfan5
9a44d835d6 Remove redundant CollisionInfo::plane 2024-11-12 10:52:46 +01:00
sfan5
f916f5de78 Add basic unit tests for collisionMoveSimple 2024-11-12 10:52:46 +01:00
wrrrzr
1c92d6243f
MainMenuManager: fix FIXME (#15414) 2024-11-12 10:52:37 +01:00
grorp
af61de7777
Minor rendering code fixes (#15399)
* Fix line numbers in shader errors
* Fix uninitialized variables in shadow code
2024-11-12 10:52:20 +01:00
sfence
e55ba9c390
Support generation of working Xcode project for signature purposes on MacOS (#15303) 2024-11-10 19:06:52 +01:00
sfan5
122b2d70d9 Re-fix CAO mesh lighting with shaders disabled
previously: 65af606729f7e3c162bf0b77a02570697f784c66
2024-11-10 13:21:19 +01:00
SmallJoker
4bb9c8c61b
Revert "Fix collisions with long dtime, in particular with bouncing" (#15400)
This reverts commit cb6c8eb2f013edfe127ce18f760c432aee5aba01.
2024-11-10 13:20:30 +01:00
Lars Müller
1fa4ca7c59
Switch to a more neutral ASCII art banner (#15356) 2024-11-06 20:06:39 +01:00
sfan5
294a30e445 Fix ScriptApiSecurity::checkPath mangling non-existent paths
bug introduced in 1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3
2024-11-03 19:27:08 +01:00
veprogames
9982c56373
Replace occurences of 'forum.minetest.net' with 'forum.luanti.org' (#15372) 2024-11-03 15:10:58 +01:00
SmallJoker
c884e7181f
JsonCPP: restore '1.0.0+' compatibility (#15368)
Previously, compiling on Ubuntu 20.04 would fail with the system-provided JsonCPP
version (1.7.4). Which would satisfy the documented requirement of "1.0.0+".
2024-11-03 15:10:39 +01:00
Lars Müller
3064f3ccb7
Fix model[] being lit wrongly if shaders are disabled (#15364) 2024-11-03 15:10:21 +01:00
sfan5
e952a0807b
Use servers.luanti.org (#15369) 2024-11-02 20:40:45 +00:00
rubenwardy
ba370d9841
Use content.luanti.org (#15360) 2024-11-02 20:40:33 +00:00
sfan5
5c5538685e
Don't memset SEvent directly (#15359)
Fixes a compiler warning by manually zeroing the tag and the largest union member instead
2024-10-31 19:24:43 +01:00
updatepo.sh
47d551d780 Update minetest.conf.example and settings_translation_file.cpp 2024-10-28 19:57:02 +01:00