grorp
f5076723e8
Android: Fix camera jump when switching to mouse mode
...
Easy way to reproduce:
1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second
Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.
This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00
grorp
4952f17df4
Auto-toggle TouchControls in-game when receiving touch/mouse input
2024-10-09 18:26:19 +02:00
sfan5
87a42d62b2
Fix GLTF test depending on irrlicht internals & memory leaks
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-10-09 16:25:02 +02:00
paradust7
3a7c8279bf
Split log.h to speed up compilation ( #15258 )
2024-10-09 16:24:44 +02:00
grorp
07ff2a5c01
ContentDB dialog: React to window info changes immediately ( #15248 )
2024-10-09 15:08:15 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490
scrollcontainer: Add automatic scrollbar calculation ( #14623 )
...
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
rubenwardy
78aab8c95d
ContentDB redesign: Add package dialog
...
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-10-05 18:40:26 +01:00
SmallJoker
95d7348a08
Client: upscale [mask or base image ( #15205 )
...
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
sfence
a19d0033bc
Add forgotten lua_pop
2024-10-04 10:42:37 +02:00
grorp
eefaef53b7
Fix hypertext action firing twice on touchscreen ( #15217 )
2024-10-03 11:36:48 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
...
* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
sfan5
53d949bd9f
Discourage disabling shaders ( #15210 )
2024-09-30 22:43:08 +02:00
sfan5
9e14f5f053
Apply some fixes to server destruction order
...
was broken by bc4ab8b99e8a9530f2a53152ff03608e278b4351
2024-09-28 15:26:51 +02:00
sfan5
d6da80fe24
Fix vertex color on OpenGL 3
...
closes #14985
2024-09-28 12:09:58 +02:00
sfan5
700fbc803d
Minor improvements to metadata handling
2024-09-27 21:35:27 +02:00
sfence
610ddaba7c
Allow detection of damage greater than HP ( #15160 )
...
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
grorp
fbb0e82679
Fix uninitialized shadow tint regression from #14610 ( #15197 )
...
* Fix uninitialized shadow tint
This resulted in shadows having a different, random color each time I started a game
* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
DragonWrangler1
65ec371b78
Allow allfaces
drawtypes to have 6 textures ( #15175 )
2024-09-26 17:34:16 +02:00
sfence
d08d34d803
ABM without_neighbors ( #14116 )
2024-09-26 17:32:55 +02:00
sfan5
c1ea49940b
Add questionable workaround for env lock contention
2024-09-26 17:31:49 +02:00
sfan5
5f308deb50
Switch env lock to fair mutex implementation
2024-09-26 17:31:49 +02:00
sfan5
0220d0d492
Encapsulate envlock
2024-09-26 17:31:49 +02:00
sfan5
588a0f83e9
Divorce map database locking from env lock ( #15151 )
2024-09-26 17:31:49 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
...
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
grorp
3c48671076
Fix -Winconsistent-missing-override in unit_sao.h ( #15190 )
2024-09-24 22:25:46 +02:00
Elias Åström
f65fe80e81
Add minetest.bulk_swap_node ( #15043 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
...
This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Erich Schubert
4ac86db8e3
Simplify getGameTime function usage ( #15187 )
2024-09-20 15:05:51 +02:00
sfan5
811adf5d42
Bulk LBMs ( #14954 )
2024-09-20 15:05:26 +02:00
sfan5
7ae51382c8
Refactor ABM/LBM related code
2024-09-20 15:05:26 +02:00
Desour
24efd7dc91
Use smart ptrs for Minimap's member vars
2024-09-18 12:19:40 +02:00
Desour
9827f9df1b
Use irr_ptr for MapBlockMesh::m_mesh
2024-09-18 12:19:40 +02:00
Desour
2b2f2dee20
Use make_irr instead of new + drop() in Game::handleCallbacks
2024-09-18 12:19:40 +02:00
Desour
b93ae33f85
Use irr_ptr for Game::sky
2024-09-18 12:19:40 +02:00
Desour
17c041a65c
Use irr_ptr for Game::gui_chat_console
2024-09-18 12:19:40 +02:00
Desour
37b374cb92
Use irr_ptr for Game::clouds
2024-09-18 12:19:40 +02:00
Desour
ecf8c7696a
Use irr_ptr for ClientEnvironment::m_map
2024-09-18 12:19:40 +02:00
Desour
e3efaa1733
Move irr_ptr.h too irr/include/
2024-09-18 12:19:40 +02:00
Desour
6d01ed5d74
irr_ptr: Allow to use with forward-declared types
...
Also add [[nodiscard]] to ::grab() (because similar named irr_ptr::grab() returns void).
And use new std::is_convertible_v.
2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
wrrrzr
6dfd61cba0
Fix TODO in joystick code ( #15179 )
2024-09-18 12:17:55 +02:00
sfan5
cc26b5384c
Mark buffer as dirty in mesh helpers
...
unclear if this fixes any actual bug
2024-09-16 23:12:52 +02:00
sfan5
0fdcba197f
Fix VBO hint in content_cao
2024-09-16 23:12:52 +02:00
sfan5
65af606729
Fix CAO mesh lighting with shaders disabled
...
the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
grorp
740dc0162e
Don't use fixed pipeline lighting for stars ( #15164 )
2024-09-16 10:16:55 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
...
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
Gregor Parzefall
7bab390413
Add time_to_day_night_ratio to the Lua API
2024-09-14 12:13:11 +02:00
Gregor Parzefall
f9c0354af1
Add colorspec_to_table to the Lua API
2024-09-14 12:13:11 +02:00
DS
c54f5a2137
Move std::tie out of headers
2024-09-14 12:10:11 +02:00
j-r
a6219ab955
Fix alignment in implicit client hotbar definition
...
Used when an older server doesn't send it.
2024-09-14 12:09:56 +02:00
1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player ( #14971 )
2024-09-12 23:42:46 +02:00
sfan5
72c306d920
Improve some protocol code log messages
...
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601
Fix RTT set before value is available
2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5
Nerf protocol window sizes
...
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c
Count duplicate packets as congestion indicator
2024-09-12 23:41:56 +02:00
grorp
af67353f7a
Only apply "touch_punch_gesture" when wielded item has no on_use callback ( #15098 )
2024-09-12 23:41:47 +02:00
sfence
733a019bf5
macOS: make mute sound actually work ( #15128 )
2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
275bef0633
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling ( #14840 )
2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4
SRP remove custom memory allocator
2024-09-06 11:30:35 +02:00
red-001
197d09cc53
SRP switch to porting randomness source
2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported
2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check"
2024-09-06 11:30:10 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup ( #15114 )
...
* Cache node in voxel area index when possible
The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.
* Remove `setNodeNoRef` from VM
* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
grorp
8349846333
TouchControls: Fix setUseCrosshair not being called ( #15100 )
2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033
TouchScreenGUI: Show status text above grid menu
2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908
TouchScreenGUI: Don't release pointers when toggling grid menu
2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
...
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
e55fb6da71
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
sfan5
3fb4049612
Prevent accidentally copy/move of refcounted objects
2024-09-02 21:50:13 +02:00
sfan5
62131fe295
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49
Split CVertexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34
Avoid unsafety with stack-allocated mesh buffer
2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00
Show full texture string in "generateImage(): Failed to generate" errors ( #15033 )
2024-09-02 16:10:01 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely ( #15101 )
2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1
Use std::string_view in logging code
2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509
Add static glTF support ( #14557 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88
Fix ordering issue with new server peers
2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82
Remove obsolete client connection init workaround
...
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
43363ee066
Disable CRT security warnings in MSVC ( #15077 )
...
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
2024-08-31 20:47:29 +02:00
red-001
48e65ac846
Don't attempt to process packets when there are none
...
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-08-31 20:46:27 +02:00
red-001
1b8b84bee8
connection: Remove unused timeout feature
...
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
6608057971
Fix uninitialized SkyboxParams::fog_color
2024-08-31 20:46:14 +02:00
grorp
eae9a70385
TouchControls: Fix outdated player controls in TOSERVER_INTERACT
2024-08-31 20:45:32 +02:00
grorp
322a9c2f74
Restore proportional minimap scaling ( #15022 )
2024-08-31 18:11:56 +02:00
cx384
52376fd87a
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
...
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
...
touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
1977517d7a
Rename TouchScreenGUI -> TouchControls
...
to avoid confusion between touchscreen-related settings that affect GUIs
(formspecs) and touchscreen-related settings that affect the touch controls
(TouchControls / formerly TouchScreenGUI)
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
sfan5
1298d6c020
Fix VBO hint for transparent block parts
2024-08-28 15:38:02 +02:00
sfan5
19a58745c9
Avoid copies when working with EnrichedString
2024-08-28 15:38:02 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
39970fed38
Consolidate transparent buffers lazily
2024-08-28 15:38:02 +02:00
sfan5
c00fed20b7
Fix re-loading of settings in ClientMap
2024-08-28 15:38:02 +02:00
sfan5
c52a4369eb
Fix vertex count accounting in ClientMap
2024-08-28 15:38:02 +02:00
Desour
0f7ee126de
Fix transparency sorting and animation faraway check not using mesh chunk bounding sphere
2024-08-28 15:37:54 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
...
* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Desour
04f0a4a1c6
Fix MeshGrid::isMeshPos()
...
`(1 + 1 + 0) % 2 = 0`, for example, so it had false positives.
Only minimap generation uses this function. It did useless work.
2024-08-28 15:37:54 +02:00
JosiahWI
c893e0b72b
Convert nodedef tests to Catch2 ( #15045 )
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-28 15:36:02 +02:00
SmallJoker
8109563a02
LocalPlayer: Restore 2u height sneak jump ( #15015 )
...
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-08-26 21:23:12 +02:00
Lars Müller
21ed680b10
Make getting bone overrides return the "same" euler angles ( #15007 )
2024-08-26 21:22:38 +02:00
SmallJoker
5583831c40
zstd: Fix minetest.decompress lockup when data ends too early
2024-08-26 18:32:59 +02:00
Desour
da1fc9a536
Meshgen: Don't get lights for not drawn solid faces
...
`drawCuboid()` doesn't call the face lighter function for masked
faces, so we don't need these values.
This is for performance.
2024-08-26 18:32:51 +02:00
sfan5
56123b2fbe
Fix bounding box of clouds
...
fixes #15031
2024-08-23 18:46:12 +02:00
sfan5
7968ab6928
Move network protocol implementation behind an interface
2024-08-21 21:40:58 +02:00
sfan5
c6ef5ab259
Sanitize formspec fields server-side ( #14878 )
2024-08-21 21:34:46 +02:00
Gregor Parzefall
ab7af5d15a
Fix trailing whitespace from #14179
2024-08-21 20:30:58 +02:00
grorp
66b3db3601
Fix mods folder being read twice with RUN_IN_PLACE=1 ( #15024 )
2024-08-21 20:25:58 +02:00
Zemtzov7
b2f6a65bc9
Sort clients in minetest.get_server_status
and privs in minetest.privs_to_string
( #15023 )
2024-08-21 20:25:41 +02:00
wrrrzr
1bccb4e48c
Refactor tool.cpp ( #14873 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-08-21 20:24:59 +02:00
sfence
f2c66b9ceb
Add possibility to easier override HP and breath engine logic by Lua ( #14179 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-08-21 20:24:43 +02:00
Lars Müller
dc21924f31
Fix animations not being restartable ( #15016 )
2024-08-20 11:51:52 +02:00
rubenwardy
2664afd832
Fix Windows enabling touch controls due to existence of touchscreen ( #15003 )
...
We want to check for the form factor instead.
2024-08-20 11:50:29 +02:00
Lars Müller
9ccd9d341f
Revert empty form name deprecation warnings
2024-08-20 11:49:41 +02:00
Daniel Hajjar
ec115ffe2a
Make SecureRandom non-failable
2024-08-20 11:49:15 +02:00
cx384
03e600a721
Fix whitespaces
2024-08-17 21:02:54 +02:00
Lars
3df070f352
Remove SAO::onAttach() and SAO::onDetach()
2024-08-17 19:49:38 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
1F616EMO~nya
5acc2736db
Translate access denied strings ( #14842 )
2024-08-17 19:48:54 +02:00
j-r
1fb49e9ca7
Add shared mods path to get_modpaths
...
...because the documentation implies it should be.
2024-08-17 19:48:40 +02:00
Lars Mueller
d3ca269c79
Add minetest.is_valid_player_name
utility
2024-08-16 22:13:16 +02:00
Lars Mueller
6874c358ea
Allow managing object observers
...
-----
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00
Lars Mueller
cc8e7a569e
Switch player names to std::string
2024-08-16 22:13:16 +02:00
DS
603eb57943
Fix comment and alpha test node oopsies from #14852
2024-08-16 22:01:16 +02:00
Gregor Parzefall
0fb67ccb34
Add setting to disable smooth scrolling
2024-08-13 18:38:34 +02:00
Loïc Blot
cb0bbea2a5
refacto: rework the GUI element handler function ( #14793 )
...
We have a very very old way to perform this handling.
With this new method, we have a more proper and flexible way to extend our UI with comprehensible handlers with common interface parameters
In terms of performance, it took very few more more memory and scraping is more faster, using the unordered_map benefits
2024-08-12 18:52:33 +02:00
1F616EMO~nya
98e51a0159
Clamp hotbar selection to slots that exist ( #14869 )
2024-08-12 15:35:13 +02:00
sfan5
39c2af9710
Render clouds as flat when thickness is zero ( #14897 )
2024-08-12 15:35:00 +02:00
grorp
013c6ee166
TouchScreenGUI: Replace buttonbars with grid menu ( #14918 )
2024-08-12 15:34:50 +02:00
sfan5
85e717fcd1
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
SmallJoker
e236ad8348
Lua API: fix OOB array access in find_nodes_near ( #14948 )
2024-08-11 20:21:12 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
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This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
asrelo
cfa9c83d33
Improve fs::PathStartsWith to handle empty strings ( #14877 )
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`""` does not refer to a proper path, and `fs::PathStartsWith(path, "")` should just return `false`. This is also the case in libraries in other languages where I looked, seems to be common.
The new behavior:
* check early, if `prefix` is empty - return if path is empty or not,
* no special processing for when `path` is empty, the function meets characters in `prefix` and returns false anyway.
2024-08-11 20:19:14 +02:00
Lars Müller
20afc762cc
Fix empty tables / text lists emitting row events ( #14955 )
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Also makes these elements no longer show a selected nonexisting row
2024-08-11 17:54:05 +02:00
updatepo.sh
dfb23c8db0
Update minetest.conf.example and settings_translation_file.cpp
2024-08-11 17:35:23 +02:00
grorp
95a0cc8f9a
Avoid infinite recursion with unhandled second touch ( #14915 )
2024-08-03 18:48:25 +02:00
SmallJoker
26deb26f17
Sounds: Partial revert of #14436 and #14341 ( #14889 )
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This reverts functional changes of:
* commit bf52d1e6 (#14436 )
* commit 63a98538 (#14341 )
2024-07-30 21:25:50 +02:00
sfence
4e1661eded
Fix inventory items unresponsive after tab interaction ( #14661 )
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This was a soft lock until LMB was clicked again.
2024-07-22 19:14:53 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator ( #14827 )
2024-07-22 16:35:47 +02:00