Perttu Ahola
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bc743ca7ce
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Add missing checks to texture caching
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2012-01-04 00:37:46 +02:00 |
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Perttu Ahola
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3e6f824e6c
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Use free rather than delete for malloc'd memory
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2012-01-02 21:42:33 +02:00 |
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Perttu Ahola
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cd0019acd2
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Fix server sending stuff before textures have been sent
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2012-01-02 17:44:00 +02:00 |
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Perttu Ahola
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0e1f448b61
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Texture cache on client (mostly made by sapier) (breaks network compatibility)
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2012-01-02 13:31:50 +02:00 |
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Perttu Ahola
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103173fc9b
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Add InvRef and InvStack (currently untested and unusable)
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2012-01-02 01:49:38 +02:00 |
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Perttu Ahola
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81d3485109
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Fix segfault when generating stuff on world boundaries
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2012-01-01 21:01:55 +02:00 |
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Perttu Ahola
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bd21f00f0a
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
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Perttu Ahola
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4cc117ddf6
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Properly use time_from_last_punch for limiting PvP punch damage
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2011-12-04 14:43:01 +02:00 |
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Perttu Ahola
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bc5cc638fc
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Fix player not dying when beated to death by other player
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2011-12-04 03:56:22 +02:00 |
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Perttu Ahola
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bff8be8b76
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Fix getting two old-style minerals per digged node
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2011-12-04 03:47:55 +02:00 |
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Kahrl
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275a348b75
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Do not broadcast an empty chat message when someone tries to log in with the wrong password
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2011-12-03 11:47:19 +02:00 |
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Perttu Ahola
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c6dd75ccfb
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Add usermods/ to mod search paths and print out the paths at server startup
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2011-12-03 03:43:20 +02:00 |
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Perttu Ahola
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6b2023dc3e
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Properly handle mod name conflicts
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2011-12-03 03:32:30 +02:00 |
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Perttu Ahola
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2f4a92d701
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Better mod loading error handling
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2011-12-03 03:23:14 +02:00 |
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Perttu Ahola
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324c544922
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Add world/mods to mod search path
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2011-12-03 02:55:54 +02:00 |
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Perttu Ahola
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d96cd236f3
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Enforced mod global naming convention and better error reporting
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2011-12-03 02:45:55 +02:00 |
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Perttu Ahola
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581f950e10
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Fix script error reporting a bit
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2011-12-02 22:49:54 +02:00 |
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Perttu Ahola
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9344816bd6
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Fix ActiveObject creation for fast player respawns
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2011-12-02 17:30:22 +02:00 |
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Perttu Ahola
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67c21fc42f
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Fix sending of player hp (was sent all the time)
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2011-12-02 17:19:42 +02:00 |
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Perttu Ahola
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b9e8e20c9c
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Script-defined creative inventory
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2011-12-02 12:43:57 +02:00 |
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Perttu Ahola
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932988af46
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Rename "build" privilege to "interact" (backwards-compatibly, of course)
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2011-12-02 12:18:19 +02:00 |
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Perttu Ahola
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2dc9a0c724
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Fix player double damage
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2011-12-02 11:16:51 +02:00 |
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Perttu Ahola
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09010410cf
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Print out PROTOCOL_VERSIONs if server is incompatible with client
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2011-12-02 01:24:54 +02:00 |
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Perttu Ahola
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9d67037570
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Don't send objects or map data before definitions have been sent
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2011-12-02 01:18:25 +02:00 |
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Perttu Ahola
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08a10b8a6a
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Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
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2011-12-01 23:55:57 +02:00 |
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Perttu Ahola
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af32240545
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Players are more like objects + related stuff
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2011-12-01 23:33:48 +02:00 |
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Perttu Ahola
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ee0d3bacbc
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
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Kahrl
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2ca00fa585
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Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
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2011-12-01 12:06:39 +02:00 |
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Perttu Ahola
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347216d654
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Reworked the inventory move handling code, hopefully fixed more problems than caused
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2011-11-30 19:49:34 +02:00 |
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Perttu Ahola
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e109ed5cef
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Proper player inventory and hp modification tracking and sending accordingly
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2011-11-29 23:18:20 +02:00 |
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Perttu Ahola
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4bcff65ad0
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Better version match fail messages from server
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2011-11-29 22:23:03 +02:00 |
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Perttu Ahola
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2a610b011a
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Handle items with m_count==0 sanely when placing
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2011-11-29 21:05:53 +02:00 |
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Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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705f142b8d
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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0f2b932e92
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Initial NodeMetaRef stuff
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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842eb5da28
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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05df2ee8a4
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Add chat message callback and send functions
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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c449e5f20a
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Use log_deregister_thread in EmergeThread
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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2e42391b86
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Fix mod dependency sort
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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fd8b9a3a44
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Warn about unsatisfied dependencies
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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5c1cb01936
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Make blocks to be loaded from disk when the active block area reaches them
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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a8a82e0b21
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Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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218b626016
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Fix and tune player movement checks (make them very loose)
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2011-11-29 19:13:55 +02:00 |
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Kahrl
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f42c57d9a8
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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b2ccbdffc1
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Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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769cc9879f
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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0dbb31afeb
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Improve player movement speed checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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1bfc3c1eb9
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Player movement speed and node access distance checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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945d01fd9e
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on_newplayer and on_respawnplayer callbacks
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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77337271fc
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Remove give_initial_stuff
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2011-11-29 19:13:52 +02:00 |
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Kahrl
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c1479a2732
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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61ffe1eac4
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builtin.lua
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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9e7ad1e2aa
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Add object reference to Lua on_place/dig/punchnode parameters
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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ae9f183cda
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Fix "warning: comparison between signed and unsigned integer expressions"
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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fdf6eecd59
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Make map generator more responsive
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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6a8f9135de
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Store metadata as metadata name in node definition
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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704d8a62bf
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Set block modified flag when node metadata inventory is modified
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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941176cd65
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Default to saving stuff more often to minimize lag caused by a single save
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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1b765b9740
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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cc03718d3c
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Node place/dig Lua callbacks
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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9d5b458479
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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26abf6fd82
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Cut down content transfer verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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7696a38543
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Improve loading screen and protocol
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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6da8cb00e2
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Node definitions transfer
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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cf6e22e9a6
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Better node texture generation
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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45fc45a49e
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Sending of textures WIP
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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e71744b918
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Modify mod and texture directory hierarchies
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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9e1c4533b8
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Move tool definitions to script
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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4b8e4dae58
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Tool definition transfer to client
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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0b97ad8384
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ServerRemotePlayer implements ServerActiveObject
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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75a0ca6bd6
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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f145d498a6
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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a6a1e6ed1a
|
random scripting work-in-progress
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2011-11-29 19:13:39 +02:00 |
|
Perttu Ahola
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bfc68d3151
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Scripting WIP
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2011-11-29 19:13:38 +02:00 |
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Perttu Ahola
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ee8b6d3444
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Move images to data/textures and fix some path stuff; hope that installation still works
|
2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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7372282a72
|
Better spawn position finding and checking
|
2011-11-13 03:17:42 +02:00 |
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Kahrl
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1c98ec94da
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:
src/test.cpp
|
2011-11-07 11:21:42 +02:00 |
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Perttu Ahola
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4b6138e69b
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Improve Connection with threading and some kind of congestion control
|
2011-10-20 23:04:09 +03:00 |
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Perttu Ahola
|
3a06fb8831
|
Fix and tune block sending
|
2011-10-19 02:17:23 +03:00 |
|
Perttu Ahola
|
78f4142f4f
|
Add /clearobjects
|
2011-10-18 00:01:50 +03:00 |
|
Perttu Ahola
|
2419d0029a
|
Some more profiler stuff to get the hang on what really uses CPU
|
2011-10-16 22:39:35 +03:00 |
|
Perttu Ahola
|
b8f2dcea4d
|
Improve debug profiler usage for investigating CPU usage of server
|
2011-10-16 21:16:44 +03:00 |
|
Perttu Ahola
|
07d000cc54
|
When granting or revoking privileges, notify the target player too
|
2011-10-16 20:03:43 +03:00 |
|
Perttu Ahola
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143dce6672
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When player times out, log the action as a timeout rather than regular quitting
|
2011-10-16 19:38:56 +03:00 |
|
Perttu Ahola
|
96b2d1fd29
|
Check NULL pointer properly in some new code trying to log new stuff
|
2011-10-16 18:50:30 +03:00 |
|
Perttu Ahola
|
0bf533f753
|
Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
|
2011-10-16 16:28:12 +03:00 |
|
Perttu Ahola
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
|
2011-10-16 14:57:53 +03:00 |
|
Perttu Ahola
|
94dfececf6
|
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
|
2011-10-15 15:02:28 +03:00 |
|
Perttu Ahola
|
74febd5c31
|
Handle death and respawn better
|
2011-10-15 14:46:59 +03:00 |
|
Perttu Ahola
|
5341bf59c2
|
Improve mobv2
|
2011-10-15 12:17:21 +03:00 |
|
Perttu Ahola
|
43a28f04fa
|
mobv2
|
2011-10-15 02:28:57 +03:00 |
|
Perttu Ahola
|
080002f8ed
|
Lock mutex when accessing m_env in Server::~Server
|
2011-10-14 12:39:25 +03:00 |
|