minetest/src/client
Loic Blot 74125a74d3 refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls 2021-03-16 23:28:16 +01:00
camera.h Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
client.cpp refacto: hide mesh_cache inside the rendering engine 2021-05-03 19:49:19 +02:00
client.h refacto: rendering engine singleton removal step 1 (filesystem) 2021-05-03 19:49:19 +02:00
clientenvironment.cpp Modifying fall damage via armor group (#11080) 2021-04-11 17:09:37 +02:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Clean up ClientEvent hudadd/hudchange internals 2021-03-06 23:02:10 +01:00
clientlauncher.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
clientlauncher.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
clientmap.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
clientmap.h Implement mapblock camera offset correctly (#10702) 2020-12-05 15:03:40 -08:00
clientmedia.cpp Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
clientmedia.h Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
clouds.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
CMakeLists.txt Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
content_cao.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
content_cao.h Game: Scale damage flash to max HP 2021-04-05 13:38:50 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
content_mapblock.h Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Replace fallback font nonsense with automatic per-glyph fallback (#11084) 2021-03-29 19:55:24 +02:00
fontengine.h Replace fallback font nonsense with automatic per-glyph fallback (#11084) 2021-03-29 19:55:24 +02:00
game.cpp refacto: hide mesh_cache inside the rendering engine 2021-05-03 19:49:19 +02:00
game.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
gameui.cpp Show RTT in ms with 2 digits of precision (#10573) 2020-10-29 20:09:59 +01:00
gameui.h Include irrlichttypes.h first to work around Irrlicht#433 (#10872) 2021-01-28 21:25:13 +01:00
guiscalingfilter.cpp Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
hud.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
imagefilters.cpp Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
inputhandler.h Fix keyWasDown in input handler 2021-02-23 19:41:38 +01:00
joystick_controller.cpp Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
joystick_controller.h Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
keycode.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
localplayer.h Camera: Fix shooting line offsets (#9681) 2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp Fix world-aligned node rendering at bottom (#10742) 2021-02-19 19:45:36 +01:00
mapblock_mesh.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh_generator_thread.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
mesh_generator_thread.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
mesh.h content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
minimap.cpp Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp refacto: hide mesh_cache inside the rendering engine 2021-05-03 19:49:19 +02:00
renderingengine.h refacto: hide mesh_cache inside the rendering engine 2021-05-03 19:49:19 +02:00
shader.cpp GLES fixes (#11205) 2021-04-18 16:07:13 +02:00
shader.h Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sky.cpp Don't reseed stars when changing star count 2021-04-09 22:33:45 +02:00
sky.h Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
sound_openal.cpp Fix attached-to-object sounds having a higher reference distance 2021-03-23 15:43:40 +01:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
tile.h Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
wieldmesh.cpp Put torch/signlike node on floor if no paramtype2 (#11074) 2021-04-20 19:50:03 +02:00
wieldmesh.h Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00