.. |
meshgen
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
render
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
activeobjectmgr.cpp
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ContentCAO: Fix segfault on quit (attached)
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2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
camera.cpp
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GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
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2021-03-16 23:28:16 +01:00 |
camera.h
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Add nametag background setting and object property (#10937)
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2021-02-17 19:51:28 +00:00 |
client.cpp
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refacto: hide mesh_cache inside the rendering engine
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2021-05-03 19:49:19 +02:00 |
client.h
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refacto: rendering engine singleton removal step 1 (filesystem)
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2021-05-03 19:49:19 +02:00 |
clientenvironment.cpp
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Modifying fall damage via armor group (#11080)
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2021-04-11 17:09:37 +02:00 |
clientenvironment.h
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Attachments: Fix attachments to temporary removed objects (#8989)
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2019-10-02 19:11:27 +02:00 |
clientevent.h
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Clean up ClientEvent hudadd/hudchange internals
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2021-03-06 23:02:10 +01:00 |
clientlauncher.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
clientlauncher.h
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Cleanup ClientLauncher structure (#10160)
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2020-07-14 19:10:37 +02:00 |
clientmap.cpp
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Reserve vectors before pushing and other code quality changes (#11161)
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2021-04-05 13:38:31 +02:00 |
clientmap.h
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Implement mapblock camera offset correctly (#10702)
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2020-12-05 15:03:40 -08:00 |
clientmedia.cpp
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Sort out cURL timeouts and increase default
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2021-04-02 00:19:39 +02:00 |
clientmedia.h
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Sort out cURL timeouts and increase default
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2021-04-02 00:19:39 +02:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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Use multiple light positions for CAO lighting
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2020-06-11 21:13:26 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Reserve vectors before pushing and other code quality changes (#11161)
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2021-04-05 13:38:31 +02:00 |
clouds.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
CMakeLists.txt
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
content_cao.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
content_cao.h
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Game: Scale damage flash to max HP
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2021-04-05 13:38:50 +02:00 |
content_cso.cpp
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Merge pull request #8776 from osjc/FixGetNode
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2019-08-10 19:45:44 +02:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Degrotate support for mesh nodes (#7840)
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2021-03-30 00:25:11 +02:00 |
content_mapblock.h
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Degrotate support for mesh nodes (#7840)
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2021-03-30 00:25:11 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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Replace fallback font nonsense with automatic per-glyph fallback (#11084)
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2021-03-29 19:55:24 +02:00 |
fontengine.h
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Replace fallback font nonsense with automatic per-glyph fallback (#11084)
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2021-03-29 19:55:24 +02:00 |
game.cpp
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refacto: hide mesh_cache inside the rendering engine
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2021-05-03 19:49:19 +02:00 |
game.h
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Cleanup ClientLauncher structure (#10160)
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2020-07-14 19:10:37 +02:00 |
gameui.cpp
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Show RTT in ms with 2 digits of precision (#10573)
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2020-10-29 20:09:59 +01:00 |
gameui.h
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Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
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2021-01-28 21:25:13 +01:00 |
guiscalingfilter.cpp
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
guiscalingfilter.h
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Make bgcolor tint button background images (#9818)
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2020-08-29 16:41:19 +01:00 |
hud.cpp
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
hud.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
imagefilters.cpp
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
imagefilters.h
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
inputhandler.h
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Fix keyWasDown in input handler
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2021-02-23 19:41:38 +01:00 |
joystick_controller.cpp
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Use "Aux1" key name consistently everywhere
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2021-02-24 11:45:30 +01:00 |
joystick_controller.h
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Fix some more joystick issues (#10624)
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2020-12-19 22:01:05 +01:00 |
keycode.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
keycode.h
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Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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2020-11-12 19:16:02 +01:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
localplayer.h
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Camera: Fix shooting line offsets (#9681)
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2020-04-16 18:32:07 +02:00 |
mapblock_mesh.cpp
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Fix world-aligned node rendering at bottom (#10742)
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2021-02-19 19:45:36 +01:00 |
mapblock_mesh.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
mesh_generator_thread.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
mesh_generator_thread.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
mesh.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
mesh.h
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content_cao: Support texture animation for upright_sprite (#10020)
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2020-07-30 17:39:57 +02:00 |
minimap.cpp
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
minimap.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
particles.cpp
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ParticleSpawner: Fix crash when attaching to invisible entity
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2020-06-19 19:29:47 +02:00 |
particles.h
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Implement spawning particles with node texture appearance
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2020-05-23 22:52:21 +02:00 |
renderingengine.cpp
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refacto: hide mesh_cache inside the rendering engine
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2021-05-03 19:49:19 +02:00 |
renderingengine.h
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refacto: hide mesh_cache inside the rendering engine
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2021-05-03 19:49:19 +02:00 |
shader.cpp
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GLES fixes (#11205)
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2021-04-18 16:07:13 +02:00 |
shader.h
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Fix deprecated calls with Irrlicht 1.9
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2021-03-16 23:27:15 +01:00 |
sky.cpp
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Don't reseed stars when changing star count
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2021-04-09 22:33:45 +02:00 |
sky.h
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Reserve vectors before pushing and other code quality changes (#11161)
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2021-04-05 13:38:31 +02:00 |
sound_openal.cpp
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Fix attached-to-object sounds having a higher reference distance
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2021-03-23 15:43:40 +01:00 |
sound_openal.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.cpp
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
tile.cpp
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
tile.h
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Bump animation frame count from u8 to u16 (#10054)
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2020-07-10 12:12:19 +02:00 |
wieldmesh.cpp
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Put torch/signlike node on floor if no paramtype2 (#11074)
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2021-04-20 19:50:03 +02:00 |
wieldmesh.h
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Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
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2020-04-19 18:47:13 +02:00 |