bitburner-src/src/engine.js

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var Engine = {
version: "",
Debug: true,
//Clickable objects
Clickables: {
//Main menu buttons
terminalMainMenuButton: null,
characterMainMenuButton: null,
scriptEditorMainMenuButton: null,
activeScriptsMainMenuButton: null,
hacknetNodesMainMenuButton: null,
worldMainMenuButton: null,
createProgramMainMenuButton: null,
factionsMainMenuButton: null,
augmentationsMainMenuButton: null,
tutorialMainMenuButton: null,
saveMainMenuButton: null,
deleteMainMenuButton: null,
//Tutorial buttons
tutorialGettingStartedButton: null,
tutorialNetworkingButton: null,
tutorialHackingButton: null,
tutorialScriptsButton: null,
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tutorialNetscriptButton: null,
tutorialTravelingButton: null,
tutorialCompaniesButton: null,
tutorialFactionsButton: null,
tutorialAugmentationsButton: null,
tutorialBackButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
scriptEditorContent: null,
activeScriptsContent: null,
hacknetNodesContent: null,
worldContent: null,
createProgramContent: null,
factionsContent: null,
factionContent: null,
factionAugmentationsContent: null,
augmentationsContent: null,
tutorialContent: null,
infiltrationContent: null,
stockMarketContent: null,
locationContent: null,
workInProgressContent: null,
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redPillContent: null,
//Character info
characterInfo: null,
//Script editor text
scriptEditorText: null,
},
//Current page status
Page: {
Terminal: "Terminal",
CharacterInfo: "CharacterInfo",
ScriptEditor: "ScriptEditor",
ActiveScripts: "ActiveScripts",
HacknetNodes: "HacknetNodes",
World: "World",
CreateProgram: "CreateProgram",
Factions: "Factions",
Faction: "Faction",
Augmentations: "Augmentations",
Tutorial: "Tutorial",
Location: "Location",
workInProgress: "WorkInProgress",
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RedPill: "RedPill",
Infiltration: "Infiltration",
StockMarket: "StockMarket",
},
currentPage: null,
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//Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Terminal;
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.visibility = "visible";
Engine.displayCharacterInfo();
Engine.currentPage = Engine.Page.CharacterInfo;
},
loadScriptEditorContent: function(filename = "", code = "") {
Engine.hideAllContent();
Engine.Display.scriptEditorContent.style.visibility = "visible";
if (filename != "") {
document.getElementById("script-editor-filename").value = filename;
document.getElementById("script-editor-text").value = code;
}
document.getElementById("script-editor-text").focus();
upgradeScriptEditorContent();
Engine.currentPage = Engine.Page.ScriptEditor;
},
loadActiveScriptsContent: function() {
Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.visibility = "visible";
setActiveScriptsClickHandlers();
Engine.currentPage = Engine.Page.ActiveScripts;
},
loadHacknetNodesContent: function() {
Engine.hideAllContent();
Engine.Display.hacknetNodesContent.style.visibility = "visible";
displayHacknetNodesContent();
Engine.currentPage = Engine.Page.HacknetNodes;
},
loadWorldContent: function() {
Engine.hideAllContent();
Engine.Display.worldContent.style.visibility = "visible";
Engine.displayWorldInfo();
Engine.currentPage = Engine.Page.World;
},
loadCreateProgramContent: function() {
Engine.hideAllContent();
Engine.Display.createProgramContent.style.visibility = "visible";
displayCreateProgramContent();
Engine.currentPage = Engine.Page.CreateProgram;
},
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.visibility = "visible";
Engine.displayFactionsInfo();
Engine.currentPage = Engine.Page.Factions;
},
loadFactionContent: function() {
Engine.hideAllContent();
Engine.Display.factionContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Faction;
},
loadAugmentationsContent: function() {
Engine.hideAllContent();
Engine.Display.augmentationsContent.style.visibility = "visible";
Engine.displayAugmentationsContent();
Engine.currentPage = Engine.Page.Augmentations;
},
loadTutorialContent: function() {
Engine.hideAllContent();
Engine.Display.tutorialContent.style.visibility = "visible";
Engine.displayTutorialContent();
Engine.currentPage = Engine.Page.Tutorial;
},
loadLocationContent: function() {
Engine.hideAllContent();
Engine.Display.locationContent.style.visibility = "visible";
displayLocationContent();
Engine.currentPage = Engine.Page.Location;
},
loadWorkInProgressContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.WorkInProgress;
},
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loadRedPillContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.redPillContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.RedPill;
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},
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loadInfiltrationContent: function() {
Engine.hideAllContent();
Engine.Display.infiltrationContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Infiltration;
},
loadStockMarketContent: function() {
Engine.hideAllContent();
Engine.Display.stockMarketContent.style.visibility = "visible";
displayStockMarketContent();
Engine.currentPage = Engine.Page.StockMarket;
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.visibility = "hidden";
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.factionAugmentationsContent.style.visibility = "hidden";
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent.style.visibility = "hidden";
Engine.Display.locationContent.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.visibility = "hidden";
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Engine.Display.redPillContent.style.visibility = "hidden";
Engine.Display.infiltrationContent.style.visibility = "hidden";
Engine.Display.stockMarketContent.style.visibility = "hidden";
//Location lists
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
},
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displayCharacterOverviewInfo: function() {
if (Player.hp == null) {Player.hp = Player.max_hp;}
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document.getElementById("character-overview-text").innerHTML =
("Hp: " + Player.hp + " / " + Player.max_hp + "<br>" +
"Money: $" + formatNumber(Player.money, 2) + "<br>" +
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"Hack: " + (Player.hacking_skill).toLocaleString() + "<br>" +
"Str: " + (Player.strength).toLocaleString() + "<br>" +
"Def: " + (Player.defense).toLocaleString() + "<br>" +
"Dex: " + (Player.dexterity).toLocaleString() + "<br>" +
"Agi: " + (Player.agility).toLocaleString() + "<br>" +
"Cha: " + (Player.charisma).toLocaleString()
).replace( / /g, "&nbsp;" );
},
/* Display character info */
displayCharacterInfo: function() {
var companyPosition = "";
if (Player.companyPosition != "") {
companyPosition = Player.companyPosition.positionName;
}
Engine.Display.characterInfo.innerHTML =
('<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' +
'Employer: ' + Player.companyName + '<br>' +
'Job Title: ' + companyPosition + '<br><br>' +
'Money: $' + formatNumber(Player.money, 2)+ '<br><br><br>' +
'<b>Stats</b><br><br>' +
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
" (" + formatNumber(Player.hacking_exp, 4) + ' experience)<br>' +
'Strength: ' + (Player.strength).toLocaleString() +
" (" + formatNumber(Player.strength_exp, 4) + ' experience)<br>' +
'Defense: ' + (Player.defense).toLocaleString() +
" (" + formatNumber(Player.defense_exp, 4) + ' experience)<br>' +
'Dexterity: ' + (Player.dexterity).toLocaleString() +
" (" + formatNumber(Player.dexterity_exp, 4) + ' experience)<br>' +
'Agility: ' + (Player.agility).toLocaleString() +
" (" + formatNumber(Player.agility_exp, 4) + ' experience)<br>' +
'Charisma: ' + (Player.charisma).toLocaleString() +
" (" + formatNumber(Player.charisma_exp, 4) + ' experience)<br><br><br>' +
'<b>Multipliers</b><br><br>' +
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
'Hacking Money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br>' +
'Hacking Growth multiplier: ' + formatNumber(Player.hacking_grow_mult * 100, 2) + '%<br><br>' +
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
'Crime success multiplier: ' + formatNumber(Player.crime_success_mult * 100, 2) + '%<br>' +
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
'<b>Misc</b><br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime) + '<br><br><br>').replace( / /g, "&nbsp;" );
},
/* Display locations in the world*/
aevumLocationsList: null,
chongqingLocationsList: null,
sector12LocationsList: null,
newTokyoLocationsList: null,
ishimaLocationsList: null,
volhavenLocationsList: null,
displayWorldInfo: function() {
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
document.getElementById("world-city-name").innerHTML = Player.city;
var cityDesc = document.getElementById("world-city-desc"); //TODO
switch(Player.city) {
case Locations.Aevum:
Engine.aevumLocationsList.style.display = "inline";
break;
case Locations.Chongqing:
Engine.chongqingLocationsList.style.display = "inline";
break;
case Locations.Sector12:
Engine.sector12LocationsList.style.display = "inline";
break;
case Locations.NewTokyo:
Engine.newTokyoLocationsList.style.display = "inline";
break;
case Locations.Ishima:
Engine.ishimaLocationsList.style.display = "inline";
break;
case Locations.Volhaven:
Engine.volhavenLocationsList.style.display = "inline";
break;
default:
console.log("Invalid city value in Player object!");
break;
}
document.getElementById("generic-locations-list").style.display = "inline";
},
displayFactionsInfo: function() {
var factionsList = document.getElementById("factions-list");
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//Clear the list
while (factionsList.firstChild) {
factionsList.removeChild(factionsList.firstChild);
}
//Re-add a link for each faction you are a member of
for (var i = 0; i < Player.factions.length; ++i) {
(function () {
var factionName = Player.factions[i];
//Add the faction to the Factions page content
var item = document.createElement("li");
var aElem = document.createElement("a");
aElem.setAttribute("href", "#");
aElem.setAttribute("class", "a-link-button");
aElem.innerHTML = factionName;
aElem.addEventListener("click", function() {
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
});
item.appendChild(aElem);
factionsList.appendChild(item);
}()); //Immediate invocation
}
},
displayAugmentationsContent: function() {
//Purchased/queued augmentations
var queuedAugmentationsList = document.getElementById("queued-augmentations-list");
while (queuedAugmentationsList.firstChild) {
queuedAugmentationsList.removeChild(queuedAugmentationsList.firstChild);
}
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
var augName = Player.queuedAugmentations[i].name;
var aug = Augmentations[augName];
var item = document.createElement("li");
var hElem = document.createElement("h2");
var pElem = document.createElement("p");
item.setAttribute("class", "installed-augmentation");
hElem.innerHTML = augName;
if (augName == AugmentationNames.NeuroFluxGovernor) {
hElem.innerHTML += " - Level " + (Player.queuedAugmentations[i].level);
}
pElem.innerHTML = aug.info;
item.appendChild(hElem);
item.appendChild(pElem);
queuedAugmentationsList.appendChild(item);
}
//Install Augmentations button
var installButton = clearEventListeners("install-augmentations-button");
installButton.addEventListener("click", function() {
installAugmentations();
return false;
});
//Installed augmentations
var augmentationsList = document.getElementById("augmentations-list");
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while (augmentationsList.firstChild) {
augmentationsList.removeChild(augmentationsList.firstChild);
}
for (var i = 0; i < Player.augmentations.length; ++i) {
var augName = Player.augmentations[i].name;
var aug = Augmentations[augName];
var item = document.createElement("li");
var hElem = document.createElement("h2");
var pElem = document.createElement("p");
item.setAttribute("class", "installed-augmentation");
hElem.innerHTML = augName;
if (augName == AugmentationNames.NeuroFluxGovernor) {
hElem.innerHTML += " - Level " + (Player.augmentations[i].level);
}
pElem.innerHTML = aug.info;
item.appendChild(hElem);
item.appendChild(pElem);
augmentationsList.appendChild(item);
}
},
displayTutorialContent: function() {
Engine.Clickables.tutorialGettingStartedButton.style.display = "block";
Engine.Clickables.tutorialNetworkingButton.style.display = "block";
Engine.Clickables.tutorialHackingButton.style.display = "block";
Engine.Clickables.tutorialScriptsButton.style.display = "block";
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Engine.Clickables.tutorialNetscriptButton.style.display = "block";
Engine.Clickables.tutorialTravelingButton.style.display = "block";
Engine.Clickables.tutorialCompaniesButton.style.display = "block";
Engine.Clickables.tutorialFactionsButton.style.display = "block";
Engine.Clickables.tutorialAugmentationsButton.style.display = "block";
Engine.Clickables.tutorialBackButton.style.display = "none";
document.getElementById("tutorial-text").style.display = "none";
},
//Displays the text when a section of the Tutorial is opened
displayTutorialPage: function(text) {
Engine.Clickables.tutorialGettingStartedButton.style.display = "none";
Engine.Clickables.tutorialNetworkingButton.style.display = "none";
Engine.Clickables.tutorialHackingButton.style.display = "none";
Engine.Clickables.tutorialScriptsButton.style.display = "none";
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Engine.Clickables.tutorialNetscriptButton.style.display = "none";
Engine.Clickables.tutorialTravelingButton.style.display = "none";
Engine.Clickables.tutorialCompaniesButton.style.display = "none";
Engine.Clickables.tutorialFactionsButton.style.display = "none";
Engine.Clickables.tutorialAugmentationsButton.style.display = "none";
Engine.Clickables.tutorialBackButton.style.display = "inline-block";
document.getElementById("tutorial-text").style.display = "block";
document.getElementById("tutorial-text").innerHTML = text;
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
var _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate;
var offset = diff % Engine._idleSpeed;
//Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.floor(diff / Engine._idleSpeed);
if (diff > 0) {
//Update the game engine by the calculated number of cycles
Engine._lastUpdate = _thisUpdate - offset;
Player.lastUpdate = _thisUpdate - offset;
Engine.updateGame(diff);
}
window.requestAnimationFrame(Engine.idleTimer);
},
updateGame: function(numCycles = 1) {
//Update total playtime
var time = numCycles * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
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//Start Manual hack
if (Player.startAction == true) {
Engine._totalActionTime = Player.actionTime;
Engine._actionTimeLeft = Player.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
}
//Working
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if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCycles);
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} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCycles);
} else {
Player.work(numCycles);
}
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}
//Counters
Engine.decrementAllCounters(numCycles);
Engine.checkCounters();
//Manual hacks
if (Engine._actionInProgress == true) {
Engine.updateHackProgress(numCycles);
}
//Update the running time of all active scripts
updateOnlineScriptTimes(numCycles);
//Hacknet Nodes
processAllHacknetNodeEarnings(numCycles);
},
//Counters for the main event loop. Represent the number of game cycles are required
//for something to happen.
Counters: {
autoSaveCounter: 300, //Autosave every minute
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
updateDisplays: 3, //Update displays such as Active Scripts display and character display
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes
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passiveFactionGrowth: 600,
messages: 300,
stockTick: 30, //Update stock prices
sCr: 1500,
updateScriptEditorDisplay: 5,
},
decrementAllCounters: function(numCycles = 1) {
for (var counter in Engine.Counters) {
if (Engine.Counters.hasOwnProperty(counter)) {
Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
}
}
},
//Checks if any counters are 0 and if they are, executes whatever
//is necessary and then resets the counter
checkCounters: function() {
if (Engine.Counters.autoSaveCounter <= 0) {
saveObject.saveGame();
Engine.Counters.autoSaveCounter = 300;
}
if (Engine.Counters.updateSkillLevelsCounter <= 0) {
Player.updateSkillLevels();
Engine.Counters.updateSkillLevelsCounter = 10;
}
if (Engine.Counters.updateDisplays <= 0) {
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Engine.displayCharacterOverviewInfo();
if (Engine.currentPage == Engine.Page.ActiveScripts) {
updateActiveScriptsItems();
} else if (Engine.currentPage == Engine.Page.CharacterInfo) {
Engine.displayCharacterInfo();
} else if (Engine.currentPage == Engine.Page.HacknetNodes) {
updateHacknetNodesContent();
} else if (Engine.currentPage == Engine.Page.CreateProgram) {
displayCreateProgramContent();
}
if (logBoxOpened) {
logBoxUpdateText();
}
Engine.Counters.updateDisplays = 3;
}
if (Engine.Counters.createProgramNotifications <= 0) {
var num = getNumAvailableCreateProgram();
var elem = document.getElementById("create-program-notification");
if (num > 0) {
elem.innerHTML = num;
elem.setAttribute("class", "notification-on");
} else {
elem.innerHTML = "";
elem.setAttribute("class", "notification-off");
}
Engine.Counters.createProgramNotifications = 10;
}
if (Engine.Counters.checkFactionInvitations <= 0) {
var invitedFactions = Player.checkForFactionInvitations();
if (invitedFactions.length > 0) {
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction);
}
Engine.Counters.checkFactionInvitations = 100;
}
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if (Engine.Counters.passiveFactionGrowth <= 0) {
var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth));
processPassiveFactionRepGain(adjustedCycles);
Engine.Counters.passiveFactionGrowth = 600;
}
if (Engine.Counters.messages <= 0) {
checkForMessagesToSend();
Engine.Counters.messages = 300;
}
if (Engine.Counters.stockTick <= 0) {
if (Player.hasWseAccount) {
updateStockPrices();
}
Engine.Counters.stockTick = 30;
}
if (Engine.Counters.sCr <= 0) {
//Assume 4Sig will always indicate state of market
if (Player.hasWseAccount) {
console.log("Determining stock market cycle");
var thresh = 0.66;
var stock = StockMarket[Locations.Sector12FourSigma];
if (stock == null) {
console.log("ERR: Could not find 4Sigma stock");
return;
}
if (stock.b) {thresh = 0.34;}
if (Math.random() < thresh) {
stockMarketCycle();
}
}
Engine.Counters.sCr = 1500;
}
if (Engine.Counters.updateScriptEditorDisplay <= 0) {
if (Engine.currentPage == Engine.Page.ScriptEditor) {
upgradeScriptEditorContent();
}
Engine.Counters.updateScriptEditorDisplay = 5;
}
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalActionTime: 0,
_actionTimeLeft: 0,
_actionTimeStr: "Time left: ",
_actionProgressStr: "[ ]",
_actionProgressBarCount: 1,
_actionInProgress: false,
updateHackProgress: function(numCycles = 1) {
var timeElapsedMilli = numCycles * Engine._idleSpeed;
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0);
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
//Update progress bar
while (Engine._actionProgressBarCount * 2 <= percent) {
Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
Engine._actionProgressBarCount += 1;
}
//Update hack time remaining
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, "&nbsp;" );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine._actionInProgress = false;
Terminal.finishAction();
}
},
_prevTimeout: null,
createStatusText: function(txt) {
if (Engine._prevTimeout != null) {
clearTimeout(Engine._prevTimeout);
Engine._prevTimeout = null;
}
var statusText = document.getElementById("status-text")
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statusText.style.display = "inline-block";
statusText.setAttribute("class", "status-text");
statusText.innerHTML = txt;
Engine._prevTimeout = setTimeout(function() {
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statusText.style.display = "none";
statusText.removeAttribute("class");
statusText.innerHTML = "";
}, 3000);
},
load: function() {
//Load game from save or create new game
if (loadGame(saveObject)) {
console.log("Loaded game from save");
Engine.setDisplayElements(); //Sets variables for important DOM elements
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Engine.init(); //Initialize buttons, work, etc.
CompanyPositions.init();
initAugmentations(); //Also calls Player.reapplyAllAugmentations()
initStockSymbols();
if (Player.hasWseAccount) {
initSymbolToStockMap();
}
//Calculate the number of cycles have elapsed while offline
Engine._lastUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
/* Process offline progress */
var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts
if (Player.isWorking) {
console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCyclesOffline);
} else {
Player.work(numCyclesOffline);
}
}
//Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processAllHacknetNodeEarnings(numCyclesOffline);
//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
//Update total playtime
var time = numCyclesOffline * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop
dialogBoxCreate("While you were offline, your scripts generated $" +
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
formatNumber(offlineProductionFromHacknetNodes, 2));
} else {
//No save found, start new game
console.log("Initializing new game");
SpecialServerIps = new SpecialServerIpsMap();
Engine.setDisplayElements(); //Sets variables for important DOM elements
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Engine.start(); //Run main game loop and Scripts loop
Player.init();
initForeignServers();
initCompanies();
initFactions();
CompanyPositions.init();
initAugmentations();
initMessages();
initStockSymbols();
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//Start interactive tutorial
iTutorialStart();
}
},
setDisplayElements: function() {
//Content elements
Engine.Display.terminalContent = document.getElementById("terminal-container");
Engine.currentPage = Engine.Page.Terminal;
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
Engine.Display.worldContent = document.getElementById("world-container");
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent = document.getElementById("create-program-container");
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent = document.getElementById("factions-container");
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent = document.getElementById("faction-container");
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.factionAugmentationsContent = document.getElementById("faction-augmentations-container");
Engine.Display.factionAugmentationsContent.style.visibility = "hidden";
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
Engine.Display.tutorialContent.style.visibility = "hidden";
Engine.Display.infiltrationContent = document.getElementById("infiltration-container");
Engine.Display.infiltrationContent.style.visibility = "hidden";
Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
Engine.Display.stockMarketContent.style.visibility = "hidden";
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
//Location lists
Engine.aevumLocationsList = document.getElementById("aevum-locations-list");
Engine.chongqingLocationsList = document.getElementById("chongqing-locations-list");
Engine.sector12LocationsList = document.getElementById("sector12-locations-list");
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
//Location page (page that shows up when you visit a specific location in World)
Engine.Display.locationContent = document.getElementById("location-container");
Engine.Display.locationContent.style.visibility = "hidden";
//Work In Progress
Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container");
Engine.Display.workInProgressContent.style.visibility = "hidden";
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//Red Pill / Hack World Daemon
Engine.Display.redPillContent = document.getElementById("red-pill-container");
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Engine.Display.redPillContent.style.visibility = "hidden";
//Init Location buttons
initLocationButtons();
//Script editor
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
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//Tutorial buttons
Engine.Clickables.tutorialGettingStartedButton = document.getElementById("tutorial-getting-started-link");
Engine.Clickables.tutorialGettingStartedButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialGettingStartedText);
});
Engine.Clickables.tutorialNetworkingButton = document.getElementById("tutorial-networking-link");
Engine.Clickables.tutorialNetworkingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialNetworkingText);
});
Engine.Clickables.tutorialHackingButton = document.getElementById("tutorial-hacking-link");
Engine.Clickables.tutorialHackingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialHackingText);
});
Engine.Clickables.tutorialScriptsButton = document.getElementById("tutorial-scripts-link");
Engine.Clickables.tutorialScriptsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialScriptsText);
});
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Engine.Clickables.tutorialNetscriptButton = document.getElementById("tutorial-netscript-link");
Engine.Clickables.tutorialNetscriptButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialNetscriptText);
});
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Engine.Clickables.tutorialTravelingButton = document.getElementById("tutorial-traveling-link");
Engine.Clickables.tutorialTravelingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialTravelingText);
});
Engine.Clickables.tutorialCompaniesButton = document.getElementById("tutorial-jobs-link");
Engine.Clickables.tutorialCompaniesButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialCompaniesText);
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});
Engine.Clickables.tutorialFactionsButton = document.getElementById("tutorial-factions-link");
Engine.Clickables.tutorialFactionsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialFactionsText);
});
Engine.Clickables.tutorialAugmentationsButton = document.getElementById("tutorial-augmentations-link");
Engine.Clickables.tutorialAugmentationsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialAugmentationsText);
});
Engine.Clickables.tutorialBackButton = document.getElementById("tutorial-back-button");
Engine.Clickables.tutorialBackButton.addEventListener("click", function() {
Engine.displayTutorialContent();
});
//If DarkWeb already purchased, disable the button
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
}
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},
/* Initialization */
init: function() {
//Main menu buttons and content
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Engine.Clickables.terminalMainMenuButton = clearEventListeners("terminal-menu-link");
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
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Engine.Clickables.characterMainMenuButton = clearEventListeners("character-menu-link");
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
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Engine.Clickables.scriptEditorMainMenuButton = clearEventListeners("create-script-menu-link");
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
Engine.loadScriptEditorContent();
return false;
});
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Engine.Clickables.activeScriptsMainMenuButton = clearEventListeners("active-scripts-menu-link");
Engine.Clickables.activeScriptsMainMenuButton.addEventListener("click", function() {
Engine.loadActiveScriptsContent();
return false;
});
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Engine.Clickables.hacknetNodesMainMenuButton = clearEventListeners("hacknet-nodes-menu-link");
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
Engine.loadHacknetNodesContent();
return false;
});
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Engine.Clickables.worldMainMenuButton = clearEventListeners("world-menu-link");
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
Engine.loadWorldContent();
return false;
});
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Engine.Clickables.createProgramMainMenuButton = clearEventListeners("create-program-menu-link");
Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
Engine.loadCreateProgramContent();
return false;
});
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Engine.Clickables.factionsMainMenuButton = clearEventListeners("factions-menu-link");
Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
Engine.loadFactionsContent();
return false;
});
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Engine.Clickables.augmentationsMainMenuButton = clearEventListeners("augmentations-menu-link");
Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
Engine.loadAugmentationsContent();
return false;
});
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Engine.Clickables.tutorialMainMenuButton = clearEventListeners("tutorial-menu-link");
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
Engine.loadTutorialContent();
return false;
});
//Active scripts list
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
//Save, Delete, Import/Export buttons
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
saveObject.saveGame();
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
saveObject.deleteGame();
return false;
});
document.getElementById("export-game-link").addEventListener("click", function() {
saveObject.exportGame();
return false;
});
//Character Overview buttons
document.getElementById("character-overview-save-button").addEventListener("click", function() {
saveObject.saveGame();
return false;
});
document.getElementById("character-overview-options-button").addEventListener("click", function() {
gameOptionsBoxOpen();
return false;
});
//Script Editor Netscript documentation button
var netscriptDocButton = document.getElementById("script-editor-netscript-doc-button");
netscriptDocButton.addEventListener("click", function() {
Engine.loadTutorialContent();
Engine.displayTutorialContent();
Engine.displayTutorialPage(CONSTANTS.TutorialNetscriptText);
return false;
});
//Create Program buttons
initCreateProgramButtons();
//Message at the top of terminal
postNetburnerText();
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//Player was working cancel button
if (Player.isWorking) {
var cancelButton = document.getElementById("work-in-progress-cancel-button");
cancelButton.addEventListener("click", function() {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
var fac = Factions[Player.currentWorkFactionName];
Player.finishFactionWork(true, fac);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.finishCreateProgramWork(true, Player.createProgramName);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.finishClass();
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.finishCrime(true);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.finishWorkPartTime();
} else {
Player.finishWork(true);
}
});
Engine.loadWorkInProgressContent();
}
//character overview screen
document.getElementById("character-overview-container").style.display = "block";
//Remove classes from links (they might be set from tutorial)
document.getElementById("terminal-menu-link").removeAttribute("class");
document.getElementById("character-menu-link").removeAttribute("class");
document.getElementById("create-script-menu-link").removeAttribute("class");
document.getElementById("active-scripts-menu-link").removeAttribute("class");
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
document.getElementById("world-menu-link").removeAttribute("class");
document.getElementById("tutorial-menu-link").removeAttribute("class");
//Changelog
document.getElementById("changelog-link").addEventListener("click", function() {
gameOptionsBoxClose();
dialogBoxCreate(CONSTANTS.Changelog);
return false;
});
//DEBUG Delete active Scripts on home
document.getElementById("debug-delete-scripts-link").addEventListener("click", function() {
console.log("Deleting running scripts on home computer");
Player.getHomeComputer().runningScripts = [];
dialogBoxCreate("Forcefully deleted all running scripts on home computer. Please save and refresh page");
gameOptionsBoxClose();
return false;
});
//DEBUG Soft Reset
document.getElementById("debug-soft-reset").addEventListener("click", function() {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
gameOptionsBoxClose();
return false;
});
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},
start: function() {
//Run main loop
Engine.idleTimer();
//Scripts
runScriptsLoop();
}
};
window.onload = function() {
Engine.load();
};