T.J. Eckman
2defd1887d
Reduce Fulcrum Rep Requirement
2022-05-26 01:00:56 -04:00
borisflagell
8e94878380
WORK: FIX #2721 Singularity faction work logging.
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fixes #2721
Player's faction-work-related property were reset to 0 before the singularity's log message was formatted.
I anticipate (really) minor conflict with Work System rework PR.
2022-05-21 23:18:12 +02:00
Olivier Gagnon
27a8582df8
balance infiltrate synthoids
2022-05-20 18:18:42 -04:00
Olivier Gagnon
7eb4494ac1
fix mc
2022-05-20 15:58:33 -04:00
Olivier Gagnon
9af553f63c
Fix
2022-05-19 02:09:00 -04:00
rderfler
77073836cb
Merge remote-tracking branch 'upstream/dev' into dev
2022-05-06 22:44:24 -04:00
nickofolas
7d75093989
Init work types with new None
member
2022-05-04 15:03:02 -05:00
nickofolas
59982370cb
Implement CrimeType
enum
2022-05-04 14:48:49 -05:00
nickofolas
f45200b25e
Implement ClassType
and FactionWorkType
enums
2022-05-04 14:18:12 -05:00
nickofolas
4a8e99b170
Refactor WorkType
to an enum
2022-05-04 13:42:48 -05:00
hydroflame
44641fee07
Merge pull request #3544 from phyzical/feature/refactor-augmentation
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REFACTOR: augmentation cost, rep cost and level to be calculated in place
2022-05-04 12:08:24 -04:00
hydroflame
fc3d89e51f
Merge pull request #3552 from Snarling/jobSwitchFix
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COMPANY: Fix #3551 Applying for a new job will not change active employer if player is performing company work
2022-05-04 12:08:03 -04:00
hydroflame
5d4241b120
Merge pull request #3568 from nickofolas/fix/grafting-stop-work
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GRAFTING: Fix Grafting not being handled in singularity stop work
2022-05-04 12:02:29 -04:00
hydroflame
bffa166fc3
Merge pull request #3577 from phyzical/feature/WEB-3567
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FEATURE: added logic to allow quitJob to be called from singularity
2022-05-04 11:57:39 -04:00
phyzical
0767043166
added logic to avoid stale object reference on sleeve during augmentation
2022-05-03 19:22:05 +08:00
phyzical
711955c112
added logic to allow quitJob to be called from singularity
2022-04-28 19:05:56 +08:00
phyzical
af8284381c
merge base
2022-04-27 19:00:42 +08:00
nickofolas
a87bfb0de6
Handle grafting in singularity stop work
2022-04-26 20:11:41 -05:00
phyzical
a7a725de22
merge dev
2022-04-26 20:58:39 +08:00
phyzical
21a105eb49
linting
2022-04-26 20:49:12 +08:00
rderfler
46c6884c89
Make Infiltrate synthoids a little more clear
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By adding a short description
2022-04-25 15:48:02 -04:00
rderfler
5f46775950
Cant stop wont stop studying
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Correct merge, and known bug that prevents stopping studying
2022-04-25 13:41:43 -04:00
rderfler
e381e857a5
Merge remote-tracking branch 'upstream/dev' into dev
2022-04-25 13:32:38 -04:00
hydroflame
6e9f33470b
Merge pull request #3528 from borisflagell/FIX-#3415-Manage-Gang-button-improvements.-
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UI: FIX #3415 Tweak Manage Gang button visibility
2022-04-25 11:27:45 -04:00
hydroflame
8e222fd58e
Merge pull request #3539 from nickofolas/fix/ns-aug-graft-time
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API: Fix inconsistent return value in `ns.grafting.getAugmentationGraftTime`
2022-04-25 11:27:09 -04:00
Snarling
9fec222c61
Revert change in startWork
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Original change was committed accidentally. PR is focused only on applyForWork.
2022-04-24 06:57:31 -04:00
Snarling
ac719dc0d2
Update PlayerObjectGeneralMethods.tsx
2022-04-23 23:55:47 -04:00
Snarling
759c57b29a
applyForJob streamline and fix logic
2022-04-23 23:48:01 -04:00
borisflagell
90dc8bbc3a
Streamlining GangKarmaRequirement constant
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As suggested by phyzical :
The GangKarmaRequirement const was declared locally in the PlayerObjectGangMethod.ts file.
It's now part of the GangConstants object in the gang/data/constant.ts file.
Allowing it to be referenced in the FactionRoot.tsx tooltip.
2022-04-23 15:55:15 +02:00
borisflagell
ff3493e184
Update src/PersonObjects/Player/PlayerObjectGangMethods.ts
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Co-authored-by: ApamNapat <ApamNapat@users.noreply.github.com>
2022-04-23 15:39:19 +02:00
phyzical
cdfbda1379
merge dev
2022-04-23 10:26:51 +08:00
Olivier Gagnon
9fdfb77dd4
Update infiltrators
2022-04-22 15:30:49 -04:00
nickofolas
8b34d2776a
Implement standardized grafting time calcs
2022-04-21 21:48:18 -05:00
borisflagell
e05617d9d3
UI FIX #3415
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fixes #3415
2022-04-21 00:18:15 +02:00
phyzical
8e1300d69d
Merge branch 'dev' into feature/add-infiltration-faction
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# Conflicts:
# src/Netscript/RamCostGenerator.ts
2022-04-20 20:10:05 +08:00
Olivier Gagnon
eb778aafa9
refactor bitnode multiplier code to have less side effect.
2022-04-19 17:17:08 -04:00
Snarling
bd07dea516
Fix quitting active job
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When quitting active job, if there is another job, set the first remaining job as active.
2022-04-18 19:55:37 -04:00
phyzical
82610c0c44
Merge branch 'feature/add-infiltration-faction' into feature/refactor-augmentation
2022-04-15 14:26:00 +08:00
phyzical
8db74f343a
merge base
2022-04-15 14:25:13 +08:00
rderfler
9e6e97d1fb
fmt and merge upstream
2022-04-14 15:49:21 -04:00
rderfler
3cd8f8a223
merged from upstream
2022-04-14 15:47:00 -04:00
rderfler
332b803332
Fmt and lint
2022-04-14 15:28:13 -04:00
Olivier Gagnon
7685f52f8e
fix import and make rainbow return the answer.
2022-04-14 15:23:49 -04:00
Olivier Gagnon
52e27e317e
Added blood donation bonus
2022-04-14 15:17:46 -04:00
phyzical
c3a3994658
rename augmentation to static augmentation
2022-04-15 01:19:51 +08:00
rderfler
9d18118208
Format, but git forgot this last time
2022-04-14 12:00:17 -04:00
rderfler
7c468663d4
Merge branch 'danielyxie:dev' into dev
2022-04-14 11:48:44 -04:00
rderfler
d1388a62aa
Merge branch 'dev' of https://github.com/rderfler/bitburner into dev
2022-04-14 11:41:02 -04:00
rderfler
2613948bad
Add bladeburner actions to sleeves
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This adds bladeburner actions to sleeves. In addition this bulked out the IPerson functionality and updated bladeburner functions to be more sleeve compatible
2022-04-14 11:40:59 -04:00
phyzical
9c23fc89d1
merge base
2022-04-14 21:27:08 +08:00