* BladeBurner
* nerfed int exp gained.
Documentation
* purchaseServer specifies what happens on failure.
* Fixed typo in recommended bitnode page.
* Removed misleading ram requirements for hacking factions.
Netscript
* growthAnalyze handles Infinity correctly.
Misc.
* Faction Augmentation will list how much reputation is required even after
that goal has been reached.
* Removed dollar sign in travel agency confirmation.
* Fixed typo in alpha-omega.lit
* the game save text no longer obstruct the save game and options button
* the text editors now remember where your cursor was and restores it when loading the same script again.
* v0.51.4
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
-------
Passive faction reputation
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
reputation you'd gain working for them. It's not op but it feels a bit
more useful.
Netscript
* print/tprint now take any number of arguments.
* print/tprint will now print object as json.
* print/tprint now handle passing in an undefined argument properly.
Casino
* Cannot bet negative money anymore.
* Roulette max bet is a bit higher.
* Coin Flip has a small cooldown.
* All buttons reject unstrusted mouse events.
Documentation
* Changed a message that said nsjs only works on Chrome.
Bugfix
* hacknet.maxNumNodes now works for both nodes and servers.
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
* .js files will also have the export async function boilerplate.
Misc.
* turned off autocomplete for the terminal text input.
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
bring the cursor to the begining of the line. (Issue #836)
* Hacknet node names is easier to handle for screen readers.
* Money spent on classes is now tracked independently of work money.
* running coding contract from the terminal will display its name.
* infiltration use buttons instead of a links
* minor accessibility patch
* Hospitalization will not cost more than 10% of the players money.
* Adde hospitalization netscript function
* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.
* getMemberInformation now returns everything about the member.
* New netscript function to get the players hacknet server hash capacity
* yesno dialog box will not keep older messages anymore
* v0.51.1
* Casino part 1
* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better
* Removed text under Factiosn referencing rejected factions.
* Removed html element forgotten in plain text
* Casino implementation
* v0.51.2
* infiltration use buttons instead of a links
* minor accessibility patch
* Hospitalization will not cost more than 10% of the players money.
* Adde hospitalization netscript function
* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.
* getMemberInformation now returns everything about the member.
* New netscript function to get the players hacknet server hash capacity
* yesno dialog box will not keep older messages anymore
* v0.51.1
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard
* Aug purchase confirmation popup displays money in 0.000a format
* Character now displays hacknet server info properly
* Character,Info now displays hacknet server info correctly.
* Formulas (#825)
Formulas API v0.1
* Make all money the same color, same for reputation, format all numbers consistently.
* rename a lot of the formulas function to no longer contain calculate
* added hacking related formulas
* removed unused variable
* v0.51.0
- infiltration: added colours, updated spacing and fixed alignment
- terminal prompt: added colour for the previous lines as well
- Active Scripts and Hacknet Nodes: money values have a gold colour now; minor spacing updates
- minor code refactoring
This issue means that any changes to the HTML has to happen in the
`.\src\index.html` file rather than the `.\index.html`. This makes the
`index.html` in the root now a build artifact the same way that files in
`dist\` are.
Updates:
– Character Overview box (top right corner) – redesigned and added colours to the attributes.
– Added prompt colour in the terminal.
– Minor copy fixes (grammar and typos).
– Code formatting cleanup.
– Character > Stats – Fixed spacing issue when Intelligence is not yet available
– Main Menu – Adjusted the spacing and changed the border to outline to improve the readability.
– Tooltip boxes (Firefox only) – fixed the issue when tooltips were generating additional spacing around the <br> tags.
– Multiple general updates to UI to improve accessibility and readability. Aimed to improve the user experience when playing the game on a smaller screen resolutions.
– Accordion/Dropdown buttons – improved the readability of the plus/minus icons.
– Added .editorconfig with the most basic settings.
This may seem unnecessary (and odd to import CSS files into JS...), but
this sets up the project for being able to keep the distributed
(release) resources all together, as well as setting the stage for
introducing something like SCSS.
Included 'vendor.bundle.js' as it is referenced. So this will give a
baseline to compare against future builds. But ideally this will only
change when updating dependency versions.
The key file was favicon.ico, but other browsers can support other
formats. And those browsers/devices that allow for "pinning" the site
require some additional files as well.
The UI of a single Hacknet Node now only takes up ~50% of the screen.
This allows two nodes to be displayed per "row" when the screen is wide
enough.
Also repositioned the buttons for the nodes so they are inline with the
information each updates. This visual correlation lets us reduce the
text that needs to be in each button.
Also reduced the amount of DOM that needs to be continuously garbage
collected by updating specific text rather than throwing out entire HTML
elements.