Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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d88237fa91
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Companies save/loading properly. Added a utility file for Objects. Started work on Active Scripts info page. Adjusted leveling formula. Tested/fixed scripts running that have errors, seems to work fine might need proper testing later
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2016-12-16 16:14:41 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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7ec22480a2
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Trying to get the functionality to load all running scripts upon load to work
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2016-12-14 15:44:18 -06:00 |
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Daniel Xie
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334c144bae
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Upon opening window, all of the running scripts are loaded into WorkerScripts
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2016-12-14 15:22:12 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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2e6206ac16
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Updated README with Todos
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2016-12-07 15:23:39 -06:00 |
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Daniel Xie
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7a5a9ccb65
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Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
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2016-12-06 12:09:23 -06:00 |
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Daniel Xie
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8c58710495
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Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
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2016-12-06 10:59:20 -06:00 |
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Daniel Xie
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437ebc2703
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Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
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2016-12-05 16:31:46 -06:00 |
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Daniel Xie
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6d9f0669ba
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Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress
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2016-12-02 15:57:20 -06:00 |
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Daniel Xie
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eb31a0bd74
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Changed the main menu links so that they're highlighted when active
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2016-12-01 16:59:51 -06:00 |
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Daniel Xie
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106c59efb0
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Changed main menu buttons to be hidden visibility so they have fixed positioning
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2016-12-01 16:41:32 -06:00 |
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Daniel Xie
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2fe4e8a19a
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Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now
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2016-12-01 16:39:13 -06:00 |
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Daniel Xie
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d5d198cbb4
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Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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ca9caada67
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Fixed a typo when sourcing scripts in index.html
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2016-11-30 16:10:27 -06:00 |
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Daniel Xie
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b821fc2ea9
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Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects
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2016-11-30 16:08:21 -06:00 |
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Daniel Xie
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2d41a63707
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Added some TODOs
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2016-11-29 17:38:50 -06:00 |
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Daniel Xie
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867ae191b5
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Refactored Netscript code into their respective files since it will no longer be done in Web Worker
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2016-11-29 17:07:24 -06:00 |
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Daniel Xie
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77f0c31777
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Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though
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2016-11-29 16:56:05 -06:00 |
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Daniel Xie
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1efee3b7d6
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Testing making the script runner NOT be a different web worker thread.
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2016-11-28 16:13:13 -06:00 |
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Daniel Xie
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4687b80256
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Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now
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2016-11-28 16:02:06 -06:00 |
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Daniel Xie
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320526ebb3
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Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e
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2016-11-25 16:08:04 -06:00 |
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Daniel Xie
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00f8a31246
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When game is opened it will automatically try to load from local save, otherwise it begins a new game. Also fixed up save functions
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2016-11-24 16:44:48 -06:00 |
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Daniel Xie
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f38fd340f4
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Implement Script Editor (mostly)
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2016-11-24 16:30:33 -06:00 |
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Daniel Xie
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1a600ad560
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Added offline properties for Script object
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2016-11-21 05:22:18 -06:00 |
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Daniel Xie
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d372ce5980
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Fixed some bugs, began adding a Script class
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2016-11-21 00:11:14 -06:00 |
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Daniel Xie
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8d87b74eaf
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Finished implementing Netscript. Not completely tested yet. Find out how to make it multithreaded (Web Workers is the best way according to internet
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2016-11-17 16:25:40 -06:00 |
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Daniel Xie
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a4f92f7520
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Fixed mege conflicts
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2016-11-17 09:34:38 -06:00 |
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Daniel Xie
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62fbb5452d
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Added some factions
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2016-11-17 09:31:52 -06:00 |
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Daniel Xie
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40b0b585e1
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Added InputStream, Tokenizer, and Parser(unfinished) class. Changed Newerth to Aevum
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2016-11-14 00:42:31 -06:00 |
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Daniel Xie
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f311b0b84f
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Began deining the Faction class
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2016-11-03 16:36:01 -05:00 |
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Daniel Xie
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ed7418ac61
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Finished defining company and company positions and initialized them in the Engine
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2016-11-03 15:43:46 -05:00 |
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Daniel Xie
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0e9740dcf9
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Continued defining the Company class and began writing initialization for it. Defined a namespace for Constants.
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2016-11-02 16:45:10 -05:00 |
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Daniel Xie
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8530e51628
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Finished initializing new servers (johnson ortho and newerth police). Finished init functions for Company class, and began declaring all possible companies.
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2016-11-01 16:19:57 -05:00 |
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Daniel Xie
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6e0644555c
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Began defining the Company class
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2016-11-01 00:44:04 -05:00 |
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Daniel Xie
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6cf9339919
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Refactored the hacking progress code into an action progress code so that it can be reused for analyze and anything else that requires an animated progress bar. Implemented analyze
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2016-11-01 00:30:59 -05:00 |
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Daniel Xie
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cc6b178a96
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Added New Servers.need to properly init them
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2016-10-28 16:57:58 -05:00 |
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Daniel Xie
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f6aaef455d
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Added full hack functionality with animated progress bar and everthing. All thats left is balancing exp/money gains and also taking care of porthack stuff. Also fixed the terminal not being scrollable
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2016-10-27 13:26:00 -05:00 |
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Daniel Xie
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0a13496984
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Trying to get hack progress bar to work
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2016-10-26 22:34:18 -05:00 |
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Daniel Xie
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d268ea09f8
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Added debugging statements to try and figure out whats wrong when the time is calculated for hacks
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2016-10-24 16:36:23 -05:00 |
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Daniel Xie
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0307b3334d
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Added port properties to server. Wrote code for hacking() and PortHacking, currently untested
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2016-10-24 16:16:51 -05:00 |
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Daniel Xie
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1446a8d96e
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Fixed some issues with the width of terminal
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2016-10-24 02:18:01 -05:00 |
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Daniel Xie
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4ea83fa199
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Added functions to create a random network with foreign servers
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2016-10-24 01:34:04 -05:00 |
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Daniel Xie
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0b7f19fd8c
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Added function to calculate Player's hacking skill based on exp
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2016-10-21 16:15:45 -05:00 |
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Daniel Xie
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4517020719
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Added some init functions to the engine's init(). Began writing out the hack function for servers
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2016-10-20 16:34:21 -05:00 |
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Daniel Xie
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4057f946d8
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Implemented df and cls/clear commands
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2016-10-20 16:11:01 -05:00 |
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