Commit Graph

1042 Commits

Author SHA1 Message Date
Paul Ouellette
bb7afd306a Add Mkdocs API site (#8133)
* Add MkDocs API site
2019-04-12 14:29:29 +02:00
Paul Ouellette
22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
Paramat
1e5f2e0f13
Nodedef 'drop' documentation: Improve, add tool filtering (#8458) 2019-04-09 03:20:27 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
5e7662ca16
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00
ANAND
7f1c2b8a00 Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738) 2019-03-17 02:05:03 +00:00
Paramat
eadcbe474a
Lua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)
Also fix and improve LVM 'calc_lighting()' warning.
2019-03-16 05:04:11 +00:00
DS
77961aa73d Document the float special group (#8306) 2019-03-10 11:16:35 +01:00
HybridDog
a7c5dc50e5 Add math.factorial (#8298) 2019-03-05 10:11:21 +01:00
DS
60ab2d94f0 Add sounds for falling and attached nodes (#7719)
* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
sfan5
51662dabb4 Continue with 5.1.0-dev 2019-03-04 23:43:18 +01:00
Loïc Blot
111f1dc9c5 Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26 08:53:53 +01:00
Paramat
01cd63bd3b
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Paramat
6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements (#8252) 2019-02-18 02:53:33 +00:00
Wuzzy
187519407b Update many things in Lua API docs (#8236)
- minetest.get_hit_params
- minetest.get_dig_params
- table.indexof
- Scope of minetest.register_alias
- Vector function parameters
- More explanation of when `minetest.on_player_receive_fields` is called
- Syntax/semantics of the fields in `minetest.on_player_receive_fields`
2019-02-17 20:49:51 +00:00
Paramat
00a22ec76d
lua_api.txt: Various additions and improvements (#8245) 2019-02-17 02:52:53 +00:00
Paul Ouellette
d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
Paul Ouellette
3c2fe3229e Update manpage (#8169) 2019-02-04 00:11:32 +01:00
Julien Palard
23ea02c79c Protocol Docs: Python check bump to Python 3 2019-02-03 01:32:37 +00:00
rubenwardy
572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
Paul Ouellette
11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
rubenwardy
70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
SmallJoker
bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
HybridDog
c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
stujones11
badecfa471 Update README.android with current build info (#8026) 2018-12-28 23:31:09 +01:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
ClobberXD
a318bceb63 Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008) 2018-12-22 00:32:27 +00:00
Kevin Abrams
b7eb81fed9 Add command line option to load password from file (#7832) 2018-12-18 20:15:14 +01:00
zeuner
7a4d4bc9e6 Lua_api.txt: Document inventory sending behaviour (#7720) 2018-12-18 00:38:39 +00:00
ClobberXD
08610aad7e (client_)lua_api.txt: Rename func -> function (#7960) 2018-12-12 08:50:40 +00:00
Paul Ouellette
ce32a327ff lua_api.txt: Various fixes and improvements (#7945)
* Add missing tables of registered things

* Eliminate some duplication

Registration functions in 'Registered definitions' section merged into
'Registration functions' section.

* Misc. fixes

* Add privilege definition table

* Remove not-special soil group from special groups

* Merge two registration functions sections

* Move 'added to' information to tables section

Also fix some capitalization and missing periods

* Minor fixes

* Split Registration functions into two subsections

And update Registered definition tables to match order

* Fixes
2018-12-11 17:37:06 +01:00
rubenwardy
f318366c20 Fix ContentDB packages timing out by using download_file instead (#7891) 2018-12-11 04:43:14 +00:00
Alex
a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
Paul Ouellette
afaf7b901b Fix wrong parameter order for inventory callbacks (#7952) 2018-12-10 19:18:03 +01:00
Wuzzy
5560ec8178 Add eat sound (#7956) 2018-12-10 09:25:47 +01:00
Vanessa Dannenberg
1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
zeuner
42166fff74 Document which formspec fields are sent (#7717) 2018-12-02 16:05:56 +01:00
CoderForTheBetter
faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
Paramat
1c91cb8f8f
Lua_api.txt: Update glasslike_framed textures documentation (#7884) 2018-11-22 04:55:24 +00:00
Paramat
34a5960671
Framed glasslike: Fix and document top/base textures feature (#7824) 2018-10-30 06:41:15 +00:00
Paramat
622e2235ee
clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
SmallJoker
d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Vitaliy
18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
Paramat
766fb7b46e
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat
3cc25b700a
Lua_api.txt: Update mapgen alias docs, add Singlenode use (#7659) 2018-08-19 19:04:17 +01:00
Dániel Juhász
325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
SmallJoker
798724efea lua_api.txt: Refine 'Item types' for 4e2eeee (#7648) 2018-08-15 20:35:38 +01:00
pauloue
4e2eeee3cc lua_api.txt: Various fixes and improvements (#7638)
Improve item types descriptions.
Add replacements field to fuel definition.
Shorten two headers.
Markdown fixes.
Remove extra example.

Add blank lines after headings.

Linkify section references.
Bracketed section names can be linked when compiled to HTML.
2018-08-15 16:05:11 +01:00
Paramat
03f89e8ffc
texture_packs.txt: Add information for leaves texturing (#7637)
Explain texture requirements due to the leaves rendering options.
2018-08-14 00:30:13 +01:00
ClobberXD
6bd4cb9f7e Lua_api.txt: Move item def section nearby node def (#7636) 2018-08-12 22:36:16 +01:00
zeuner
ea26076bcb Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618)
adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
rubenwardy
88efebdf86
Formspecs: Add tooltip element for area 2018-08-05 15:50:02 +01:00
Ben Deutsch
153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
pauloue
3e6da81791 lua_api.txt: Improve code block format (#7599)
Remove ^ and --[[ ]] symbols.
Fix comment indentation level.
Separate fields with blank lines.
Remove period from single-sentence descriptions, add periods to
multi-sentence descriptions.
Separate inline comments from the code with two spaces.
2018-08-03 21:36:24 +01:00
ClobberXD
654f57333f Lua_api.txt: Improve Player HUD flags documentation (#7588) 2018-07-31 13:00:02 +01:00
Paramat
bf45644041
Lua_api.txt: Clarify entity 'initial_properties' and related deprecation (#7596) 2018-07-29 22:07:55 +01:00
pauloue
0d55879a1a Lua_api.txt: Various improvements (#7582)
Fixes and format improvements.
Shorten definition tables headers and clarify when they are used.
Add subheadings for craft recipes.
2018-07-26 03:56:11 +01:00
lhofhansl
7454deb1bf
Allow an optional readonly base database (#7544)
* Allow an optional readonly base database

* Added basic documentation
2018-07-25 17:54:23 +02:00
HybridDog
78a801e42d Update mip mapping and textarea documentation (#7315)
* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
2018-07-19 18:28:26 +02:00
Paramat
1aaee5b30d
Lua_api.txt: Various minor improvements (#7560)
Add missing section title for 'Node paramtypes'.
Clarify documentation for schematic Y-slice table.
Document that schematic Y-slice behaviour does not invert for ceiling
schematic decorations.
2018-07-16 04:57:44 +01:00
pauloue
334d8c31ee Lua_api.txt: Formatting and grammar fixes (#7534)
Use tree output for directory structure.
Remove 2 blank lines near document top.
Spelling and grammar fixes.
Markdown fixes.
Condense paths section.
Fix skipped heading levels.
2018-07-08 04:18:53 +01:00
Paramat
55b6bc085b
Lua_api.txt: Improve section titles, clarify sections (#7533) 2018-07-06 21:02:54 +01:00
SmallJoker
6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Paramat
e4e95e47af
Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487) 2018-06-26 02:34:27 +01:00
Anand S
d565783bec Lua_api.txt: Replace engine.* with core.* (#7474) 2018-06-24 21:18:25 +01:00
Paramat
de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
Anand S
2e95ebd181 Lua_api.txt: Fix incorrect vector section directive (#7466) 2018-06-20 13:05:56 +01:00
Anand S
e8b687d7ca Remove deprecated functions from menu_lua_api.txt (#7455) 2018-06-17 10:41:21 +02:00
Loïc Blot
ac6e8e2914
Version scheme change: 0.5.0 -> 5.0.0 (#7449)
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15 09:16:48 +02:00
Paramat
9ca37d86a3
Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422) 2018-06-08 00:46:10 +01:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Paramat
5316b8fe4a
Lua_api.txt: Various improvements (#7402)
Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.

Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.

HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
2018-06-03 04:41:03 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Wuzzy
04f79623a7 Say position of locale dir more clearly in docs (#7338) 2018-05-16 19:46:28 +02:00
SmallJoker
9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Thomas--S
9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Paramat
746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
rubenwardy
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat
32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
SmallJoker
f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you
93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node (#6900) 2018-03-29 21:44:13 +02:00
stujones11
821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward
2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
Paramat
5e2096e396
Lua_api.txt: Improve noise documentation 2018-03-22 02:36:52 +00:00
paramat
68c6494af0 Lua_api.txt: Fix hardware colouring documentation
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-20 03:41:31 +00:00
paramat
fdc02a59ba Lua_api.txt: Split long lines part 6 2018-03-17 05:26:53 +00:00
paramat
0d8cb8433a Lua_api.txt: Split long lines part 5, fix hardware colouring docs 2018-03-16 02:59:48 +00:00
paramat
06f67646d8 Lua_api.txt: Split long lines part 4 2018-03-14 04:28:03 +00:00
paramat
92ca9dda54 Rename 'subgame' to 'game' 2018-03-13 03:54:52 +00:00
paramat
d57024b7c9 Lua_api.txt: Improve and complete drawtype documentation
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-13 01:12:28 +00:00
paramat
1d385caa06 Lua_api.txt: Split long lines part 3 2018-03-11 23:52:12 +00:00
paramat
7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
paramat
5a1884c21d Lua_api.txt: Split long lines part 2 2018-03-10 04:35:40 +00:00
paramat
644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
paramat
b592c52f1c Lua_api.txt: Split long lines part 1 2018-03-09 04:34:41 +00:00
paramat
1137f469e2 Gennotify docs: Clarify returned positions for decorations 2018-03-09 03:16:34 +00:00
paramat
f091de9a2f Biomes: Document xyz biome limits 2018-03-09 03:16:25 +00:00
pauloue
6cfd699b9f Fix bad markdown in lua_api.txt 2018-03-05 15:14:19 +00:00
paramat
48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat
c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
SmallJoker
66372e75d9
is_area_protected: Rename from intersects_protection (#7073)
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
paramat
673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
pauloue
63bcd33036 Lua API documentation: Fix spelling (#7046) 2018-02-18 10:41:22 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
you
87e08b1b3a Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
b7ff40eea2 Lua_api.txt: Document 'wielditem' visual in object properties 2018-02-05 05:07:36 +00:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
Paramat
01bc817fe0 Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
0425c6b8c8 CSM: Remove screenshot API
Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001
49ff1d2ea8 [CSM] Remove on_connect callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
red-001
9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat
d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001
4c0d4e4105 Load a texturepack from the 'textures' subfolder of a game 2018-01-16 08:45:17 +00:00
paramat
70a90bc83a Lua_api.txt: Various improvements
Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners.
2018-01-15 04:42:14 +00:00
ezhh
5435b07d4e Lua_api.txt: Improve bullet point indentation consistency 2018-01-13 19:37:17 +00:00
ezhh
8349a3db10 Lua_api.txt: Add chat command params info 2018-01-13 14:59:18 +00:00
paramat
62872dabac Lua_api.txt: Fix, improve and add to Object Properties documentation
Correct 'automatic rotate' to be a number instead of a bool.
2018-01-12 05:51:40 +00:00
paramat
05e9e128b9 Lua_api.txt: Improve and complete ABM documentation
Document 'active object count (wider)'.
2018-01-12 05:45:39 +00:00
Sokomine
2992b774fe Lua API docs: Add warning that schematic placing is cached 2018-01-07 11:47:52 +01:00
rubenwardy
0a83c42dfd
Fix naming conventions of noise userdata 2018-01-07 01:06:18 +00:00
Paramat
549cfd9db8 Biomes: Add vertical biome blend (#6853)
Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
Thomas--S
f3b9d87076 Connected Nodeboxes: Add disconnected boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.

* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Dániel Juhász
2153965cf9 Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
Paramat
d04c41ad80 Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Jordan Irwin
18b921015a Allow 'default' parameter in 'settings:get_bool' function
Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.

#6188
2017-12-17 15:27:37 +00:00
Ezhh
649eef9e4f Give subgames the ability to disallow specific mapgens (#6792) 2017-12-16 17:02:08 +01:00
ashtrayoz
abd8a30c05 Add callback to preserve node metadata as item metadata 2017-12-14 20:54:04 +00:00
ashtrayoz
02cc257fe0 Lua_api.txt: Fix a spelling error 2017-12-10 14:30:37 +00:00
sfan5
4edf087090 Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653)
* Support iterating over the auth database

There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
paramat
f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
sfan5
ab947bd582 Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2017-12-01 09:30:03 +01:00
ezhh
6efb453cdb Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section.
Update bump_version.sh to no longer manage version information.
2017-12-01 05:43:30 +00:00
Bluebird
8b1a844e69 Fix spelling mistakes in client_lua_api.txt 2017-11-29 02:24:40 +00:00
paramat
18b914ac74 Client lua api documentation: .md -> .txt
For consistency, and for much improved access on Github.

On Github:
.md disables being able to link to a line, needed daily when
quickly referring people to particular lines.
Search returns results in .md files, but you cannot then click
the line number to go to that line in the document, making searching
difficult.
Line numbers are not displayed for .md documents.
2017-11-28 23:45:57 +00:00
ezhh
b312ab4455 Fix lua_api.txt indentation issues 2017-11-28 23:45:51 +00:00
Ezhh
c0dd4ea46a Fix documentation formatting for on_death callback 2017-11-28 00:38:35 +00:00
Ezhh
76eb3f2b7a Improve documentation for player:set_attribute() 2017-11-25 23:18:50 +00:00
gituser2194
637ea86069 Fix misspellings
"diffferent" to "different"
"occuring" to "occurring"
"determin" to "determine"
"ommited" to "omitted"
"authetification" to "authentication"
"conponent" to "component"
"ommitted" to "omitted"
"celcius" to "Celsius"
"succesful" to "successful"

Misspellings found using GNU Spell version 1.0
2017-11-24 05:41:31 +00:00
paramat
4b553ece09 Stratum ore: Add option for a constant thickness stratum
Add a 'stratum thickness' integer parameter, as an alternative
to providing a 2nd noise parameter for thickness variation.
2017-11-19 00:25:39 +00:00
paramat
24c1c2fd0f Ore API documentation: Update and improve 2017-11-17 19:27:14 +00:00
paramat
4d83eb796b Lua_api.txt: Add documentation of required mapgen aliases 2017-11-13 03:40:11 +00:00