RealBadAngel
87291ea44a
Show infotext with description for item entities
2016-01-18 17:21:41 +00:00
Pinky Snow
22bc66d3a7
corrected minetest.pos_to_string()
...
corrected this bit reflect the function properly.
2016-01-16 13:06:41 +00:00
paramat
8fc8cb819b
Mapgen: Various fixes and improvements
...
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
Pinky Snow
2800ff0660
fixed spelling
...
Fixed spelling mistake!
2016-01-09 02:29:07 +00:00
Robert Zenz
386d190e09
Clarified what get_node does.
2016-01-09 01:07:03 +00:00
slemonide
95c1b66722
Update lua_api.txt
...
set_sky does work with on_joinplayer
2016-01-09 01:06:45 +00:00
paramat
0bbbc6e13d
Liquids: Flow into and destroy 'floodable' nodes
...
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
Robert Zenz
a7c50a3080
Made it more clear that "[combine" does accept a list of files.
2016-01-03 01:05:04 +01:00
Sapier
cdbb9ef228
Add missing documentation of automatic_face_movement_max_rotation_per_sec entity parameter
2015-12-25 14:11:39 +01:00
BlockMen
9eee3c3f46
Add option to give every object a nametag
...
or change the nametag text of players
2015-12-15 23:32:19 +01:00
est31
9a5a538e8d
lua_api.txt: add blank lines before * lists
...
If rendered as markdown, lists need a blank line before them
so that they are recognized as such.
2015-12-07 07:27:51 +01:00
paramat
49073ba2c3
Mapgen: Add propagate_shadow bool to calcLighting
...
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
Jun Zhang
a78dd7f2b6
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
est31
89168a7ec8
Document limitations of minetest.get_password_hash
2015-12-02 18:32:14 +01:00
Alex Ford
97908cc656
Add on_secondary_use when right clicking an item in the air
2015-12-02 02:18:44 +00:00
paramat
5292ba7391
Lua_api.txt: Add documentation for biome definition
2015-11-29 21:55:58 +00:00
est31
ad5ac39d8d
Add LuaSecureRandom
2015-11-08 15:57:15 -05:00
kwolekr
f9e394a466
Improve LuaVoxelManip documentation
2015-11-07 11:59:24 -05:00
BlockMen
2a12579fab
Add support for audio feedback if placing node failed
2015-11-07 13:23:38 +01:00
kwolekr
1384108f8c
Schematics: Add core.place_schematic_on_vmanip API
...
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
kwolekr
c2b5da735e
Add callback parameter for core.emerge_area()
2015-11-02 18:43:09 -05:00
BlockMen
50ba7e114d
Add option to disable backface culling for models
...
- Disabled by default (except players)
- Fixes #2984
2015-10-25 12:06:08 +01:00
PilzAdam
6f2d9de769
Improve Lua settings menu
...
* Add key settings to setting table and ignore them later
This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2015-10-24 19:39:15 +02:00
paramat
59fa117d13
Decoration API: Add flag for placement on liquid surface
...
Add findLiquidSurface() function to mapgen.cpp
Update lua_api.txt
2015-10-23 21:30:20 +01:00
Robert Zenz
c32847838d
Add more ways to pass data to check_player_privs
...
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:
minetest.check_player_privs(player_name, { shout = true, fly = true })
minetest.check_player_privs(player_name, "shout", "fly")
minetest.check_player_privs(player, { shout = true, fly = true })
minetest.check_player_privs(player, "shout", "fly")
2015-10-22 19:55:48 +02:00
paramat
3b9f99e0d6
ABMs: Make catch-up behaviour optional
...
Default is true for backwards compatibility
Update lua_api.txt
2015-10-18 16:42:59 +01:00
ShadowNinja
2139d7d45f
Refactor logging
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- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
est31
b0523adc5f
Add new ContentParamType2 "CPT2_DEGROTATE"
...
This might break some mods, but it is important for all uses of the param2 to
be documented.
This doesn't need a serialisation version or network protocol version change,
as old clients will still work on new servers, and it is bearable to have
new clients getting non rotated plants on old servers.
2015-10-04 23:59:41 +02:00
kwolekr
1f9c5a4a7b
doc: Update node callback documentation
2015-10-04 15:34:56 -04:00
Duane Robertson
a5bdfb6b3c
Add get_biome_id(biome_name) callback
...
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
2015-10-02 22:49:31 +02:00
Tim
776760aba7
Clarify radii and distance types in documentation
...
Because not all circles are round:
* circles using an euclidean metric are what we usually call "round"
* circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares)
* circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one)
[ci skip]
2015-09-26 21:28:50 +02:00
kwolekr
f062bbd7a1
Add /emergeblocks command and core.emerge_area() Lua API
2015-09-23 15:56:24 -04:00
est31
4f03f8d119
lua_api.txt: fix typo
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Thanks to @kaadmy (NeD) for pointing this out.
2015-09-21 18:10:05 +02:00
kwolekr
dcbb95338a
Ore: Add puff ore type
2015-09-17 03:04:50 -04:00
kwolekr
beba969413
Ore: Add ore sheet column height range selection
...
Modders are now able to select the range of ore column height,
and the midpoint at which they 'grow' starting from.
This commit adds three new parameters for the 'sheet' ore type:
column_height_min, column_height_max, and column_midpoint_factor.
clust_size is now deprecated for this ore type.
2015-09-13 00:11:50 -04:00
Robert Zenz
fe6575b8d3
Add more information about how get_node_light works.
2015-09-08 21:14:56 +02:00
est31
d44fceac7e
Bump version to 0.4.13
2015-08-20 04:02:00 +02:00
kwolekr
be9024a397
minimap: Add ability to disable from server
2015-08-13 15:05:48 -04:00
rubenwardy
a953ff4dfc
Fix segfaults caused by the Environment not being initialized yet
2015-08-09 23:36:55 +02:00
est31
a890c66bc0
Actually document what minetest.is_protected should do
2015-08-02 19:09:55 +02:00
est31
c30a2d6854
Add AreaStore data structure
2015-07-27 06:42:56 +02:00
est31
3b50b2766a
Optional reconnect functionality
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Enable the server to request the client to reconnect.
This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Robert Zenz
4eacce5e2f
Add note that chat messages can be marked as handled.
2015-07-22 05:43:30 +02:00
est31
403e6e6c9c
Document game main menu image system
2015-07-21 17:17:46 +02:00
Elia Argentieri
5ebb4237e2
Added get_player_velocity() method. Fixes #1176
2015-07-20 05:40:44 +02:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
paramat
b51738177e
Biome API decorations: 'spawnby' searches a 3D neighbourhood
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The neighbours checked are the 8 nodes horizontally surrounding the decoration base
and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08 22:44:10 +01:00
TeTpaAka
17ba584fe2
Fix bug when craft input isn't replaced
2015-06-22 19:30:35 +02:00
MirceaKitsune
660fa516bf
Fix some issues with animations, and allow non-looped animations to be defined
2015-06-22 01:53:38 +02:00
est31
c977fbd928
Add list-rings
...
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
TeTpaAka
aa13baa30a
Add minetest.register_on_player_hpchange
2015-06-13 19:40:31 +02:00
TeTpaAka
e50aa4ed06
Add return list of individual counts to find_node_in_area
2015-06-13 19:39:18 +02:00
TeTpaAka
c0335f7d13
Add some missing getter functions to the lua API
...
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
kwolekr
4c9a8a91c4
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
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This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap.
Retrieving smaller slices of noise from the computation result as needed
optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-05-17 04:04:17 -04:00
kwolekr
3ffb5f5761
Add optional buffer param for bulk data array writes in Lua
2015-05-17 00:07:45 -04:00
kwolekr
fb36c471d7
SAPI: Accept either ARGB8 table or ColorString to specify colors
2015-05-16 20:15:03 -04:00
ShadowNinja
8f9af57314
Add core.get_dir_list
2015-05-16 18:33:22 -04:00
ShadowNinja
6c06330daf
Add core.request_insecure_environment()
2015-05-16 18:33:19 -04:00
ShadowNinja
05ab9973f9
Add core.mkdir
2015-05-16 18:32:37 -04:00
ShadowNinja
3a8c788880
Add mod security
...
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
TeTpaAka
18c2f16c13
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
2015-05-15 16:21:01 -04:00
Brandon
c5b4e54174
Add minetest.register_on_punchplayer
2015-05-15 11:09:55 +02:00
TeTpaAka
86a963caca
Add get and set functions for the nametag color
2015-05-15 11:03:27 +02:00
Novatux
75622c30be
Add code to support raillike group names
2015-05-12 20:48:55 +02:00
est31
b4c3ff6eab
is_player() is no player-only function
2015-05-12 05:52:49 +02:00
kwolekr
2b99d904f6
Schematics: Add per-node force placement option
2015-05-09 18:44:00 -04:00
kwolekr
b246812455
Schematics: Add indent-with-space option for schematic Lua table serialization
2015-05-07 02:54:35 -04:00
kwolekr
656575b59d
NodeResolver: Remove NodeResolveMethod
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This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
kwolekr
b785577f03
Add core.find_nodes_with_meta() script API
2015-05-05 16:21:59 -04:00
ShadowNinja
436cb468e9
Add minetest.global_exists()
2015-04-21 22:58:37 +02:00
kwolekr
46a2c1f167
Ore: Add biomes parameter
2015-04-20 20:25:33 -04:00
kwolekr
479f38973e
Schematics: Refactor NodeResolver and add NodeResolveMethod
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NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
kwolekr
b2a89c04b2
Schematics: Reorganize (de)serialization and add Lua serialization API
2015-04-13 03:10:52 -04:00
est31
0a413265cb
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
2015-04-08 23:05:26 +02:00
kwolekr
0df736173e
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
kwolekr
337e79c656
ObjDefManager, Mapgen SAPI: Huge refactoring
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- General code cleanup
- Unified object creation and loading
- Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
kwolekr
ed10005d38
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
ShadowNinja
e680d49774
Document nil player as being allowed for can_dig
2015-03-27 15:11:28 -04:00
paramat
d1681872bf
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
2015-03-24 18:07:29 +00:00
Loic Blot
008d7e0467
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
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This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22 18:01:56 +01:00
kwolekr
3993093f51
Add support for the PCG32 PRNG algo (and associated script APIs)
2015-03-22 00:48:08 -04:00
Loic Blot
467fc0ddc9
Add a Lua call to do damages / heals
2015-03-18 14:52:35 +01:00
paramat
b2b6bbf3e8
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
2015-03-11 03:36:39 +00:00
paramat
c7454d4732
Biome API: Enable decorations placed on water
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Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
BlockMen
b65c7ab4a4
Improve group-based connection between raillike nodes
2015-03-05 23:24:32 +01:00
Craig Robbins
fdb9140825
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f
Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
2015-02-27 21:34:33 +10:00
rubenwardy
2b189d4507
Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes
2015-02-27 13:41:17 +10:00
Kahrl
38cf080a9c
Disallow object:remove() if the object is a player
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Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
Perttu Ahola
e6ad2ace10
Bump version to 0.4.12
2015-02-18 23:50:01 +01:00
rubenwardy
efa977518a
Fix minetest.item_eat's replace_with_item, fixes #2292
2015-02-16 10:24:19 +01:00
TriBlade9
db481e7232
Added ratio argument to colorize, removed the weird alpha-based ratio.
2015-01-20 22:56:20 +10:00
kwolekr
9736548720
Add ability to delete MapBlocks from map
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Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
kwolekr
a4a6cc8eb1
builtin: Unify register wrapper functions and wrap clear_registered_* functions too
2015-01-13 12:36:05 -05:00
paramat
c28a90dafb
Lua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's light
2015-01-11 22:30:28 -05:00
ShadowNinja
ef0a4e3614
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
kwolekr
bdcf03ae36
Add minetest.generate_ores() and minetest.generate_decorations()
2015-01-04 22:38:48 -05:00
Craig Robbins
64cdbae6df
Remove freezemelt documentation from lua_api.txt
2015-01-04 21:53:25 +10:00
kwolekr
8eb9cebdd0
Add warning about using deprecated fields in Mapgen API and update docs
2015-01-04 03:24:40 -05:00
Wuzzy
800d912b6f
Rewrite lua_api.txt into Markdown format
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Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
Diego Martínez
cfec470b51
Fix documentation for string functions
2014-12-30 00:42:50 -05:00
kwolekr
5e2753c712
Expose mapgen parameters on scripting init
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Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
cc3ab5efa5
LuaVoxelManip: Remove blank allocator
2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
2014-12-28 23:59:24 -05:00
kwolekr
863379a4c6
Decoration: Add height_min and height_max parameters
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Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
kwolekr
61dfa912f5
Ore: Add Vein ore type
2014-12-28 21:17:12 -05:00
kwolekr
900fa26965
Ore: Add Blob ore type
2014-12-28 03:11:00 -05:00
kwolekr
8334100fe1
LuaVoxelManip: Add option to allocate blank data
2014-12-27 23:09:36 -05:00
kwolekr
3f83ca29d3
Bump version to 0.4.11
2014-12-24 22:28:06 -05:00
paramat
2b10520999
lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example
2014-12-20 14:50:57 -05:00
Craig Robbins
06207ac550
Fix typo in lua_api.txt
2014-12-15 01:09:17 +10:00
kwolekr
2b8180a417
Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt
2014-12-12 02:02:44 -05:00
kwolekr
d50878d608
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
2014-12-09 23:44:04 -05:00
kwolekr
5062b99cb0
Rewrite generate notification mechanism
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Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
SmallJoker
2fd14e1bd5
Add Lua helper functions vector.apply(v) math.sign(x, tolerance)
2014-12-06 10:07:25 +01:00
Ciaran Gultnieks
c30346ea30
Improve Lua API documentation
...
Changes:
* Add extra documentation for remove_item.
This isn't as silly as it sounds: iterate a list containing items with
unique metadata each, and remove_item the first one you find, placing
into a different - fine, except the remove will invariably remove the
wrong one, leading to items being duplicated and others destroyed.
Arguably it's a bug, and Inventory::removeItem should actually remove
the item you tell it to. (i.e. if the passed ItemStack has metadata,
match it). But it seems reasonable to just document the behaviour
more clearly.
* Improve string_to_pos documentation.
* Clarify dig_node documentation (return value).
* Better on_step documentation.
* get_nodemeta -> get_meta.
* Other minor fixes.
2014-11-28 18:35:45 -05:00
SmallJoker
6a43b3af09
Add minetest.copy_table(table) To get rid off the "table references"
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 18:19:01 +10:00
SmallJoker
874109c520
Add option 'eased' to NoiseParams
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
Craig Robbins
813c088c1c
Added names colours and refactored parseColorString()
2014-10-29 03:10:59 -04:00
RealBadAngel
e5652cb75c
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
BlockMen
28438bba27
Add [colorize modifier
2014-10-05 16:49:52 +02:00
Diego Martínez
5baf379f40
Add better documentation for alternate drop definition to lua_api.txt.
2014-10-02 16:49:33 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
ShadowNinja
406ed5efac
Add compression API
2014-09-20 14:02:54 -04:00
ShadowNinja
2f170a63c6
Simplify and optimize schematic replacements
2014-09-11 22:25:06 -04:00
kwolekr
f3eefeb794
Add LuaVoxelManip methods: get_node_at() and set_node_at()
2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
sapier
8ab2971e0b
Remove invalid doc about minetest.get_time_us()
2014-08-25 21:52:52 +02:00
sapier
d7364d65ac
Add missing doc for minetest.get_us_time()
2014-08-25 21:16:32 +02:00
Craig Robbins
f33d31693e
Fix seg fault if popping from empty stack (L-system trees)
...
See: https://github.com/minetest/minetest/issues/1525
Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.
ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error
Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.
L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469
Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sfan5
b19dd922ec
Add ^[mask texture modifier
2014-08-22 22:42:04 +02:00
rubenwardy
944ffe9e53
Correct spelling mistakes in documentation
2014-08-22 20:55:01 +02:00
sapier
c24e0753fc
Mod profiling support
...
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sfan5
5884236046
Rework texture generating code, add texture grouping via ( ... )
2014-07-29 20:02:56 +02:00
sapier
65b8b524c0
Add srollbar formspec element
2014-07-16 15:02:56 +02:00
sapier
96f285f71e
Update version numbers for 0.4.10
2014-07-06 22:39:47 +02:00
sfan5
5f9962e1cc
Fix typos in doc/lua-api.txt
2014-07-05 12:19:55 +02:00
Kahrl
95be18a3c1
Fix typo in doc/lua_api.txt
2014-07-05 01:09:53 +02:00
RealBadAngel
27538ecef5
Tooltips rework.
...
Separate element for tooltips. Delayed showing,
use global color or given ones.
2014-06-24 22:11:47 +02:00
RealBadAngel
04fbf47744
Add tooltips for button, imagebutton and checkbox.
2014-06-19 00:22:03 +02:00
ShadowNinja
e7706593c6
Add success and output return values to chat commands
2014-05-28 18:36:46 -04:00
rubenwardy
832d7973c8
Add item eat callback
2014-05-26 18:41:58 -04:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
...
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
ShadowNinja
f2a1900345
Update documentation on is_ground_content
2014-04-24 18:27:25 -04:00
proller
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
BlockMen
c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
sapier
142e2d3b74
Cleanup client init states by bumping protocol version
...
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
a4e2198e41
Replace pause and message menu by formspec ones
2014-03-05 18:44:14 +01:00
ShadowNinja
9a3b7715e2
Remove "Server -!- " prefix from player messages
2014-02-27 00:00:22 -05:00
kwolekr
c163859057
Schematic: Add force_placement parameter to minetest.place_structure API
2014-02-15 19:46:57 -05:00
kwolekr
3570f3e396
Add minetest.set_noiseparam_defaults() Lua API
2014-02-15 19:13:14 -05:00
kwolekr
2a01050a0c
Add capability to read table flag fields from Lua API
2014-02-09 12:44:31 -05:00
kwolekr
83bafbe08b
Make flag strings clear specified flag with 'no' prefix
...
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
sapier
857a49e081
Add minetest.kick_player(name, reason)
2014-02-03 17:33:59 -05:00
Perttu Ahola
6a3fa9df12
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf
Add player:set_sky() with simple skybox support
2014-02-01 18:34:26 +01:00
RealBadAngel
21f1bec724
New HUD element - waypoint.
2014-01-26 21:31:59 +01:00
ShadowNinja
76d4396fa1
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
2014-01-23 19:21:56 -05:00
ShadowNinja
1b5b6fe692
Add pointed_thing to minetest.register_on_placenode
...
As suggested by qwrwed.
2014-01-21 22:06:40 -05:00
kwolekr
1146db9956
Update lua_api.txt documentation
2014-01-19 03:00:47 -05:00
ShadowNinja
574ed6a363
Add minetest.override_item
2014-01-13 21:41:00 -05:00
Kahrl
8966c16ad2
Add formspec table
2014-01-13 18:11:08 -05:00
khonkhortisan
2b1eff7725
Allow vertical axis particle rotation constraint
...
Use tables for adding particles, deprecate former way.
separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
Novatux
676f34a02b
Fix doc and forceloading crash.
2014-01-12 14:31:32 +01:00
ShadowNinja
bd8ddf1a52
Add InvRef::get/set_lists()
2014-01-11 13:52:26 -05:00
Novatux
84b94eb198
Add forceloading
2014-01-11 17:54:00 +01:00
Novatux
e21b29f422
Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.
2014-01-11 17:23:28 +01:00
ShadowNinja
c3eb7fe316
Document "wielditem" visual
2014-01-08 17:10:57 -05:00
ShadowNinja
c46574f30f
Pass pointed_thing to after_place_node
2014-01-06 21:25:10 -05:00
kwolekr
1ad81c1ce3
Bump version to 0.4.9
2014-01-01 16:54:28 -05:00
ShadowNinja
e1f9ba435f
Don't throw a error when writing JSON fails
2013-12-18 18:18:43 -05:00
ShadowNinja
1ed90c90c3
Add 'minetest.write_json'
2013-12-18 16:46:53 -05:00
kwolekr
c3708b456e
Add map feature generation notify Lua API
2013-12-14 01:52:24 -05:00
ShadowNinja
83853ccd41
Remove support for optdepends.txt
2013-12-13 13:10:24 -05:00
stujones11
d9ef072305
Make line_of_sight return blocking node position
2013-12-12 16:11:00 -05:00
kaeza
33de69a173
Add 'on_prejoinplayer' callback
2013-12-12 13:42:14 -05:00
sfan5
e15681080e
Fix small mistake in Lua API docs
2013-12-06 18:37:32 +01:00
PilzAdam
e51ad5337f
Use a table in set_physics_override()
2013-12-03 23:20:00 +01:00
PilzAdam
15be2659ea
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
kwolekr
20e3d550fa
Decoration: Add schematic Y-slice probability support
2013-12-01 01:24:59 -05:00
Novatux
06baf05c64
Add documentation for minetest.swap_node
2013-11-30 18:57:56 +01:00
kwolekr
ff7d7080e3
LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored
2013-11-30 00:27:39 -05:00
kwolekr
769b2d7c05
LuaVoxelManip: Add get_light_data() and set_light_data()
2013-11-30 00:01:43 -05:00
ShadowNinja
7433d65d3e
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
kwolekr
122875c30c
Bump version to 0.4.8
2013-11-24 02:23:49 -05:00
sapier
90e7832408
Fix invalid listname and listsize not handled correctly in set_size
2013-11-16 15:52:41 +01:00
sapier
0f9440fa61
Fix "TODO read modinfo" in modmanager to improve ui usability
2013-11-10 19:37:45 +01:00
PilzAdam
1afd359550
Fix typo in lua_api.txt
2013-11-08 18:16:08 +01:00
4Evergreen4
1d856b734b
Add wrapper for minetest.rotate_and_place.
2013-11-07 20:14:26 -05:00
Vanessa Ezekowitz
d886f34003
Add 6d facedir rotation prediction routine
2013-11-06 21:08:36 -05:00
BlockMen
25edae00ea
Reworked formspecs and kahrl's hexcolor parser
2013-11-03 22:14:37 +01:00
ShadowNinja
06a5eceb81
Add basic protection support to builtin
2013-11-02 14:01:10 -04:00
Novatux
bd6d4666ab
Add a callback: minetest.register_on_craft(itemstack, player,
...
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
12504a18ec
Remove vector metatable setting
...
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
34e0a0ca0f
Add tool callback
2013-10-16 21:58:29 +04:00
Sokomine
19742d8d98
Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' like used for drawtype 'plantlike'
2013-10-14 21:38:56 +03:00
PilzAdam
a9c0961e0c
Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack
2013-09-28 23:46:48 +02:00
PilzAdam
731392866f
Allow to manually specify param2 in minetest.item_place() and return success
2013-09-28 23:46:48 +02:00
BlockMen
27947d85f7
Add option to scale image to percentage values
2013-09-20 20:03:58 +02:00
ShadowNinja
c9eb17aba3
Fix comments about length of server step
...
6b927229f5f9cb9a8163ecec482160975199fa0f Changed the default server step
from 0.05s to 0.1s
2013-09-17 01:47:45 +02:00
PilzAdam
4feea0ac68
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
PilzAdam
dd5c451e03
Allow non-string arguments for minetest.is_yes()
2013-09-10 21:38:44 +02:00
PilzAdam
d820a6bfd8
Add Settings interface for Lua
2013-09-10 18:31:38 +02:00
Novatux
6291fd1cbb
Add minetest.get_gametime() API function, that returns the number of seconds since the world was created.
2013-09-08 11:09:50 +02:00
PilzAdam
7860097eda
Use player:set_hotbar_image() instead of hardcoded hotbar.png
2013-09-05 00:21:16 +02:00
Kahrl
1ecf51a13f
Add minetest.parse_json, engine.parse_json
2013-09-02 02:20:08 +02:00
sapier
09a50d0458
Add translation for main menu
...
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Sfan5
a97c085e9e
Fix documentation about colors in formspec
2013-08-15 19:38:54 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
PilzAdam
fc72d7fbb6
Fix typos
2013-08-14 00:50:03 +02:00
sapier
fc571ad46d
Add support for entities to automatic face movement direction
2013-08-13 23:48:47 +02:00
kwolekr
c06caa14c3
Decoration: Fix schematic probability mess with new MTS file version
2013-08-11 15:34:49 -04:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
Perttu Ahola
8831669505
Allow mods to listen to cheat detections using minetest.register_on_cheat()
2013-08-04 00:45:49 +03:00
PilzAdam
45589fae58
Add replacements to schematics
2013-08-03 03:22:14 +02:00
sapier
251e3e01c7
Add support for setting stepheight for entities
2013-07-30 19:48:02 +02:00
proller
037e84d377
Better snow fall, finite liquid transform, leveled nodes api
2013-07-28 17:14:31 +04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
BlockMen
a59f85c1a0
Add support of pressed_texture of image_button
...
Fix params number
Add pressed texture name
Fix string def
Fix syntax error
2013-07-24 01:02:43 +02:00
hdastwb
a0f5b70568
added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir
2013-07-24 00:31:32 +02:00
sapier
baf5614880
Add port to favorites if not 30000
...
Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
PilzAdam
8cae659786
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
PilzAdam
413f0d0353
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
PilzAdam
cba90d4441
Make range of tools configureable
2013-07-20 20:37:59 +02:00
RealBadAngel
d19c8b815d
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
Kahrl
6027c8d259
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
2013-07-11 22:57:26 +02:00
PilzAdam
c813a3cc53
Remove note in lua-api.txt that there are no vector helper functions
2013-07-08 13:41:46 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
ShadowNinja
ae8ff4b8e2
Add vector helpers
2013-07-07 01:49:11 -04:00
Sfan5
307c57dcc4
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
kwolekr
dd6d1afd8e
Decoration: Add schematic rotation support
2013-07-01 18:04:51 -04:00
kwolekr
067888d549
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
2013-06-29 22:23:00 -04:00
kwolekr
21a4adcd27
Update documentation for get_mapgen_object
2013-06-29 16:24:32 -04:00
kwolekr
3f13dc790c
Add voxelarea.lua helper to builtin
2013-06-28 11:07:45 -04:00
kwolekr
9e100bc42b
Apply various fixes to several things
2013-06-27 22:35:35 -04:00
kwolekr
6b3169e4d0
LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map
2013-06-27 22:35:35 -04:00
kwolekr
2e292b67a0
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
2013-06-27 22:35:35 -04:00
kwolekr
18882a4d26
Add Lua PerlinNoiseMap:get#dMap_flat API
2013-06-27 22:35:35 -04:00
kwolekr
8aa930f28e
Add minetest.get_mapgen_object to API
2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a
Add LuaVoxelManip
2013-06-27 22:35:35 -04:00
kwolekr
309c5f3641
Decoration: Add support for zero probability, fix breakage from last commit
2013-06-22 20:49:01 -04:00
kwolekr
4d77781ce7
A handful of minor fixes to various things
2013-06-22 17:27:48 -04:00
kwolekr
c1b829077a
Decoration: Add Schematic decoration type
2013-06-22 01:11:52 -04:00
Kahrl
469d0b120e
Remove deprecated functions that don't work anymore from lua_api.txt
2013-06-20 07:52:04 +02:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
kwolekr
56093b6614
Decoration: Change divlen to sidelen
2013-06-17 18:23:31 -04:00
kwolekr
0a8519a26f
Add initial Decoration support, many misc. improvements & modifications
2013-06-17 03:21:36 -04:00
PilzAdam
6b3e553dd5
Bump version to 0.4.7
2013-06-06 17:14:26 +00:00
Kahrl
6f9d384311
Replace c55.me links
2013-06-03 01:57:42 +02:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
Jeija
3abbe7efd1
Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike
2013-05-22 15:08:24 +02:00
ShadowNinja
127c488355
Use the group "soil" for nodes that saplings grow on
2013-05-20 13:43:13 +02:00
PilzAdam
45fcc9de29
New modsystem
...
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
2013-05-19 02:15:36 +02:00
PilzAdam
b76ec317c9
Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.sh
2013-05-18 16:13:32 +02:00
Kahrl
969d2b3eb1
Optional dependencies and properly handle mod name conflicts again
2013-05-03 23:58:22 +02:00
Sfan5
a4183994a4
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
2013-05-01 15:06:01 +02:00
kwolekr
d3f0ce6224
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
RealBadAngel
625a4c2e66
Add new drawtype GLASSLIKE_FRAMED
2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
kwolekr
770305e28d
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
ShadowNinja
4a9b8aae5e
Add minetest.get_player_ip()
2013-04-23 09:57:45 +03:00
ShadowNinja
3d4d0cb574
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf
Added offset support for HUD items
2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
527deb947c
Add direction parameter to statbars in HUD API
...
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
c45c530f74
Fix Lua HUD documentation
2013-04-18 15:26:29 -04:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0
Lua HUD
2013-04-18 02:14:33 -04:00
RealBadAngel
e7f5cdf9d4
Bugfixes to get_craft_recipe and get_all_craft_recipes.
...
Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier
69367aa799
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00
Diego Martínez
2fb0e547a0
Use the nodebox as selection box if it's not set manually
2013-04-05 15:14:37 +02:00
MirceaKitsune
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
PilzAdam
f85c1165c2
Update doc/lua-api.txt
2013-04-03 22:41:18 +02:00
kwolekr
8d4b768297
Add Ore generation flags, implement ore absolute height
2013-03-31 20:02:03 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
PilzAdam
a782a88913
Fix parameter list of obj:set_attach() and obj:set_bone_position()
2013-03-28 01:09:01 +01:00
kwolekr
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
Perttu Ahola
423d69bd40
Fix indentation of lua_api.txt
2013-03-24 21:39:15 +02:00
kwolekr
6767ed74f8
Update lua_api.txt
2013-03-24 15:20:37 -04:00
Jeija
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
RealBadAngel
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
Perttu Ahola
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
Perttu Ahola
adc52f3f3c
lua_api.txt: Document paths, games and common mod loading
2013-03-21 20:04:00 +02:00
RealBadAngel
7f51b2da28
lua methods set_look_pitch and set_look_yaw
2013-03-17 11:39:35 -04:00
Jeija
fc5d2074b9
Allow minetest.after to take a variable number of arguments
2013-03-17 00:23:30 -04:00
RealBadAngel
5af8acfa6e
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
RealBadAngel
f0d70d4e86
Add seed parameter for default and L-system trees
2013-02-24 02:26:25 +01:00
RealBadAngel
b1019a88ba
Fix to on_rightclick not able to change wielded_item
2013-02-13 02:06:36 +04:00
RealBadAngel
1163fdfa11
Treegen update. Some new symbols. Speed up code a bit.
2013-01-23 20:40:09 +02:00
sapier
d8a0efa6af
add support for saving settings by lua command (server doesn't autosave on exit)
2013-01-21 22:44:41 +02:00
sapier
0b1d09ff4f
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
RealBadAngel
8b75736c6f
L-Systems treegen update.
2013-01-07 18:13:14 +04:00
Jeija
46d431e7c3
Implement textarea in formspec, a multiline input field
2013-01-04 20:09:09 +01:00
PilzAdam
5bc14e2fe4
Add on_rightclick(pos, node, clicker) callback for nodes
2013-01-04 17:15:16 +01:00
Perttu Ahola
69bd803a32
Add InvRef:get_location()
2013-01-02 22:53:55 +02:00
sapier
da9707950e
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
2013-01-02 20:59:37 +02:00
RealBadAngel
b40e599866
L-System treegen
2012-12-30 13:42:19 +04:00
PilzAdam
29c17c14f1
Add ability to change the itemstack in placenode callbacks
2012-12-17 19:49:18 +01:00
RealBadAngel
f4b7e1a570
New elements in formspec, item_image and item_image_button.
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Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
fa76057e7f
Add the group attached_node
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Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Matthew I
6c8fa83ecd
Add shutdown hook interface to Lua API
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Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
d67004a3be
Bump version to 0.4.4 as this isn't compatible with 0.4.3
2012-11-26 00:56:47 +02:00
MirceaKitsune
3d1c481f0b
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a
A bunch of fixes
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No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
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Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba
Get the new animation framework properly working
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Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
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Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
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Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
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Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
RealBadAngel
8e5167d726
Adding background to Formspec
2012-11-08 19:22:37 +01:00
PilzAdam
3cab24fbcf
Merge pull request #243 from xyzz/liquid_renewable
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Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
0443d36abf
Add falling_node to special groups in lua-api.txt
2012-11-01 12:33:24 +01:00
Perttu Ahola
25cf3757b2
Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
2012-09-09 23:24:48 +03:00
Perttu Ahola
9cadaf824b
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
ac628c9b0a
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Perttu Ahola
d53a6cd851
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
3b43c69df4
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Matthew I
8a3c777c40
Add ban management routines to Lua API
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Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc
Extend Lua API in order to implement chat commands
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minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0c91a0d59d
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
Perttu Ahola
0346e68deb
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
e8331f0c1d
Add oldnode parameter to minetest.register_on_placenode callback
2012-07-23 20:44:56 +03:00
Perttu Ahola
9af9d8f5d0
Describe node definition fields better in lua_api.txt
2012-07-23 20:17:44 +03:00
Perttu Ahola
16fc8b5fc2
Update lua_api.txt a bit
2012-07-23 08:48:55 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
6dfefaf229
Formspec button_exit[] and image_button_exit[]
2012-07-22 17:40:48 +03:00
darkrose
d44f8a854b
Doc updates for formspec
2012-07-22 17:40:48 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Matthew I
c259f7c8bd
Update Lua API documentation to include minetest.get_modnames()
2012-07-22 13:36:17 +03:00
Perttu Ahola
b0ba05c9ac
BITCH, THIS IS 0.4.0.
2012-07-21 03:37:07 +03:00
darkrose
38580fbee7
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
c57e5083e8
Add pointed_thing to lua_api.txt
2012-06-17 19:47:55 +03:00
Perttu Ahola
22ae83a589
Explain node boxes in lua_api.txt
2012-06-17 17:23:58 +03:00
Perttu Ahola
d159591b9a
Mention node drawtypes in lua_api.txt
2012-06-16 23:42:04 +03:00