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369 Commits

Author SHA1 Message Date
Jeija
ed3964da80 Remove microcontroller documentation files from the source tree
The files are still available for download in a GitHub release
2016-05-15 19:04:18 +02:00
electrodude
6cae381c27 Luacontroller: Fix remove_functions stack overflow bug 2016-04-26 20:40:12 +02:00
Jeija
4249ed4986 Mese as conductor: Fix light source, make code more flexible
Closes 
2016-04-26 19:44:05 +02:00
Florian Euchner
c4f0c5c169 Merge pull request from cheapie/master
Escape command block commands for formspec
2016-04-21 19:26:28 +02:00
Carter Kolwey
2dea21f9ef Escape command block commands for formspec 2016-04-21 02:15:54 -05:00
Pedro Gimeno
b487783c23 Disable JIT optimization for user code and allow string.find in plain mode
Disabling LuaJIT for user code enables normal working of debug.sethook() even for loops. The drawback is that that code will run more slowly.

The fourth parameter of string.find indicates whether the second parameter should be interpreted literally (true) or as a pattern (false). Allowing patterns enables DoS attacks, but it's possible to
allow literal matching with little effort, by disallowing the function only if the fourth parameter (plain mode) is not `true`.
2016-04-02 17:31:40 +02:00
Jeija
72e513ecbd Luacontroller: Put clearing debug hook before throwing error back in 2016-03-14 12:51:57 +01:00
Jeija
1e77b193dd Luacontroller: Add safe version of string.rep and remove string.gsub,
fixes 
2016-03-13 22:01:46 +01:00
Jeija
08b14e3af0 Luacontroller: Fix function usage in LuaJIT, make 'do' no longer
prohibited, remove pcall and xpcall, fix global lookup of "jit"
variable, correct error locations

Thanks to @ShadowNinja and @gamemanj for fixing this in 
2016-03-13 21:16:16 +01:00
Jeija
e5dba66c21 Revert "Toggle trapdoors on signal, workaround for "
Please use the screwdriver if you want to rotate trapdoors.
This reverts commit 417a136c5e6842a6c54a98690746b0aa41ad69e5.
2016-02-28 07:16:45 +01:00
Jeija
417a136c5e Toggle trapdoors on signal, workaround for 2016-02-27 20:40:16 +01:00
Jeija
2dc8101fa1 Merge branch 'ssieb-master' 2016-02-23 10:20:09 +01:00
Samuel Sieb
4b9039266e Fix crash due to force loading changes. 2016-02-22 15:47:18 -08:00
Jeija
c7428d8135 Remove unused VERSION file
and remove debug output
2016-02-19 12:20:52 +01:00
Jeija
cfd4f7c287 Force-load areas with mesecon usage
This is a major speedup for large mesecon machines / structures.
Force-loaded areas are stored in a file to be persistent over server
reboots. By default, areas are unloaded after 10 minutes (600s) without
usage, this can be customized with the mesecon.forceload_timeout
setting. Please turn max_forceloaded_blocks up for better performance.
2016-02-19 12:11:38 +01:00
Jeija
f099b43e11 Update documentation: Fix mesecons.net links 2016-02-16 19:55:46 +01:00
Jeija
7b84105512 Consistently use UNIX line endings (LF instead of CR LF) 2016-02-15 23:05:21 +01:00
Jeija
80f72b2621 Fix vertical wires not updating power when adding to / removing from a vertical line
Call mesecon.on_dignode / mesecon.on_placenode to take care of that.
2016-02-15 22:52:56 +01:00
Jeija
fe9c6871de Fix pistons not connecting to wire and not activating when placing
up/down pistons from certain directions
2016-02-15 16:36:27 +01:00
Jeija
7865d42834 Always use minetest.set_node instead of minetest.add_node for consistency 2016-02-14 21:00:37 +01:00
Jeija
809192f353 Use vector helper functions instead of old builtin cmpPos and addPosRule functions 2016-02-14 20:55:50 +01:00
Jeija
6b54f025c1 Merge branch 'playerdetector_update' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update 2016-02-14 13:41:48 +01:00
Jeija
c98805a5b5 Merge branch 'fix_pistons' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-fix_pistons 2016-02-14 12:55:18 +01:00
Auke Kok
fb4c440265 Doors: Use new mesh door API if available
I've implemented a new door API in minetest_game that
performs all the needed things to assure doors are
properly openend and closed, without mods needing to
know the inner details of what needs to be done.

Mesecons can just fetch a reference to the door object
and call the appropriate open or close method, which
simplifies this code a lot.

For compatibility, this code retains the old code path
and tests whether the new API is available, so this
code remains functional if the new API is not available.

Since the metal trapdoor was only recently added, I added
it to the new API codepath only, it's unlikely to be
present on older versions of minetest_game anyway.

As a benefit from the new door API, there is now
absolutely no more accidental switching closed trapdoors
to open on power off, which could happen with the
old method - since that was just a simple toggle.
2016-02-14 11:30:52 +01:00
HybridDog
cf45e24c57 this way it works better because unknown nodes may not stay unknown 2016-02-09 16:58:49 +01:00
HybridDog
3f00c1d1cb fix pistons not working in every buildable_to node 2016-02-09 11:32:09 +01:00
HybridDog
c1d0481f8f playerdetector: short code and don't get scanname for every object 2016-01-03 14:56:32 +01:00
Jeija
f56c4ce35c Merge branch 'HybridDog-noteblock_update' 2016-01-02 23:01:08 +01:00
HybridDog
0ec503f32c Noteblock: Code cleanup 2016-01-02 22:58:08 +01:00
Carter Kolwey
35b647ed4a Add os.datetable(), a (very) limited wrapper for os.date(). Fixes . 2016-01-02 01:13:38 -06:00
Jeija
eab09b9d73 Merge branch 'sofar-sound' 2015-12-29 22:20:42 +01:00
Auke Kok
2682d09291 Fix sound volume level of noteblock.
Playing stereo sounds positionally in OpenAL causes it to play
the sounds unattenuated - same volume for all distances. This
shouldn't happen, and makes noteblocks unneccesarily loud from
very far away.

Convert all noteblock samples to mono, 22kHz 64kbit.
2015-12-26 22:41:16 -08:00
Jeija
a6b28d1f11 Gates: Update nor gate craft recipe, fixes 2015-12-15 22:25:39 +01:00
Jeija
0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
75bd081a67 Gates: Add OR and NOR gate 2015-11-20 20:13:59 +01:00
Jeija
b89fe52469 Luacontroller: Add configurable size limit for mem table, 100kBytes by default, fixes
If size limit is exceeded, the luacontroller overheats. Overheating will cause the memory
to be erased.
2015-10-18 11:28:35 +02:00
Jeija
97f7b5745f Remove trailing whitespace 2015-10-04 13:30:34 +02:00
Jeija
24958e253b Revert "Do not send action_off signal when newly placing nodes"
This caused , reverting that commit fixes .

This reverts commit 30468b09cf35b3122e05f1e2867923fdcad5a5d2.
2015-10-04 12:30:04 +02:00
Jeija
0e7f68ea92 Doors: Use new sound name (fixes ) 2015-10-04 12:21:35 +02:00
Florian Euchner
6ef3b965df Merge pull request from beyondlimits/master
Use right mouse button instead of left to press button and change state of switch and lever.
2015-10-04 12:09:15 +02:00
Marcin
6e326a6a03 Use right mouse button instead of left to press button and change state of switch and lever. 2015-10-01 19:13:12 +02:00
Vanessa Ezekowitz
d95ccf86f8 update "sticky block" to use 0.4.13-style footprints 2015-08-25 20:23:23 -04:00
Jeija
d0354d0dab Fix 2015-07-27 11:51:02 +02:00
Vanessa Ezekowitz
fec43a3243 reworked hydroturbine model for the same reasons
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
2015-05-20 03:40:59 -04:00
Vanessa Ezekowitz
5612f84243 revamp wall lever models
corrected misaligned verticies, removed doubles, made better UV maps that use multiple
materials (allows to use multiple small textures)
2015-05-20 03:00:06 -04:00
Florian Euchner
3066346d75 Merge pull request from technomancy/default-light-max
Don't refer to LIGHT_MAX global; use default.
2015-05-11 07:08:24 +02:00
Phil Hagelberg
52ea2c3c66 Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
Jeija
b6ae419b00 Return if invalid parameters are given to node_detector_scan (e.g. unloaded area), should fix 2015-03-26 07:29:34 +01:00
Jeija
a6d0a523ba Add support for sticky blocks for pistons and a a sample sticky block 2015-02-28 13:42:39 +01:00
Jeija
aa5538a734 Fix pressure plates calling receptor_on on a regular basis 2015-02-25 21:01:00 +01:00
Jeija
eb416475cc Re-add mesecon.register_mvps_unmov(objectname) since other mods (pipeworks) are using it 2015-02-19 14:27:20 +01:00
Jeija
1ee3b2107d Fix movestones sometimes not starting to move again when they are at the
end of the wire
2015-02-17 20:02:24 +01:00
Jeija
1df6e5a03b Rewrite movestones, make them nodes instead of entities 2015-02-14 13:35:50 +01:00
Florian Euchner
b7076e635c Merge pull request from MT-Modder/stoppers-2
Register only locked nodes as stoppers
2015-02-14 09:22:56 +01:00
MT-Modder
6d9f44455c Register only locked nodes as stoppers
This was suggested here:
https://github.com/Jeija/minetest-mod-mesecons/pull/216
2015-02-13 23:58:36 -05:00
Jeija
8bf5b7d0e4 Fix , do not try to override unregistered doors 2015-02-14 00:02:19 +01:00
Florian Euchner
14281a1bd4 Merge pull request from MT-Modder/remove-from-group
Remove insulated t-junction and crossover from craftable group
2015-02-13 23:51:42 +01:00
MT-Modder
1d93a51f6e Remove insulated t-junction and crossover from craftable group 2015-02-13 17:02:09 -05:00
Jeija
639fc8988e Fix onstate sticky piston drop: Must be sticky instead of normal piston
Thanks to HybridDog for spotting that
2015-02-05 20:26:51 +01:00
Florian Euchner
a9ec0a10c0 Merge pull request from MT-Modder/mvps-additions
Register chests and bookshelves as stoppers
2015-02-05 16:23:58 +01:00
Vanessa Ezekowitz
775d250112 Add meshes for water turbine and and wall lever instead of nodeboxes
Adjust textures and inventory images to it
2015-02-05 15:40:08 +01:00
MT-Modder
3c06da7908 Register chests and bookshelves as stoppers 2015-02-05 00:57:33 -05:00
C1ff
11cf727bfb Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 2015-02-04 19:45:17 +01:00
Jeija
30468b09cf Do not send action_off signal when newly placing nodes, this didn't
cause any bugs, but unneccessary sounds (experimental change)
2015-02-03 20:07:58 +01:00
Jeija
a895715720 Prepare trapdoors code for merging, make trapdoors always toggle their
state when the mesecons signal changes, no matter what state they're in
2015-02-03 18:10:49 +01:00
MT-Modder
94604e890c Add trapdoor to mesecons_doors 2015-02-02 19:20:44 -05:00
Florian Euchner
ac0e062281 Merge pull request from MT-Modder/master
Use dye for lightstone recipes
2015-01-23 19:38:57 +01:00
Jeija
562cee7438 Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons
* Doors can receive signals from a vertical wire placed two
  blocks beneath them, use this to create mesecon-controlled
  double doors
* Fix textures for both git upstream and stable minetest_game
* Shrink code size
* Rename mesecons_compatibility to mesecons_doors.
2015-01-22 17:27:29 +01:00
MT-Modder
a33859574c Use dye for lightstone recipes - for balance 2015-01-21 13:45:27 -05:00
Florian Euchner
09bb11d3e5 Merge pull request from MT-Modder/master
Fix doors texture names
2015-01-21 06:51:46 +01:00
MT-Modder
cb598cbe18 Fix doors texture names 2015-01-20 16:13:50 -05:00
Florian Euchner
aed4d3997b Merge pull request from MT-Modder/master
Use group:sapling for power plant, blinky plant recipes
2015-01-20 21:27:48 +01:00
MT-Modder
1509510262 Use group:sapling for all recipes 2015-01-20 13:28:44 -05:00
Florian Euchner
d6b53a2962 Merge pull request from dora71/master
Silicon production from normal and desert sand
2015-01-12 18:41:40 +01:00
Rainer
eb3ad9e537 Update init.lua
Ability to produce silicon either from "normal" sand or from desert sand.
2015-01-12 09:53:10 +01:00
Florian Euchner
3c82e2fc3a Merge pull request from 163140/master
Allow using any node in group:sapling for making glue
2015-01-09 15:43:18 +01:00
163140
f02ccdfa5d Making glue from any sapling
Moretree and Ethereal mods add a lot of saplings
2015-01-09 11:54:32 +00:00
Jeija
80648b6c14 Fix by adding gates to the "overheat" group 2015-01-03 14:04:18 +01:00
Jeija
adb803ce17 **This commit changes functionality**, please read
Remove legacy code that enabled / disabled mesecon wires that were placed 2 blocks below a
pressure plate. From now on, please place a vertical wire at that place. That way, no false
signals will be triggered (the wire won't "flash" turned off if you enable it by a pressure
plate and turn off a switch connected to it).
If you depend on this functionality, please just revert this commit. That should be possible in
the near future as well, since no major rewrites are planned for mesecons_pressureplates. In the
long run, please update your mesecon strucutres to use vertical wires instead of relying on this
old hack.
2015-01-03 10:12:20 +01:00
Jeija
dca4706c7f Fix , doesn't remove the legacy code that triggered it though 2015-01-03 10:12:12 +01:00
Jeija
011543a782 Fix , removes soft-depend on commonlib 2014-12-20 10:11:12 +01:00
Jeija
b3aa8f5d13 Fix receiver looks, fixes , thanks to MT-Modder for reporting 2014-12-06 17:24:34 +01:00
Jeija
c326dc221a Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
Jeija
d2373eb605 Don't trigger an "off" event to itself when luacontroller turns a port off
I hope this doesn't break anyone's setup.
2014-11-29 10:56:09 +01:00
Jeija
2a51e40af9 Fix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value) 2014-11-25 19:53:29 +01:00
Jeija
4bd9d2a9ec Merge branch 'improve-luacontroller'
However, without the print_count limiting functionality

Conflicts:
	mesecons_luacontroller/init.lua
2014-11-25 17:36:52 +01:00
Jeija
f69caba036 Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
Jeija
e74241f4aa Fix onstate switch appearing the the creative inventory 2014-11-23 16:13:28 +01:00
Jeija
f388dc475a Fix luacontroller interrupts not working if no iid is supplied 2014-11-23 10:59:51 +01:00
Jeija
fb695e9c1c Fix , clean code and update documentation 2014-11-23 09:43:24 +01:00
Jeija
fc4d675b84 Fix crafting with the default mesecon wire 2014-11-22 23:20:29 +01:00
Jeija
085b4d8bb7 Fix burnt luacontroller, nodebox + crash 2014-11-22 23:14:45 +01:00
Jeija
0e3aa57ed3 Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
Conflicts:
	mesecons/legacy.lua
	mesecons_luacontroller/init.lua
	mesecons_microcontroller/init.lua
2014-11-22 23:04:34 +01:00
Jeija
a814abd1e0 Merge branch 'doorsounds' 2014-11-22 22:43:12 +01:00
Florian Euchner
fb5c9edaf4 Merge pull request from HybridDog/ov_it
Use minetest.override_item to redefine mese
2014-11-22 22:30:31 +01:00
Jeija
f977ac821a Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes 
2014-11-22 22:09:26 +01:00
Jeija
80d136125e Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
switch
2014-11-22 20:49:54 +01:00
Jeija
a550323fea Fix compatibility with not yet updated mods that use mesecon:receptor_* 2014-11-22 20:05:36 +01:00
Jeija
d19e975955 Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
2014-11-22 17:12:48 +01:00
Jeija
29dc50057c Fix bug in mesecon.mergetable that caused false rules 2014-11-22 16:00:49 +01:00
Jeija
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
ffacbfde5a Use an iterative algorithm for turnon() and turnoff(), fixes
This may also bring some performance benefit.
2014-11-22 14:47:18 +01:00
Jeija
b5cc933287 Pressure plates and the object detector will send power to vertical
wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes 
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
Jeija
194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
Jeija
87bfbb4de9 Fix , noteblock now uses default drawtype 2014-11-21 22:07:21 +01:00
Jeija
1b9f1b8c13 Fix , bug when placing wire crossings next to a powered source
In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
Jeija
dcf1f799c5 Fix , Fix , Fix
Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
ShadowNinja
bd1766e448 Improve the LuaController
Changes:
  * Stops code after a certain number of instructions.
  * Allows functions, due to instruction counting.
  * Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
  * Removes string matching functions as they can be slow.
  * Adds some safe functions.
  * Limits the amount of printing that can be done (to prevent console flooding).
  * Code cleanup.
  * More...
2014-10-07 17:09:25 -04:00
Vanessa Ezekowitz
d325292291 use the right mesecon:receptor_* call for on/off blinkyplant 2014-09-01 21:12:11 -04:00
Vanessa Ezekowitz
1ebd50ac75 use one ABM for blinkyplant instead of two.
using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
Martin Doege
1908a225f9 add door sounds from minetest_game 2014-07-14 20:43:06 +02:00
Anthony Zhang
0c62545a3a Merge pull request from ShadowNinja/fix-commandblock-quit
Fix the commandblock's check for quiting the formspec
2014-07-12 16:39:06 -04:00
Vanessa Ezekowitz
e88e213183 Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 13:06:45 -04:00
Novatux
63998fd7e7 Localize a few variables, add "GET" command to node detector. 2014-06-08 19:02:15 +02:00
Vanessa Ezekowitz
13432ac87c Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 10:28:57 -04:00
Novatux
b8714f7d93 Fix 2014-06-08 16:12:49 +02:00
Novatux
99cb021f15 Add node detector, which works like the player detector but detects a specific nodename (or any node except air) in front of it. 2014-06-08 08:29:17 +02:00
ShadowNinja
041429c985 Fix the commandblock's check for quiting the formspec
The submit button also sends a quit field.
2014-06-06 11:24:24 -04:00
Jeija
e5896076fe Make sure cannot be exploited to make servers crash.
This is not exactly a fix for the issue, because extremely
large circuits (3000+ conductors) still won't work with this applied.
This simply aborts any execution if there is the danger of a stack overflow.
2014-06-01 11:00:39 +02:00
Zefram
b64fea4f70 Don't allow non-inventory items as ingredients
Some mesecon wires (the turned-on nodes) that were
not_in_creative_inventory and should never appear in an actual inventory
were also mesecon_conductor_craftable.  This is liable to make a craft
guide show them as potential ingredients, due to the use of the group
in recipes.
2014-05-02 09:07:52 +02:00
Jeija
a6916191aa Fix once again 2014-04-30 14:44:47 +02:00
Zefram
f1eaee2281 fix programming microcontroller through form
The handling of the "quit" pseudo-field meant that the microcontroller
couldn't be programmed with explicit code, only with the examples.
The "quit" can actually be ignored: what matters for programming the
controller is whether the "code" field was supplied.
2014-04-25 18:30:59 +02:00
HybridDog
b9178dfcaa use minetest.override_item to redefine mese 2014-04-21 13:27:12 +02:00
Jeija
300abcb587 Fix (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
2014-04-20 21:51:17 +02:00
Jeija
1f66687580 Fix bug that made delayers oscillate their input port
when powering off the delayer faster than the delay time.
Actually, delayers should have never worked since the ActionQueue update as
they always used the default rules for their output, which is obviously nonsense.
2014-03-23 09:28:22 +01:00
Jeija
1852e967a9 Send changesignals for placed receptors when not powered, make on_placenode code more readable
with comments. Also fixes a bug of lua- / microcontrollers not being updated when pushed by a
piston.
This could cause some bugs, even though I haven't found any while testing as it is a very core part of mesecons.
2014-03-21 21:31:34 +01:00
Jeija
a9427d267b Merge pull request from ShadowNinja/commandblock_textarea
Use a textarea for the commandblock to accept multiple commands
2014-03-20 21:02:43 +01:00
Jeija
2cab6aa5ef Merge pull request from Novatux/master
Fix a few bugs that caused effectors not to turn off sometimes
2014-03-20 09:28:03 +01:00
Jeija
37405e5a06 Fix 2014-03-19 15:13:23 +01:00
Jeija
3d2cfeace8 Fix (experimental)
Why did we actually put the update action in a queue again? Whatever issue it that was for, I couldn't reproduce it.
Propably the ActionQueue fixed that...?
2014-03-19 14:47:22 +01:00
Jeija
df6829e553 Remove timer() from LuaController and make interrupt() use the ActionQueue so that it will keep working when restarting the server 2014-03-19 10:20:43 +01:00
Jeija
39a0e56c18 Improve and clean up luacontroller digiline_send on globalstep feature 2014-03-19 09:11:07 +01:00
Jeija
b50721c701 Merge branch 'digiline-non-reentrant' of https://github.com/CiaranG/minetest-mod-mesecons into CiaranG-digiline-non-reentrant
Conflicts:
	mesecons_luacontroller/init.lua
2014-03-16 21:12:50 +01:00
Jeija
38ff900274 Merge pull request from CiaranG/timer
Add timer() function/event (node timer based) to luacontroller
2014-03-16 21:05:49 +01:00
Ciaran Gultnieks
9eda62df7b Add timer() function/event (node timer based) to luacontroller
This adds a timer(<seconds>) function, which causes an event of type
"timer" to be fired after that many seconds has elapsed.

Because it's node timer based, it works properly across server restarts
and block unloading. Thus, simplest example, a blinky plant replacement
with a 10 second period:

if event.type == "program" then
  timer(10)
elseif event.type == "timer" then
  port.a = not port.a
  timer(10)
end
2014-03-11 22:50:48 +00:00
Anthony
8440d05e8c Merge pull request from CiaranG/lua-formspec
Handle luacontroller formspec events correctly
2014-03-11 18:11:35 -04:00
Ciaran Gultnieks
5d3cba0bd4 Handle luacontroller formspec events correctly
Example of problem fixed by this: Edit lua code, press Execute. Now
(execute button has focus), hold down a key. Zillions of "program"
events are generated.
2014-03-11 17:54:56 +00:00
Ciaran Gultnieks
5002315ec9 Send digiline messages after luacontroller execution
In the same way as for port settings, this queues up digiline messages
sent during the luacontroller's execution, and sends them afterwards.
This solves many problems, but one example:

1. Send a message, and receive a reply from another device.
2. While handling the reply event (effectively a nested invocation
   on the same luacontroller) make a change to memory
3. Notice that the memory change has no effect, because after
   completion of the reply handling, it stores the memory, but then
   the original invocation completes and overwrites it with it's
   own earlier copy of the same memory.
2014-03-11 17:34:30 +00:00
Jeija
a59f53d71a Merge pull request from CiaranG/upper
Add missing string.upper to luacontroller
2014-02-16 14:33:35 +01:00
Ciaran Gultnieks
c240d399fb Add missing string.upper to luacontroller 2014-02-16 13:28:07 +00:00
Jeija
ee3797746f Fix by adding a save button to the Player Detector 2014-01-19 14:12:34 +01:00
Jeija
8a71f51b26 Merge branch 'actionqueue'
This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
2014-01-19 13:59:22 +01:00
Jeija
a632a8abc8 Fix delayers and disable resuming if not using MESECONS_GLOBALSTEP 2014-01-19 13:57:11 +01:00
Jeija
a6bd955449 Merge pull request from Novatux/gates-fix
Fix gates with serverstep code.
Let's give that a try.
2014-01-11 23:17:14 -08:00
Jeija
6c979a6ebb Merge pull request from Novatux/actionqueue
Action Queue bugfixes by Novatux
2014-01-11 11:19:52 -08:00
Novatux
fe50e87da1 Make receptor_on/off overwritable, fix a serious bug. 2014-01-11 20:12:22 +01:00
Jeija
c8ef37f522 Actionqueue tweaks 2014-01-11 20:11:54 +01:00
Jeija
1a492feb7a Turnon/turnoff overwritable 2014-01-11 18:31:30 +01:00
ShadowNinja
eea4dbbea8 Use a textarea for the commandblock to accept multiple commands 2014-01-11 12:15:01 -05:00
ShadowNinja
cd30aed807 Fix by always running commands as the placer 2014-01-11 11:42:23 -05:00
ShadowNinja
76b9198717 Revert "Remove command block until is fixed"
This reverts commit 3f76b77001512a7b71a8c81c181f78729c34e0d0.
2014-01-11 11:42:23 -05:00
Jeija
d066b91632 Fix infinite priority bug in mesecon:turnoff, thanks to Novatux 2014-01-11 16:48:25 +01:00
Jeija
1083539e9b Resume turnon/off calls as soon as area is loaded in case turnon/off calls end in unloaded territory 2014-01-11 16:46:27 +01:00
Jeija
6afded8284 Fix unloaded area in receptor_off, yet it was only fixed in receptor_on 2014-01-11 16:18:35 +01:00
Jeija
ff5e315325 Fix ActionQueue delays 2014-01-11 15:36:30 +01:00
Jeija
f1211f7dae Add ActionQueue priority system
This makes effectors nearer to the source of the action (the receptor) update first.

This defines behaviour for this piston circuit: http://i.imgur.com/9Pp2Mzb.png
And defines, that this memory circuit does not work from this direction: http://i.imgur.com/jJn0aFh.png
But it will work when using the switch from the other side: http://i.imgur.com/nvw0oZB.png

Only if two effectors have the same distance, there is nothing we can do about it, behaviour is not defined.
"Distance" is determined by the stack size of recursions in turnon / turnoff.
Priorities are between 0 (lowest) and 1 (highest).
2014-01-11 14:57:56 +01:00
Jeija
93fb489bdb Fix the bugs spotted by Novatux - thanks for spotting them 2014-01-11 08:57:21 +01:00
Novatux
f1ae54ed12 Try to fix gateswith serverstep code. 2014-01-11 07:24:42 +01:00
Jeija
7517cc4af1 Add dummy mesecons_commandblock/init.lua as we keep the textures in that folder 2014-01-10 23:13:07 +01:00
Jeija
c067e52714 Merge pull request from ShadowNinja/split_textures
Move textures into their mods
2014-01-10 14:10:20 -08:00
Jeija
2d004b19ea First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
ShadowNinja
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
Jeija
3f76b77001 Remove command block until is fixed 2014-01-09 17:39:59 +01:00
Novatux
5e02b3beef Fix a few bugs that caused effectors not to turn off sometimes (rules_link is evil!) 2014-01-05 13:51:09 +01:00
Jeija
39361fb719 Merge pull request from Novatux/master
Use swap_node instead of add_node when replacing conductors.
2014-01-05 01:01:53 -08:00
Novatux
9c2a5c313c Use swap_node instead of add_node when replacing conductors. 2014-01-05 09:52:06 +01:00
Novatux
fb417d45a7 Fix when there are several rules with different specials 2014-01-04 17:22:04 +01:00
Novatux
b3f3692622 Fix crash if metarule not found 2014-01-04 16:51:52 +01:00
Novatux
ae557d1cd4 Fixes with multi-conductors that have special connects 2014-01-04 15:52:52 +01:00
Novatux
d5b39951a4 Fix bugs with multi-rules conductors (like crossing) that have param2 2014-01-04 14:15:41 +01:00
Novatux
b0f81a8c62 Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all 2014-01-03 11:04:19 +01:00
Uberi
d9cc1d5aa1 Vertical wire update. 2013-12-18 15:14:03 -05:00
Uberi
e8d31c3e5a Change field receipt handling to work properly with Minetest 0.4.8. 2013-12-18 14:54:46 -05:00
Anthony
85f2f3f742 Merge pull request from qwrwed/master
change on_punch to on_rightclick, make disabled blinky plants drop norma...
2013-12-02 10:43:10 -08:00
qwrwed
711c73a197 change on_punch to on_rightclick, make disabled blinky plants drop normal ones 2013-12-02 17:50:00 +00:00
Uberi
16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
Uberi
b4654cedb7 Compat shim for minetest.swap_node, lightstone conducts from the bottom. 2013-11-30 21:23:58 -05:00
Vanessa Ezekowitz
3105ae7084 Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons 2013-11-30 20:45:38 -05:00
Vanessa Ezekowitz
f12206acc6 Remove "disabled" blinkyplant from inventory 2013-11-30 20:45:10 -05:00
Uberi
f479dd27d5 Fix vertical wire drops. 2013-11-30 20:44:33 -05:00
Vanessa Ezekowitz
f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Vanessa Ezekowitz
669e3d0880 use 'wood' group for crafting pistons, pressure plates, and noteblocks 2013-11-30 19:07:12 -05:00
VanessaE
2d0ff5e2ac Merge pull request from qwrwed/master
Make blinkyplants toggleable
2013-11-29 14:44:51 -08:00
qwrwed
33de6fad55 Make blinkyplants toggleable 2013-11-29 22:06:50 +00:00
Jeija
9ab0d9deb2 Update Microcontroller Tutorial and add .odt source for the .pdf 2013-09-08 11:38:01 +02:00
Jeija
c3082f6601 Add LICENSE.txt
LGPLv3 for code,
CC-BY-SA-3.0 for everything else
This should makes it easier for packagers of distributions
2013-09-07 23:20:17 +02:00
Jeija
09be8af517 Upgrade CC-BY-SA License to 3.0
Permitted according to section 4b of CC-BY-SA-2.0:
"a later version of this License with the same License Elements as this License"
2013-09-07 23:15:21 +02:00
khonkhortisan
75ca00f51e Escape microcontroller code in formspec 2013-08-29 14:14:04 -07:00
VanessaE
d0fdefb5a6 Merge pull request from VanessaE/master
Give crossing proper textures
2013-08-27 22:42:21 -07:00
Vanessa Ezekowitz
5516ca58e9 Give crossing proper textures 2013-08-28 01:26:00 -04:00
khonkhortisan
913e355a71 Merge pull request from khonkhortisan/multi_rules
Multi rules
Merged for near-future textures to be merged cleanly.
2013-08-27 22:22:30 -07:00
Anthony Zhang
96011bc718 Audit code for possible nil value indexing with unregistered nodes. 2013-06-22 15:43:58 -04:00
Anthony Zhang
ec63bd3abf Merge remote-tracking branch 'refs/remotes/origin/master' 2013-06-22 15:39:01 -04:00
khonkhortisan
d15e3eedb0 Descend µ in comment 2013-06-22 09:11:06 -07:00
khonkhortisan
885899cbaf Crossover 2013-06-20 09:30:26 -07:00
Novatux
6efe579f68 Fix pistons not updating the nodes when placing them again. 2013-06-15 19:15:43 +02:00
khonkhortisan
4f2604e01b mesecon:rules_link nil return rule
Fixes https://github.com/Jeija/minetest-mod-mesecons/issues/108
2013-06-10 18:29:40 -07:00
Anthony Zhang
c87bc60635 Support cyclic references in luacontroller memory tables, prohibit usage of goto statement (bugs reported by Nore). 2013-06-10 16:40:34 -04:00
Anthony Zhang
8ea71a9036 Fix bug where functions in Luacontroller EEPROM crashes the server (fixes ). 2013-06-06 16:38:40 -04:00
Anthony Zhang
367a41416b Fix README a little and add piston sounds by suzenako, contributed by jordan4ibanez. 2013-06-05 16:01:11 -04:00
Novatux
afad592783 Change mesecons signals so that they update effectors only after a globalstep, configurable to be on/off 2013-06-05 15:37:55 -04:00
Anthony
9a9df6cabf Merge pull request from Novatux/heat
Add an ABM function which resets heat to 0, ...
2013-06-05 10:35:36 -07:00
Novatux
edc10dac47 Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay. 2013-06-05 06:45:19 +02:00
Sfan5
fa0cf15cd9 Add yellow lightstone 2013-06-01 11:17:38 +02:00
Anthony Zhang
8be0d0e1d9 A ReadMe that is at least 2.84 times better than the old ones. 2013-05-26 18:40:48 -04:00
Anthony Zhang
f9ce95154e Add license information (requested by kaeza). 2013-05-25 22:59:40 -04:00
Anthony Zhang
24160d45ff Silly mistake, interrupts should work better now. 2013-05-21 17:57:25 -04:00
Anthony Zhang
682cf34792 Add burnt luacontroller (so you don't lose your program after an overheat) and prevent interrupts from piling up (fixes , metadata trashing). Idea for burnt luacontroller comes from ShadowNinja. 2013-05-15 21:36:16 -04:00
VanessaE
6f83f4cf1e Merge pull request from RealBadAngel/master
Update crafting recipes - pretty much all of Mesecons recipes still used an old, now deprecated syntax substantially of the form 'node "default:xxxx" 2'  (with two pairs of quotes).  All such recipes have been changed to use the current method, i.e. "default:xxxx 2" (with one pair of quotes encompassing the whole itemstack).
2013-04-28 04:18:37 -07:00
RealBadAngel
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
VanessaE
ac9a05df0b Merge pull request from RealBadAngel/patch-3
Update init.lua
2013-04-28 02:21:05 -07:00
RealBadAngel
cc20b9ba47 Update init.lua
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
Anthony Zhang
163384f308 Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-27 16:52:17 -04:00
Anthony Zhang
d4f18d08c0 Avoid prepending "Server -!- " to messages sent using the command block. 2013-04-27 16:51:00 -04:00
Jeija
9299111900 Merge pull request from RealBadAngel/patch-2
Update README

minetest-c55 --> minetest
2013-04-26 21:46:27 -07:00
RealBadAngel
13757ac854 Update README 2013-04-27 02:13:42 +03:00
Anthony
0a9bcf26ca Merge pull request from VanessaE/master
Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
Vanessa Ezekowitz
b3fb406727 Minor tweak to allow vertical wires with caps to use the "vertical"
texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
Jeija
b0bef909a0 Fix pressure plate (onstate) nodebox 2013-04-21 08:16:43 +02:00
Jeija
fc5245139d Merge pull request from VanessaE/master
Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
Vanessa Ezekowitz
109d817df6 Make pressure plate texturing more flexible, improve appearance of existing textures 2013-04-21 01:00:31 -04:00
Anthony Zhang
1a5b1b4691 Fix pressure plate wield image. 2013-04-20 21:22:43 -04:00
Anthony Zhang
10bacdd7f4 Update selection boxes to make building easier. 2013-04-20 11:25:12 -04:00
Jeija
8afc6abcd5 Merge pull request from RealBadAngel/patch-1
Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
RealBadAngel
e88e99b54f Update init.lua
change crafting recipe format
2013-04-15 09:21:41 +03:00
Anthony Zhang
01d8c26b5b Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-14 13:58:31 -04:00
Anthony Zhang
3b1afb1783 Fix invalid node name if node was changed in after_place_node callback (fixes ). 2013-04-14 13:54:33 -04:00
Jeija
6cfd12e63c Merge branch 'patch_#85'
Let's see if someone complains...
2013-04-13 21:14:46 +02:00
Anthony
c08e868be2 Merge pull request from khonkhortisan/lazypull
Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
khonkhortisan
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
Anthony Zhang
e45a2a511e Sanity checks for commandblock commands. 2013-04-02 17:15:38 -04:00
Jeija
63a18f1a51 Don't push objects into walls and fix bug in previous commit 2013-04-02 12:13:25 +02:00
Jeija
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
Jeija
3b38bbcaf2 Make pistons and movestones move objects (push only yet) 2013-04-02 11:56:37 +02:00
Jeija
e789794c75 Experimental fix for issue by removing ignored ports from the luacontroller 2013-04-01 22:24:01 +02:00
Anthony Zhang
2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
Jeija
36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
Anthony Zhang
21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
Anthony Zhang
6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
Anthony Zhang
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
Anthony Zhang
5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
Anthony Zhang
3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
Anthony Zhang
5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
Anthony Zhang
e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
Anthony Zhang
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
Anthony Zhang
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
Anthony Zhang
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
Anthony Zhang
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
Anthony Zhang
db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
Anthony Zhang
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija
84d5546df1 Merge pull request from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
khonkhortisan
4c0988ceab Merge pull request from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
khonkhortisan
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
Jeija
e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
Jeija
2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
Jeija
c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
Jeija
36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
Jeija
a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
Jeija
cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
Jeija
8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
Jeija
d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
khonkhortisan
ad9dde706e Merge pull request from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
Kyle
09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
Jeija
1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00
Jeija
eeed4f148d Fix odd behaviour when using interrupts in the luacontroller 2013-02-12 10:25:24 +01:00
Jeija
0e34696214 Make Mese conductive 2013-02-11 11:01:13 +01:00
Jeija
10ea3c971b Merge branch 'master' into luacontroller 2013-02-11 08:03:08 +01:00
Jeija
591e2d7cde LuaController: Queue setting the ports (wait for pending operations) 2013-02-10 23:10:22 +01:00
Anthony
7cc803b0d7 Merge pull request from khonkhortisan/eghoststone
Remove ghoststone_active shadow on_construct
2013-02-08 17:01:13 -08:00
Anthony Zhang
536c77330b Fix sticky piston crafting recipe. 2013-02-08 19:50:20 -05:00
Kyle
fb45ee1d77 Remove ghoststone shadow when active. 2013-02-08 16:49:27 -08:00
Anthony Zhang
5b5e919683 Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations. 2013-02-08 14:36:20 -05:00
Anthony Zhang
4714c908ac Fix - receiver wire drops down one node when connected button is dug. 2013-02-08 14:18:42 -05:00
Jeija
ccb3430540 Merge pull request from khonkhortisan/eghoststone
Make ghoststone conductive
2013-02-07 08:49:24 -08:00
Kyle
43cb258877 Make ghoststone conductive. 2013-02-07 08:30:15 -08:00
Jeija
e3c9eded2a Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons 2013-02-06 21:25:55 +01:00
Jeija
74eefc270a Fix piston drops and craft recipe 2013-02-06 21:24:58 +01:00
khonkhortisan
a5a4f2b65c Merge pull request from khonkhortisan/master
Keep vertical wire base from self-intersecting
2013-02-04 20:02:27 -08:00
Kyle
c23295409b Keep vertical wire base from self-intersecting
on the bottom.
2013-02-04 15:25:36 -08:00
Jeija
baba7de063 Fix door compatibility, update to latest version 2013-01-30 07:37:08 +01:00
Jeija
59cd72191b Add tostring, tonumber, string to luacontroller, prohibit 'function' 2013-01-22 21:15:49 +01:00
Jeija
2b30360da2 Bugfix for the luacontroller that occured when two events occur at the
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
Jeija
18da94006a Lots of bugfixes concerning the luacontroller
- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
Jeija
5c2959826e Fix piston bug: up piston pushing sand won't drop the sand anymore 2013-01-20 13:01:40 +01:00
Jeija
ef087f2bb6 Fix Bug: Wrong usage of action_on/action_off instead of action_change 2013-01-19 23:37:03 +01:00
Jeija
62ddebaecb Add support in luacontroller for a not yet released mod called 'digilines' 2013-01-19 21:45:39 +01:00
Jeija
fc384aedbb Remove unused variable 2013-01-19 12:04:10 +01:00
Jeija
ec517becab Texture the LuaController formspec 2013-01-19 12:03:27 +01:00
Jeija
0d44144421 Bugfixes and improved stability of the luacontroller 2013-01-14 17:58:14 +01:00
Jeija
240fb83e8b Implement interrupt(time, iid): The whole code is called again after a
certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
Jeija
e297a02ec2 Implement a memory for the controller (accesible via mem.) and cleanup code
Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
Jeija
bd749ec4d4 Add luacontroller, a microcontroller that you can code in lua.
It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
Jeija
841bc70b97 Fix a bug that occured when using a receptor placed directly next to a
gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Anthony Zhang
17579a6aa1 Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace. 2013-01-06 14:09:54 -05:00
Jeija
ec07fc27d7 Merge branch 'nextgen'
Conflicts:
	mesecons/wires.lua
2012-12-31 18:32:46 +01:00
Jeija
52ddd4bdc9 Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone) 2012-12-30 09:07:49 +01:00
Vanessa Ezekowitz
5921f6d46c made tweaks to the way mese is converted to mesecons. If old mese paradigm is
in use, one default:mese crafts to 18 mesecons wires.  If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162.  Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
2012-12-28 16:51:11 -05:00
Jeija
7e231b99a6 Make nr in rules rotation local in order not to pullute the holy global namespace 2012-12-28 07:33:16 +01:00
Jeija
ab1966f763 Fix server crash when using movestones 2012-12-27 22:33:09 +01:00
Jeija
2bbc9dd4b7 Rework the next nodes: Pressure Plates 2012-12-27 22:28:39 +01:00
Jeija
72d58d2018 Merge branch 'nextgen' of https://github.com/Jeija/minetest-mod-mesecons into nextgen 2012-12-27 20:39:04 +01:00
Jeija
c062411fa1 Fix another two piston-related bugs 2012-12-27 20:38:12 +01:00
Vanessa Ezekowitz
2a061362fb Merge branch 'nextgen' of github.com:Jeija/minetest-mod-mesecons into nextgen 2012-12-27 13:51:36 -05:00
Vanessa Ezekowitz
92122379de added and tweaked textures to improve appearance and tiling of insulated
T-junctions.
2012-12-27 13:50:54 -05:00
Jeija
c63afd49ec Merge branch 'nextgen' of https://github.com/Jeija/minetest-mod-mesecons into nextgen 2012-12-27 19:15:24 +01:00
Jeija
2a8bd68c41 Fix very rare piston bug (needs testing) 2012-12-27 19:14:54 +01:00
Vanessa Ezekowitz
84ad046533 Added a couple of needed textures for curved/corner wires and tweak code to
use them.  Also fixed the "on" state image for wire ends so that it works for
curved wires also.
2012-12-27 12:48:02 -05:00
Vanessa Ezekowitz
cdd9a93da9 revamped textures for all pistons, tweaked thickness of piston pusher 2012-12-27 12:13:40 -05:00
Jeija
d3b77b5be3 Compatibility with old pistons 2012-12-27 12:03:05 +01:00
Jeija
ac0fb91139 Minor cleanup of mesecno torch and add another rule to it (behind above) 2012-12-27 10:50:20 +01:00
Jeija
d1ace465c7 Add experimental 'corner' wire, an insulated bended wire (needs textures and maybe rename it) 2012-12-27 09:54:19 +01:00
Jeija
7fe4947056 Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers. 2012-12-27 09:28:04 +01:00
Jeija
5a88a9715f Re-write pistons from scratch, propably fixes a lot of bugs and doesn't
cause too many new ones.
2012-12-26 22:56:31 +01:00
Jeija
d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 2012-12-26 22:54:28 +01:00
Anthony Zhang
a9a2108d13 Implement /say and /tell commands to aid mapmakers using command blocks. 2012-12-25 14:26:03 -05:00
Jeija
c508bfaea6 Merge branch 'nextgen' of https://github.com/Jeija/minetest-mod-mesecons into nextgen 2012-12-23 17:21:34 +01:00
Jeija
af8fd75fa4 Fix sticky piston up 2012-12-23 17:20:59 +01:00
Jeija
e2ec7b5b04 Fix pressure plates (forgot to add mesecons field to some of the nodedefs) 2012-12-22 23:39:17 +01:00
Jeija
5e8e003b8c Merge pull request from montyoso/nextgen
now the insulated wires change their color when are turned on
2012-12-21 21:21:39 -08:00
Anthony
6fab716f3e Fix up piston retraction.
The node property is_sticky_piston was applied to piston_up_normal rather than piston_up_sticky.
2012-12-21 20:46:57 -05:00
Andres Eduardo Montoya Cruz
34fa8a1167 now the insulated wires change their color when they are turn on 2012-12-21 20:24:43 -05:00
Jeija
23bebfc054 Merge branch 'master' into nextgen
Conflicts:
	mesecons/internal.lua
	mesecons/wires.lua
	mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
Jeija
973a9c650f Add new crafting recipe for mesecons: Cook a mese crystal 2012-12-21 16:19:38 +01:00
Jeija
9019a4aff7 Bugfix, wires sometimes turned off for no reason 2012-12-21 16:04:19 +01:00
Jeija
f114cb8ddc Fix movestone crash bug 2012-12-20 20:16:07 +01:00
Jeija
5aa0815ffb hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093 2012-12-19 18:20:21 +01:00
Jeija
6b1bfe6391 Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from. 2012-12-19 17:34:05 +01:00
Jeija
f6ef7b005d Same for sticky piston 2012-12-18 16:21:41 +01:00
Jeija
5cdf23fb00 Fix bug reported here: http://bit.ly/VOF35X 2012-12-18 16:20:24 +01:00
Jeija
e9e1006656 Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons 2012-12-18 16:14:47 +01:00
Jeija
313b9adcd5 Should fix this bug: bit.ly/XEy94j 2012-12-18 15:59:23 +01:00
Anthony Zhang
313a137675 Merge remote-tracking branch 'origin/master' 2012-12-16 15:13:03 -05:00
Anthony Zhang
c50b68cf83 Use a simpler way of detecting up/down piston placement (thanks Jeija). 2012-12-16 15:12:24 -05:00
Jeija
13befe3bba Fix (Hopefully this time) 2012-12-16 19:03:46 +01:00
Jeija
2c4a46a557 Minor cleanup, use addPosRule 2012-12-16 16:29:03 +01:00
Jeija
0aab812487 Fix addPosRule without mesecon: in vertical wires (issue ) 2012-12-16 13:02:05 +01:00
Jeija
c76c274cc0 Remove mesecons:updatenode 2012-12-16 12:00:11 +01:00
Jeija
a1852204fb Cleanup and improve piston code 2012-12-16 11:58:43 +01:00
Jeija
ae4bd1e21c Merge branch 'master' into nextgen
Conflicts:
	mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
Anthony Zhang
9dee0c020c Fix placing while facing diagonally. 2012-12-15 19:16:59 -05:00
Anthony Zhang
aab0d4d943 Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). 2012-12-15 19:12:20 -05:00
Anthony Zhang
b5f5beeb3d Attempt to update the wire crossing. 2012-12-15 17:53:03 -05:00
Jeija
5fb5df446c Bugfix, use param2 for conductors when turning them on/off 2012-12-15 21:23:38 +01:00
Jeija
18731cbc8a Bugfix, param2 for conductors 2012-12-15 21:21:54 +01:00
Jeija
44dc1a128c Upload cleaned up mesecons to nextgen branch 2012-12-15 18:45:51 +01:00
Jeija
c0d3bd2abb Include experimental vertical wires (needs textures) 2012-12-13 18:42:45 +01:00
Jeija
594d061d6d Fix sticky piston retraction not working 2012-12-12 03:14:57 +01:00
Jeija
659060ddcd Fix a bug that occured when placing an effector next to a receptor 2012-12-11 19:54:53 +01:00
Jeija
de46729b97 Merge branch 'mesecons_in_nodedef'
Conflicts:
	mesecons/internal.lua
2012-12-11 19:49:55 +01:00
Jeija
5540fcbcb3 Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152 2012-12-11 18:15:44 +01:00
Jeija
a55874b5d2 Fix blinky plant bug (crash when placing mesecon next to it) 2012-12-10 22:05:13 +01:00
Jeija
192b9eca4f Fix crash when digging unknown nodes 2012-12-10 21:14:03 +01:00
Jeija
59a39204a9 Remove dead parts of the mod/dead textures/wireless mesecons 2012-12-10 20:55:13 +01:00
Jeija
e9f2beb2c6 Slightly change wire look (may be reverted?) 2012-12-10 20:39:12 +01:00
Jeija
5904abbd79 Port gates (finally) 2012-12-10 19:46:24 +01:00
Jeija
d5825f9602 Fix insulated mesecon 2012-12-10 17:19:30 +01:00
Jeija
05def1540a Fix microcontroller digging 2012-12-09 15:32:29 +01:00
Jeija
961b955f2d Port door, fix button/lever bug, new visual style for receiver 2012-12-09 13:28:32 +01:00
Jeija
31f3c99288 Fix microcontroller alias 2012-12-09 11:16:48 +01:00
Jeija
a0a3328f7c Fix microcontroller alias 2012-12-09 11:13:32 +01:00
Jeija
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
Jeija
cf6080f723 Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire 2012-12-08 22:28:46 +01:00
Jeija
00e071b695 Cleanup, make and use util.lua, port command block and delayer to nodedef 2012-12-08 21:56:09 +01:00
Jeija
8578fd89c8 Port lightstones (as reference for effectors) + blinky plant to the new nodedef system 2012-12-08 19:02:34 +01:00
Jeija
472650f099 Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference. 2012-12-08 17:50:25 +01:00
Jeija
f28cf0af03 Fix major bug that often occured when using gates (caused by commit 64d109b) 2012-12-08 16:08:16 +01:00
Jeija
e0aa5b1d3d New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy 2012-12-08 14:14:04 +01:00
Jeija
12206ac190 Add support for the preinstalled wooden door in minetest_game 2012-12-08 12:13:45 +01:00
435 changed files with 7008 additions and 3717 deletions
LICENSE.txtREADMEREADME.mddocumentation.json
mesecons
mesecons_alias
mesecons_blinkyplant
mesecons_button
mesecons_commandblock
mesecons_delayer
mesecons_detector
mesecons_dev
mesecons_doors
mesecons_extrawires
mesecons_gates/doc

532
LICENSE.txt Normal file

@ -0,0 +1,532 @@
The LGPLv3 applies to all code in this project.
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24
README

@ -1,24 +0,0 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and contributors
Credits:
Jeija: main developer
VanessaE: Awesome textures & design, coding
sfan5: coding, textures
temperest: coding, textures
Jordach: Sounds for the noteblock
minerd247: Some textures
...other contributors
This is a mod for minetest-c55.
Copy the minetest-mod-mesecons directory into you game's mod folder
(e.g. games/minetest_game/mods/minetest-mod-mesecons)
You can remove modules of this mod by deleting the mesecons_*
folders in the minetest-mod-mesecons directory.
Mod dependencies: none

78
README.md Normal file

@ -0,0 +1,78 @@
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

62
documentation.json Normal file

@ -0,0 +1,62 @@
{
"Conductors" : {
"Mesecon" : "mesecons/doc/mesecon",
"Insulated Wire" : "mesecons_insulated/doc/insulated",
"T-Junction" : "mesecons_extrawires/doc/tjunction",
"Crossing" : "mesecons_extrawires/doc/crossing",
"Corner" : "mesecons_extrawires/doc/corner",
"Vertical Wire" : "mesecons_extrawires/doc/vertical",
"Mese" : "mesecons_extrawires/doc/mese"
},
"Receptors" : {
"Power Plant" : "mesecons_powerplant/doc/powerplant",
"Blinky Plant" : "mesecons_blinkyplant/doc/blinkyplant",
"Switch" : "mesecons_switch/doc/switch",
"Object Detector" : "mesecons_detector/doc/objectdetector",
"Node Detector" : "mesecons_detector/doc/nodedetector",
"Wall Lever" : "mesecons_walllever/doc/walllever",
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_wood",
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_stone",
"Water Turbine" : "mesecons_hydroturbine/doc/waterturbine",
"Solar Panel" : "mesecons_solarpanel/doc/solarpanel",
"Wall Button" : "mesecons_button/doc/button"
},
"Effectors" : {
"Noteblock" : "mesecons_noteblock/doc/noteblock",
"Lamp" : "mesecons_lamp/doc/lamp",
"Piston" : "mesecons_pistons/doc/piston",
"Sticky Piston" : "mesecons_pistons/doc/piston_sticky",
"Movestone" : "mesecons_movestones/doc/movestone",
"Sticky Movestone" : "mesecons_movestones/doc/movestone_sticky",
"Removestone" : "mesecons_random/doc/removestone",
"Ghoststone" : "mesecons_random/doc/ghoststone",
"Command Block" : "mesecons_commandblock/doc/commandblock",
"Lightstones" : {
"Dark Grey" : "mesecons_lightstone/doc/lightstone_darkgrey",
"Light Grey" : "mesecons_lightstone/doc/lightstone_lightgrey",
"Green" : "mesecons_lightstone/doc/lightstone_green",
"Red" : "mesecons_lightstone/doc/lightstone_red",
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
}
},
"Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"Torch" : "mesecons_torch/doc/torch",
"Delayer" : "mesecons_delayer/doc/delayer",
"Gates" : {
"Diode" : "mesecons_gates/doc/diode",
"NOT Gate" : "mesecons_gates/doc/not",
"AND Gate" : "mesecons_gates/doc/and",
"NAND Gate" : "mesecons_gates/doc/nand",
"OR Gate" : "mesecons_gates/doc/or",
"NOR Gate" : "mesecons_gates/doc/nor",
"XOR Gate" : "mesecons_gates/doc/xor"
}
},
"Crafts" : {
"Silicon" : "mesecons_materials/doc/silicon",
"Glue" : "mesecons_materials/doc/glue",
"Fiber" : "mesecons_materials/doc/fiber"
}
}

@ -1 +0,0 @@
0.41 DEV

101
mesecons/actionqueue.lua Normal file

@ -0,0 +1,101 @@
mesecon.queue.actions={} -- contains all ActionQueue actions
function mesecon.queue:add_function(name, func)
mesecon.queue.funcs[name] = func
end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1
local action = { pos=mesecon.tablecopy(pos),
func=func,
params=mesecon.tablecopy(params or {}),
time=time,
owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority=priority}
local toremove = nil
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(vector.equals(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
end
end
end
if (toremove ~= nil) then
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end
-- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
return highesti
end
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then
ac.time = ac.time - dtime -- executed later
table.insert(mesecon.queue.actions, ac)
else
table.insert(actions_now, ac)
end
end
while(#actions_now > 0) do -- execute highest priorities first, until all are executed
local hp = get_highest_priority(actions_now)
mesecon.queue:execute(actions_now[hp])
table.remove(actions_now, hp)
end
end)
function mesecon.queue:execute(action)
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
end)

@ -0,0 +1 @@
Mesecons are the wires, use them to connect effectors with receptors.

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@ -3,128 +3,137 @@
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and Minerd247
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
--
--
--
-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
--
-- See the documentation on the forum for additional information, especially about crafting
--
-- For developer documentation see the Developers' section on mesecons.tk
--
-- For developer documentation see the Developers' section on mesecons.TK
--
--
--
--Quick draft for the mesecons array in the node's definition
--mesecons =
--{
-- receptor =
-- {
-- state = mesecon.state.on/off
-- rules = rules/get_rules
-- },
-- effector =
-- {
-- action_on = function
-- action_off = function
-- action_change = function
-- rules = rules/get_rules
-- },
-- conductor =
-- {
-- state = mesecon.state.on/off
-- offstate = opposite state (for state = on only)
-- onstate = opposite state (for state = off only)
-- rules = rules/get_rules
-- }
--}
-- PUBLIC VARIABLES
mesecon={} -- contains all functions and all global variables
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on
mesecon.actions_off={} -- Saves registered function callbacks for mesecon off
mesecon.actions_change={} -- Saves registered function callbacks for mesecon change
mesecon.receptors={}
mesecon.effectors={}
mesecon.rules={}
mesecon.conductors={}
mesecon.queue={} -- contains the ActionQueue
mesecon.queue.funcs={} -- contains all ActionQueue functions
-- INCLUDE SETTINGS
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
--Internal API
-- Utilities like comparing positions,
-- adding positions and rules,
-- mostly things that make the source look cleaner
dofile(minetest.get_modpath("mesecons").."/util.lua");
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- The ActionQueue
-- Saves all the actions that have to be execute in the future
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
-- Internal stuff
-- This is the most important file
-- it handles signal transmission and basically everything else
-- It is also responsible for managing the nodedef things,
-- like calling action_on/off/change
dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- API API API API API API API API API API API API API API API API API API
-- API
-- these are the only functions you need to remember
function mesecon:register_receptor(onstate, offstate, rules, get_rules)
if get_rules == nil and rules == nil then
rules = mesecon:get_rules("default")
end
table.insert(mesecon.receptors,
{onstate = onstate,
offstate = offstate,
rules = rules,
get_rules = get_rules})
end
mesecon.queue:add_function("receptor_on", function (pos, rules)
rules = rules or mesecon.rules.default
function mesecon:register_effector(onstate, offstate, input_rules, get_input_rules)
if get_input_rules==nil and input_rules==nil then
rules=mesecon:get_rules("default")
end
table.insert(mesecon.effectors,
{onstate = onstate,
offstate = offstate,
input_rules = input_rules,
get_input_rules = get_input_rules})
end
function mesecon:receptor_on(pos, rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) then
mesecon:turnon(np, pos)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
return
end
end
end
function mesecon:receptor_off(pos, rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) and not mesecon:connected_to_pw_src(np) then
mesecon:turnoff(np, pos)
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.turnon(np, rulename)
end
end
end)
function mesecon.receptor_on(pos, rules)
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
function mesecon:register_on_signal_on(action)
table.insert(mesecon.actions_on, action)
end
mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default
function mesecon:register_on_signal_off(action)
table.insert(mesecon.actions_off, action)
end
function mesecon:register_on_signal_change(action)
table.insert(mesecon.actions_change, action)
end
function mesecon:register_conductor (onstate, offstate, rules, get_rules)
if rules == nil then
rules = mesecon:get_rules("default")
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
table.insert(mesecon.conductors, {onstate = onstate, offstate = offstate, rules = rules, get_rules = get_rules})
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon.turnoff(np, rulename)
else
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end
end
end
end)
function mesecon.receptor_off(pos, rules)
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end
mesecon:add_rules("default",
{{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}})
print("[MESEcons] Main mod Loaded!")
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");
--Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua");
--Deprecated stuff
dofile(minetest.get_modpath("mesecons").."/legacy.lua");

@ -1,456 +1,673 @@
-- INTERNAL
-- Internal.lua - The core of mesecons
--
-- For more practical developer resources see http://mesecons.net/developers.php
--
-- Function overview
-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
--Receptors
function mesecon:is_receptor_node(nodename)
for _, receptor in ipairs(mesecon.receptors) do
if receptor.onstate == nodename then
return true
end
-- RECEPTORS
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
-- EFFECTORS
-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- SIGNALS
-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
-- CONDUCTORS
-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- HIGH-LEVEL Internals
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpers
-- mesecon.rotate_rules_right(rules)
-- mesecon.rotate_rules_left(rules)
-- mesecon.rotate_rules_up(rules)
-- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction
-- General
function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then
return minetest.registered_nodes[nodename].mesecons.effector
end
end
function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then
return minetest.registered_nodes[nodename].mesecons.receptor
end
end
function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then
return minetest.registered_nodes[nodename].mesecons.conductor
end
end
function mesecon.get_any_outputrules (node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
return mesecon.receptor_get_rules(node)
end
end
function mesecon.get_any_inputrules (node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
return mesecon.effector_get_rules(node)
end
end
function mesecon.get_any_rules (node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end
-- Receptors
-- Nodes that can power mesecons
function mesecon.is_receptor_on(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.on then
return true
end
return false
end
function mesecon:is_receptor_node_off(nodename, pos, ownpos)
for _, receptor in ipairs(mesecon.receptors) do
if receptor.offstate == nodename then
return true
end
function mesecon.is_receptor_off(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.off then
return true
end
return false
end
function mesecon:receptor_get_rules(node)
for i, receptor in ipairs(mesecon.receptors) do
if receptor.onstate == node.name or receptor.offstate == node.name then
if receptor.get_rules ~= nil then
return receptor.get_rules(node.param2)
elseif mesecon.receptors[i].rules ~=nil then
return receptor.rules
else
return mesecon:get_rules("default")
end
function mesecon.is_receptor(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor then
return true
end
return false
end
function mesecon.receptor_get_rules(node)
local receptor = mesecon.get_receptor(node.name)
if receptor then
local rules = receptor.rules
if type(rules) == 'function' then
return rules(node)
elseif rules then
return rules
end
end
return nil
return mesecon.rules.default
end
-- Effectors
function mesecon:is_effector_on(nodename)
for i, effector in ipairs(mesecon.effectors) do
if effector.onstate == nodename then
return true
end
-- Nodes that can be powered by mesecons
function mesecon.is_effector_on(nodename)
local effector = mesecon.get_effector(nodename)
if effector and effector.action_off then
return true
end
return false
end
function mesecon:is_effector_off(nodename)
for i, effector in ipairs(mesecon.effectors) do
if effector.offstate == nodename then
return true
end
function mesecon.is_effector_off(nodename)
local effector = mesecon.get_effector(nodename)
if effector and effector.action_on then
return true
end
return false
end
function mesecon:is_effector(nodename)
return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename)
function mesecon.is_effector(nodename)
local effector = mesecon.get_effector(nodename)
if effector then
return true
end
return false
end
function mesecon:effector_get_input_rules(node)
for i, effector in ipairs(mesecon.effectors) do
if effector.onstate == node.name
or effector.offstate == node.name then
if effector.get_input_rules ~= nil then
return effector.get_input_rules(node.param2)
elseif mesecon.effectors[i].input_rules ~=nil then
return effector.input_rules
else
return mesecon:get_rules("default")
function mesecon.effector_get_rules(node)
local effector = mesecon.get_effector(node.name)
if effector then
local rules = effector.rules
if type(rules) == 'function' then
return rules(node)
elseif rules then
return rules
end
end
return mesecon.rules.default
end
-- #######################
-- # Signals (effectors) #
-- #######################
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
effector.action_on(pos, node, rulename)
end
end)
function mesecon.activate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.activate(pos, node, rule, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
effector.action_off(pos, node, rulename)
end
end)
function mesecon.deactivate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.deactivate(pos, node, rule, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
effector.action_change(pos, node, rulename, changetype)
end
end)
function mesecon.changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.changesignal(pos, node, rule, newstate, depth + 1)
end
return
end
-- Include "change" in overwritecheck so that it cannot be overwritten
-- by "active" / "deactivate" that will be called upon the node at the same time.
local overwritecheck = {"change", rulename}
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
end
-- Conductors
function mesecon.is_conductor_on(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.on
end
if conductor.states then
if not rulename then
return mesecon.getstate(node.name, conductor.states) ~= 1
end
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon.getbinstate(node.name, conductor.states)
return mesecon.get_bit(binstate, bit)
end
end
return false
end
--Signals
function mesecon.is_conductor_off(node, rulename)
if not node then return false end
function mesecon:activate(pos)
local node = minetest.env:get_node(pos)
for i, action in ipairs(mesecon.actions_on) do
action(pos, node)
end
end
function mesecon:deactivate(pos)
local node = minetest.env:get_node(pos)
for i, action in ipairs(mesecon.actions_off) do
action(pos, node)
end
end
function mesecon:changesignal(pos)
local node = minetest.env:get_node(pos)
for i, action in ipairs(mesecon.actions_change) do
action(pos, node)
end
end
--Rules
function mesecon:add_rules(name, rules)
table.insert(mesecon.rules, {name = name, rules = rules})
end
function mesecon:get_rules(name)
for i, rule in ipairs(mesecon.rules) do
if rule.name==name then
return rule.rules
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.off
end
if conductor.states then
if not rulename then
return mesecon.getstate(node.name, conductor.states) == 1
end
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon.getbinstate(node.name, conductor.states)
return not mesecon.get_bit(binstate, bit)
end
end
return false
end
--Conductor system stuff
function mesecon.is_conductor(nodename)
local conductor = mesecon.get_conductor(nodename)
if conductor then
return true
end
return false
end
function mesecon:get_conductor_on(offstate)
for i, conductor in ipairs(mesecon.conductors) do
if conductor.offstate == offstate then
function mesecon.get_conductor_on(node_off, rulename)
local conductor = mesecon.get_conductor(node_off.name)
if conductor then
if conductor.onstate then
return conductor.onstate
end
if conductor.states then
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
local binstate = mesecon.getbinstate(node_off.name, conductor.states)
binstate = mesecon.set_bit(binstate, bit, "1")
return conductor.states[tonumber(binstate,2)+1]
end
end
return false
return offstate
end
function mesecon:get_conductor_off(onstate)
for i, conductor in ipairs(mesecon.conductors) do
if conductor.onstate == onstate then
function mesecon.get_conductor_off(node_on, rulename)
local conductor = mesecon.get_conductor(node_on.name)
if conductor then
if conductor.offstate then
return conductor.offstate
end
end
return false
end
function mesecon:is_conductor_on(name)
for i, conductor in ipairs(mesecon.conductors) do
if conductor.onstate == name then
return true
if conductor.states then
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
local binstate = mesecon.getbinstate(node_on.name, conductor.states)
binstate = mesecon.set_bit(binstate, bit, "0")
return conductor.states[tonumber(binstate,2)+1]
end
end
return false
return onstate
end
function mesecon:is_conductor_off(name)
for i, conductor in ipairs(mesecon.conductors) do
if conductor.offstate == name then
return true
function mesecon.conductor_get_rules(node)
local conductor = mesecon.get_conductor(node.name)
if conductor then
local rules = conductor.rules
if type(rules) == 'function' then
return rules(node)
elseif rules then
return rules
end
end
return false
return mesecon.rules.default
end
function mesecon:is_conductor(name)
return mesecon:is_conductor_on(name) or mesecon:is_conductor_off(name)
end
-- some more general high-level stuff
function mesecon:conductor_get_rules(node)
for i, conductor in ipairs(mesecon.conductors) do
if conductor.onstate == node.name
or conductor.offstate == node.name then
if conductor.get_rules ~= nil then
return conductor.get_rules(node.param2)
else
return conductor.rules
end
end
end
end
--
function mesecon:is_power_on(pos)
local node = minetest.env:get_node(pos)
if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then
function mesecon.is_power_on(pos, rulename)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
return true
end
return false
end
function mesecon:is_power_off(pos)
local node = minetest.env:get_node(pos)
if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then
function mesecon.is_power_off(pos, rulename)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
return true
end
return false
end
function mesecon:turnon(pos)
local node = minetest.env:get_node(pos)
function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}}
if mesecon:is_conductor_off(node.name) then
local rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2})
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
for i, rule in ipairs(rules) do
local np = {}
np.x = pos.x + rule.x
np.y = pos.y + rule.y
np.z = pos.z + rule.z
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
if mesecon:rules_link(pos, np) then
mesecon:turnon(np)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- area not loaded, postpone action
if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
mesecon.activate(f.pos, node, f.link, depth)
end
end
end
if mesecon:is_effector(node.name) then
mesecon:changesignal(pos)
if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end
depth = depth + 1
end
end
function mesecon:turnoff(pos) --receptor rules used because output could have been dug
local node = minetest.env:get_node(pos)
local rules
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon.turnon(pos, rulename, recdepth)
end)
if mesecon:is_conductor_on(node.name) then
rules = mesecon:conductor_get_rules(node)
function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}
minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2})
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z,}
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
if mesecon:rules_link(pos, np) then
mesecon:turnoff(np)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- area not loaded, postpone action
if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
mesecon.deactivate(f.pos, node, f.link, depth)
end
end
end
if mesecon:is_effector(node.name) then
mesecon:changesignal(pos)
if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end
depth = depth + 1
end
end
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon.turnoff(pos, rulename, recdepth)
end)
function mesecon:connected_to_pw_src(pos, checked)
local c = 1
checked = checked or {}
while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop)
if compare_pos(checked[c], pos) then
return false, checked
end
c = c + 1
end
checked[c] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked
local node = minetest.env:get_node_or_nil(pos)
function mesecon.connected_to_receptor(pos, link)
local node = mesecon.get_node_force(pos)
if not node then return false end
if node == nil then return false, checked end
if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered
return true, checked
end
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
--Check if conductors around are connected
if mesecon:is_conductor(node.name) then
rules = mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
rules = mesecon:effector_get_input_rules(node)
else
return false, checked
end
for i, rule in ipairs(rules) do
local np = {}
np.x = pos.x + rule.x
np.y = pos.y + rule.y
np.z = pos.z + rule.z
if mesecon:rules_link(pos, np) then
connected, checked = mesecon:connected_to_pw_src(np, checked)
if connected then
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = vector.add(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end
end
return false, checked
return false
end
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug)
local k = 1
local l = 1
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
local outputnode = minetest.env:get_node(output)
local inputnode = minetest.env:get_node(input)
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
local outputrules = dug_outputrules
local inputrules
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end
if outputrules == nil then
if mesecon:is_conductor(outputnode.name) then
outputrules = mesecon:conductor_get_rules(outputnode)
elseif mesecon:is_receptor_node(outputnode.name) or mesecon:is_receptor_node_off(outputnode.name) then
outputrules = mesecon:receptor_get_rules(outputnode)
else
return false
end
depth = depth + 1
end
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = mesecon.get_node_force(output)
local inputnode = mesecon.get_node_force(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
if mesecon:is_conductor(inputnode.name) then
inputrules = mesecon:conductor_get_rules(inputnode)
elseif mesecon:is_effector(inputnode.name) then
inputrules = mesecon:effector_get_input_rules(inputnode)
else
return false
end
for k, outputrule in ipairs(outputrules) do
if outputrule.x + output.x == input.x
and outputrule.y + output.y == input.y
and outputrule.z + output.z == input.z then -- Check if output sends to input
l = 1
for k, inputrule in ipairs(inputrules) do
if inputrule.x + input.x == output.x
and inputrule.y + input.y == output.y
and inputrule.z + input.z == output.z then --Check if input accepts from output
return true
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if vector.equals(vector.add(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
return true, inputrule
end
end
end
end
return false
end
function mesecon:rules_link_bothdir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
end
function mesecon:is_powered_by_conductor(pos)
local j = 1
local k = 1
local rules
local con_pos = {}
local con_rules = {}
local con_node
local node = minetest.env:get_node(pos)
if mesecon:is_conductor(node.name) then
rules = mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
rules = mesecon:effector_get_input_rules(node)
else
return false
function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
end
local rules = {}
for i, rule in ipairs(rules) do
local con_pos = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
con_node = minetest.env:get_node(con_pos)
if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then
return true
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
return false
return rules
end
function mesecon:is_powered_by_receptor(pos)
local j = 1
local k = 1
local rules
local rcpt_pos = {}
local rcpt_rules = {}
local rcpt_node
local node = minetest.env:get_node(pos)
if mesecon:is_conductor(node.name) then
rules = mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
rules = mesecon:effector_get_input_rules(node)
else
return false
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
end
local rules = {}
for i, rule in ipairs(rules) do
local rcpt_pos = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
rcpt_node = minetest.env:get_node(rcpt_pos)
if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then
return true
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if vector.equals(vector.add(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
return false
return rules
end
function mesecon:is_powered(pos)
return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos)
function mesecon.rules_link_anydir(pos1, pos2)
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end
function mesecon:updatenode(pos)
if mesecon:connected_to_pw_src(pos) then
mesecon:turnon(pos)
else
mesecon:turnoff(pos)
end
end
function mesecon.is_powered(pos, rule)
local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
function compare_pos(pos1, pos2)
return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
-- List of nodes that send out power to pos
local sourcepos = {}
if not rule then
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on(nn.name)) then
table.insert(sourcepos, np)
end
end
end
else
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end
end
end
-- Return FALSE if not powered, return list of sources if is powered
if (#sourcepos == 0) then return false
else return sourcepos end
end
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
local nr={};
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
nr[i]={}
nr[i].z=rule.x
nr[i].x=-rule.z
nr[i].y=rule.y
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_left(rules)
local nr={};
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
nr[i]={}
nr[i].z=-rules[i].x
nr[i].x=rules[i].z
nr[i].y=rules[i].y
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_down(rules)
local nr={};
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
nr[i]={}
nr[i].y=rule.x
nr[i].x=-rule.y
nr[i].z=rule.z
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_up(rules)
local nr={};
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
nr[i]={}
nr[i].y=-rule.x
nr[i].x=rule.y
nr[i].z=rule.z
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end

@ -1,13 +1,30 @@
function mesecon:add_receptor_node(name, rules, get_rules)
if get_rules==nil and rules==nil then
rules=mesecon:get_rules("default")
-- Ugly hack to prevent breaking compatibility with other mods
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
table.insert(mesecon.receptors, {onstate = name, rules = rules, get_rules = get_rules})
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
function mesecon:add_receptor_node_off(name, rules, get_rules)
if get_rules==nil and rules==nil then
rules=mesecon:get_rules("default")
function mesecon.receptor_off(self, pos, rules)
if (self.receptor_off) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
table.insert(mesecon.receptors, {offstate = name, rules = rules, get_rules = get_rules})
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end

38
mesecons/oldwires.lua Normal file

@ -0,0 +1,38 @@
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:mesecon_on"
}}
})
minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1",
light_source = default.LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,
offstate = "mesecons:mesecon_off"
}}
})

55
mesecons/presets.lua Normal file

@ -0,0 +1,55 @@
mesecon.rules = {}
mesecon.state = {}
mesecon.rules.default =
{{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}}
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.rules.flat =
{{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}}
mesecon.rules.alldirs =
{{x= 1, y= 0, z= 0},
{x=-1, y= 0, z= 0},
{x= 0, y= 1, z= 0},
{x= 0, y=-1, z= 0},
{x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}
mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
if node.param2 == 2 then
rules=mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon.rotate_rules_right(rules)
end
return rules
end
mesecon.state.on = "on"
mesecon.state.off = "off"

@ -1,28 +1,100 @@
minetest.register_on_dignode(
function(pos, oldnode, digger)
if mesecon:is_conductor_on(oldnode.name) then
mesecon:receptor_off(pos)
end
-- Dig and place services
if mesecon:is_receptor_node(oldnode.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(oldnode))
mesecon.on_placenode = function (pos, node)
mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then
mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
end
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then
local sources = mesecon.is_powered(pos)
if sources then
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = vector.subtract(pos, s)
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
end
end
)
minetest.register_on_placenode(
function (pos, node)
if mesecon:is_receptor_node(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
-- Effectors: Send changesignal and activate or deactivate
if mesecon.is_effector(node.name) then
local powered_rules = {}
local unpowered_rules = {}
-- for each input rule, check if powered
for _, r in ipairs(mesecon.effector_get_rules(node)) do
local powered = mesecon.is_powered(pos, r)
if powered then table.insert(powered_rules, r)
else table.insert(unpowered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1)
end
if mesecon:is_powered(pos) then
if mesecon:is_conductor_off(node.name) then
mesecon:turnon(pos)
else
mesecon:changesignal(pos)
mesecon:activate(pos)
if (#powered_rules > 0) then
for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1)
end
else
for _, r in ipairs(unpowered_rules) do
mesecon.deactivate(pos, node, r, 1)
end
end
end
)
end
mesecon.on_dignode = function (pos, node)
if mesecon.is_conductor_on(node) then
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_receptor_on(node.name) then
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits
-- returns true if heat is too high
mesecon.do_overheat = function(pos)
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat") or 0
heat = heat + 1
meta:set_int("heat", heat)
if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true
end
return false
end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")
if (heat > 0) then
meta:set_int("heat", heat - 1)
end
end)

@ -1,4 +1,15 @@
-- SETTINGS
BLINKY_PLANT_INTERVAL = 3
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1
-- SETTINGS
function mesecon.setting(setting, default)
if type(default) == "boolean" then
local read = minetest.setting_getbool("mesecon."..setting)
if read == nil then
return default
else
return read
end
elseif type(default) == "string" then
return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then
return tonumber(minetest.setting_get("mesecon."..setting) or default)
end
end

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275
mesecons/util.lua Normal file

@ -0,0 +1,275 @@
function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
minetest.set_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
function mesecon.flattenrules(allrules)
--[[
{
{
{xyz},
{xyz},
},
{
{xyz},
{xyz},
},
}
--]]
if allrules[1] and
allrules[1].x then
return allrules
end
local shallowrules = {}
for _, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
table.insert(shallowrules, rule)
end
end
return shallowrules
--[[
{
{xyz},
{xyz},
{xyz},
{xyz},
}
--]]
end
function mesecon.rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and
allrules[1].x) or
not findrule then
return 1
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if vector.equals(findrule, rule) then
return m
end
end
end
end
function mesecon.rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules
if allrules[1].x then
return nil
end
if not(findrule) then
return mesecon.flattenrules(allrules)
end
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if vector.equals(findrule, rule) then
return m
end
end
end
end
function mesecon.rule2meta(findrule, allrules)
if #allrules == 0 then return {} end
local index = mesecon.rule2metaindex(findrule, allrules)
if index == nil then
if allrules[1].x then
return allrules
else
return {}
end
end
return allrules[index]
end
function mesecon.dec2bin(n)
local x, y = math.floor(n / 2), n % 2
if (n > 1) then
return mesecon.dec2bin(x)..y
else
return ""..y
end
end
function mesecon.getstate(nodename, states)
for state, name in ipairs(states) do
if name == nodename then
return state
end
end
error(nodename.." doesn't mention itself in "..dump(states))
end
function mesecon.getbinstate(nodename, states)
return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
end
function mesecon.get_bit(binary,bit)
bit = bit or 1
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
function mesecon.set_bit(binary,bit,value)
if value == "1" then
if not mesecon.get_bit(binary,bit) then
return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end
elseif value == "0" then
if mesecon.get_bit(binary,bit) then
return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end
end
return binary
end
function mesecon.invertRule(r)
return vector.multiply(r, -1)
end
function mesecon.tablecopy(table) -- deep table copy
if type(table) ~= "table" then return table end -- no need to copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end
function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
for i, e in pairs(t1) do
if not mesecon.cmpAny(e, t2[i]) then return false end
end
return true
end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
function mesecon.mergetable(source, dest)
local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do
rval[k] = dest[k] or mesecon.tablecopy(v)
end
for i, v in ipairs(source) do
table.insert(rval, mesecon.tablecopy(v))
end
return rval
end
function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off"
spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off"
spec_on = mesecon.mergetable(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off)
end
-- swap onstate and offstate nodes, returns new state
function mesecon.flipstate(pos, node)
local nodedef = minetest.registered_nodes[node.name]
local newstate
if (nodedef.__mesecon_state == "on") then newstate = "off" end
if (nodedef.__mesecon_state == "off") then newstate = "on" end
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
param2 = node.param2})
return newstate
end
-- File writing / reading utilities
local wpath = minetest.get_worldpath()
function mesecon.file2table(filename)
local f = io.open(wpath..DIR_DELIM..filename, "r")
if f == nil then return {} end
local t = f:read("*all")
f:close()
if t == "" or t == nil then return {} end
return minetest.deserialize(t)
end
function mesecon.table2file(filename, table)
local f = io.open(wpath..DIR_DELIM..filename, "w")
f:write(minetest.serialize(table))
f:close()
end
-- Forceloading: Force server to load area if node is nil
local BLOCKSIZE = 16
-- convert node position --> block hash
local function hash_blockpos(pos)
return minetest.hash_node_position({
x = math.floor(pos.x/BLOCKSIZE),
y = math.floor(pos.y/BLOCKSIZE),
z = math.floor(pos.z/BLOCKSIZE)
})
end
-- convert block hash --> node position
local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
mesecon.forceloaded_blocks = {}
-- get node and force-load area
function mesecon.get_node_force(pos)
local hash = hash_blockpos(pos)
if mesecon.forceloaded_blocks[hash] == nil then
-- if no more forceload spaces are available, try again next time
if minetest.forceload_block(pos) then
mesecon.forceloaded_blocks[hash] = 0
end
else
mesecon.forceloaded_blocks[hash] = 0
end
return minetest.get_node_or_nil(pos)
end
minetest.register_globalstep(function (dtime)
for hash, time in pairs(mesecon.forceloaded_blocks) do
-- unload forceloaded blocks after 10 minutes without usage
if (time > mesecon.setting("forceload_timeout", 600)) then
minetest.forceload_free_block(unhash_blockpos(hash))
mesecon.forceloaded_blocks[hash] = nil
else
mesecon.forceloaded_blocks[hash] = time + dtime
end
end
end)
-- Store and read the forceloaded blocks to / from a file
-- so that those blocks are remembered when the game
-- is restarted
mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
end)

@ -1,328 +1,250 @@
-- Oldstyle wires:
-- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off
-- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0}
-- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1
-- Where 0 means the wire has no visual connection to that direction and
-- 1 means that the wire visually connects to that other node.
if NEW_STYLE_WIRES == false then --old wires
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
-- #######################
-- ## Update wire looks ##
-- #######################
-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
local wire_getconnect = function (from_pos, self_pos)
local node = minetest.get_node(self_pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
-- rules of node to possibly connect to
local rules = {}
if (minetest.registered_nodes[node.name].mesecon_wire) then
rules = mesecon.rules.default
else
rules = mesecon.get_any_rules(node)
end
for _, r in ipairs(mesecon.flattenrules(rules)) do
if (vector.equals(vector.add(self_pos, r), from_pos)) then
return true
end
end
end
return false
end
-- Update this node
local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
if wire_getconnect(pos, vector.add(pos, r)) then
table.insert(connections, r)
end
end
local nid = {}
for _, vec in ipairs(connections) do
-- flat component
if vec.x == 1 then nid[0] = "1" end
if vec.z == 1 then nid[1] = "1" end
if vec.x == -1 then nid[2] = "1" end
if vec.z == -1 then nid[3] = "1" end
-- slopy component
if vec.y == 1 then
if vec.x == 1 then nid[4] = "1" end
if vec.z == 1 then nid[5] = "1" end
if vec.x == -1 then nid[6] = "1" end
if vec.z == -1 then nid[7] = "1" end
end
end
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on"
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix})
end
local update_on_place_dig = function (pos, node)
-- Update placed node (get_node again as it may have been dug)
local nn = minetest.get_node(pos)
if (minetest.registered_nodes[nn.name])
and (minetest.registered_nodes[nn.name].mesecon_wire) then
wire_updateconnect(pos)
end
-- Update nodes around it
local rules = {}
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecon_wire then
rules = mesecon.rules.default
else
rules = mesecon.get_any_rules(node)
end
if (not rules) then return end
for _, r in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)
end
end
end
function mesecon.update_autoconnect(pos, node)
if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end
-- ############################
-- ## Wire node registration ##
-- ############################
-- Nodeboxes:
local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
local nbox_nid =
{
[0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive
[1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive
[2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative
[3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative
[4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up
[5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up
[6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up
[7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} -- z negative up
}
local tiles_off = { "mesecons_wire_off.png" }
local tiles_on = { "mesecons_wire_on.png" }
local selectionbox =
{
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
}
-- go to the next nodeid (ex.: 01000011 --> 01000100)
local nid_inc = function() end
nid_inc = function (nid)
local i = 0
while nid[i-1] ~= 1 do
nid[i] = (nid[i] ~= 1) and 1 or 0
i = i + 1
end
-- BUT: Skip impossible nodeids:
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
return nid_inc(nid)
end
return i <= 8
end
register_wires = function()
local nid = {}
while true do
-- Create group specifiction and nodeid string (see note above for details)
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
-- Calculate nodebox
local nodebox = {type = "fixed", fixed={box_center}}
for i=0,7 do
if nid[i] == 1 then
table.insert(nodebox.fixed, nbox_nid[i])
end
end
-- Add bump to nodebox if curved
if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1)
or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then
table.insert(nodebox.fixed, box_bump1)
end
-- If nothing to connect to, still make a nodebox of a straight wire
if nodeid == "00000000" then
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
end
local rules = {}
if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end
if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end
if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end
if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end
if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end
if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end
local meseconspec_off = { conductor = {
rules = rules,
state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on"
}}
local meseconspec_on = { conductor = {
rules = rules,
state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off"
}}
local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
not_in_creative_inventory = 1}
local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1}
if nodeid ~= "00000000" then
groups_off["not_in_creative_inventory"] = 1
end
mesecon.register_node("mesecons:wire_"..nodeid, {
description = "Mesecon",
drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png",
wield_image = "mesecons_wire_inv.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
walkable = false,
drop = "mesecons:wire_00000000_off",
mesecon_wire = true
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
if (nid_inc(nid) == false) then return end
end
end
register_wires()
-- ##############
-- ## Crafting ##
-- ##############
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 2",
recipe = "default:mese_crystal_fragment",
cooktime = 3,
})
minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = '"mesecons:mesecon_off" 1',
light_source = LIGHT_MAX-11,
})
mesecon:register_conductor("mesecons:mesecon_on", "mesecons:mesecon_off")
else -- NEW STYLE WIRES
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
-- The conditions in brackets define whether there is a mesecon at that place or not
-- 1 = there is one; 0 = there is none
-- y always means y+
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
box_bump2 = { -3/32, -13/32, -3/32, 3/32, -12/32, 3/32 }
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}
box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}
box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}
box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}
box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}
box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}
box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16}
for xp=0, 1 do
for zp=0, 1 do
for xm=0, 1 do
for zm=0, 1 do
for xpy=0, 1 do
for zpy=0, 1 do
for xmy=0, 1 do
for zmy=0, 1 do
if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
local groups
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon = 2, mesecon_conductor_craftable=1}
wiredesc = "Mesecon"
else
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1}
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
end
local nodebox = {}
local adjx = false
local adjz = false
if xp == 1 then table.insert(nodebox, box_xp) adjx = true end
if zp == 1 then table.insert(nodebox, box_zp) adjz = true end
if xm == 1 then table.insert(nodebox, box_xm) adjx = true end
if zm == 1 then table.insert(nodebox, box_zm) adjz = true end
if xpy == 1 then table.insert(nodebox, box_xpy) end
if zpy == 1 then table.insert(nodebox, box_zpy) end
if xmy == 1 then table.insert(nodebox, box_xmy) end
if zmy == 1 then table.insert(nodebox, box_zmy) end
if adjx and adjz and (xp + zp + xm + zm > 2) then
table.insert(nodebox, box_bump1)
table.insert(nodebox, box_bump2)
tiles_off = {
"wires_bump_off.png",
"wires_bump_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_bump_on.png",
"wires_bump_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
else
table.insert(nodebox, box_center)
tiles_off = {
"wires_off.png",
"wires_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_on.png",
"wires_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
end
if nodeid == "00000000" then
nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
end
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
description = wiredesc,
drawtype = "nodebox",
tiles = tiles_off,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = groups,
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off"
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
description = "Wire ID:"..nodeid,
drawtype = "nodebox",
tiles = tiles_on,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off"
})
mesecon:register_conductor("mesecons:wire_"..nodeid.."_on", "mesecons:wire_"..nodeid.."_off")
end
end
end
end
end
end
end
end
minetest.register_on_placenode(function(pos, node)
if minetest.get_item_group(node.name, "mesecon") > 1 then
mesecon:update_autoconnect(pos)
end
end)
minetest.register_on_dignode(function(pos, node)
if minetest.get_item_group(node.name, "mesecon") > 1 then
mesecon:update_autoconnect(pos)
end
end)
function mesecon:update_autoconnect(pos, secondcall, replace_old)
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
if secondcall == nil then
mesecon:update_autoconnect(xppos, true)
mesecon:update_autoconnect(zppos, true)
mesecon:update_autoconnect(xmpos, true)
mesecon:update_autoconnect(zmpos, true)
mesecon:update_autoconnect(xpypos, true)
mesecon:update_autoconnect(zpypos, true)
mesecon:update_autoconnect(xmypos, true)
mesecon:update_autoconnect(zmypos, true)
mesecon:update_autoconnect(xpympos, true)
mesecon:update_autoconnect(zpympos, true)
mesecon:update_autoconnect(xmympos, true)
mesecon:update_autoconnect(zmympos, true)
end
nodename = minetest.env:get_node(pos).name
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
--if the groups mesecon == 1 then wires won't connect to it
local zmg = minetest.get_item_group(minetest.env:get_node(zmpos ).name, "mesecon")
local zmymg = minetest.get_item_group(minetest.env:get_node(zmympos).name, "mesecon")
local xmg = minetest.get_item_group(minetest.env:get_node(xmpos ).name, "mesecon")
local xmymg = minetest.get_item_group(minetest.env:get_node(xmympos).name, "mesecon")
local zpg = minetest.get_item_group(minetest.env:get_node(zppos ).name, "mesecon")
local zpymg = minetest.get_item_group(minetest.env:get_node(zpympos).name, "mesecon")
local xpg = minetest.get_item_group(minetest.env:get_node(xppos ).name, "mesecon")
local xpymg = minetest.get_item_group(minetest.env:get_node(xpympos).name, "mesecon")
local xpyg = minetest.get_item_group(minetest.env:get_node(xpypos).name, "mesecon")
local zpyg = minetest.get_item_group(minetest.env:get_node(zpypos).name, "mesecon")
local xmyg = minetest.get_item_group(minetest.env:get_node(xmypos).name, "mesecon")
local zmyg = minetest.get_item_group(minetest.env:get_node(zmypos).name, "mesecon")
if ((zmg == 2) or (zmymg == 2)) == true then zm = 1 else zm = 0 end
if ((xmg == 2) or (xmymg == 2)) == true then xm = 1 else xm = 0 end
if ((zpg == 2) or (zpymg == 2)) == true then zp = 1 else zp = 0 end
if ((xpg == 2) or (xpymg == 2)) == true then xp = 1 else xp = 0 end
if xpyg == 2 then xpy = 1 else xpy = 0 end
if zpyg == 2 then zpy = 1 else zpy = 0 end
if xmyg == 2 then xmy = 1 else xmy = 0 end
if zmyg == 2 then zmy = 1 else zmy = 0 end
-- If group == 3 then the mesecon only connects to input and output ports
if xpg == 3 and mesecon:rules_link_bothdir(pos, xppos) then xp = 1 end
if xmg == 3 and mesecon:rules_link_bothdir(pos, xmpos) then xm = 1 end
if zpg == 3 and mesecon:rules_link_bothdir(pos, zppos) then zp = 1 end
if zmg == 3 and mesecon:rules_link_bothdir(pos, zmpos) then zm = 1 end
if xpymg == 3 and mesecon:rules_link_bothdir(pos, xpympos) then xp = 1 end
if xmymg == 3 and mesecon:rules_link_bothdir(pos, xmympos) then xm = 1 end
if zpymg == 3 and mesecon:rules_link_bothdir(pos, zpympos) then zp = 1 end
if zmymg == 3 and mesecon:rules_link_bothdir(pos, zmympos) then zm = 1 end
if xpyg == 3 then if mesecon:rules_link(pos, xpypos) then xpy = 1 end end
if zpyg == 3 then if mesecon:rules_link(pos, zpypos) then zpy = 1 end end
if xmyg == 3 then if mesecon:rules_link(pos, xmypos) then xmy = 1 end end
if zmyg == 3 then if mesecon:rules_link(pos, zmypos) then zmy = 1 end end
-- Backward compatibility
if replace_old then
xp = (xp == 1 or (string.find(minetest.env:get_node(xppos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(xpympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
zp = (zp == 1 or (string.find(minetest.env:get_node(zppos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(zpympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
xm = (xm == 1 or (string.find(minetest.env:get_node(xmpos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(xmympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
zm = (zm == 1 or (string.find(minetest.env:get_node(zmpos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(zmympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
xpy = (xpy == 1 or string.find(minetest.env:get_node(xpypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
zpy = (zpy == 1 or string.find(minetest.env:get_node(zpypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
xmy = (xmy == 1 or string.find(minetest.env:get_node(xmypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
zmy = (zmy == 1 or string.find(minetest.env:get_node(zmypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
end
if xpy == 1 then xp = 1 end
if zpy == 1 then zp = 1 end
if xmy == 1 then xm = 1 end
if zmy == 1 then zm = 1 end
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if string.find(nodename, "_off") ~= nil then
minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
else
minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
end
end
minetest.register_craft({
output = '"mesecons:wire_00000000_off" 16',
recipe = {
{'"default:mese"'},
}
type = "cooking",
output = "mesecons:wire_00000000_off 18",
recipe = "default:mese_crystal",
cooktime = 15,
})
minetest.register_abm(
{nodenames = {"mesecons:mesecon_off", "mesecons:mesecon_on"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
mesecon:update_autoconnect(pos, false, true)
end,
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 162",
recipe = "default:mese",
cooktime = 30,
})
end

@ -11,7 +11,7 @@ minetest.register_alias("mesecons:wireless_receiver", "mesecons_wireless:wireles
minetest.register_alias("mesecons:wireless_transmitter", "mesecons_wireless:wireless_transmitter_off")
minetest.register_alias("mesecons:switch", "mesecons_switch:mesecon_switch_off")
minetest.register_alias("mesecons:button", "mesecons_button:button_off")
minetest.register_alias("mesecons:piston", "mesecons_pistons:piston_normal")
minetest.register_alias("mesecons:piston", "mesecons_pistons:piston_normal_off")
minetest.register_alias("mesecons:blinky_plant", "mesecons_blinkyplant:blinky_plant_off")
minetest.register_alias("mesecons:mesecon_torch", "mesecons_torch:mesecon_torch_on")
minetest.register_alias("mesecons:torch", "mesecons_torch:mesecon_torch_on")
@ -23,10 +23,16 @@ minetest.register_alias("mesecons:mesecon_inverter", "mesecons_temperest:mesecon
minetest.register_alias("mesecons:movestone", "mesecons_movestones:movestone")
minetest.register_alias("mesecons:sticky_movestone", "mesecons_movestones:sticky_movestone")
minetest.register_alias("mesecons:noteblock", "mesecons_noteblock:noteblock")
minetest.register_alias("mesecons:microcontroller", "mesecons_microcontroller:microcontroller")
minetest.register_alias("mesecons:microcontroller", "mesecons_microcontroller:microcontroller0000")
minetest.register_alias("mesecons:delayer", "mesecons_delayer:delayer_off_1")
minetest.register_alias("mesecons:solarpanel", "mesecons_solarpanel:solar_panel_off")
--Backwards compatibility
minetest.register_alias("mesecons:mesecon_off", "mesecons:wire_00000000_off")
minetest.register_alias("mesecons_pistons:piston_sticky", "mesecons_pistons:piston_sticky_on")
minetest.register_alias("mesecons_pistons:piston_normal", "mesecons_pistons:piston_normal_on")
minetest.register_alias("mesecons_pistons:piston_up_normal", "mesecons_pistons:piston_up_normal_on")
minetest.register_alias("mesecons_pistons:piston_down_normal", "mesecons_pistons:piston_down_normal_on")
minetest.register_alias("mesecons_pistons:piston_up_sticky", "mesecons_pistons:piston_up_sticky_on")
minetest.register_alias("mesecons_pistons:piston_down_sticky", "mesecons_pistons:piston_down_sticky_on")

@ -0,0 +1 @@
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.

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@ -1,69 +1,51 @@
-- The BLINKY_PLANT
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, mesecon = 2},
description="Blinky Plant",
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
},
})
local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
timer:stop()
else
timer:start(mesecon.setting("blinky_plant_interval", 3))
end
end
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
local on_timer = function (pos)
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
toggle_timer(pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant",
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_on.png"},
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2},
drop='"mesecons_blinkyplant:blinky_plant_off" 1',
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
on_timer = on_timer,
on_rightclick = toggle_timer,
on_construct = toggle_timer
},{
tiles = {"jeija_blinky_plant_off.png"},
groups = {dig_immediate=3},
mesecons = {receptor = { state = mesecon.state.off }}
},{
tiles = {"jeija_blinky_plant_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({
output = '"mesecons_blinkyplant:blinky_plant_off" 1',
recipe = {
{'','"group:mesecon_conductor_craftable"',''},
{'','"group:mesecon_conductor_craftable"',''},
{'"default:sapling"','"default:sapling"','"default:sapling"'},
}
output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = { {"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"group:sapling","group:sapling","group:sapling"}}
})
minetest.register_abm(
{nodenames = {"mesecons_blinkyplant:blinky_plant_off"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end,
})
minetest.register_abm({
nodenames = {"mesecons_blinkyplant:blinky_plant_on"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end,
})
mesecon:add_receptor_node("mesecons_blinkyplant:blinky_plant_on")
mesecon:add_receptor_node_off("mesecons_blinkyplant:blinky_plant_off")

@ -0,0 +1 @@
This receptor can be attached to walls. It turns on for 1 second if it's punched.

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@ -1,33 +1,58 @@
-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end
end
minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox",
tiles = {
"jeija_wall_button_sides.png",
drawtype = "nodebox",
tiles = {
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_off.png"
},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the thin plate behind the button
{ -4/16, -2/16, 4/16, 4/16, 2/16, 6/16 } -- the button itself
}
},
groups = {dig_immediate=2, mesecon = 3, mesecon_needs_receiver = 1},
description = "Button",
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_on", {
drawtype = "nodebox",
tiles = {
@ -42,70 +67,32 @@ minetest.register_node("mesecons_button:button_on", {
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
light_source = LIGHT_MAX-7,
light_source = default.LIGHT_MAX-7,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 },
{ -4/16, -2/16, 11/32, 4/16, 2/16, 6/16 }
}
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_button:button_off" then
minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2})
local rules=mesecon.button_get_rules(node.param2)
mesecon:receptor_on(pos, rules)
minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
end
end)
mesecon.button_turnoff = function (params)
if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
minetest.env:add_node(params.pos, {name="mesecons_button:button_off", param2=params.param2})
local rules=mesecon.button_get_rules(params.param2)
mesecon:receptor_off(params.pos, rules)
end
end
mesecon.button_get_rules = function(param2)
local rules=mesecon:get_rules("button")
if param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
end
if param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_craft({
output = '"mesecons_button:button_off" 2',
output = "mesecons_button:button_off 2",
recipe = {
{'"group:mesecon_conductor_craftable"','"default:stone"'},
{"group:mesecon_conductor_craftable","default:stone"},
}
})
mesecon:add_rules("button", {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0},})
mesecon:add_receptor_node_off("mesecons_button:button_off", nil, mesecon.button_get_rules)
mesecon:add_receptor_node("mesecons_button:button_on", nil, mesecon.button_get_rules)

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@ -0,0 +1 @@
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.

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@ -1,157 +1,195 @@
local initialize_data = function(meta, player, command, param)
meta:set_string("formspec",
"invsize[9,6;]" ..
"field[1,1;7.5,1;player;Player;" .. player .. "]" ..
"button[1.3,2;2,1;nearest;Nearest]" ..
"button[3.3,2;2,1;farthest;Farthest]" ..
"button[5.3,2;2,1;random;Random]" ..
"field[1,4;2,1;command;Command;" .. command .. "]" ..
"field[3,4;5.5,1;param;Parameter;" .. param .. "]" ..
"button_exit[3.3,5;2,1;submit;Submit]")
local owner = meta:get_string("owner")
if owner == "" then
owner = "not owned"
else
owner = "owned by " .. owner
end
meta:set_string("infotext", "Command Block\n" ..
"(" .. owner .. ")\n" ..
"Command: /" .. command .. " " .. param)
end
local construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("player", "@nearest")
meta:set_string("command", "time")
meta:set_string("param", "7000")
meta:set_string("owner", "")
initialize_data(meta, "@nearest", "time", "7000")
end
local after_place = function(pos, placer)
if placer then
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name())
initialize_data(meta, "@nearest", "time", "7000")
end
end
local receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
if fields.nearest then
initialize_data(meta, "@nearest", fields.command, fields.param)
elseif fields.farthest then
initialize_data(meta, "@farthest", fields.command, fields.param)
elseif fields.random then
initialize_data(meta, "@random", fields.command, fields.param)
else --fields.submit or pressed enter
meta:set_string("player", fields.player)
meta:set_string("command", fields.command)
meta:set_string("param", fields.param)
initialize_data(meta, fields.player, fields.command, fields.param)
end
end
local resolve_player = function(name, pos)
local get_distance = function(pos1, pos2)
return math.sqrt((pos1.x - pos2.x) ^ 2 + (pos1.y - pos2.y) ^ 2 + (pos1.z - pos2.z) ^ 2)
end
if name == "@nearest" then
local min_distance = math.huge
for index, player in ipairs(minetest.get_connected_players()) do
local distance = get_distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
name = player:get_player_name()
end
end
elseif name == "@farthest" then
local max_distance = -1
for index, player in ipairs(minetest.get_connected_players()) do
local distance = get_distance(pos, player:getpos())
if distance > max_distance then
max_distance = distance
name = player:get_player_name()
end
end
elseif name == "@random" then
local players = minetest.get_connected_players()
local player = players[math.random(#players)]
name = player:get_player_name()
end
return name
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
groups = {cracky=2, mesecon_effector_off=1, mesecon=2},
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
})
minetest.register_node("mesecons_commandblock:commandblock_on", {
tiles = {"jeija_commandblock_on.png"},
groups = {cracky=2, mesecon_effector_on=1, mesecon=2, not_in_creative_inventory=1},
light_source = 10,
drop = "mesecons_commandblock:commandblock_off",
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
})
mesecon:register_effector("mesecons_commandblock:commandblock_on", "mesecons_commandblock:commandblock_off")
local swap_node = function(pos, name)
local node = minetest.env:get_node(pos)
local data = minetest.env:get_meta(pos):to_table()
node.name = name
minetest.env:add_node(pos, node)
minetest.env:get_meta(pos):from_table(data)
end
mesecon:register_on_signal_on(function(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then
return
end
swap_node(pos, "mesecons_commandblock:commandblock_on")
local meta = minetest.env:get_meta(pos)
local command = minetest.chatcommands[meta:get_string("command")]
if command == nil then
return
end
local owner = meta:get_string("owner")
if owner == "" then
return
end
local has_privs, missing_privs = minetest.check_player_privs(owner, command.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
return
end
local player = resolve_player(meta:get_string("player"), pos)
command.func(player, meta:get_string("param"))
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
swap_node(pos, "mesecons_commandblock:commandblock_off")
end
end)
minetest.register_chatcommand("say", {
params = "<text>",
description = "Say <text> as the server",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(name .. ": " .. param)
end
})
minetest.register_chatcommand("tell", {
params = "<name> <text>",
description = "Say <text> to <name> privately",
func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
if not minetest.get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end
})
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local player = minetest.get_player_by_name(target)
if player then
player:set_hp(value)
else
minetest.chat_send_player(name, "Invalid target: " .. target)
end
end
})
local function initialize_data(meta)
local commands = minetest.formspec_escape(meta:get_string("commands"))
meta:set_string("formspec",
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner")
if owner == "" then
owner = "not owned"
else
owner = "owned by " .. owner
end
meta:set_string("infotext", "Command Block\n" ..
"(" .. owner .. ")\n" ..
"Commands: "..commands)
end
local function construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("commands", "tell @nearest Commandblock unconfigured")
meta:set_string("owner", "")
initialize_data(meta)
end
local function after_place(pos, placer)
if placer then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
initialize_data(meta)
end
end
local function receive_fields(pos, formname, fields, sender)
if not fields.submit then
return
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner ~= "" and sender:get_player_name() ~= owner then
return
end
meta:set_string("commands", fields.commands)
initialize_data(meta)
end
local function resolve_commands(commands, pos)
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()
end
if distance > max_distance then
max_distance = distance
farthest = player:get_player_name()
end
end
local random = players[math.random(#players)]:get_player_name()
commands = commands:gsub("@nearest", nearest)
commands = commands:gsub("@farthest", farthest)
commands = commands:gsub("@random", random)
return commands
end
local function commandblock_action_on(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then
return
end
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner == "" then
return
end
local commands = resolve_commands(meta:get_string("commands"), pos)
for _, command in pairs(commands:split("\n")) do
local pos = command:find(" ")
local cmd, param = command, ""
if pos then
cmd = command:sub(1, pos - 1)
param = command:sub(pos + 1)
end
local cmddef = minetest.chatcommands[cmd]
if not cmddef then
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
return
end
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission "
.."to run "..cmd
.." (missing privileges: "
..table.concat(missing_privs, ", ")..")")
return
end
cmddef.func(owner, param)
end
end
local function commandblock_action_off(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
end
end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
return owner == "" or owner == player:get_player_name()
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
groups = {cracky=2, mesecon_effector_off=1},
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
}}
})
minetest.register_node("mesecons_commandblock:commandblock_on", {
tiles = {"jeija_commandblock_on.png"},
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
light_source = 10,
drop = "mesecons_commandblock:commandblock_off",
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off
}}
})

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@ -0,0 +1 @@
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.

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@ -1,11 +1,52 @@
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
end
-- Register the 2 (states) x 4 (delay times) delayers
for i = 1, 4 do
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2, mesecon = 3}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1, mesecon = 3}
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local delaytime
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
@ -46,6 +87,32 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = {
receptor =
{
state = mesecon.state.off,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_on = delayer_activate
}
}
})
@ -69,147 +136,44 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
type = "fixed",
fixed = boxes
},
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1, mesecon = 3},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end
end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = {
receptor =
{
state = mesecon.state.on,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate
}
}
})
end
minetest.register_on_punchnode(function (pos, node)
mesecon.delayer_get_output_rules(node.param2)
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_off_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_off_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_off_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
end
end)
minetest.register_on_punchnode(function (pos, node)
mesecon.delayer_get_output_rules(node.param2)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_2", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_on_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_3", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_on_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_4", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_on_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_1", param2=node.param2})
end
end)
mesecon.delayer_update = function(pos, node)
if string.find(node.name, "mesecons_delayer:delayer_off")~=nil then
local time = 0
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_1", param2=node.param2})
time=0.1
end
if node.name=="mesecons_delayer:delayer_off_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_2", param2=node.param2})
time=0.3
end
if node.name=="mesecons_delayer:delayer_off_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_3", param2=node.param2})
time=0.5
end
if node.name=="mesecons_delayer:delayer_off_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_4", param2=node.param2})
time=1
end
minetest.after(time, mesecon.delayer_turnon, {pos=pos, param2=node.param2})
end
if string.find(node.name, "mesecons_delayer:delayer_on")~=nil then
local time = 0
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
time=0.1
end
if node.name=="mesecons_delayer:delayer_on_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
time=0.3
end
if node.name=="mesecons_delayer:delayer_on_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
time=0.5
end
if node.name=="mesecons_delayer:delayer_on_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
time=1
end
minetest.after(time, mesecon.delayer_turnoff, {pos=pos, param2=node.param2})
end
end
mesecon:register_on_signal_change(mesecon.delayer_update)
mesecon.delayer_turnon=function(params)
local rules = mesecon.delayer_get_output_rules(params.param2)
mesecon:receptor_on(params.pos, rules)
end
mesecon.delayer_turnoff=function(params)
local rules = mesecon.delayer_get_output_rules(params.param2)
mesecon:receptor_off(params.pos, rules)
end
mesecon.delayer_get_output_rules = function(param2)
local rules = {}
if param2 == 0 then
table.insert(rules, {x = 1, y = 0, z = 0})
elseif param2 == 2 then
table.insert(rules, {x =-1, y = 0, z = 0})
elseif param2 == 1 then
table.insert(rules, {x = 0, y = 0, z =-1})
elseif param2 == 3 then
table.insert(rules, {x = 0, y = 0, z = 1})
end
return rules
end
mesecon.delayer_get_input_rules = function(param2)
local rules = {}
if param2 == 0 then
table.insert(rules, {x =-1, y = 0, z = 0})
elseif param2 == 2 then
table.insert(rules, {x = 1, y = 0, z = 0})
elseif param2 == 1 then
table.insert(rules, {x = 0, y = 0, z = 1})
elseif param2 == 3 then
table.insert(rules, {x = 0, y = 0, z =-1})
end
return rules
end
all_rules = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 0, z =-1}, {x = 0, y = 0, z = 1}} --required to check if a newly placed should be turned on
mesecon:add_receptor_node("mesecons_delayer:delayer_on_1", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node("mesecons_delayer:delayer_on_2", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node("mesecons_delayer:delayer_on_3", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node("mesecons_delayer:delayer_on_4", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_1", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_2", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_3", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_4", all_rules, mesecon.delayer_get_output_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_1", "mesecons_delayer:delayer_off_1", all_rules, mesecon.delayer_get_input_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_2", "mesecons_delayer:delayer_off_2", all_rules, mesecon.delayer_get_input_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_3", "mesecons_delayer:delayer_off_3", all_rules, mesecon.delayer_get_input_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_4", "mesecons_delayer:delayer_off_4", all_rules, mesecon.delayer_get_input_rules)
minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"},
}
})

@ -0,0 +1,6 @@
The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. You can either send "GET" and it will
respond with the detected nodename or you can send any other string and it will
set this string as the node to scan for.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.

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@ -0,0 +1,3 @@
The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.

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@ -1,77 +1,266 @@
--SHORT RANGE DETECTORS
local GET_COMMAND = "GET"
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
local function object_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function object_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
object_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local function object_detector_scan(pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
-- abort if no scan results were found
if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname")
local every_player = scanname == ""
for _, obj in pairs(objs) do
-- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
local foundname = obj:get_player_name()
if foundname ~= "" then
-- return true if scanning for any player or if specific playername was detected
if scanname == "" or foundname == scanname then
return true
end
end
end
return false
end
-- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = {
effector = {
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
}
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3, mesecon = 2},
groups = {cracky=3},
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1, mesecon = 2},
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off',
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steelblock", '', "default:steelblock"},
{"default:steelblock", "mesecons_microcontroller:microcontroller0000", "default:steelblock"},
{"default:steelblock", "group:mesecon_conductor_craftable", "default:steelblock"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0,
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 6)
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then -- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then
return
end
end
local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate"))
end
end
action = function(pos, node)
if not object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos, mesecon.rules.pplate)
end,
})
minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0,
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 6)
local objectfound=0
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil
and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then
objectfound=objectfound+1
end
else
-- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
objectfound=objectfound + 1
end
end
end
if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
end
action = function(pos, node)
if object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos, mesecon.rules.pplate)
end,
})
mesecon:add_receptor_node("mesecons_detector:object_detector_on", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node_off("mesecons_detector:object_detector_off", mesecon:get_rules("pressureplate"))
-- Node detector
-- Detects the node in front of it
local function node_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function node_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos)
end
-- returns true if node was found, false if not
local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return end
local frontname = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name
local scanname = minetest.get_meta(pos):get_string("scanname")
return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end
if msg == GET_COMMAND then
local nodename = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end,
},
receptor = {}
}
local function after_place_node_detector(pos, placer)
local placer_pos = placer:getpos()
if not placer_pos then
return
end
--correct for the player's height
if placer:is_player() then
placer_pos.y = placer_pos.y + 1.625
end
--correct for 6d facedir
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
minetest.set_node(pos, node)
end
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3},
description="Node Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"},
interval = 1,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos)
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_on"},
interval = 1,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos)
end,
})

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@ -1,4 +0,0 @@
Please note:
The mesecons modules in here have been disabled for various reasons:
They are old and deprecated, are not needed anymore or are buggy atm.
You can create a module out of them, but it is not recommended to use any of them.

@ -1 +0,0 @@
--read README

@ -1,2 +0,0 @@
mesecons
mesecons_materials

@ -1,313 +0,0 @@
--COMMON WIRELESS FUNCTIONS
mesecon.wireless_receivers={}
function mesecon:read_wlre_from_file()
print "[MESEcons] Reading Mesecon Data..."
mesecon_file=io.open(minetest.get_modpath("jeija").."/mesecon_data", "r")
if mesecon_file==nil then return end
local row=mesecon_file:read()
local i=1
while row~=nil do
mesecon.wireless_receivers[i]={}
mesecon.wireless_receivers[i].pos={}
mesecon.wireless_receivers[i].pos.x=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].pos.y=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].pos.z=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].channel=mesecon_file:read()
mesecon.wireless_receivers[i].requested_state=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].inverting=tonumber(mesecon_file:read())
i=i+1
row=mesecon_file:read()
end
mesecon_file:close()
print "[MESEcons] Finished Reading Mesecon Data..."
end
function mesecon:register_wireless_receiver(pos, inverting)
local i = 1
repeat
if mesecon.wireless_receivers[i]==nil then break end
i=i+1
until false
local node_under_pos={}
node_under_pos.x=pos.x
node_under_pos.y=pos.y
node_under_pos.z=pos.z
node_under_pos.y=node_under_pos.y-1
local node_under=minetest.env:get_node(node_under_pos)
mesecon.wireless_receivers[i]={}
mesecon.wireless_receivers[i].pos={}
mesecon.wireless_receivers[i].pos.x=pos.x
mesecon.wireless_receivers[i].pos.y=pos.y
mesecon.wireless_receivers[i].pos.z=pos.z
mesecon.wireless_receivers[i].channel=node_under.name
mesecon.wireless_receivers[i].requested_state=0
mesecon.wireless_receivers[i].inverting=inverting
end
function mesecon:remove_wireless_receiver(pos)
local i = 1
while mesecon.wireless_receivers[i]~=nil do
if mesecon.wireless_receivers[i].pos.x==pos.x and
mesecon.wireless_receivers[i].pos.y==pos.y and
mesecon.wireless_receivers[i].pos.z==pos.z then
mesecon.wireless_receivers[i]=nil
break
end
i=i+1
end
end
function mesecon:set_wlre_channel(pos, channel)
--local i = 1
--while mesecon.wireless_receivers[i]~=nil do
-- if tonumber(mesecon.wireless_receivers[i].pos.x)==tonumber(pos.x) and
-- tonumber(mesecon.wireless_receivers[i].pos.y)==tonumber(pos.y) and
-- tonumber(mesecon.wireless_receivers[i].pos.z)==tonumber(pos.z) then
-- mesecon.wireless_receivers[i].channel=channel
-- break
-- end
-- i=i+1
--end
local wlre=mesecon:get_wlre(pos)
if wlre~=nil then
wlre.channel=channel
end
end
function mesecon:get_wlre(pos)
local i=1
while mesecon.wireless_receivers[i]~=nil do
if mesecon.wireless_receivers[i].pos.x==pos.x and
mesecon.wireless_receivers[i].pos.y==pos.y and
mesecon.wireless_receivers[i].pos.z==pos.z then
return mesecon.wireless_receivers[i]
end
i=i+1
end
end
minetest.register_on_placenode(function(pos, newnode, placer)
pos.y=pos.y+1
if minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_off" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_on" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_off" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_on" then
mesecon:set_wlre_channel(pos, newnode.name)
end
end)
minetest.register_on_dignode(
function(pos, oldnode, digger)
local channel
pos.y=pos.y+1
if minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_on" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_off" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_on" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_off" then
mesecon:set_wlre_channel(pos, "air")
end
end
)
minetest.register_abm(
{nodenames = {"mesecons_wireless:wireless_receiver_on", "mesecons_wireless:wireless_receiver_off",
"mesecons_wireless:wireless_inverter_on", "mesecons_wireless:wireless_inverter_off"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local wlre=mesecon:get_wlre(pos)
if (wlre==nil) then return end
if node.name=="mesecons_wireless:wireless_receiver_on" and wlre.requested_state==0 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_receiver_off"})
mesecon:receptor_off(pos)
end
if node.name=="mesecons_wireless:wireless_receiver_off" and wlre.requested_state==1 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_receiver_on"})
mesecon:receptor_on(pos)
end
if node.name=="mesecons_wireless:wireless_inverter_off" and wlre.requested_state==0 and wlre.inverting==1 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_inverter_on"})
mesecon:receptor_on(pos)
end
if node.name=="mesecons_wireless:wireless_inverter_on" and wlre.requested_state==1 and wlre.inverting==1 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_inverter_off"})
mesecon:receptor_off(pos)
end
end,
})
--WIRELESS RECEIVER
minetest.register_node("mesecons_wireless:wireless_receiver_off", {
tile_images = {"jeija_wireless_receiver_tb_off.png", "jeija_wireless_receiver_tb_off.png", "jeija_wireless_receiver_off.png", "jeija_wireless_receiver_off.png", "jeija_wireless_receiver_off.png", "jeija_wireless_receiver_off.png"},
inventory_image = minetest.inventorycube("jeija_wireless_receiver_off.png"),
groups = {choppy=2},
description="Wireless Receiver",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 0)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
mesecon:receptor_off(pos)
end
})
minetest.register_node("mesecons_wireless:wireless_receiver_on", {
tile_images = {"jeija_wireless_receiver_tb_on.png", "jeija_wireless_receiver_tb_on.png", "jeija_wireless_receiver_on.png", "jeija_wireless_receiver_on.png", "jeija_wireless_receiver_on.png", "jeija_wireless_receiver_on.png"},
inventory_image = minetest.inventorycube("jeija_wireless_receiver_on.png"),
groups = {choppy=2},
drop = 'mesecons_wireless:wireless_receiver_off',
description="Wireless Receiver",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 0)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
end
})
minetest.register_craft({
output = '"mesecons_wireless:wireless_receiver_off" 2',
recipe = {
{'', "group:mesecon_conductor_craftable", ''},
{'', "group:mesecon_conductor_craftable", ''},
{'', "mesecons_materials:ic", ''},
}
})
minetest.register_abm( -- SAVE WIRELESS RECEIVERS TO FILE
{nodenames = {"mesecons_wireless:wireless_receiver_off", "mesecons_wireless:wireless_receiver_on", "mesecons_wireless:wireless_inverter_on", "mesecons_wireless:wireless_inverter_off"},
interval = 10,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local mesecon_file = io.open(minetest.get_modpath("jeija").."/mesecon_data", "w")
local i=1
while mesecon.wireless_receivers[i]~=nil do
mesecon_file:write("NEXT\n")
mesecon_file:write(mesecon.wireless_receivers[i].pos.x.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].pos.y.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].pos.z.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].channel.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].requested_state.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].inverting.."\n")
i=i+1
end
mesecon_file:close()
end,
})
mesecon:add_receptor_node("mesecons_wireless:wireless_receiver_on")
mesecon:add_receptor_node_off("mesecons_wireless:wireless_receiver_off")
-- WIRELESS INVERTER OFF/ON BELONGS TO THE OUTPUT STATE (ON=INPUT OFF)
minetest.register_node("mesecons_wireless:wireless_inverter_off", {
tile_images = {"jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_off.png", "jeija_wireless_inverter_off.png", "jeija_wireless_inverter_off.png", "jeija_wireless_inverter_off.png"},
inventory_image = minetest.inventorycube("jeija_wireless_inverter_off.png"),
groups = {choppy=2},
drop = 'mesecons_wireless:wireless_inverter_on',
description = "Wireless Inverter",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 1)
mesecon:receptor_on(pos)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
end
})
minetest.register_node("mesecons_wireless:wireless_inverter_on", {
tile_images = {"jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_on.png", "jeija_wireless_inverter_on.png", "jeija_wireless_inverter_on.png", "jeija_wireless_inverter_on.png"},
inventory_image = minetest.inventorycube("jeija_wireless_inverter_on.png"),
groups = {choppy=2},
description = "Wireless Inverter",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 1)
mesecon:receptor_on(pos)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
mesecon:receptor_off(pos)
end
})
minetest.register_craft({
output = '"mesecons_wireless:wireless_inverter_off" 2',
recipe = {
{'', 'default:steel_ingot', ''},
{'mesecons_materials:ic', 'group:mesecon_conductor_craftable', 'mesecons_materials:ic'},
{'', 'group:mesecon_conductor_craftable', ''},
}
})
mesecon:add_receptor_node("mesecons_wireless:wireless_inverter_on")
mesecon:add_receptor_node_off("mesecons_wireless:wireless_inverter_off")
-- WIRELESS TRANSMITTER
function mesecon:wireless_transmit(channel, senderstate)
local i = 1
while mesecon.wireless_receivers[i]~=nil do
if mesecon.wireless_receivers[i].channel==channel then
if senderstate==1 then
mesecon.wireless_receivers[i].requested_state=1
elseif senderstate==0 then
mesecon.wireless_receivers[i].requested_state=0
end
end
i=i+1
end
end
minetest.register_node("mesecons_wireless:wireless_transmitter_on", {
tile_images = {"jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_on.png", "jeija_wireless_transmitter_on.png", "jeija_wireless_transmitter_on.png", "jeija_wireless_transmitter_on.png"},
inventory_image = minetest.inventorycube("jeija_wireless_transmitter_on.png"),
groups = {choppy=2},
drop = {'"mesecons_wireless:wireless_transmitter_off" 1'},
description="Wireless Transmitter",
})
minetest.register_node("mesecons_wireless:wireless_transmitter_off", {
tile_images = {"jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_off.png", "jeija_wireless_transmitter_off.png", "jeija_wireless_transmitter_off.png", "jeija_wireless_transmitter_off.png"},
inventory_image = minetest.inventorycube("jeija_wireless_transmitter_off.png"),
groups = {choppy=2},
description="Wireless Transmitter",
})
minetest.register_craft({
output = '"mesecons_wireless:wireless_transmitter_off" 2',
recipe = {
{'default:steel_ingot', 'group:mesecon_conductor_craftable', 'default:steel_ingot'},
{'', 'group:mesecon_conductor_craftable', ''},
{'', 'mesecons_materials:ic', ''},
}
})
mesecon:register_on_signal_on(function(pos, node)
if node.name=="mesecons_wireless:wireless_transmitter_off" then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_transmitter_on"})
local node_under_pos=pos
node_under_pos.y=node_under_pos.y-1
local node_under=minetest.env:get_node(node_under_pos)
mesecon:wireless_transmit(node_under.name, 1)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name=="mesecons_wireless:wireless_transmitter_on" then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_transmitter_off"})
local node_under_pos=pos
node_under_pos.y=node_under_pos.y-1
local node_under=minetest.env:get_node(node_under_pos)
mesecon:wireless_transmit(node_under.name, 0)
end
end)
mesecon:read_wlre_from_file()

@ -0,0 +1,2 @@
mesecons
doors

129
mesecons_doors/init.lua Normal file

@ -0,0 +1,129 @@
-- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}}
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}}
})
elseif minetest.registered_items[name .. "_a"] then
-- new style mesh node based doors
local override = {
mesecons = {effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
rules = mesecon.rules.pplate
}}
}
minetest.override_item(name .. "_a", override)
minetest.override_item(name .. "_b", override)
end
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
if doors and doors.get then
local override = {
mesecons = {effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end
end

@ -0,0 +1,83 @@
local corner_nodebox = {
type = "fixed",
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
}
local corner_selectionbox = {
type = "fixed",
fixed = { -16/32-0.001, -18/32, -16/32, 5/32, -12/32, 5/32 },
}
local corner_get_rules = function (node)
local rules =
{{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_curved_tb_on.png",
"jeija_insulated_wire_curved_tb_on.png^[transformR270",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off",
mesecons = {conductor =
{
state = mesecon.state.on,
rules = corner_get_rules,
offstate = "mesecons_extrawires:corner_off"
}}
})
minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "nodebox",
description = "Mesecon Corner",
tiles = {
"jeija_insulated_wire_curved_tb_off.png",
"jeija_insulated_wire_curved_tb_off.png^[transformR270",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3},
mesecons = {conductor =
{
state = mesecon.state.off,
rules = corner_get_rules,
onstate = "mesecons_extrawires:corner_on"
}}
})
minetest.register_craft({
output = "mesecons_extrawires:corner_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},
{"", "mesecons_insulated:insulated_off", ""},
}
})

@ -1,138 +0,0 @@
for x=-1, 1 do for z=-1, 1 do
rules = {}
nodename = "mesecons_extrawires:crossing"
if x == -1 then
nodename = nodename .. "A"
table.insert(rules, {x=-1, y=0, z=0})
end
if z == 1 then
nodename = nodename .. "B"
table.insert(rules, {x=0, y=0, z=1})
end
if x == 1 then
nodename = nodename .. "C"
table.insert(rules, {x=1, y=0, z=0})
end
if z == -1 then
nodename = nodename .. "D"
table.insert(rules, {x=0, y=0, z=-1})
end
mesecon:add_rules(nodename, rules)
mesecon:register_effector(nodename, nodename, all_rules)
if nodename == "mesecons_extrawires:crossing" then
description = "Insulated Crossing"
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1}
else
description = "You hacker you!"
drop = "mesecons_extrawires:crossing"
groups = {dig_immediate = 3, not_in_creative_inventory=1, mesecon = 3}
mesecon:add_receptor_node(nodename, rules)
end
minetest.register_node(nodename, {
drawtype = "nodebox",
description = description,
tiles = {
"jeija_insulated_wire_sides.png",
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {
type = "fixed",
fixed = { -16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001 },
},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = groups,
drop = drop,
})
end end
function receptor_set(pos, rules, on)
if on then
mesecon:receptor_on(pos, rules)
else
mesecon:receptor_off(pos, rules)
end
end
function update_plus(pos, name)
vL = {
a = string.find(name, "A")~=nil,
b = string.find(name, "B")~=nil,
c = string.find(name, "C")~=nil,
d = string.find(name, "D")~=nil,
}
rL = yc_get_real_portstates(pos)
L = {
a = rL.c and not vL.c,
b = rL.d and not vL.d,
c = rL.a and not vL.a,
d = rL.b and not vL.b,
}
newname = "mesecons_extrawires:crossing"
if L.a then newname = newname .. "A" end
if L.b then newname = newname .. "B" end
if L.c then newname = newname .. "C" end
if L.d then newname = newname .. "D" end
if newname ~= name then
minetest.env:add_node(pos, {name = newname})
end
if L.a ~= vL.a then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingA"), L.a)
if not L.a and yc_get_real_portstates(pos).a then
--catch signal changing direction while on
update_plus(pos, newname)
end
end
if L.b ~= vL.b then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingB"), L.b)
if not L.b and yc_get_real_portstates(pos).b then
update_plus(pos, newname)
end
end
if L.c ~= vL.c then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingC"), L.c)
if not L.c and yc_get_real_portstates(pos).c then
update_plus(pos, newname)
end
end
if L.d ~= vL.d then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingD"), L.d)
if not L.c and yc_get_real_portstates(pos).d then
update_plus(pos, newname)
end
end
end
mesecon:register_on_signal_change(function(pos, node)
if string.find(node.name, "mesecons_extrawires:crossing")~=nil then
update_plus(pos, node.name)
end
end)
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:crossing",
recipe = {
"mesecons_insulated:insulated_off",
"mesecons_insulated:insulated_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_insulated:insulated_off 2",
recipe = {
"mesecons_extrawires:crossing",
},
})

@ -0,0 +1,176 @@
function crossover_get_rules(node)
return {
{--first wire
{x=-1,y=0,z=0},
{x=1,y=0,z=0},
},
{--second wire
{x=0,y=0,z=-1},
{x=0,y=0,z=1},
},
}
end
local crossover_states = {
"mesecons_extrawires:crossover_off",
"mesecons_extrawires:crossover_01",
"mesecons_extrawires:crossover_10",
"mesecons_extrawires:crossover_on",
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Crossover",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01z.png",
"jeija_insulated_wire_ends_01z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10z.png",
"jeija_insulated_wire_ends_10z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:crossover_off",
recipe = {
"mesecons_insulated:insulated_off",
"mesecons_insulated:insulated_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_insulated:insulated_off 2",
recipe = {
"mesecons_extrawires:crossover_off",
},
})

@ -1 +1,2 @@
default
mesecons

@ -0,0 +1 @@
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.

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@ -0,0 +1 @@
Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other.

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@ -0,0 +1 @@
The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward

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@ -0,0 +1 @@
Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down).

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@ -0,0 +1 @@
Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side.

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@ -1,2 +1,5 @@
dofile(minetest.get_modpath("mesecons_extrawires").."/crossing.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");

@ -0,0 +1,36 @@
local mesewire_rules =
{
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
}
minetest.override_item("default:mese", {
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
rules = mesewire_rules
}}
})
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"], {
drop = "default:mese",
light_source = 5,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
rules = mesewire_rules
}},
groups = {cracky = 1, not_in_creative_inventory = 1}
})
for i, v in pairs(powered_def.tiles) do
powered_def.tiles[i] = v .. "^[brighten"
end
minetest.register_node("mesecons_extrawires:mese_powered", powered_def)

@ -9,14 +9,27 @@ local tjunction_selectionbox = {
fixed = { -16/32-0.001, -18/32, -16/32, 16/32+0.001, -12/32, 7/32 },
}
local tjunction_get_rules = function (node)
local rules =
{{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:tjunction_on", {
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_tjunction_tb_on.png",
"jeija_insulated_wire_tjunction_tb_on.png^[transformR180",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
@ -25,20 +38,25 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
sunlight_propagates = true,
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1, not_in_creative_inventory = 1},
drop = "mesecons_insulated:insulated_off",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off",
mesecons = {conductor =
{
state = mesecon.state.on,
rules = tjunction_get_rules,
offstate = "mesecons_extrawires:tjunction_off"
}}
})
minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox",
description = "T-junction",
tiles = {
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
@ -47,39 +65,20 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
sunlight_propagates = true,
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1},
groups = {dig_immediate = 3},
mesecons = {conductor =
{
state = mesecon.state.off,
rules = tjunction_get_rules,
onstate = "mesecons_extrawires:tjunction_on"
}}
})
minetest.register_craft({
output = '"mesecons_extrawires:tjunction_off" 3',
output = "mesecons_extrawires:tjunction_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},
{"", "mesecons_insulated:insulated_off", ""},
}
})
mesecon:add_rules("tjunction_all", { --all possible rules
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},})
mesecon:add_rules("tjunction", {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = -1},})
function tjunction_get_rules(param2)
local rules = mesecon:get_rules("tjunction")
if param2 == 1 then
rules = mesecon:rotate_rules_left(mesecon:get_rules("tjunction"))
elseif param2 == 2 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(mesecon:get_rules("tjunction")))
elseif param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:get_rules("tjunction"))
end
return rules
end
mesecon:register_conductor("mesecons_extrawires:tjunction_on", "mesecons_extrawires:tjunction_off", mesecon:get_rules("tjunction_all"), tjunction_get_rules)

@ -0,0 +1,181 @@
local vertical_box = {
type = "fixed",
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
}
local top_box = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}}
}
local bottom_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
{-1/16, -7/16, -1/16, 1/16, 8/16, 1/16},
}
}
local vertical_rules = {
{x=0, y=1, z=0},
{x=0, y=-1, z=0}
}
local top_rules = {
{x=1,y=0, z=0},
{x=-1,y=0, z=0},
{x=0,y=0, z=1},
{x=0,y=0, z=-1},
{x=0,y=-1, z=0}
}
local bottom_rules = {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
}
local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
mesecon.on_dignode(pos, node)
-- Always place offstate conductor and let mesecon.on_placenode take care
local newname = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
newname = newname .. "off"
elseif above and not below then -- above only: bottom
newname = newname .. "bottom_off"
elseif not above and below then -- below only: top
newname = newname .. "top_off"
else -- no vertical wire above, no vertical wire below: use bottom
newname = newname .. "bottom_off"
end
minetest.set_node(pos, {name = newname})
mesecon.on_placenode(pos, {name = newname})
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(vector.add(pos, vertical_rules[1])) -- above
vertical_updatepos(vector.add(pos, vertical_rules[2])) -- below
end
-- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
rules = vertical_rules,
}}
},{
tiles = {"mesecons_wire_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}}
})
-- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
rules = top_rules,
}}
},{
tiles = {"mesecons_wire_on.png"},
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}}
})
-- Vertical wire bottom
mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box,
node_box = bottom_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
rules = bottom_rules,
}}
},{
tiles = {"mesecons_wire_on.png"},
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}}
})
minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3",
recipe = {
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"}
}
})
minetest.register_craft({
output = "mesecons:wire_00000000_off",
recipe = {{"mesecons_extrawires:vertical_off"}}
})

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And gates power their output if both inputs (from left and right) are powered.

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Mesecon diodes, just like real ones, only transfer power (signals) in one direction only.

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Nand gates do not power their output if both inputs (from left and right) are powered, but power it in every other case.

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Nor gates only power their output if none of their two inputs is powered. They are basically or gates with a not gate at their output.

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Not gates invert signals, just like a mesecon torch does, but faster. The input is at the opposite side of the output.

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