1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player ( #14971 )
2024-09-12 23:42:46 +02:00
grorp
041d67ceca
Improve formspec scaling ( #14840 )
2024-09-06 12:11:03 +02:00
Lars Müller
074700b35e
Remove no* prefixes from settingtypes possible flags ( #15111 )
2024-09-04 15:19:00 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely ( #15101 )
2024-09-02 16:09:42 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
grorp
322a9c2f74
Restore proportional minimap scaling ( #15022 )
2024-08-31 18:11:56 +02:00
cx384
52376fd87a
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
kromka-chleba
a6ba5304c4
Add new vector utils (ceil, sign, abs, random_in_area) ( #14807 )
2024-08-31 11:43:52 +02:00
cx384
3971b6afcc
Main menu: formspec escape world name ( #15064 )
2024-08-28 21:32:31 +02:00
David Heidelberg
7f5a19792c
enable option to toggle touch controls on Android
...
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
...
touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
...
* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Zemtzov7
274c223d00
Fix CSM help form using "/" instead of "." ( #15034 )
...
when copying commands to chat
2024-08-22 23:15:55 +02:00
Zemtzov7
b2f6a65bc9
Sort clients in minetest.get_server_status
and privs in minetest.privs_to_string
( #15023 )
2024-08-21 20:25:41 +02:00
rubenwardy
b0ad9a6c33
Use JSON file for credits ( #14956 )
2024-08-17 15:49:53 +01:00
1F616EMO~nya
dc7a7a0ed9
Add table.keyof()
( #14910 )
2024-08-13 18:39:50 +02:00
Gregor Parzefall
0fb67ccb34
Add setting to disable smooth scrolling
2024-08-13 18:38:34 +02:00
Erich Schubert
e6f77b95f3
Add vector.random_direction()
( #14784 )
...
Generate a random vector of unit length. Useful for many mods.
2024-08-13 18:38:07 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
...
This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
Yuna
16c4ba599e
Add builtin pt_BR localization ( #14902 )
2024-08-11 13:38:26 +01:00
Athozus
b66aa9a954
Add builtin French localization ( #14920 )
2024-08-11 13:36:50 +01:00
sfan5
62a8c5ca32
Update credits for 5.9.0
2024-08-09 11:19:56 +02:00
y5nw
8bff2f23c6
Rename minetest.register_async_metatable
to minetest.register_portable_metatable
( #14895 )
2024-08-02 00:13:25 +02:00
sfan5
2ba1d60ba5
Hide enable_touch setting on Android ( #14891 )
...
until #14749 is merged
2024-07-30 21:25:23 +02:00
Lars Müller
30dcd41d91
Mainmenu: Restore ability to enable flags in settings ( #14896 )
...
Fixes flags starting with "no" being hidden
2024-07-30 21:24:59 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator ( #14827 )
2024-07-22 16:35:47 +02:00
Kazooo100
ecf6295b4a
Allow main menu gamebar scroll to loop ( #14841 )
2024-07-14 21:57:11 +02:00
Gregor Parzefall
c3efcb3896
Remove the last remaining sync. HTTP requests on the main thread
2024-07-12 22:33:17 +02:00
Gregor Parzefall
1e7f554bcd
Fix two typos
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org
2024-07-11 19:34:39 +02:00
rubenwardy
bb3f271a20
Set ContentDB updates detection cache time to 24 hours ( #14837 )
2024-07-09 22:07:26 +01:00
Lars Müller
8ed55b3aff
Help modders deal with object invalidation ( #14769 )
...
* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it
---------
Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00
grorp
7709d92289
Restore old inconsistent minimum digging time behavior ( #14777 )
...
and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
2024-06-30 20:39:28 +02:00
kromka-chleba
28857841aa
Fix math.round floating point bug ( #14757 )
2024-06-24 20:57:06 +01:00
rubenwardy
157d129e30
Fix unnecessary content refreshing ( #14705 )
2024-06-24 20:56:37 +01:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
...
and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
508b5ccc63
Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX ( #14722 )
2024-06-02 21:05:35 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
grorp
981d67324b
Mainmenu: Unify gamedata.errormessage and messagebox formspecs ( #14716 )
2024-06-01 17:03:06 +02:00
rubenwardy
abf353c178
Update no games message to give more context ( #14695 )
2024-05-29 20:10:22 +02:00
Gregor Parzefall
3120558dd1
Make the CDB dependency dialog use more space
2024-05-26 19:49:48 +02:00
Xeno333
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning ( #14660 )
...
The old setting will be migrated properly.
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
Lars Mueller
5009259473
Add unit test and feature flag for override_item
2024-05-21 15:46:33 +02:00
Lars Müller
408faa11a1
Allow removal of item definition fields ( #14675 )
2024-05-20 20:37:40 +02:00
sfan5
c4703a7f19
Fix wrong collision axis in Lua moveresult
...
introduced by c24a04d246221e13a626f4a4dd34037a5332a935
2024-05-17 14:32:57 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
...
see comments in #14539
2024-05-14 18:31:51 +02:00
chmodsayshello
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00
grorp
57b6e74abb
Fix crash if zip file cannot be opened ( #14636 )
...
Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
sfan5
d748c8c653
Gate disabling of fog or camera update behind 'debug' priv
2024-05-05 14:26:56 +02:00
grorp
af8cb63292
Add object's own position for each collision to moveresult ( #14608 )
2024-05-05 13:28:59 +02:00
sfan5
c24a04d246
Optimize pushing collision data for entity on_step
...
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.
before:
push_collision_move_result [us] _____________ 64512x 3.562
after:
push_collision_move_result [us] _____________ 72636x 0.831
2024-05-03 16:28:29 +02:00
sfence
72cb4e9bea
Allow nil
puncher in object:punch
( #14319 )
2024-04-28 17:55:04 +02:00
OgelGames
a7bde8e523
Hide internal detached inventory functions ( #14594 )
2024-04-28 00:07:45 +02:00
LoneWolfHT
c63c05b141
Fix crash when player leaves before breath removal job
2024-04-24 22:32:07 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
cx384
8a5e49c856
Refactor builtin HUD ( #14346 )
2024-04-10 11:43:15 +02:00
rubenwardy
284f6d3682
Refactor ContentDB integration ( #14507 )
2024-04-09 21:18:40 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
sfan5
7e4462e0ac
Better handling of temporary folders
2024-04-06 12:10:21 +02:00
sfan5
f87994edc7
Use better randomseed for Lua too
...
see e985b7a0bf5ddf4999330a5a1a878654f68b254e
This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518 ).
2024-04-06 12:10:21 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls ( #14505 )
2024-04-05 13:00:50 +02:00
sfan5
4e1679d2a2
Keep empty servers at bottom of list ( #14511 )
2024-04-05 13:00:34 +02:00
Gregor Parzefall
8935f2af3c
Make long tap delay customizable and change default to 400ms
2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files ( #14433 )
2024-03-30 11:06:28 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting ( #14295 )
2024-03-30 11:05:58 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages ( #13825 )
...
Fixes #12500
2024-03-24 17:19:23 +00:00
cx384
234b01a8c2
Item meta pointing range ( #14347 )
2024-03-17 15:55:38 +01:00
SmallJoker
61a5733692
Unittest: Add inventory callback tests
2024-03-16 20:14:05 +01:00
cx384
60810c2d37
Add L-system trees as decorations ( #14355 )
2024-03-12 20:10:28 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env ( #14369 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
e734b3f0d8
Fix core.get_node_or_nil in emerge env
...
"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
DS
d4d4712361
Implement get_node with a get_node_raw ( #14384 )
...
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
sfan5
09d542dfe0
Drop enable_vbo setting
...
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported ( #14378 )
...
-Change how max_lag is calculated and reported
- Cap singleplayer step at 60Hz
- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
kotek900
39b1311a1b
Add padding to settings tab buttons ( #14408 )
2024-02-25 22:10:07 +00:00
rubenwardy
f4eba3bfba
Add support for ContentDB package translation ( #14410 )
2024-02-25 22:09:52 +00:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions ( #12208 )
2024-02-24 19:13:07 +00:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences ( #14264 )
...
* Detect air-only blocks instead day/night differences
* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers
* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime ( #14075 )
...
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
Gregor Parzefall
84dd812da4
Fix hud_elem_type warning triggered by builtin minimap
...
Fixes a deprecation warning introduced by adaa4cc2f3c6e624b2c9ab7f40df4139b2a61c5a.
2024-02-19 19:04:43 +01:00
lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline ( #14338 )
...
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
sfan5
3cac17d23e
Lua on each mapgen thread ( #13092 )
2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8
Enable dynamic_add_media to take the file data instead of a path
2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9
Allow dynamic_add_media at mod load time
2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group ( #13789 )
...
* Make falling liquid source nodes replace flowing nodes
This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.
* Make flowing liquids "fall through" for source nodes
This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.
---------
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
Zemtzov7
893594d81a
Add help formspec for CSM commands ( #13937 )
2024-02-02 22:12:59 +01:00
sfan5
e10d8080ba
Add flag to control mgv6 temple generation ( #14293 )
2024-01-30 21:52:04 +01:00
grorp
a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) ( #14266 )
2024-01-23 21:33:27 +01:00
Lars Mueller
f0180ad488
Fix revoke callbacks being run for false
values passed to set_privileges
2024-01-22 22:24:32 +01:00
Lars Müller
afc48cf224
Address set_player_privs
footgun ( #14297 )
...
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
Jaidyn Ann
bec080be8d
Add Esperanto builtin translation ( #14215 )
2024-01-20 15:36:42 +01:00
Lars
7c9706fdcf
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd
Reduce minetest.after
time complexity and provide ordering guarantee
...
---------
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state ( #14123 )
2024-01-16 23:20:52 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b
Fix language setting description in settingtypes.txt
( #14048 )
...
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00