Commit Graph

241 Commits

Author SHA1 Message Date
ShadowNinja
12504a18ec Remove vector metatable setting
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
34e0a0ca0f Add tool callback 2013-10-16 21:58:29 +04:00
Novatux
4e5760a541 Fix minetest.facedir_to_dir when param2 is 5 or 7. 2013-10-16 21:55:01 +04:00
fairiestoy
2170c9958a Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
731392866f Allow to manually specify param2 in minetest.item_place() and return success 2013-09-28 23:46:48 +02:00
Kahrl
3c4734d69a Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
681e136d5f Fix bug: texture pack not overriding default menu textures 2013-09-10 22:51:27 +02:00
PilzAdam
e0f9f15d1d Use engine.is_yes() in mainmenu 2013-09-10 21:38:50 +02:00
PilzAdam
214da7bef9 Use the Settings Lua interface to read world.mt 2013-09-10 21:38:49 +02:00
Sfan5
1f3402e7a1 Prevent ModMgr from deleting backend setting in world.mt 2013-09-09 22:50:51 +02:00
sapier
8489980039 Add sanity check to sort function 2013-09-05 01:45:39 +02:00
sapier
5b518ed2fe Add backtrace to error function 2013-09-04 12:19:26 +02:00
Ilya Zhuravlev
82e1ab7b2b Add escaping to world list in main menu (fixes #896). 2013-08-29 16:12:16 +04:00
Kahrl
4242782dc2 World config dialog: Use engine determined path for game mods 2013-08-19 15:49:36 +02:00
Kahrl
8548bb75b6 GUIFormSpecMenu focus fixes 2013-08-19 15:49:36 +02:00
Kahrl
392689e7ba Fix trailing nils being dropped by deprecated minetest.env handler 2013-08-18 15:15:33 +02:00
sapier
09a50d0458 Add translation for main menu
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux
4095e8f383 Fix modstore pagecount 2013-08-16 17:54:19 +02:00
Novatux
a2380bf76f Use get_texturepath() instead of get_gamepath()/../textures 2013-08-16 17:44:39 +02:00
PilzAdam
b94f18298d Sort modlist alphabetically 2013-08-16 02:09:45 +02:00
PilzAdam
d52185c43e Add ability to activate mods with doubleclick (remove old_style_mod_selection) 2013-08-16 01:04:37 +02:00
Novatux
7921fe2cd1 Fix formspec escaping, add escaping to info.txt for texture packs. 2013-08-15 22:12:51 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Ilya Zhuravlev
6228d634fb Fix my name. 2013-08-14 20:35:38 +04:00
PilzAdam
0d60bc55e4 Dont download modstore info if its isnt needed 2013-08-10 13:35:38 +02:00
Novatux
779165144e Simplify code of mainmenu world sort 2013-08-06 18:33:23 +02:00
BlockMen
7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
PilzAdam
ba65e2ae6c Fix worldlist in servertab being filtered by selected game 2013-08-06 17:28:51 +02:00
Novatux
14eab22d81 Add minetest.registered_biomes 2013-08-06 13:24:54 +02:00
PilzAdam
3fd84edb61 Dont show gamefilter in TP tab 2013-08-04 18:37:19 +02:00
Novatux
383153419b Add texture pack selection to main menu 2013-08-04 16:52:30 +02:00
Perttu Ahola
8831669505 Allow mods to listen to cheat detections using minetest.register_on_cheat() 2013-08-04 00:45:49 +03:00
PilzAdam
4fb4efd8ed Play sounds/main_menu.ogg in menu 2013-07-28 23:29:03 +02:00
proller
037e84d377 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller
3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
sapier
215e37aac3 Show portnumber for ip adresses only 2013-07-25 12:58:14 +02:00
hdastwb
a0f5b70568 added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir 2013-07-24 00:31:32 +02:00
sapier
4f3bc05a5b Fix enable mod/enable button not shown on entering world config dialog 2013-07-22 18:10:00 +02:00
sapier
b3db44f801 Fix bug in world creation
Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier
4e2b394ae8 Add missing header/footer for singleplayer tab 2013-07-22 18:10:00 +02:00
sapier
e7ba4777fe Remove debug output 2013-07-22 18:10:00 +02:00
sapier
60225be7fa Fix Bug in modname guessing resulting in undefined modname 2013-07-22 18:10:00 +02:00
sapier
32001d1e2b merge mainmenu_helper.lua to misc_helpers.lua 2013-07-22 18:10:00 +02:00
sapier
e3827fbc23 Fix background/overlay/footer/header handling
Add missing file headers
2013-07-22 18:10:00 +02:00
sapier
d6c052038f Add playernumber to favorites list 2013-07-22 18:09:59 +02:00
sapier
8a1658ec3e filterlist api cleanup 2013-07-22 18:09:59 +02:00
sapier
baf5614880 Add port to favorites if not 30000
Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
sapier
868f35e27a Replace worldlist by generic filterlist implementation 2013-07-22 18:09:59 +02:00
sapier
5c7ecdb7c5 Add support for modstore screenshots
Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
sapier
80a2acaa86 Swap name/password <-> server description 2013-07-22 18:09:59 +02:00
sapier
47a0a5c746 Revert "Fix serverdescription and name not beeing saved to local serverlist"
This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f.
(was added twice)
2013-07-22 18:09:59 +02:00
sapier
7a9f365ba4 Remove unused required by list in worldconfig 2013-07-22 18:09:59 +02:00
PilzAdam
8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
sapier
288948edf7 Don't show flags in local favorites 2013-07-12 22:55:34 +02:00
sapier
a0771d0940 Fix bug server name set to address field when using up/down keys
Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier
38bc38cd88 Add missing server flags in public serverlist 2013-07-12 22:46:27 +02:00
sapier
494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
7dbbbfc665 Fix serverdescription and name not beeing saved to local serverlist 2013-07-12 22:46:27 +02:00
Kahrl
6027c8d259 Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 2013-07-11 22:57:26 +02:00
sapier
52beafff53 Worldlist fixes
Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
sapier
1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
proller
e3b7c8e0cc Public server checkbox 2013-07-10 00:17:47 +04:00
kwolekr
e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
eedb29346e Fix header not beeing shown except on singleplayer tab 2013-07-08 19:58:28 -04:00
sapier
39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
PilzAdam
0b5f18754c Make sure that coordinates passed to /teleport are actual numbers 2013-07-08 13:33:14 +02:00
ShadowNinja
a75afb85ca Move math.hypot() to misc_helpers.lua and fix zero-division error 2013-07-07 21:47:38 -04:00
kwolekr
9dcd21911a Lua main menu: Fix world creation dialog 2013-07-07 20:37:00 -04:00
PilzAdam
9bd5f612f7 Set numeric locale in Lua in main menu 2013-07-08 02:28:36 +02:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
ShadowNinja
07715b1b6a Handle 0 vectors in vector.normalize() 2013-07-07 02:29:09 -04:00
ShadowNinja
ae8ff4b8e2 Add vector helpers 2013-07-07 01:49:11 -04:00
Sfan5
307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr
a225efaec5 Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index 2013-07-03 01:25:26 -04:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
PilzAdam
caf0b67e47 Remove unnecessary debug output in node_dig() 2013-07-02 00:34:59 +00:00
Lord89James
90b095aa54 Infinite tools in creative mode 2013-07-02 00:33:31 +00:00
kwolekr
0003fc8215 Add Lua VoxelArea methods: contains, containsp, containsi 2013-06-28 22:52:13 -04:00
kwolekr
3f13dc790c Add voxelarea.lua helper to builtin 2013-06-28 11:07:45 -04:00
kwolekr
2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
Diego Martínez
e65ac4d626 Restore old output format of dump() 2013-06-18 19:55:53 +00:00
khonkhortisan
3e4f1462bc Fix crash in dump() when index is a table 2013-06-15 00:10:16 +00:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
b28734c82c Fix minetest.features 2013-05-01 16:00:58 +02:00
Sfan5
a4183994a4 Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature() 2013-05-01 15:06:01 +02:00
ShadowNinja
3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
RealBadAngel
9449026839 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
PilzAdam
97f0bb0342 Only enqueue falling nodes if they really want to fall 2013-04-05 22:33:11 +02:00
khonkhortisan
1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
ShadowNinja
1bae82e6c4 Add private messaging with /msg 2013-04-05 15:25:59 +02:00
Diego Martínez
2fb0e547a0 Use the nodebox as selection box if it's not set manually 2013-04-05 15:14:37 +02:00
PilzAdam
76b86c0368 Add a delay to nodeupdate() 2013-04-05 02:24:39 +02:00
PilzAdam
9ff8012655 Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it 2013-04-02 15:19:02 +02:00
0gb.us
23590a8383 Don't grant priveleges to non-existent players.
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us
02cbb58107 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
Splizard
9b5bb5c755 Allow falling nodes to pass through solid "buildable_to" nodes. 2013-03-19 16:38:56 +01:00
PilzAdam
d6026a5fee Prevent passing nil to unpack() in minetest.after 2013-03-19 00:15:41 +01:00
Jeija
fc5d2074b9 Allow minetest.after to take a variable number of arguments 2013-03-17 00:23:30 -04:00