Commit Graph

252 Commits

Author SHA1 Message Date
Wuzzy
7a8ac00f9c DevTest: Cleanup callback logging 2022-10-23 21:58:56 +02:00
Wuzzy
9e186a42bd DevTest: Fix rendering of 2 texture test nodes 2022-10-23 21:58:56 +02:00
Wuzzy
c73d79841c DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
Wuzzy
11d1a9cc37 DevTest: Use 4dir for chests 2022-10-23 21:58:56 +02:00
Wuzzy
9f11753930 DevTest: Restore callback item descriptions 2022-10-23 21:58:56 +02:00
Wuzzy
fd1930142e DevTest: Fix callback item textures 2022-10-23 21:58:56 +02:00
Wuzzy
0152d39215 DevTest: Refactor testhud features 2022-10-23 21:58:56 +02:00
Wuzzy
c761aa268d DevTest: Move 2 HUD commands to testhud & improve 2022-10-23 21:58:56 +02:00
Wuzzy
72b83acadc DevTest: No use privatizer on chest of everything 2022-10-23 21:58:56 +02:00
Wuzzy
998e50725c DevTest: Remove experimental mod 2022-10-23 21:58:56 +02:00
Wuzzy
a23701b5e6 DevTest: Move detached inv tests to chest mod 2022-10-23 21:58:56 +02:00
Wuzzy
c1e732448c DevTest: /test_place_node skips dummy/cb nodes 2022-10-23 21:58:56 +02:00
Wuzzy
23ef0d0916 DevTest: Clean up callback textures 2022-10-23 21:58:56 +02:00
Wuzzy
2da92ed81e DevTest: Move callback entities to callbacks mod 2022-10-23 21:58:56 +02:00
Wuzzy
cb7b96fc90 DevTest: Move callback items to callbacks mod 2022-10-23 21:58:56 +02:00
Wuzzy
68df0fb2ea DevTest: Move experimental items to other mods 2022-10-23 21:58:56 +02:00
Wuzzy
3a7fffc587 DevTest: Move more logging to log mod 2022-10-23 21:58:56 +02:00
Wuzzy
48530ccbc0 DevTest: Move benchmark commands to new mod 2022-10-23 21:58:56 +02:00
Wuzzy
6b9984b7e7 DevTest: Move /test_place_nodes to testnodes mod 2022-10-23 21:58:56 +02:00
Wuzzy
97a80b4816 DevTest: Move chat command logging to separate mod 2022-10-23 21:58:56 +02:00
Jude Melton-Houghton
c78d565e01 Fix use of unassigned global "check" 2022-10-21 17:12:21 +02:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
c1c68775b2
DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
Wuzzy
804a318189
DevTest: Change texture for node-aligned node (#12831) 2022-10-06 17:25:40 +01:00
Wuzzy
b10d6542db
DevTest: Reject buggy "/hp inf" command (#12830) 2022-10-03 12:13:23 -04:00
DS
22cbc05808
Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
sfan5
525fc3833c Implement tool use sounds 2022-09-30 14:02:14 +02:00
20kdc
b1233056b7
Add zstd compression support (#12515) 2022-09-28 09:06:14 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
310b12b5ed
Content ID caching in Lua (#12444)
* Cache content IDs in Lua

Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
Gregor Parzefall
70b71c5013
Fix rotation of falling facedir nodes (#12587)
in some cases
2022-07-31 15:18:29 +02:00
Lars Müller
b204655081
Fix regression & replace more occurrences of vector.new with vector.copy (#12539) 2022-07-14 20:51:42 +02:00
sfan5
fc3460470a
Add missing item alias metatables to async environment (#12458) 2022-07-04 01:06:42 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
* FormSpec: 9-slice images and animated_images

* Add fgimg_middle; clean up code

* Address issues, add tests

* Fix stupid error; bump formspec version

* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
9ac3b52fdc
DevTest: Add item meta editor (#12307) 2022-07-02 19:58:00 +01:00
sfan5
46e7b51352 Add unittests for entity lifecycle and callbacks 2022-06-15 17:20:07 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
sfan5
8908a91016 Get rid of node metadata when it becomes empty
fixes #8943
2022-05-29 14:00:19 +02:00
Wuzzy
fe299e24d6
DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead (#12030) 2022-05-21 16:23:30 +01:00
Wuzzy
eabf05758e
DevTest: Fix broken PNG textures 2022-05-17 20:06:15 +02:00
Jude Melton-Houghton
7f58887ae3
Support packing arbitrary graphs (#12289) 2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14 Fix cooking and fuel crafts with aliases 2022-05-10 22:37:05 +02:00
sfan5
e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
x2048
828461c193
Run automated tests when lua files change (#12184)
* Run automated tests when lua files change

* skip busted on devtest

* use newer build env

* Add .luacheckrc for games/devetest

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-30 15:54:07 +02:00
Wuzzy
a2f13e479b
DevTest: Fix armorball sprite (#12228) 2022-04-28 18:51:16 +02:00
Wuzzy
77325b92fb
DevTest: Add more test weapons and armorball modes (#11870)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24 22:48:50 +01:00
Dmitry Kostenko
3a87fab6c8 Remove reference to a removed file in devtest (followup to #12157) 2022-04-07 23:13:09 +02:00
x2048
1348d9aaf8
Enable shadows by default in devtest (#12157)
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 21:55:19 +02:00