Commit Graph

4599 Commits

Author SHA1 Message Date
paramat
ad9fcf859e Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
SmallJoker
f9fdb48dc8 Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
Brandon
bd921a7916 Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
Ben Deutsch
f1d7a26b7c Add clouds API 2017-04-30 00:06:13 +01:00
Loïc Blot
95409da87d Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy

It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%

* makeFastFace should use a const ref too

this trigger a const pointer need in the underlying function

Also fix some code style and prevent calculating 4 times the same position at a point

* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
shivajiva101
c729543ec4 Fix visual slide issue with set_detach, fixes #5620 2017-04-29 18:18:46 +02:00
Loïc Blot
3251e44938 content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
2017-04-29 18:16:58 +02:00
Loïc Blot
3db66b4531 Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.

This prevents fake ClientEvent creation & memory allocations

Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29 17:25:25 +02:00
SmallJoker
f727f54192 Fix Travis/unittest broken since b662a45 2017-04-29 16:40:56 +02:00
Loic Blot
9762650f97
Remove legacy unused define DIGGING_PARTICLES_AMOUNT 2017-04-29 12:18:58 +02:00
Vincent Glize
dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Loic Blot
ecf08255b0
Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1 2017-04-29 09:47:22 +02:00
Auke Kok
1ecc8756bc Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
2017-04-29 09:16:32 +02:00
Vincent Glize
19960e26c6 [CSM] add screenshot api lua (#5674)
* [CSM] add screenshot api lua
2017-04-29 09:16:06 +02:00
ShadowNinja
b662a4577d Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
you
7f4cdbcbe9 Fix click-digging torches (#5652)
Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28 20:12:28 +02:00
Auke Kok
e21a1ab3bd Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2:

0 - waving disabled
1 - wave like a plant
2 - wave like a leave

Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.

For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.

I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.

Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.

Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.
2017-04-28 20:11:43 +02:00
Louis Pearson
04ba2d2721 Search user path for sounds (#5657) 2017-04-27 21:33:59 +10:00
Loïc Blot
b82e5ec880 Don't permit to copy Scripting classes (Client,Server,Mainmenu) 2017-04-27 11:52:44 +02:00
red-001
1ef9eee311 Allow scripts to get the client protocol version in non-debug builds. (#5649) 2017-04-27 11:49:44 +02:00
red-001
ff1ef67dcc Fix #5655 (#5658)
Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore
Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`
2017-04-26 21:10:13 +02:00
ShadowNinja
2818d3f224 Rename Scripting API files for consistency 2017-04-25 13:41:36 -04:00
Louis Pearson
db17225a97 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Loïc Blot
a7e131f53e Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI)

* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function

* Fix various iterator post-increment reported by cppcheck
2017-04-25 10:21:42 +02:00
Loic Blot
d7ddceac73
Fix lint since recent player to db merge 2017-04-23 16:22:53 +02:00
Loïc Blot
29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Loic Blot
dda171d292
LINT fix 2017-04-23 10:24:00 +02:00
Loïc Blot
91a9382c25 Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
red-001
0c34fe20a1 Network:Remove old opcodes and fix documentation. (#5573) 2017-04-22 13:59:02 +02:00
paramat
4c03190ce8 Mgflat, Mgv7: Fix noise crash on world exit.
Fix crash caused by destructor 'delete' on noise objects that are not
created due to mapgen options.
Crash was caused by commit 57eaf62c697cec91890d9cb28d10385d293d2d3f
2017-04-22 05:37:33 +01:00
paramat
57eaf62c69 Mgflat, Mgv7: Only create noise objects if needed 2017-04-22 01:24:03 +01:00
paramat
58c083f305 Sneak glitch: Set default to false
The 'sneak glitch' physics override now controls whether a player can
use the new move code replications of the old sneak side-effects:
sneak ladders and 2 node sneak jump. This completes our intention to
replicate the old sneak side-effects in new code and provide them as
an option that is disabled by default.
2017-04-22 01:23:57 +01:00
Auke Kok
cca58fe0fd Add on_flood() callback.
This callback is called if a liquid definitely floods a non-air
node on the map. The callback arguments are (pos, oldnode, newnode)
and can return a `bool` value indicating whether flooding the
node should be cancelled (`return true` will prevent the node
from flooding).

Documentation is added, the callback function was tested with a
modified minetest_game.

Note that `return true` will likely cause the node's `on_flood()`
callback to be called every second until the node gets removed,
so care must be taken to prevent many callbacks from using this
return value. The current default liquid update interval is 1.0
seconds, which isn't unmanageable.

The larger aim of this patch is to remove the lava cooling ABM,
which is a significant cost to idle servers that have lava on their
map. This callback will be much more efficient.
2017-04-22 01:23:51 +01:00
Dániel Juhász
8464da7585 Fix a memory leak (#5636) 2017-04-22 00:55:07 +02:00
Loic Blot
3e71c8f482
Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
2017-04-22 00:51:56 +02:00
Loic Blot
4f4e2e3e83
Revert a const ref on update texture
if mod is a reference to a class member a variable swap breaks.
We should find a way to keep this const ref if possible.
Added a comment about this in header
2017-04-22 00:36:59 +02:00
Loïc Blot
113c85a66a lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
Loïc Blot
dc0e9097d3 Fix various performance issues reported by cppcheck + code style (CI) (#5635)
* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function
2017-04-21 23:40:48 +02:00
orwell96
f151b23220 Fix #5617 - respect message and reconnect parameters when shutting down immediately (#5621) 2017-04-21 19:31:59 +02:00
Dániel Juhász
900b816162 Fix after soft node overlays
This removes a segmentation fault and makes node meshes well colorized.
2017-04-21 19:18:09 +02:00
Dániel Juhász
1ffb180868 Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
2017-04-21 23:34:59 +10:00
Loïc Blot
370354cc87 Fix various performance issues reported by cppcheck (#5628)
* Also remove 1 non declared but defined functions
2017-04-21 10:06:08 +02:00
Ekdohibs
de5ecc9fa3 Run generate_from_settingtypes.lua 2017-04-20 06:06:15 +02:00
Dániel Juhász
57e5aa6628 Light update for map blocks
This is not really different from the light update of a voxel
manipulator. This update does not assume that the lighting was correct
before, therefore it is useful for correction.

Also expose this function to the Lua API for light correction, and
allow voxel manipulators not to update the light.
2017-04-20 05:39:14 +02:00
Dániel Juhász
6d1e6f8898 Split light update into two parts
The common part can be reused.
2017-04-20 05:31:50 +02:00
Loïc Blot
f98bbe193e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const
2017-04-20 00:12:52 +02:00
Loïc Blot
f3fe62a0bf Fix various copy instead of const ref reported by cppcheck (#5615)
* Also remove InventoryList::peekItem unused function
* Fix some post increment to preincrement reported by cppcheck
2017-04-19 23:02:07 +02:00
Hybrid Dog
858c722974 Tools: Fix tool digging speed limit 2017-04-19 02:01:15 +01:00
Loïc Blot
cf37a55690 Fix various variables passed by copy instead of const ref (#5610)
Pointed by cppcheck
2017-04-19 00:36:30 +02:00
Loïc Blot
5f2af7c4e8 Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 2017-04-18 17:13:50 +02:00
Auke Kok
93c1d511e3 Reorder TileSpec. (#5591)
Put accessed members that are needed by updateFastFaceRow()
all in the same cacheline.
2017-04-18 07:48:17 +02:00
Ekdohibs
eddf16eee9 Fix always using the xbox layout (reported by coverity). 2017-04-18 06:47:08 +02:00
Auke Kok
5433e9bd19 Don't make TAB exit game if bound to inventory.
I play with the TAB key bound to the inventory. However, the
code here assumes that TAB means "close formspec" in all contexts,
including the main menu. This causes my game to exit when I attempt
to TAB in between USERNAME and PASSWORD fields.

We know when m_client != NULL that the game is a client game and
not in the main menu, and then it's OK to use the INVENTORY bound
key to exit the formspec, since it's not the main menu.
2017-04-17 21:45:40 -07:00
SmallJoker
6120251320 Fix MSVC build broken by 34d32ce
`round` -> `myround`
Remove superflous `floor` calls
2017-04-17 14:02:26 +02:00
Perttu Ahola
04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Perttu Ahola
4323ad163f Include container.h in util/thread.h. util/thread.h doesn't compile without it 2017-04-17 14:58:29 +03:00
paramat
f6da7b3fda Sneak: Add option for old move code
Temporary option for the old move code for specific old sneak behaviour.
Enabled by setting the added 'new move' physics override to false.
By default 'new move' is true.
2017-04-17 10:13:05 +01:00
Loic Blot
907be0ab91
Remove an unused variable in Android Build 2017-04-17 09:37:12 +02:00
Auke Kok
97988a1044 Plug two minor Leaks (#5603)
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name.

Found with static analysis.

* Resource leak: leaks `page` on error path.

Found with static analysis.
2017-04-17 09:04:58 +02:00
Loïc Blot
73de17afa8 Android progressbar fix (#5601)
* Fix progressbar for Android

Fixes #5599
Fixed #5403 

* draw_load_screen: use texturesource
  this permits to unify texture loading code
* scale progress bar

* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen

* Remove two sanity checks pointed by @celeron55

* sfan5 comments + android ratio fixes
2017-04-16 14:44:15 +02:00
Loïc Blot
34d32ce55a Implement delayed server shutdown with cancelation (#4664) 2017-04-15 23:19:18 +02:00
SmallJoker
0f955bf7fa Minimap: Do a double-typecast to fix compiling with MSVC 2017-04-15 14:30:27 +02:00
Loïc Blot
a9aad4d061 Partial damage cheat fix: node damages server side (#4981)
* Damage cheat fix: server side

* Lava/Node damages overtime server side
* lava hurt interval is only for old protocol
2017-04-15 09:25:43 +02:00
Loic Blot
b1e6c2a9b8
NetworkPacket: don't copy push std::string and std::wstring 2017-04-14 18:26:24 +02:00
Loic Blot
093e621643
Fix wrong channel type in Client/Server CommandFactories
This is a u8 not a u16
2017-04-14 15:56:40 +02:00
Loïc Blot
b0be7ab61e ClientIface::sendToAll: honor packet configuration (#5590) 2017-04-14 15:34:01 +02:00
bigfoot547
e80a83d1cb [CSM] Add function to set minimap shape (#5569)
* [CSM] Add function to set minimap shape

Also deprecates `toggle_shape`.

* Oh fish, I messed that one up!

* Fix Style

* Sorry, I missed something

I still had the `luamethod` call in there!

* Add getters

* Remove extra line

* Remove useless variable

Please review again @nerzhul . Thanks!

* Satisfy nerzhul
2017-04-14 09:04:41 +02:00
Dániel Juhász
6f641df8a5 Only use palette if param_type2 is correct 2017-04-13 09:52:48 -07:00
Dániel Juhász
021e667511 Add documentation for map block format 27 (#5576) 2017-04-13 10:19:46 +02:00
numberZero
83508277ce Fix inability to change metadata using stack:to_table() (#5547) 2017-04-12 16:51:07 +02:00
Loic Blot
1399678ffd
Fix fips_cipher_abort warning and other duplicate macros 2017-04-12 09:06:26 +02:00
t0ny2
a3e7372686 Replace occurrence of luaL_reg in l_localplayer (#5566)
Related to commit 41c5483. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
2017-04-11 19:29:24 +02:00
paramat
59911761ef Sneak glitch: Detect ledge for 2-node climb-up
Re-creates the old sneak-jump behaviour in new code.
Enabled by the 'sneak glitch' physics override.
When a ledge is detected the jump speed modifier is set to the larger
of 'physics override jump' and 1.3 to allow a 2-node climb-up.

An unexpected side-effect is the simple sneak ladder working smoothly.
2017-04-11 05:41:13 +01:00
Loïc Blot
0bc306e337 Clang-format fix for Android 2017-04-10 09:40:06 +02:00
Loïc Blot
b4106ca58f Clang-format styles fixes since previous commit 2017-04-10 09:17:53 +02:00
Loic Blot
0419552c92
Clang format: fix LINT on old PR which doesn't have LINT enabled 2017-04-10 08:05:03 +02:00
number Zero
0a8834608d Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
Vincent Glize
8ad3dad137 LocalPlayer api lua 2017-04-08 22:04:30 -07:00
Dániel Juhász
58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
red-001
d4e9dd4643 Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
Loïc Blot
41c5483024 Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)
We are bundling Lua5.1 which has same macro
2017-04-08 09:28:37 +02:00
Loic Blot
01f9d05f23
code style fix on src/script/cpp_api/s_client.h 2017-04-08 08:45:58 +02:00
Vincent Glize
f73534640a [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
Loic Blot
4af99b75cf
Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
2017-04-07 23:22:00 +02:00
rubenwardy
271d7c31e6 Fix signed/unsigned conversion warning
There was no bug here (as I checked for negativeness),
however it's good to get rid of warnings.
2017-04-07 19:06:50 +01:00
SmallJoker
c28a843592 Cavegen: Fix non-constant array initializer error for MSVC 2017-04-07 17:59:27 +02:00
SmallJoker
71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
Loic Blot
f7088f69ab
Clang-format: fix some header files and remove them from whitelist 2017-04-07 08:50:17 +02:00
adrido
676951d90d Windows: Skip cmd for release builds (#5416) 2017-04-07 07:14:39 +02:00
Auke Kok
94358a709b Fix "error: ‘playerSAO’ was not declared"
Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19

A rebase issue missed a rename from playerSAO to playersao.

Tested.
2017-04-06 22:05:31 -07:00
Ekdohibs
a5c9174bad Fix spacing 2017-04-06 21:27:29 -07:00
Ekdohibs
08b680d588 Fix problems when overriding the hand:
- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
2017-04-06 21:27:29 -07:00
rubenwardy
bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
presstabstart
351cc2e79a Fix multiple death messages (#5305)
Fix multiple death messages (#3565) and damage server logs after death.
2017-04-06 20:32:50 -07:00
orwell96
63e175dd70 Show media download progress in percent on progress screen (#5498) 2017-04-07 00:03:29 +02:00
Loïc Blot
3a90b78a03
LINT: Switch whitelist check from egrep to awk
Bonus: make CI happy with the last rules fix
2017-04-06 23:21:40 +02:00
red-001
88b9b9652a [CSM] Add function to get the server protocol version. (#5529) 2017-04-06 22:50:45 +02:00
Loïc Blot
be06636965 Clang-format continuation indent fixes + .gitignore additions
* Proper support for continuation indents in clang format
* make src/wieldmesh.h proper and remove it from whitelist
* Add CLion default build directories in .gitignore
2017-04-06 15:37:02 +02:00
Loic Blot
4b15f76ed1
Move LINT process in dedicated shell & fix
Move lint to dedicated shell permit to use it from your shell easily to check what is wrong
Also fix recent regressions in code style
2017-04-06 09:10:59 +02:00
red-001
4ee6be856d [CSM] Add support for positional audio. (#5516)
Fixes parts of #5389.
2017-04-06 08:14:31 +02:00