Commit Graph

7716 Commits

Author SHA1 Message Date
cx384
4e6e8b7bf1 Fix hotbar alignment with hud_hotbar_max_width 2024-10-12 22:33:41 +02:00
Zemtzov7
1b2d24791a
Separate anticheat settings (#15040) 2024-10-11 12:01:22 +02:00
sfan5
d2b4c27f21 Implement minetest.ipc_poll() 2024-10-11 12:00:59 +02:00
sfan5
72801d0233 Implement minetest.ipc_cas() 2024-10-11 12:00:59 +02:00
sfan5
f1a436619f Add generic IPC mechanism between Lua envs 2024-10-11 12:00:59 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798 Add glTF animation support 2024-10-10 21:39:57 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
Lars Mueller
7e4919c6ed Refactor matrix4.h
Sets the surprising row-major conventions used here straight.

Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation.
2024-10-10 17:40:31 +02:00
sfan5
c8f1efebea
Use execvp in fs::RecursiveDelete() 2024-10-10 17:40:06 +02:00
grorp
bd15f26c35 Disable automatic switching on Linux to avoid bug on X11 2024-10-09 18:26:19 +02:00
grorp
f5076723e8 Android: Fix camera jump when switching to mouse mode
Easy way to reproduce:

1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second

Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.

This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00
grorp
4952f17df4 Auto-toggle TouchControls in-game when receiving touch/mouse input 2024-10-09 18:26:19 +02:00
sfan5
87a42d62b2 Fix GLTF test depending on irrlicht internals & memory leaks
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-10-09 16:25:02 +02:00
paradust7
3a7c8279bf
Split log.h to speed up compilation (#15258) 2024-10-09 16:24:44 +02:00
grorp
07ff2a5c01
ContentDB dialog: React to window info changes immediately (#15248) 2024-10-09 15:08:15 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490
scrollcontainer: Add automatic scrollbar calculation (#14623)
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
rubenwardy
78aab8c95d ContentDB redesign: Add package dialog
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-10-05 18:40:26 +01:00
SmallJoker
95d7348a08
Client: upscale [mask or base image (#15205)
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
sfence
a19d0033bc
Add forgotten lua_pop 2024-10-04 10:42:37 +02:00
grorp
eefaef53b7
Fix hypertext action firing twice on touchscreen (#15217) 2024-10-03 11:36:48 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API (#14348) 2024-10-01 17:21:42 +02:00
sfan5
53d949bd9f
Discourage disabling shaders (#15210) 2024-09-30 22:43:08 +02:00
sfan5
9e14f5f053 Apply some fixes to server destruction order
was broken by bc4ab8b99e8a9530f2a53152ff03608e278b4351
2024-09-28 15:26:51 +02:00
sfan5
d6da80fe24 Fix vertex color on OpenGL 3
closes #14985
2024-09-28 12:09:58 +02:00
sfan5
700fbc803d Minor improvements to metadata handling 2024-09-27 21:35:27 +02:00
sfence
610ddaba7c
Allow detection of damage greater than HP (#15160)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
grorp
fbb0e82679
Fix uninitialized shadow tint regression from #14610 (#15197)
* Fix uninitialized shadow tint

This resulted in shadows having a different, random color each time I started a game

* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
DragonWrangler1
65ec371b78
Allow allfaces drawtypes to have 6 textures (#15175) 2024-09-26 17:34:16 +02:00
sfence
d08d34d803
ABM without_neighbors (#14116) 2024-09-26 17:32:55 +02:00
sfan5
c1ea49940b Add questionable workaround for env lock contention 2024-09-26 17:31:49 +02:00
sfan5
5f308deb50 Switch env lock to fair mutex implementation 2024-09-26 17:31:49 +02:00
sfan5
0220d0d492 Encapsulate envlock 2024-09-26 17:31:49 +02:00
sfan5
588a0f83e9 Divorce map database locking from env lock (#15151) 2024-09-26 17:31:49 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
grorp
3c48671076
Fix -Winconsistent-missing-override in unit_sao.h (#15190) 2024-09-24 22:25:46 +02:00
Elias Åström
f65fe80e81
Add minetest.bulk_swap_node (#15043)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Erich Schubert
4ac86db8e3
Simplify getGameTime function usage (#15187) 2024-09-20 15:05:51 +02:00
sfan5
811adf5d42 Bulk LBMs (#14954) 2024-09-20 15:05:26 +02:00
sfan5
7ae51382c8 Refactor ABM/LBM related code 2024-09-20 15:05:26 +02:00
Desour
24efd7dc91 Use smart ptrs for Minimap's member vars 2024-09-18 12:19:40 +02:00
Desour
9827f9df1b Use irr_ptr for MapBlockMesh::m_mesh 2024-09-18 12:19:40 +02:00
Desour
2b2f2dee20 Use make_irr instead of new + drop() in Game::handleCallbacks 2024-09-18 12:19:40 +02:00
Desour
b93ae33f85 Use irr_ptr for Game::sky 2024-09-18 12:19:40 +02:00
Desour
17c041a65c Use irr_ptr for Game::gui_chat_console 2024-09-18 12:19:40 +02:00
Desour
37b374cb92 Use irr_ptr for Game::clouds 2024-09-18 12:19:40 +02:00
Desour
ecf8c7696a Use irr_ptr for ClientEnvironment::m_map 2024-09-18 12:19:40 +02:00
Desour
e3efaa1733 Move irr_ptr.h too irr/include/ 2024-09-18 12:19:40 +02:00
Desour
6d01ed5d74 irr_ptr: Allow to use with forward-declared types
Also add [[nodiscard]] to ::grab() (because similar named irr_ptr::grab() returns void).
And use new std::is_convertible_v.
2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
wrrrzr
6dfd61cba0
Fix TODO in joystick code (#15179) 2024-09-18 12:17:55 +02:00
sfan5
cc26b5384c Mark buffer as dirty in mesh helpers
unclear if this fixes any actual bug
2024-09-16 23:12:52 +02:00
sfan5
0fdcba197f Fix VBO hint in content_cao 2024-09-16 23:12:52 +02:00
sfan5
65af606729 Fix CAO mesh lighting with shaders disabled
the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
grorp
740dc0162e
Don't use fixed pipeline lighting for stars (#15164) 2024-09-16 10:16:55 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen (#15163)
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
Gregor Parzefall
7bab390413 Add time_to_day_night_ratio to the Lua API 2024-09-14 12:13:11 +02:00
Gregor Parzefall
f9c0354af1 Add colorspec_to_table to the Lua API 2024-09-14 12:13:11 +02:00
DS
c54f5a2137
Move std::tie out of headers 2024-09-14 12:10:11 +02:00
j-r
a6219ab955
Fix alignment in implicit client hotbar definition
Used when an older server doesn't send it.
2024-09-14 12:09:56 +02:00
1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player (#14971) 2024-09-12 23:42:46 +02:00
sfan5
72c306d920 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601 Fix RTT set before value is available 2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5 Nerf protocol window sizes
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c Count duplicate packets as congestion indicator 2024-09-12 23:41:56 +02:00
grorp
af67353f7a
Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098) 2024-09-12 23:41:47 +02:00
sfence
733a019bf5
macOS: make mute sound actually work (#15128) 2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632 Move Minetest GUISkin -> Irrlicht CGUISkin 2024-09-08 13:53:33 +02:00
sfan5
3feec87d52 Count global number of drawcalls too 2024-09-08 13:53:23 +02:00
sfan5
275bef0633 Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d Fix texture matrix handling in our shaders 2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating 2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling (#14840) 2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4 SRP remove custom memory allocator 2024-09-06 11:30:35 +02:00
red-001
197d09cc53 SRP switch to porting randomness source 2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check" 2024-09-06 11:30:10 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup (#15114)
* Cache node in voxel area index when possible

The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.

* Remove `setNodeNoRef` from VM

* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
grorp
8349846333
TouchControls: Fix setUseCrosshair not being called (#15100) 2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033 TouchScreenGUI: Show status text above grid menu 2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908 TouchScreenGUI: Don't release pointers when toggling grid menu 2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT and TOCLIENT_HELLO
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
e55fb6da71 Mark a bunch of classes as final 2024-09-02 21:50:13 +02:00
sfan5
3fb4049612 Prevent accidentally copy/move of refcounted objects 2024-09-02 21:50:13 +02:00
sfan5
62131fe295 Put all pieces together and clean up leftover code 2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50 Split CIndexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49 Split CVertexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34 Avoid unsafety with stack-allocated mesh buffer 2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00
Show full texture string in "generateImage(): Failed to generate" errors (#15033) 2024-09-02 16:10:01 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely (#15101) 2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers 2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1 Use std::string_view in logging code 2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509
Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d Warn if max_packets_per_iteration reduced 2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88 Fix ordering issue with new server peers 2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82 Remove obsolete client connection init workaround
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00