Commit Graph

360 Commits

Author SHA1 Message Date
Wuzzy
a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller
af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5
40df3931d8
Implement DPI scaling for Windows (#9586) 2020-04-11 20:03:59 +02:00
Alex
fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
2020-04-11 13:45:14 +02:00
sfan5
f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
Loïc Blot
35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
Loïc Blot
f648fb76ae
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
TheTermos
3ad5388c6d
Collision various fixes (#9343) 2020-04-08 22:45:05 +02:00
sfan5
de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Elias Åström
3d6b55d3e9
Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-28 12:56:48 +01:00
Danila Shutov
f3032a637c
Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov
5c1b72544a
Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
Jean-Patrick Guerrero
c49575ef97
Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
Jordach
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Warr1024
244121b964
Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
Danila Shutov
6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
SmallJoker
4eb3baa51e
StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
sfan5
ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Wuzzy
0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
lhofhansl
cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307)
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
Montandalar
8d75c118d9 Map download: Escape ':' to '_' (#9235)
This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.

Other disallowed characters on Windows:

	\ / * ? " < > |

are not relevant to hostnames, IPv4 or IPv6 addresses.

Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
SmallJoker
103d9c5c53 Renaming the function wasn't enough 2019-12-07 15:55:49 +01:00
SmallJoker
aa8df112ff Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
Pierre-Yves Rollo
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
SmallJoker
f6de86ce4b Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-05 20:52:30 +01:00
sfan5
0b2f0914cc Improve client-side packet receiving 2019-11-25 20:00:24 +01:00
Lars Hofhansl
60bff1e6cb Waves generated with Perlin-type noise #8994 2019-11-19 19:42:52 -08:00
sfan5
02111e4961 Fix clang-tidy and lint travis checks 2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
3f271564e0 Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
sfan5
b0260b5ec8 Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5
d961ece144 Be lenient with extra slashes for CSM paths 2019-11-09 16:08:38 +01:00
sfan5
7e649f985c Corrections to client_lua_api.txt 2019-11-09 16:08:38 +01:00
sfan5
82a2e02323 Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
DS
5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
SmallJoker
388ea737f5 Clean up font caching, fix bitmap fonts 2019-11-03 11:45:33 +01:00
Pierre-Yves Rollo
72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
Warr1024
15b6922ae6 Correction for alpha blending issues in texture mod compositing (#9029) 2019-10-18 19:17:35 +02:00
Paramat
f483a1a9b2
Fix isDead()/autoforward crash (#9031)
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
2019-10-09 19:39:50 +01:00
SmallJoker
cbcb9e0b1c ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
ANAND
b49dfa92ce Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
sfan5
825579b43d Fix upright_sprite lighting when colors are set
fixes #9020
2019-10-06 17:19:42 +02:00
Jacob Lifshay
76032159bd Fix unwanted detaching when damage = 0 2019-10-05 15:45:05 +02:00
SmallJoker
81c2370c8b
Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
SmallJoker
61e9c1b0dd
Textures: Load base pack only as last fallback (#8974) 2019-09-29 19:57:29 +02:00
ANAND
3799ffd9d5 Move Quicktune code to util/ (#8871) 2019-09-29 13:41:13 +02:00
lhofhansl
5fde69798c
Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
SmallJoker
26b39f1eae
Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
DS-Minetest
cf78e37da3 Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def, 2019-09-22 22:12:49 +02:00
Anand S
47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00
DS-Minetest
0b5c5499ec Trigger on_place in many situations even if prediction failed 2019-09-19 16:36:02 +02:00
Hugo Locurcio
05a7da6279 Improve undersampling settings
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
2019-09-17 19:06:51 +02:00
SmallJoker
1de4ca1f9d Built-in formspecs: Force version 1 2019-09-14 20:42:54 +02:00
ANAND
8e42a25e57 client.h: Add missing const's 2019-09-14 20:16:55 +02:00
ANAND
16d6ca3937 LocalPlayer: Fix code-style 2019-09-14 20:16:55 +02:00
ANAND
eea082ee3f client.cpp: Fix code-style in Client::sendPlayerPos 2019-09-14 20:16:55 +02:00
ANAND
e2d6445f2a Fix LocalPlayer::isDead always returning false if player is immortal 2019-09-14 20:16:55 +02:00
ANAND
81c7f0ae04 Send ActiveObjects once right after Init2 2019-09-14 20:16:55 +02:00
SmallJoker
9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
SmallJoker
23677be951 Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)

Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
ANAND
095f26a4f8 particles.cpp: Fix code-style
Mainly spacing and pointer placement
2019-08-31 19:05:53 +02:00
ANAND
96762af3ce clientobject.h: Fix code-style 2019-08-31 19:05:53 +02:00
Pedro Gimeno
9543b84970 Fix rotation of attached particlespawner
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-31 19:05:53 +02:00
SmallJoker
fbc8724d59 fontengine: Fix non-gettext builds 2019-08-24 19:11:50 +02:00
SmallJoker
0b4f424f41
Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.

Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
SmallJoker
6ada090bb0 Occlusion: Check for light_propagates and do mapblock bounds checks 2019-08-23 19:17:43 +02:00
SmallJoker
7d016b4efd Occlusion: Begin cleanup 2019-08-23 19:17:43 +02:00
sfan5
ba8fb774c1 Revert "Don't send position update packet if player is dead"
This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
2019-08-21 15:30:52 +02:00
ANAND
fb6f1fdcbe Don't send position update packet if player is dead 2019-08-20 18:49:06 +02:00
ANAND
3c395d908f Disable autoforward if player is dead 2019-08-20 18:48:28 +02:00
theviper121
ded5da7800 Restore intended functionality to minimap markers (#8819) 2019-08-19 19:18:11 +02:00
Jozef Behran
72b7a957af Fix unnecessary exception use in Map::getSectorXXX (#8792)
The Map::getSectorNoGenerate throws an exception but no other
code is really dependent on that. Fix the odd instance of
misuse in ClientMap::emergeSector and remove the exception
throwing version of the method along with the "NoEx" suffixes
in the names of these methods.
2019-08-13 19:58:27 +02:00
SmallJoker
539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Jozef Behran
86d7f84b89 Merge pull request #8776 from osjc/FixGetNode
Finish getNode cleanup
2019-08-10 19:45:44 +02:00
sfan5
cf64054390 Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00
SmallJoker
0c533dc436 Game: Fix double BS multiplication 2019-08-07 21:23:01 +02:00
ANAND
e788ee283f Client::Interact: Use InteractAction enum instead of numeric constants
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07 19:21:14 +02:00
SmallJoker
e462a9a5ef
Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
2019-08-07 19:16:31 +02:00
ANAND
fa6bc699bc Hide chat when console is open (#8656) 2019-08-07 19:15:33 +02:00
DS
1cef09ff10 Fix inventory_overlay for nodes without inventory_image (#8433) 2019-08-07 12:07:30 +02:00
sfan5
19426387d4 Optimize usage of TOSERVER_GOTBLOCKS packet 2019-08-07 11:32:16 +02:00
SmallJoker
233cb86e86
Clean up and fix freetype=false crashes (#8641)
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont
Fixes various segfaults in gameplay
Shorter font cache code, cleaned up (?)
2019-08-06 21:33:13 +02:00
sfan5
6c2ded4cac Unify GLES support in gui scaling filter 2019-08-04 16:12:52 +02:00
sfan5
ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
rubenwardy
9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy
d1a1c5cbf0 Add custom colorable GUIButton implementation 2019-08-03 19:36:30 +01:00
SmallJoker
3ceef8e6a0 Mainmenu: Use textarea in error formspecs 2019-08-01 15:56:28 +02:00
Methacrylon
cdc7eb2d4c Sky: Refactor of moon and sun drawing (#8683)
Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
SmallJoker
4aa9a669cb
ContentCAO: Fix broken attachments on join (#8701)
What happened:
1) Object data is received. Client begins to read the data
2) Client initializes all its children (gob_cmd_update_infant)
3) Children try to attach to parent (yet not added)
4) Parent initializes, is added to the environment

And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node.

The solution here is to:
1) Use the same structure as ServerActiveObject
2) Attach all children after the parent is really initialized
2019-07-29 19:14:07 +02:00
Pierre-Yves Rollo
c3daf2a8be Fix missing item images clipping in formspecs (#8652)
* Fix clipping of itemimage

* Code style

* More code styling
2019-07-26 19:44:29 +02:00
Lars Hofhansl
9fe3246154 Optimize getting active objects a bit. #8674 2019-07-16 15:55:17 -07:00
DS-Minetest
140aeabd87 Do predict when sneak-place to node with on_rightclick 2019-07-08 14:21:27 +02:00