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paramat
10a47b7fee
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
..
cguittfont
json
jthread
lua
script
sqlite
util
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
activeobject.h
ban.cpp
ban.h
base64.cpp
base64.h
camera.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
camera.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
cavegen.cpp
cavegen.h
chat.cpp
chat.h
client.cpp
client.h
clientiface.cpp
clientiface.h
clientmap.cpp
clientmap.h
clientmedia.cpp
clientmedia.h
clientobject.cpp
clientobject.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
clientserver.h
clientsimpleobject.h
clouds.cpp
clouds.h
cmake_config_githash.h.in
cmake_config.h.in
CMakeLists.txt
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
collision.cpp
collision.h
config.h
connection.cpp
connection.h
constants.h
content_abm.cpp
content_abm.h
content_cao.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
content_cao.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
content_cso.cpp
content_cso.h
content_mapblock.cpp
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h
content_object.h
content_sao.cpp
content_sao.h
convert_json.cpp
convert_json.h
craftdef.cpp
craftdef.h
database-dummy.cpp
database-dummy.h
database-leveldb.cpp
database-leveldb.h
database-redis.cpp
database-redis.h
database-sqlite3.cpp
database-sqlite3.h
database.cpp
database.h
daynightratio.h
debug.cpp
debug.h
defaultsettings.cpp
defaultsettings.h
drawscene.cpp
drawscene.h
dungeongen.cpp
dungeongen.h
emerge.cpp
emerge.h
environment.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
environment.h
event_manager.h
event.h
exceptions.h
filecache.cpp
filecache.h
filesys.cpp
filesys.h
game.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
game.h
gamedef.h
genericobject.cpp
genericobject.h
gettext.cpp
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h
guiEngine.cpp
guiEngine.h
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp
guiFormSpecMenu.h
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiMainMenu.h
guiPasswordChange.cpp
guiPasswordChange.h
guiTable.cpp
guiTable.h
guiVolumeChange.cpp
guiVolumeChange.h
hex.h
httpfetch.cpp
httpfetch.h
hud.cpp
hud.h
inventory.cpp
inventory.h
inventorymanager.cpp
inventorymanager.h
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
itemdef.h
itemgroup.h
keycode.cpp
keycode.h
light.cpp
light.h
localplayer.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
localplayer.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
log.cpp
log.h
logoutputbuffer.h
luaentity_common.h
main.cpp
main.h
mainmenumanager.h
map.cpp
map.h
mapblock_mesh.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
mapblock_mesh.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
mapblock.cpp
mapblock.h
mapchunk.h
mapgen_singlenode.cpp
mapgen_singlenode.h
mapgen_v5.cpp
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
mapgen_v5.h
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
mapgen_v6.cpp
mapgen_v6.h
mapgen_v7.cpp
mapgen_v7.h
mapgen.cpp
mapgen.h
mapnode.cpp
mapnode.h
mapsector.cpp
mapsector.h
mesh.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
mesh.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
mg_biome.cpp
mg_biome.h
mg_decoration.cpp
mg_decoration.h
mg_ore.cpp
mg_ore.h
mg_schematic.cpp
mg_schematic.h
modalMenu.h
modifiedstate.h
mods.cpp
mods.h
nameidmapping.cpp
nameidmapping.h
nodedef.cpp
nodedef.h
nodemetadata.cpp
nodemetadata.h
nodetimer.cpp
nodetimer.h
noise.cpp
noise.h
object_properties.cpp
object_properties.h
particles.cpp
particles.h
pathfinder.cpp
pathfinder.h
player.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
player.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
porting_android.cpp
porting_android.h
porting.cpp
porting.h
profiler.h
quicktune_shortcutter.h
quicktune.cpp
quicktune.h
rollback_interface.cpp
rollback_interface.h
rollback.cpp
rollback.h
serialization.cpp
serialization.h
server.cpp
server.h
serverlist.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
serverlist.h
serverobject.cpp
serverobject.h
settings.cpp
settings.h
sha1.cpp
sha1.h
shader.cpp
shader.h
sky.cpp
Various uninitialised variable fixes
2014-10-19 15:33:08 +02:00
sky.h
socket.cpp
socket.h
sound_openal.cpp
sound_openal.h
sound.cpp
sound.h
staticobject.cpp
staticobject.h
strfnd.h
subgame.cpp
subgame.h
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
test.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
test.h
threads.h
tile.cpp
tile.h
tool.cpp
tool.h
touchscreengui.cpp
touchscreengui.h
treegen.cpp
treegen.h
version.cpp
version.h
voxel.cpp
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h
wieldmesh.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
wieldmesh.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00