.. |
meshgen
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
render
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Move updating shadows outside of RenderingCore::drawAll. (#11491)
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2021-08-12 20:07:09 +02:00 |
shadows
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Reduce shadow jitter (#11668)
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2021-10-05 21:54:01 +02:00 |
activeobjectmgr.cpp
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ContentCAO: Fix segfault on quit (attached)
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2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
camera.cpp
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Various code improvements
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2021-09-27 17:45:44 +02:00 |
camera.h
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refacto: protect some RenderingEngine::get_scene_manager
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2021-05-03 19:49:19 +02:00 |
client.cpp
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Make sure relevant std::stringstreams are set to binary
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2021-09-11 21:06:57 +02:00 |
client.h
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Various code improvements
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2021-09-27 17:45:44 +02:00 |
clientenvironment.cpp
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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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2021-10-01 16:21:24 +02:00 |
clientenvironment.h
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Attachments: Fix attachments to temporary removed objects (#8989)
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2019-10-02 19:11:27 +02:00 |
clientevent.h
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Add bold, italic and monospace font styling for HUD text elements (#11478)
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2021-07-27 19:11:46 +02:00 |
clientlauncher.cpp
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Touch UI support for desktop builds (#10729)
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2021-09-26 18:04:09 +02:00 |
clientlauncher.h
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Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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2021-06-16 17:41:34 +02:00 |
clientmap.cpp
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Improvements to colored shadows (#11516)
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2021-10-01 16:21:53 +02:00 |
clientmap.h
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Order drawlist by distance to the camera when rendering (#11651)
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2021-09-27 17:46:08 +02:00 |
clientmedia.cpp
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Dynamic_Add_Media v2 (#11550)
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2021-09-09 16:51:35 +02:00 |
clientmedia.h
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Dynamic_Add_Media v2 (#11550)
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2021-09-09 16:51:35 +02:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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fix: some code tidy about includes & irr namespaces
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2021-05-03 19:49:19 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Fix cloud fog being broken for high clouds
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2021-05-29 11:44:31 +02:00 |
clouds.h
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fix: some code tidy about includes & irr namespaces
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2021-05-03 19:49:19 +02:00 |
CMakeLists.txt
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |
content_cao.cpp
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Joystick sensitivity for player movement (#11262)
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2021-08-27 20:24:24 +02:00 |
content_cao.h
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fix: some code tidy about includes & irr namespaces
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2021-05-03 19:49:19 +02:00 |
content_cso.cpp
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Merge pull request #8776 from osjc/FixGetNode
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2019-08-10 19:45:44 +02:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
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2021-07-15 21:19:59 +02:00 |
content_mapblock.h
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Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
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2021-07-15 21:19:59 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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fontengine: Fix crash loading PNG/XML fonts from paths without dot
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2021-06-01 19:47:41 +02:00 |
fontengine.h
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Replace fallback font nonsense with automatic per-glyph fallback (#11084)
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2021-03-29 19:55:24 +02:00 |
game.cpp
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Order drawlist by distance to the camera when rendering (#11651)
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2021-09-27 17:46:08 +02:00 |
game.h
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refacto: RenderingEngine is now better hidden
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2021-05-03 19:49:19 +02:00 |
gameui.cpp
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Fix client-side performance of chat UI (#11612)
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2021-09-19 20:23:35 +02:00 |
gameui.h
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Various code improvements
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2021-09-27 17:45:44 +02:00 |
guiscalingfilter.cpp
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Use Irrlicht functions to query npot texture support
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2021-05-05 22:49:44 +02:00 |
guiscalingfilter.h
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Make bgcolor tint button background images (#9818)
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2020-08-29 16:41:19 +01:00 |
hud.cpp
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Fix HUD multiline text alignment (#10795)
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2021-09-19 20:23:22 +02:00 |
hud.h
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Show status message when changing block bounds (#11556)
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2021-08-21 13:53:49 +02:00 |
imagefilters.cpp
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Fix inconsistent integer comparison warnings
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2021-08-17 20:00:47 +02:00 |
imagefilters.h
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
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Fix movement in random_input mode (#11592)
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2021-09-05 19:58:50 +02:00 |
inputhandler.h
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Fix movement in random_input mode (#11592)
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2021-09-05 19:58:50 +02:00 |
joystick_controller.cpp
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Joystick sensitivity for player movement (#11262)
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2021-08-27 20:24:24 +02:00 |
joystick_controller.h
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Joystick sensitivity for player movement (#11262)
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2021-08-27 20:24:24 +02:00 |
keycode.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
keycode.h
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Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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2020-11-12 19:16:02 +01:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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2021-10-01 16:21:24 +02:00 |
localplayer.h
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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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2021-10-01 16:21:24 +02:00 |
mapblock_mesh.cpp
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Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
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2021-08-19 20:14:04 +02:00 |
mapblock_mesh.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
mesh_generator_thread.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
mesh_generator_thread.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
mesh.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
mesh.h
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content_cao: Support texture animation for upright_sprite (#10020)
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2020-07-30 17:39:57 +02:00 |
minimap.cpp
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refacto: RenderingEngine is now better hidden
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2021-05-03 19:49:19 +02:00 |
minimap.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
particles.cpp
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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
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2021-05-03 19:49:19 +02:00 |
particles.h
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Implement spawning particles with node texture appearance
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2020-05-23 22:52:21 +02:00 |
renderingengine.cpp
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Touch UI support for desktop builds (#10729)
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2021-09-26 18:04:09 +02:00 |
renderingengine.h
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Refactor video driver name retrieval (#11413)
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2021-07-11 09:50:34 +02:00 |
shader.cpp
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Fix GLES2 discard behaviour (texture transparency)
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2021-09-17 18:13:50 +02:00 |
shader.h
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Fix deprecated calls with Irrlicht 1.9
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2021-03-16 23:27:15 +01:00 |
sky.cpp
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |
sky.h
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |
sound_openal.cpp
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OpenAL: Free buffers on quit
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2021-08-03 20:29:55 +02:00 |
sound_openal.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.cpp
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
tile.cpp
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Fix "Could not create ITexture, texture needs to have a non-empty name" warning
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2021-09-22 18:43:40 +02:00 |
tile.h
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Use Irrlicht functions to query npot texture support
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2021-05-05 22:49:44 +02:00 |
wieldmesh.cpp
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Fix segfault caused by shadow map on exit
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2021-08-12 20:08:39 +02:00 |
wieldmesh.h
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |