..
cguittfont
Suppress CGUITTFONT build warnings
2015-02-13 23:54:05 +10:00
client
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
json
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
jthread
Fix FTBFS on GNU/Hurd platform
2015-02-11 15:59:58 +10:00
lua
Make Clang happy with lua lauxlib.c.
2015-02-12 08:00:22 +01:00
network
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
2015-03-16 10:19:19 +01:00
script
Prepare Protocol v25 init & authentication.
2015-03-13 20:23:03 +01:00
util
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
activeobject.h
Ignore old entities from 0.3.
2015-02-17 15:07:05 +01:00
ban.cpp
ban.cpp refactoring
2014-08-22 22:03:08 +02:00
ban.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
camera.cpp
Return step smoothing value to 23
2015-01-08 15:06:28 +10:00
camera.h
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
cavegen.cpp
Cavegen, mgv5: Cleanup code
2015-03-04 23:53:58 +00:00
cavegen.h
Cavegen, mgv5: Cleanup code
2015-03-04 23:53:58 +00:00
chat.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
chat.h
Add paste command (Ctrl-V) in GUIChatConsole
2014-12-10 07:12:08 +01:00
client.cpp
Move client packet generators to dedicated functions for:
2015-03-16 12:39:27 +01:00
client.h
Move client packet generators to dedicated functions for:
2015-03-16 12:39:27 +01:00
clientiface.cpp
Replace NetworkPacket pointers to references
2015-03-13 22:01:49 +01:00
clientiface.h
Replace NetworkPacket pointers to references
2015-03-13 22:01:49 +01:00
clientmap.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
clientmap.h
Performance of main client loop up to 2x faster In places, up to 3 times faster
2014-12-07 00:51:01 +10:00
clientmedia.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
clientmedia.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
clientobject.cpp
SAO: re-add old ActiveObjectTypes for a future migration layer
2015-02-17 11:37:55 +01:00
clientobject.h
SAO: re-add old ActiveObjectTypes for a future migration layer
2015-02-17 11:37:55 +01:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
Improve Clouds::render mathematics
2015-03-07 13:27:43 +01:00
clouds.h
Fix #1358 (disappearing clouds)
2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
cmake_config.h.in
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
CMakeLists.txt
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
collision.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
collision.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
config.h
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
constants.h
Increase default font_size
2015-02-18 12:51:17 +01:00
content_abm.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
content_cao.h
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
2015-02-17 09:09:50 +01:00
content_cso.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_nodemeta.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_nodemeta.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_sao.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
content_sao.h
Send Position packet on event, don't check it at each AsyncRunStep.
2015-03-04 12:19:26 +01:00
convert_json.cpp
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
convert_json.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
craftdef.cpp
Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check
2015-02-10 14:16:28 +01:00
craftdef.h
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
database-dummy.cpp
Make the dummy backend only look up blocks once
2015-03-08 03:16:40 -04:00
database-dummy.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-leveldb.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-leveldb.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-redis.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-redis.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-sqlite3.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
database-sqlite3.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
debug.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
defaultsettings.cpp
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
2015-03-07 01:41:53 +00:00
defaultsettings.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
drawscene.cpp
Fix all warnings and remove -Wno-unused-but-set cflag
2015-01-18 23:29:19 -05:00
drawscene.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
dungeongen.cpp
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
2015-03-07 01:41:53 +00:00
dungeongen.h
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
emerge.cpp
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
emerge.h
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
environment.cpp
Use the new Player::isDead function when it's the case
2015-03-13 08:57:58 +01:00
environment.h
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
2015-03-05 10:44:48 +01:00
event_manager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
Create minidump on fatal Win32 exceptions
2015-02-02 01:39:17 -05:00
filecache.cpp
Network Layer 7 rework (Packet handling)
2015-02-10 20:04:08 +10:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
2014-12-24 17:23:07 -05:00
filesys.h
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
fontengine.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
fontengine.h
Fix MSVC compiling warnings and remove an unused texture
2014-12-12 16:09:34 -05:00
game.cpp
Finer progress bar updates when initializing nodes
2015-03-15 22:01:52 +10:00
game.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
gamedef.h
Clean up rollback
2014-11-19 16:21:59 -05:00
gameparams.h
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-12 15:00:03 +01:00
genericobject.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
genericobject.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
gettext.cpp
Fix gettext on MSVC
2015-02-12 16:03:55 +01:00
gettext.h
Fix Android text bug (no text displaying)
2015-03-07 20:51:07 +10:00
gettime.h
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
guiChatConsole.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
guiChatConsole.h
Remove unused variables to make clang happy
2015-02-12 11:13:27 +01:00
guiEngine.cpp
Disable double-click -> ESC translation for main menu
2015-03-14 23:41:42 +10:00
guiEngine.h
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
guiFileSelectMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Disable double-click -> ESC translation for main menu
2015-03-14 23:41:42 +10:00
guiFormSpecMenu.h
Disable double-click -> ESC translation for main menu
2015-03-14 23:41:42 +10:00
guiKeyChangeMenu.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
guiKeyChangeMenu.h
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
guiMainMenu.h
Allow SIGINT to kill mainmenu again
2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp
Minor fixes in translations
2015-02-12 16:41:40 +01:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiTable.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
guiVolumeChange.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
httpfetch.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
httpfetch.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
hud.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
hud.h
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
inventory.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
inventory.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
inventorymanager.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
inventorymanager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
2014-12-09 20:40:52 +10:00
itemdef.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
itemdef.h
Make range of tools configureable
2013-07-20 20:37:59 +02:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
keycode.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
light.cpp
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
light.h
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
localplayer.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
localplayer.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
log.cpp
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
2015-03-05 16:21:10 +01:00
log.h
Log: Silence errorstream during unittests
2014-12-12 15:51:55 -05:00
logoutputbuffer.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
luaentity_common.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
main.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
main.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mainmenumanager.h
Use std::string::empty() instead of size() where applicable
2014-12-12 15:16:24 -05:00
map.cpp
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
map.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mapblock_mesh.cpp
Optimise MapBlockMesh related functions
2015-02-23 23:20:31 +10:00
mapblock_mesh.h
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
mapblock.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mapblock.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mapchunk.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
mapgen_singlenode.h
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
mapgen_v5.cpp
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
mapgen_v5.h
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
mapgen_v6.cpp
Mgv6: Fix uninitialised heightmap used by cavegen
2015-03-11 06:04:07 +00:00
mapgen_v6.h
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
mapgen_v7.cpp
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
mapgen_v7.h
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
mapgen.cpp
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
2015-03-08 03:54:03 +00:00
mapgen.h
Silence Clang warning
2015-03-10 20:47:52 -04:00
mapnode.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mapnode.h
Optimise MapBlockMesh related functions
2015-02-23 23:20:31 +10:00
mapsector.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mapsector.h
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save().
2015-02-17 15:28:49 +01:00
mesh.cpp
Port createForsythOptimizedMesh from Irrlicht 1.8
2014-11-23 00:51:08 +01:00
mesh.h
Port createForsythOptimizedMesh from Irrlicht 1.8
2014-11-23 00:51:08 +01:00
mg_biome.cpp
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
mg_biome.h
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
mg_decoration.cpp
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
2015-03-15 04:15:48 +00:00
mg_decoration.h
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
2015-03-15 04:15:48 +00:00
mg_ore.cpp
Initialize noise ptr on creation (fixes crash if OreVein deleted before use)
2015-01-15 16:23:04 -05:00
mg_ore.h
Initialize noise ptr on creation (fixes crash if OreVein deleted before use)
2015-01-15 16:23:04 -05:00
mg_schematic.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mg_schematic.h
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
modalMenu.h
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Add mod.conf file support This new file only permits to specify a mod name for now
2015-02-21 18:18:06 +01:00
mods.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
nameidmapping.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodedef.cpp
Finer progress bar updates when initializing nodes
2015-03-15 22:01:52 +10:00
nodedef.h
Finer progress bar updates when initializing nodes
2015-03-15 22:01:52 +10:00
nodemetadata.cpp
Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
2015-01-17 19:14:36 +01:00
nodemetadata.h
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
nodetimer.cpp
Use std::string::empty() instead of size() where applicable
2014-12-12 15:16:24 -05:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
2014-12-14 00:18:31 -05:00
noise.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
object_properties.cpp
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
object_properties.h
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
particles.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
particles.h
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
pathfinder.cpp
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
2014-02-03 20:13:31 +01:00
pathfinder.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
player.cpp
Give full breath after death
2015-02-05 17:33:08 +10:00
player.h
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
2015-03-12 11:27:28 +01:00
porting_android.cpp
Android: Backport changes from stable-0.4
2015-03-14 19:59:14 +01:00
porting_android.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
porting.cpp
Fix RUN_IN_PLACE broken due to invalid usage of assert
2015-03-07 15:22:35 +01:00
porting.h
Fix FTBFS on GNU/Hurd platform
2015-02-11 15:59:58 +10:00
profiler.h
Optimize Profiler::avg()
2015-03-07 20:04:01 -05:00
quicktune_shortcutter.h
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
quicktune.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
rollback_interface.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback_interface.h
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.h
Fix struct vs. class in forward declarations
2014-12-08 09:06:31 +01:00
serialization.cpp
Add compression API
2014-09-20 14:02:54 -04:00
serialization.h
Fix a crash (assert) when client set serial version < 24 in INIT
2015-01-27 16:55:25 +01:00
server.cpp
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
2015-03-16 12:01:40 +01:00
server.h
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
2015-03-16 12:01:40 +01:00
serverlist.cpp
Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
2015-02-18 16:09:59 +01:00
serverlist.h
Send real port to server list
2015-01-23 21:38:34 +10:00
serverobject.cpp
Send Inventory packet on event, don't check it at each AsyncRunStep.
2015-03-04 11:29:39 +01:00
serverobject.h
Remove Queue class which uses std::list and use native std::queue
2015-03-05 16:49:51 +10:00
settings.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
settings.h
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25 15:23:37 +10:00
shader.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
shader.h
Unite nodes shaders.
2014-06-15 05:40:33 +02:00
sky.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
sky.h
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
2015-01-18 13:16:01 +01:00
socket.cpp
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
socket.h
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
sound_openal.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
2015-03-04 17:22:37 +01:00
staticobject.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
strfnd.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
subgame.cpp
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
subgame.h
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
test.cpp
Replace NetworkPacket pointers to references
2015-03-13 22:01:49 +01:00
test.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
threads.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
tool.cpp
Fix inversion of full_punch_interval
2014-07-02 16:48:11 +02:00
tool.h
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
touchscreengui.cpp
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
touchscreengui.h
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
treegen.cpp
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
treegen.h
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
version.cpp
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
version.h
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
voxel.cpp
Optimise MapBlockMesh related functions
2015-02-23 23:20:31 +10:00
voxel.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxelalgorithms.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
wieldmesh.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
wieldmesh.h
Fix struct vs. class in forward declarations
2014-12-08 09:06:31 +01:00