..
cguittfont
OS X compatibility fixes
2014-06-29 17:27:33 +02:00
json
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
jthread
Fix warnings reported by clang
2014-07-06 13:19:21 +02:00
lua
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
script
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Fixes for Android build errors. Enable sensor landscape rotation.
2014-11-25 13:28:51 +10:00
activeobject.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
ban.cpp
ban.cpp refactoring
2014-08-22 22:03:08 +02:00
ban.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
base64.cpp
Fix various indentation issues
2014-10-28 15:37:58 -04:00
base64.h
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
camera.cpp
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
2014-11-26 17:28:02 +10:00
camera.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
cavegen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
cavegen.h
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
chat.cpp
Fix typo in comment in chat.cpp
2014-09-14 15:37:27 +02:00
chat.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
client.cpp
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
2014-12-01 22:13:21 +10:00
client.h
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
2014-12-01 22:13:21 +10:00
clientiface.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
clientiface.h
Fix "ghost" blocks if block update is "on wire" while player digs nodes
2014-08-22 20:56:16 +02:00
clientmap.cpp
Avoid doing a full material compare if not even first texture does match
2014-06-23 00:13:41 +02:00
clientmap.h
Add support for interlaced polarized 3d screens
2014-05-18 01:08:13 +02:00
clientmedia.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
clientmedia.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
clientobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
clientobject.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
clientserver.h
Allow use all 6 faces for special tiles.
2014-08-25 12:47:06 +02:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
Refactor decoration-related code
2014-10-29 01:56:37 -04:00
clouds.h
Fix #1358 (disappearing clouds)
2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
cmake_config.h.in
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
CMakeLists.txt
Implement proper font handling
2014-11-30 17:50:09 +01:00
collision.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
collision.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
config.h
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
connection.cpp
Fix #1733 : An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
2014-10-28 13:39:23 -04:00
connection.h
Improve timeout calculation
2014-08-22 20:56:16 +02:00
constants.h
Scale form elements consistently
2014-11-30 17:50:09 +01:00
content_abm.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
content_cao.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
content_cso.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
2014-11-20 15:41:59 +10:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_nodemeta.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_nodemeta.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_object.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_sao.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
content_sao.h
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
convert_json.cpp
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
convert_json.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
craftdef.cpp
Fix aliases not working in shapeless crafting recipes
2013-08-25 18:14:26 +02:00
craftdef.h
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
database-dummy.cpp
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-dummy.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-leveldb.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
database-leveldb.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-redis.cpp
Fix build with redis
2014-09-21 21:02:49 -04:00
database-redis.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-sqlite3.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
database-sqlite3.h
Add sqlite3 backend hack for android
2014-08-16 12:28:07 +02:00
database.cpp
Revert binary database block position encoding
2014-04-23 15:39:33 -04:00
database.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
debug.h
Remove assert warning in leveldb wonderland
2013-09-10 18:28:26 +02:00
defaultsettings.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
defaultsettings.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
drawscene.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
drawscene.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
dungeongen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
dungeongen.h
Add map feature generation notify Lua API
2013-12-14 01:52:24 -05:00
emerge.cpp
Add Generator Element Management framework
2014-11-12 23:02:41 -05:00
emerge.h
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
environment.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
environment.h
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
event_manager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
noise: Throw exception on noise allocation failure
2014-11-29 16:52:45 -05:00
filecache.cpp
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Remove temporary file at safeWriteToFile()
2014-08-16 12:46:48 +02:00
filesys.h
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
fontengine.cpp
Fix segfault at exit caused by non grabbed font
2014-11-30 23:21:14 +01:00
fontengine.h
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
game.cpp
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
2014-12-01 22:13:21 +10:00
game.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
gamedef.h
Clean up rollback
2014-11-19 16:21:59 -05:00
genericobject.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
genericobject.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
gettext.cpp
fixed typo std::encl in src/gettext.cpp
2014-05-24 11:20:21 +02:00
gettext.h
Fix errors/warnings reported by valgrind
2014-07-06 16:33:02 +02:00
gettime.h
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
guiChatConsole.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
guiChatConsole.h
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiEngine.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
guiEngine.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
guiFileSelectMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
guiFormSpecMenu.h
Scale form elements consistently
2014-11-30 17:50:09 +01:00
guiKeyChangeMenu.cpp
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
guiKeyChangeMenu.h
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
guiMainMenu.h
Allow SIGINT to kill mainmenu again
2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiTable.cpp
Add [colorize modifier
2014-10-05 16:49:52 +02:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
guiVolumeChange.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
hex.h
Implement urlencode and urldecode
2013-12-13 18:05:35 +01:00
httpfetch.cpp
Use configured bind_address for HTTPFetch
2014-09-18 21:54:23 -04:00
httpfetch.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
hud.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
hud.h
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
inventory.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
inventory.h
Clean up rollback
2014-11-19 16:21:59 -05:00
inventorymanager.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
inventorymanager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
itemdef.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
itemdef.h
Make range of tools configureable
2013-07-20 20:37:59 +02:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
keycode.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
light.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
light.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
localplayer.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
localplayer.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
log.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
log.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
logoutputbuffer.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
luaentity_common.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
main.cpp
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
main.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mainmenumanager.h
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
map.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
map.h
Clean up rollback
2014-11-19 16:21:59 -05:00
mapblock_mesh.cpp
Fix smooth lighting (ambient occlusion)
2014-11-22 21:58:00 +10:00
mapblock_mesh.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
mapblock.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
mapblock.h
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
mapchunk.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
mapgen_singlenode.h
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
mapgen_v5.cpp
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
mapgen_v5.h
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
mapgen_v6.cpp
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
mapgen_v6.h
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
mapgen_v7.cpp
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
mapgen_v7.h
Add Generator Element Management framework
2014-11-12 23:02:41 -05:00
mapgen.cpp
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
mapgen.h
Fix double free bug when server is shut down
2014-11-15 22:33:52 +10:00
mapnode.cpp
Optimise getTileInfo()
2014-11-21 14:56:45 +10:00
mapnode.h
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
mapsector.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mapsector.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mesh.cpp
Port createForsythOptimizedMesh from Irrlicht 1.8
2014-11-23 00:51:08 +01:00
mesh.h
Port createForsythOptimizedMesh from Irrlicht 1.8
2014-11-23 00:51:08 +01:00
mg_biome.cpp
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
mg_biome.h
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
mg_decoration.cpp
Add Generator Element Management framework
2014-11-12 23:02:41 -05:00
mg_decoration.h
Add Generator Element Management framework
2014-11-12 23:02:41 -05:00
mg_ore.cpp
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
mg_ore.h
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
mg_schematic.cpp
Add Generator Element Management framework
2014-11-12 23:02:41 -05:00
mg_schematic.h
Add Generator Element Management framework
2014-11-12 23:02:41 -05:00
modalMenu.h
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
mods.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
nameidmapping.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodedef.cpp
Optimise functions from CNodeDefManager and VoxelManipulator
2014-11-21 14:56:45 +10:00
nodedef.h
Refactor decoration-related code
2014-10-29 01:56:37 -04:00
nodemetadata.cpp
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
nodemetadata.h
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
nodetimer.cpp
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
noise: Throw exception on noise allocation failure
2014-11-29 16:52:45 -05:00
noise.h
Use setting groups for NoiseParams
2014-12-02 04:03:37 -05:00
object_properties.cpp
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
object_properties.h
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
particles.cpp
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
particles.h
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
pathfinder.cpp
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
2014-02-03 20:13:31 +01:00
pathfinder.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
player.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
player.h
Implement WieldMeshSceneNode which improves wield mesh rendering
2014-11-08 23:11:57 +01:00
porting_android.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
porting_android.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
porting.cpp
Implement proper font handling
2014-11-30 17:50:09 +01:00
porting.h
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
profiler.h
Fix msvc2012 build
2014-06-29 16:57:50 +02:00
quicktune_shortcutter.h
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
quicktune.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
rollback_interface.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback_interface.h
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.h
Clean up rollback
2014-11-19 16:21:59 -05:00
serialization.cpp
Add compression API
2014-09-20 14:02:54 -04:00
serialization.h
Add compression API
2014-09-20 14:02:54 -04:00
server.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
server.h
Clean up rollback
2014-11-19 16:21:59 -05:00
serverlist.cpp
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
serverlist.h
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
serverobject.cpp
Fix issue #1275 - one more missing check.
2014-06-18 14:53:43 +02:00
serverobject.h
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
settings.cpp
Settings: Various setting group fixes and enhancements
2014-12-04 03:20:07 -05:00
settings.h
Settings: Various setting group fixes and enhancements
2014-12-04 03:20:07 -05:00
sha1.cpp
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
2013-12-25 00:29:00 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
shader.cpp
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
shader.h
Unite nodes shaders.
2014-06-15 05:40:33 +02:00
sky.cpp
Various uninitialised variable fixes
2014-10-19 15:33:08 +02:00
sky.h
Various uninitialised variable fixes
2014-10-19 15:33:08 +02:00
socket.cpp
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
socket.h
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
sound_openal.cpp
Pass arguments by reference
2014-03-12 17:34:48 -04:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
2014-11-21 22:33:48 +10:00
staticobject.h
Fix object duplication bug (at least in the most reproducible UFO case)
2013-10-17 00:10:16 +03:00
strfnd.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
subgame.cpp
Fix various indentation issues
2014-10-28 15:37:58 -04:00
subgame.h
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
test.cpp
Settings: Various setting group fixes and enhancements
2014-12-04 03:20:07 -05:00
test.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
threads.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
tile.cpp
Add [colorize modifier
2014-10-05 16:49:52 +02:00
tile.h
Fix misc. style issues
2014-10-03 03:49:06 -04:00
tool.cpp
Fix inversion of full_punch_interval
2014-07-02 16:48:11 +02:00
tool.h
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
touchscreengui.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
touchscreengui.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
treegen.cpp
Fix seg fault if popping from empty stack (L-system trees)
2014-08-23 06:40:27 +02:00
treegen.h
Fix seg fault if popping from empty stack (L-system trees)
2014-08-23 06:40:27 +02:00
version.cpp
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
version.h
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
voxel.cpp
Optimise functions from CNodeDefManager and VoxelManipulator
2014-11-21 14:56:45 +10:00
voxel.h
Optimise functions from CNodeDefManager and VoxelManipulator
2014-11-21 14:56:45 +10:00
voxelalgorithms.cpp
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxelalgorithms.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
wieldmesh.cpp
Wield: always obey anisotropic_filter setting, not just for hi res textures
2014-11-26 19:54:04 +01:00
wieldmesh.h
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
2014-11-26 15:17:17 +01:00