minetest/src
kwolekr f0cd59034c Settings: Various setting group fixes and enhancements
- Remove blank setting values when setting has a group
 - Pair setting values with groups in file when possible
 - Preserve user-set whitespace in setting objects
 - Delete setting value when setting NoiseParams group
 - Delete overwritten groups outside of lock
2014-12-04 03:20:07 -05:00
..
cguittfont OS X compatibility fixes 2014-06-29 17:27:33 +02:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
lua Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
script Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Fixes for Android build errors. Enable sensor landscape rotation. 2014-11-25 13:28:51 +10:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
camera.cpp Increase step smoothing to fit 1:1 stairs (works well on slabs too) 2014-11-26 17:28:02 +10:00
camera.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
cavegen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
cavegen.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
chat.cpp Fix typo in comment in chat.cpp 2014-09-14 15:37:27 +02:00
chat.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
client.cpp Fix node 0,0,0 being highlighted when enable_node_highlighting == false 2014-12-01 22:13:21 +10:00
client.h Fix node 0,0,0 being highlighted when enable_node_highlighting == false 2014-12-01 22:13:21 +10:00
clientiface.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientiface.h Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
clientmap.cpp Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
clientmap.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
clientmedia.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
clientserver.h Allow use all 6 faces for special tiles. 2014-08-25 12:47:06 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Refactor decoration-related code 2014-10-29 01:56:37 -04:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
cmake_config.h.in serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
CMakeLists.txt Implement proper font handling 2014-11-30 17:50:09 +01:00
collision.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
connection.cpp Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
connection.h Improve timeout calculation 2014-08-22 20:56:16 +02:00
constants.h Scale form elements consistently 2014-11-30 17:50:09 +01:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
content_cao.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
content_cso.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Fix raillike bug (currently manifests itself on Android), and minor improvement to readability. 2014-11-20 15:41:59 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
content_sao.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
convert_json.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-dummy.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-leveldb.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.cpp Fix build with redis 2014-09-21 21:02:49 -04:00
database-redis.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-sqlite3.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-sqlite3.h Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
dungeongen.h Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
emerge.cpp Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
emerge.h Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
environment.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
environment.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
fontengine.cpp Fix segfault at exit caused by non grabbed font 2014-11-30 23:21:14 +01:00
fontengine.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
game.cpp Fix node 0,0,0 being highlighted when enable_node_highlighting == false 2014-12-01 22:13:21 +10:00
game.h Implement proper font handling 2014-11-30 17:50:09 +01:00
gamedef.h Clean up rollback 2014-11-19 16:21:59 -05:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
gettime.h Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
guiChatConsole.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiEngine.h Implement proper font handling 2014-11-30 17:50:09 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiFormSpecMenu.h Scale form elements consistently 2014-11-30 17:50:09 +01:00
guiKeyChangeMenu.cpp Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Add [colorize modifier 2014-10-05 16:49:52 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
inventory.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventory.h Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Update Copyright Years 2013-02-24 20:15:24 +01:00
itemdef.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
light.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
localplayer.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
localplayer.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
log.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
log.h Update Copyright Years 2013-02-24 20:15:24 +01:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
map.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
map.h Clean up rollback 2014-11-19 16:21:59 -05:00
mapblock_mesh.cpp Fix smooth lighting (ambient occlusion) 2014-11-22 21:58:00 +10:00
mapblock_mesh.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
mapblock.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
mapblock.h Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_singlenode.h mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_v5.cpp Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
mapgen_v5.h Mgv5 get ground level at point function. Fast spawn player version 2014-11-20 21:07:20 -05:00
mapgen_v6.cpp Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
mapgen_v6.h Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
mapgen_v7.cpp Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
mapgen_v7.h Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
mapgen.cpp Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
mapgen.h Fix double free bug when server is shut down 2014-11-15 22:33:52 +10:00
mapnode.cpp Optimise getTileInfo() 2014-11-21 14:56:45 +10:00
mapnode.h Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
mg_biome.h Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
mg_decoration.cpp Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
mg_decoration.h Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
mg_ore.cpp Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
mg_ore.h Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
mg_schematic.cpp Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
mg_schematic.h Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Optimise functions from CNodeDefManager and VoxelManipulator 2014-11-21 14:56:45 +10:00
nodedef.h Refactor decoration-related code 2014-10-29 01:56:37 -04:00
nodemetadata.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
noise.h Use setting groups for NoiseParams 2014-12-02 04:03:37 -05:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
particles.h Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
player.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
porting_android.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Implement proper font handling 2014-11-30 17:50:09 +01:00
porting.h Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
profiler.h Fix msvc2012 build 2014-06-29 16:57:50 +02:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Clean up rollback 2014-11-19 16:21:59 -05:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Add compression API 2014-09-20 14:02:54 -04:00
server.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
server.h Clean up rollback 2014-11-19 16:21:59 -05:00
serverlist.cpp Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverlist.h Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
settings.cpp Settings: Various setting group fixes and enhancements 2014-12-04 03:20:07 -05:00
settings.h Settings: Various setting group fixes and enhancements 2014-12-04 03:20:07 -05:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
sky.h Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
socket.cpp Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound_openal.cpp Pass arguments by reference 2014-03-12 17:34:48 -04:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Settings: Various setting group fixes and enhancements 2014-12-04 03:20:07 -05:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Add [colorize modifier 2014-10-05 16:49:52 +02:00
tile.h Fix misc. style issues 2014-10-03 03:49:06 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
touchscreengui.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
treegen.cpp Fix seg fault if popping from empty stack (L-system trees) 2014-08-23 06:40:27 +02:00
treegen.h Fix seg fault if popping from empty stack (L-system trees) 2014-08-23 06:40:27 +02:00
version.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
version.h Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
voxel.cpp Optimise functions from CNodeDefManager and VoxelManipulator 2014-11-21 14:56:45 +10:00
voxel.h Optimise functions from CNodeDefManager and VoxelManipulator 2014-11-21 14:56:45 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Wield: always obey anisotropic_filter setting, not just for hi res textures 2014-11-26 19:54:04 +01:00
wieldmesh.h Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps 2014-11-26 15:17:17 +01:00