Perttu Ahola
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f5f15e38a5
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Added installing build-essential to build instructions and modified the main.cpp notes a bit
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2011-04-11 14:04:26 +03:00 |
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Perttu Ahola
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08bbf96877
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items now fall by gravity... also some other random updating
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2011-04-10 12:34:12 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
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Perttu Ahola
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2dba606e12
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stone shovel now needs cobble, not stone.
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2011-04-06 22:28:51 +03:00 |
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Perttu Ahola
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90234e35a6
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cleaning notes and stuff
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2011-04-06 11:34:41 +03:00 |
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Perttu Ahola
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e56d166337
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Made mesh update on node addition asynchronous on client, to reduce frametime spikes
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2011-04-06 10:28:39 +03:00 |
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Perttu Ahola
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212f34db82
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fixed the bug of disabled removal of empty chests
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2011-04-06 01:42:37 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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042834b09d
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Fixed chest contents not immediately updating to all players
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2011-04-04 18:29:44 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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9e683fff50
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initial chest metadata
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2011-04-04 11:18:14 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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06eb0ad4d0
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copied draft of updateNodeMeshes from backup
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2011-04-03 12:48:20 +03:00 |
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Perttu Ahola
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ee89e29ae1
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Revert mapgen to best working version (2)
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2011-04-03 12:14:23 +03:00 |
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Perttu Ahola
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bc66bb2d40
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Mapgen is better now. Not a lot, but a bit!
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2011-04-02 20:55:22 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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9a22d02903
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mapgen tweaking
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2011-03-01 01:32:54 +02:00 |
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Perttu Ahola
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231386d501
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tweaked mapgen
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2011-02-28 14:51:57 +02:00 |
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Perttu Ahola
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a302ae3e08
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-
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2011-02-28 02:14:52 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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ec3cb2d1d7
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
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2011-02-24 18:25:19 +02:00 |
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Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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f5ff378dd0
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video backend selection
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2011-02-19 11:48:54 +02:00 |
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Perttu Ahola
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4c2b9ed516
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random code cleaning, shouldn't affect anything
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2011-02-18 22:25:25 +02:00 |
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Perttu Ahola
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3264ac4390
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Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
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2011-02-17 19:07:14 +02:00 |
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Perttu Ahola
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fb5ae9a7a5
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
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2011-02-16 22:54:07 +02:00 |
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Perttu Ahola
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95c88d258b
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still a little fix!
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2011-02-15 16:14:02 +02:00 |
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Perttu Ahola
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d065bae323
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
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Perttu Ahola
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20a09d5ede
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new hotbar, more minecraft-like
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2011-02-14 17:41:49 +02:00 |
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Perttu Ahola
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467f43d47c
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Some fiddling around with fog... not much changed
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2011-02-14 16:13:03 +02:00 |
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Perttu Ahola
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14fafc7217
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added sneaking/crouching and changelog
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2011-02-14 02:54:15 +02:00 |
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Perttu Ahola
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0947c4cc48
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tuned fog distance a bit
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2011-02-13 16:04:21 +02:00 |
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Perttu Ahola
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0386279b6f
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changed sky color and made new style leaves a bit more bright
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2011-02-13 14:21:31 +02:00 |
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Perttu Ahola
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3bb040043c
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hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
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2011-02-12 20:15:57 +02:00 |
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Perttu Ahola
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41f4caebcb
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disabled work wrap to show every line of chat in any case
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2011-02-11 21:10:06 +02:00 |
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Perttu Ahola
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6e2cd15902
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more stuff...
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2011-02-11 20:55:28 +02:00 |
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Perttu Ahola
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52d99fef31
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
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Perttu Ahola
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804b2647ce
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
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Perttu Ahola
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841ac10e5c
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fixes toward mingw compatibility
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2011-02-10 15:55:15 +02:00 |
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Perttu Ahola
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a7b158fada
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some texture stuff
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2011-02-10 10:53:17 +02:00 |
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Perttu Ahola
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1704badc30
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
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Perttu Ahola
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949383a2f7
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uh... accidentally left directX as the default in main.cpp
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2011-02-08 11:34:31 +02:00 |
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Perttu Ahola
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b0971f4459
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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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2011-02-08 11:24:07 +02:00 |
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Perttu Ahola
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15f27a1937
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made it to work with my windows compiler
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2011-02-08 10:11:26 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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25a7fabed8
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mapgen tweaking
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2011-02-06 16:35:27 +02:00 |
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Perttu Ahola
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ea6740e900
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
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Perttu Ahola
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7f2aa30bf2
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added sand to map generator
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2011-02-04 14:32:30 +02:00 |
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Perttu Ahola
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102c5e31fe
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
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Perttu Ahola
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71dbee43d0
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some generation-time mud flow tweaking
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2011-02-03 13:48:17 +02:00 |
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Perttu Ahola
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9b1b57a523
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some tweaking
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2011-02-02 18:46:14 +02:00 |
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Perttu Ahola
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a75876f248
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more tweaking
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2011-02-02 09:28:46 +02:00 |
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Perttu Ahola
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e92238edc8
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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2011-02-01 16:17:55 +02:00 |
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Perttu Ahola
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6e196c2ce4
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
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Perttu Ahola
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be851871cd
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map generation framework under development... not quite operational at this point.
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2011-01-30 01:44:54 +02:00 |
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Perttu Ahola
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64b5975732
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Now texture handling is fast. Also now players are saved on disk.
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2011-01-28 01:38:16 +02:00 |
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Perttu Ahola
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bd100c5483
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backing up some stuff
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2011-01-26 17:13:19 +02:00 |
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Perttu Ahola
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adb7f248da
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comments
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2011-01-26 01:30:36 +02:00 |
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Perttu Ahola
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035345f13d
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Map deletion button
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2011-01-26 00:40:33 +02:00 |
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Perttu Ahola
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d3a6a12bae
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removed alternative name "pressure" from param2
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2011-01-25 09:53:21 +02:00 |
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Perttu Ahola
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de3fdba568
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Tweaking around
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2011-01-25 09:30:49 +02:00 |
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Perttu Ahola
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3909e712a0
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Faster lighting at map generation time
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2011-01-24 16:36:58 +02:00 |
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Perttu Ahola
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24e41ab4c8
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Mainly some texture tweaking
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2011-01-24 13:32:11 +02:00 |
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Perttu Ahola
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4a952f22d7
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small fixes here and there
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2011-01-24 01:58:15 +02:00 |
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Perttu Ahola
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f081924670
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todo-list update
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2011-01-23 17:33:19 +02:00 |
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Perttu Ahola
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c914cbb0a0
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
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Perttu Ahola
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360e305849
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Documentation updates.
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2011-01-21 11:11:00 +02:00 |
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Perttu Ahola
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3ef2629e84
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made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
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2011-01-18 15:05:29 +02:00 |
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Perttu Ahola
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a35d8dabcf
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configuration updates; making to build on msvc
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2011-01-17 23:35:09 +02:00 |
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Perttu Ahola
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d44abdab17
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minecraft-style water done (but no texture animation or sound)
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2011-01-17 21:15:31 +02:00 |
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Perttu Ahola
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0fa0e0752a
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old water removed, some fixes here and there
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2011-01-17 14:57:37 +02:00 |
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Perttu Ahola
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bd26be262d
|
commit before messing with water
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2011-01-17 11:16:41 +02:00 |
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Perttu Ahola
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3891bc43e0
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fine-tuning of map generator and server and stuff.
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2011-01-17 02:40:53 +02:00 |
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Perttu Ahola
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cfaa15895a
|
tweaking around, including mapgen, player speed in water, settings
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2011-01-15 01:26:29 +02:00 |
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Perttu Ahola
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340de48dbf
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continued.
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2011-01-08 18:58:40 +02:00 |
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Perttu Ahola
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c3159160fa
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Fixed (maybe) segfault if font is not found
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2011-01-08 18:57:21 +02:00 |
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Perttu Ahola
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9fbb0889a7
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CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
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2011-01-08 17:34:25 +02:00 |
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Perttu Ahola
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6b6c2d37ea
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
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Perttu Ahola
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2e40217793
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updated main.cpp TODO comments
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2011-01-07 14:53:53 +02:00 |
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Perttu Ahola
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c32bd982e3
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possibly fixed broken crack textures on some machines
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2010-12-29 21:53:42 +02:00 |
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Perttu Ahola
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6d4cd2ea1a
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A bit longer day and a bit shorter night. Client-side.
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2010-12-29 15:26:47 +02:00 |
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Perttu Ahola
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fa64103aa8
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better debug output in segfaults and stack overflows in windows
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2010-12-27 14:34:17 +02:00 |
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Perttu Ahola
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c32da52104
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working good
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2010-12-26 13:51:56 +02:00 |
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Perttu Ahola
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4ba5cd580d
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drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
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Perttu Ahola
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582af0cb21
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new viewing range updater algorithm
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2010-12-26 03:58:19 +02:00 |
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Perttu Ahola
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3cae2310f5
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main.cpp before viewing range stuff redoing
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2010-12-25 23:25:40 +02:00 |
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Perttu Ahola
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07a759fdb8
|
better caves
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2010-12-25 16:04:51 +02:00 |
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Perttu Ahola
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c37eb9b139
|
tinkering around
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2010-12-25 11:27:14 +02:00 |
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Perttu Ahola
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9bf96faef2
|
more tinkering around
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2010-12-25 03:34:13 +02:00 |
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Perttu Ahola
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c1e0d3e031
|
some tinkering around
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2010-12-25 03:33:38 +02:00 |
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Perttu Ahola
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a5c62045ed
|
slight map generation bugs
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2010-12-25 02:48:17 +02:00 |
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Perttu Ahola
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3fe377be4e
|
builds on both platforms
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2010-12-25 02:33:41 +02:00 |
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Perttu Ahola
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699d0e9a5e
|
minecraft-like crafting
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2010-12-25 01:54:39 +02:00 |
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Perttu Ahola
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a26c92d7dd
|
disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
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Perttu Ahola
|
705de63dcd
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
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Perttu Ahola
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8823af5d6b
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small segfault bug fix
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2010-12-24 03:15:24 +02:00 |
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Perttu Ahola
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f15670379d
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base stuff for item->object conversion
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2010-12-24 03:08:05 +02:00 |
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Perttu Ahola
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10b06419ab
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
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Perttu Ahola
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61b5a35384
|
little tinkering
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2010-12-23 17:32:21 +02:00 |
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Perttu Ahola
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7e490e7213
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work-in-progress gui system updating + some settings system updating
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2010-12-23 17:09:49 +02:00 |
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Perttu Ahola
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2816d8f638
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redoing gui stuff
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2010-12-23 15:31:50 +02:00 |
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Perttu Ahola
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a55850e4dc
|
fixed crack animation timing in client
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2010-12-23 12:10:46 +02:00 |
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Perttu Ahola
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03d67af9e8
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a mutex added to TempMods which hopefully fixes rare segfaults on client
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2010-12-23 10:29:09 +02:00 |
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Perttu Ahola
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813b6a91b3
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added fog to players
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2010-12-22 20:47:17 +02:00 |
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Perttu Ahola
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3de176cc58
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crafting system!
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2010-12-22 16:30:23 +02:00 |
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Perttu Ahola
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2e41a5e304
|
just savin'
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2010-12-22 11:29:06 +02:00 |
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Perttu Ahola
|
b94a007864
|
some work-in-progress
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2010-12-22 03:33:58 +02:00 |
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Perttu Ahola
|
3f5bad938a
|
organizing stuff.
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2010-12-21 18:08:24 +02:00 |
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Perttu Ahola
|
3b0bff2f74
|
Cracking blocks while digging
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2010-12-21 02:25:47 +02:00 |
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Perttu Ahola
|
123e8fdf53
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
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Perttu Ahola
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6350c5d7a6
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some tinkering with gui. removed updating of configuration file at end
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2010-12-20 14:59:21 +02:00 |
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Perttu Ahola
|
5a36956f75
|
working time-of-day sending from server to client
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2010-12-20 14:04:31 +02:00 |
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Perttu Ahola
|
ab7477c4c3
|
added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
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Perttu Ahola
|
0ca9423b8b
|
day/night working client side
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2010-12-19 16:51:45 +02:00 |
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Perttu Ahola
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15a43c5ed0
|
before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
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2010-12-18 13:10:37 +02:00 |
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Perttu Ahola
|
385dd9917f
|
settings manager: better default setting handling and updating config file and command line parsing
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2010-12-14 15:16:49 +02:00 |
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Perttu Ahola
|
f501cfd799
|
tinkering around
|
2010-12-14 13:14:43 +02:00 |
|
Perttu Ahola
|
451f46f623
|
pause menu added
|
2010-12-14 03:07:13 +02:00 |
|
Perttu Ahola
|
c951ce3b7c
|
little fixes
|
2010-12-14 02:24:00 +02:00 |
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Perttu Ahola
|
6129e31b96
|
better graphics, zlib to work on vc++
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2010-12-14 01:56:24 +02:00 |
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Perttu Ahola
|
626ed6338a
|
in before messing with face drawing orientation
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2010-12-14 00:21:18 +02:00 |
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Perttu Ahola
|
3ac2abb0b5
|
commit before content-tile separation
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2010-12-13 21:32:35 +02:00 |
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Perttu Ahola
|
571fb14f94
|
working nicely
|
2010-12-13 03:19:12 +02:00 |
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Perttu Ahola
|
47a593b519
|
starting to separate "material" to "content" and "tile"
|
2010-12-12 14:33:13 +02:00 |
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Perttu Ahola
|
2a0d1a059e
|
commit before some radicallish changes to water behavior
|
2010-12-11 18:11:03 +02:00 |
|
Perttu Ahola
|
5e0c284f3a
|
some work-in-progress water stuff
|
2010-12-01 15:20:12 +02:00 |
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Perttu Ahola
|
38353751c9
|
better water
|
2010-11-30 15:35:03 +02:00 |
|
Perttu Ahola
|
4a8973aeac
|
doc update
|
2010-11-29 23:07:03 +02:00 |
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Perttu Ahola
|
b22abef143
|
test
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2010-11-29 21:28:14 +02:00 |
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Perttu Ahola
|
c51fef56a8
|
default setting change, random tinkering
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2010-11-29 19:55:41 +02:00 |
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Perttu Ahola
|
d10627a77f
|
Windows bug fixes
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2010-11-29 17:55:07 +02:00 |
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Perttu Ahola
|
a18525a14e
|
fixed face updating slowness bug
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2010-11-29 14:03:40 +02:00 |
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Perttu Ahola
|
c707e00195
|
sitä sun tätä tekeillä, toimii kivasti
|
2010-11-29 10:52:07 +02:00 |
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Perttu Ahola
|
24c4b7c68d
|
Working version before block send priorization update
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2010-11-27 17:18:34 +02:00 |
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Perttu Ahola
|
4e249fb3fb
|
Initial files
|
2010-11-27 01:02:21 +02:00 |
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