TeTpaAka
86a963caca
Add get and set functions for the nametag color
2015-05-15 11:03:27 +02:00
Craig Robbins
99cf53c908
ANDROID: Do not limit situations where fast is enabled
...
Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
2015-05-15 13:22:07 +10:00
est31
b70e67df8c
Fix compiler warning about sign comparison
2015-05-13 00:04:30 +02:00
SmallJoker
ecc514f11b
Build and link gmp correctly on MSVC
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Also optimize json's library
2015-05-12 21:07:46 +02:00
est31
b4c3ff6eab
is_player() is no player-only function
2015-05-12 05:52:49 +02:00
paramat
02805af36e
Mapgen v5/6/7: Cleanup node resolver and aliases
2015-05-12 04:40:53 +01:00
est31
82e35edff5
Make early protocol auth mechanism generic, and add SRP
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Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
est31
181f7baa45
Add LibGMP
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Uses system provided libgmp if found, if not it falls back to mini-gmp.
2015-05-11 17:48:33 +02:00
Craig Robbins
5a1975a4e3
Change lower limit of display_gamma to 1.0 (linear light)
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Now matches function comment
2015-05-11 02:03:09 +10:00
kwolekr
2b99d904f6
Schematics: Add per-node force placement option
2015-05-09 18:44:00 -04:00
kwolekr
d59e6ad004
Fix typo in WieldMesh::setItem()
2015-05-08 23:30:56 -04:00
kwolekr
ff740a4179
Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area
2015-05-08 13:31:03 -04:00
kwolekr
f1ccfd3c3d
Replace Wieldmesh::setItem assertion that could be triggered by the server with an error
2015-05-08 13:26:31 -04:00
est31
0310123bc9
Fix release build warning
2015-05-08 07:23:41 +02:00
kwolekr
f091bbd563
Fix compilation for non-client builds, and fix signed comparison warning
2015-05-08 01:21:34 -04:00
kwolekr
2dba29ebf2
Tests: Add schematic unittests
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Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-08 00:55:42 -04:00
est31
33c11415bf
Gracefully handle PacketErrors
2015-05-08 06:51:03 +02:00
kwolekr
0e64fc45b9
Fix missing Y component assignment in check_v3f
2015-05-08 00:03:41 -04:00
Kevin Ott
e17c6ba2cd
Remove duplicate lua_getfield() in c_converter.cpp
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Fixes #2678
2015-05-07 09:57:34 +02:00
kwolekr
b246812455
Schematics: Add indent-with-space option for schematic Lua table serialization
2015-05-07 02:54:35 -04:00
kwolekr
656575b59d
NodeResolver: Remove NodeResolveMethod
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This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
ShadowNinja
d720fd5644
Fix connection speed unit names
2015-05-06 15:41:37 -04:00
ShadowNinja
3a8e7341ec
Fix error messages for type-checking Lua reading functions
2015-05-06 15:33:36 -04:00
ShadowNinja
3f5c2dea4d
Improve Redis error messages
2015-05-06 15:28:22 -04:00
kwolekr
2b44e75442
Fix build on Debian broken by b45df9d (missing include, somehow?)
2015-05-05 20:40:18 -04:00
kwolekr
633af58a05
NodeDefManager: Improve const-correctness of interfaces
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- Add ability to explicitly reset NodeResolve state (useful for unittesting)
- Remove non-essential NodeResolve methods modifying state from INodeDefManager
- Add const qualifier to NodeDefManager and ContentFeatures serialize
2015-05-05 16:52:06 -04:00
kwolekr
b785577f03
Add core.find_nodes_with_meta() script API
2015-05-05 16:21:59 -04:00
kwolekr
b45df9d6a7
Tests: Add NodeResolver unittests
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Minor misc. NodeResolver cleanups
Prefix faux content type constants for testing with t_ to avoid
confusion or name collisions
2015-05-05 12:00:36 -04:00
ShadowNinja
1be2d32fd5
Make Git version detection use VERSION_STRING instead of tags
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This fixes the problem where 0.4.12-dev versions were erroneously shown as
0.4.11-dev because the tag was added on a separate branch. It also fixes a
similar issue when builders didn't fetch new tags when updating.
This also removes the number-of-commits-since-tag field, since it's
incompatible with this. Said field doesn't seem to be useful anyway if you
have the commit hash.
2015-05-05 17:13:05 +02:00
ShadowNinja
dfd790930c
Fix GCC compiler warning
2015-05-04 20:01:10 -04:00
Jay Arndt
2923eafaca
Stop NetworkPacket methods from producing bloated packets
2015-05-05 01:47:41 +02:00
est31
4b0f5fcbf5
Cache enable_3d_clouds flag
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Small improvement on clouds rendering performance
2015-05-04 22:50:04 +02:00
paramat
9345ba7b6a
Clouds: Make cloud area radius settable in .conf
2015-05-04 22:41:13 +02:00
Kevin Ott
5fa4fed097
Add a check for animation when getting an extruded mesh
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Fixes issue #2667
2015-05-04 02:11:36 -04:00
obneq
9af7f38e3f
Fix pathfinder to produce more useful paths
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- Fix unintended negation of condition
- Remove line_of_sight 'optimization'
2015-05-03 22:36:11 -04:00
kwolekr
8f38f8255c
Tests: Add ObjDef unittests
2015-05-03 22:19:35 -04:00
kwolekr
5b237b4d94
ObjDefManager: Set replacement object's handle info after calling set()
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Make gamedef optional when constructing an ObjDefManager
Add note about object ownership
2015-05-03 22:19:35 -04:00
paramat
9e1e4b6284
RotateAlongYAxis: For facedir case, return if param2 >= 4
2015-05-03 03:43:51 +01:00
SmallJoker
6626a3f72f
Fix several MSVC issues numeric.h
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-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
2015-05-01 07:34:51 +02:00
kwolekr
37ca3212ee
Fix MSVC compatibility
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Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr
b6475f5448
Tests: Add random unittests
2015-04-29 04:08:04 -04:00
sfan5
4ea5a96fff
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
sfan5
558d715bf6
Revert "Only lowercase project name at compile time"
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This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097.
2015-04-27 16:24:49 +02:00
kwolekr
415167b228
Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
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This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
kwolekr
cd1d625ab2
Replace PRNG assertions with PrngException
2015-04-27 01:24:37 -04:00
est31
27e3a353d8
Remove craftdef serialisation
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It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
est31
4f851faa91
Craftdef refactor
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Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
kwolekr
7220ca906d
Tests: Modularize unit testing
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Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
Aaron Suen
1fb3d1156c
Fix fast leaves with texture_clean_transparent enabled.
2015-04-26 23:39:40 +10:00
Kevin Ott
400c6087b6
Fix player pitch and yaw not being set properly
2015-04-26 23:36:05 +10:00
nerzhul
ab04b7fe94
Remove unused variable Client::m_active_blocks
2015-04-24 15:41:45 +02:00
paramat
ac6efa2539
DecoSchematic: Fix missing trees in rough terrain
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Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31
ccc09abc2d
Protocol 25: wstring -> string for custom access denial reasons
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Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul
eec01bc2fa
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
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but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker
17a173f474
Fix crash on startup (Windows)
2015-04-22 13:48:10 +10:00
ShadowNinja
3be9787e64
Only lowercase project name at compile time
2015-04-21 20:51:16 -04:00
kwolekr
e0eec201a1
Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
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This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da.
The commit being reverted was unauthorized. There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot
972d17baea
m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue
2015-04-21 23:28:13 +02:00
kwolekr
943c6e523e
Noise: Add noise unittests
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Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja
c197e03922
Fix sign-compare compiler warnings in mg_ore.cpp
2015-04-20 22:57:30 -04:00
ShadowNinja
d36067fda5
Fix mod store rating
2015-04-20 22:48:14 -04:00
kwolekr
46a2c1f167
Ore: Add biomes parameter
2015-04-20 20:25:33 -04:00
kwolekr
a443a13a9d
Fix build on OS X (Thanks neoascetic)
2015-04-20 01:35:41 -04:00
kwolekr
3d4244cc75
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
2015-04-19 21:42:40 -04:00
kwolekr
687d969c9c
Noise: Correct noise objects created with invalid dimensions
2015-04-19 21:39:10 -04:00
kwolekr
386d695330
Porting: Refactor initalizePaths()
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Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31
f1a41e4f77
Disable connection timeout for singleplayer and server tabs
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In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat
a615da6b12
Biome API: Add biome-specific river water
2015-04-19 06:09:57 +01:00
obneq
0c792db05c
fix infinite spawners
2015-04-18 20:14:34 +02:00
kwolekr
e0889c6c03
Schematics: Fix core.schematic_create()
2015-04-17 18:39:37 -04:00
SmallJoker
5f0b36b8b7
10s timeout when connecting to server
2015-04-17 10:40:48 +02:00
est31
d4d561fbcd
Fix build since: "Remove referenced schematics from Decorations on clear"
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Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr
3576f4fab7
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
2015-04-17 01:03:13 -04:00
kwolekr
406d9ba87b
Schematics: Remove referenced schematics from Decorations on clear
2015-04-17 00:53:05 -04:00
est31
f0a1379e5a
Refactor around translatePassword
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Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
821d0025da
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
est31
4abb96fb54
Fix path detection with --std= parameter
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Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31
b318c4712c
Fix build for < C++11 since last commit
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Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
kwolekr
479f38973e
Schematics: Refactor NodeResolver and add NodeResolveMethod
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NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot
0c634a9719
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
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We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
paramat
d02300a749
Mgv5: Fix above/below ground spawn when water level is altered
2015-04-16 06:36:57 +01:00
paramat
ad789be45b
Mgv5/v7: Add check for water for deciding biome node stability
2015-04-16 04:01:58 +01:00
paramat
a09e4427d6
Defaultsettings: Add dungeons and jungles flags. Update conf.example
2015-04-14 02:04:57 +01:00
kwolekr
b2a89c04b2
Schematics: Reorganize (de)serialization and add Lua serialization API
2015-04-13 03:10:52 -04:00
paramat
a5f942c3c0
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
2015-04-12 05:52:41 +01:00
paramat
75cbd80e5b
Mgv6: Add optional snow biomes
2015-04-12 04:27:26 +01:00
Ner'zhul
ce8a9ed94b
Fix a rare crash case un SendPlayerHP
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If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
est31
0a413265cb
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
2015-04-08 23:05:26 +02:00
kwolekr
c758fd73ff
Link against shlwapi.lib and unify linker input sources for Windows
2015-04-08 12:56:53 -04:00
Dmitry Marakasov
d2fc98e4a6
Fix freetype detection
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Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
kwolekr
0df736173e
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
Loic Blot
5132908f4b
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
2015-04-07 14:28:36 +02:00
ShadowNinja
3c6e112c28
Fix missing SQLite3 statement pointer initialization
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This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
paramat
392ac41c99
Cavegen: Remove now unnecessary checks for water, lava, ice
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Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
est31
f81759792e
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
2015-04-07 00:15:15 +02:00
Craig Robbins
43aab618e5
Change screenshot filename to one likely to work on all modern filesystems
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Fixes #2603
2015-04-06 11:07:51 +10:00
Loic Blot
8804c47e59
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
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Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
Loic Blot
ed3ebd633d
craftdef.cpp: Return 0 after assert to make Clang happy
2015-04-05 11:16:12 +02:00
Loic Blot
4235f671c1
Fix uninitialized variabled in ConnectionEvent
2015-04-05 11:13:30 +02:00
est31
334e70455b
Crafting speedup
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This greatly increases crafting performance, especially in worlds with many mods.
Approved by @kwolekr.
Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.
Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
est31
1cb404522f
Remove errorstream logging on password change
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This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
Loic Blot
470de10de3
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
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Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
Loic Blot
aa340fd857
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
2015-04-03 08:53:31 +02:00
Aaron Suen
92f20696eb
Fix crash caused by null texture in GUI formspec/HUD.
2015-04-02 23:56:46 +10:00
SmallJoker
58d62ad045
Fix MSVC error caused by ed10005
2015-04-02 22:56:36 +10:00
paramat
74eb14cc80
Treegen: Add pine tree. Force place trunks
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Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot
113bdd3ec0
NetworkPacket: reading outside packet is now clearer.
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Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
kwolekr
ddf96c7a17
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
Aaron Suen
6d61375cc7
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
kwolekr
b4247dff2e
Fix usage of destroyed mutex
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Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
kwolekr
699e066bea
Fix set_bits
2015-03-31 23:30:44 -04:00
kwolekr
337e79c656
ObjDefManager, Mapgen SAPI: Huge refactoring
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- General code cleanup
- Unified object creation and loading
- Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
Craig Robbins
d1d5618bb8
Fix use of unitialized variable in gettext.cpp
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#2583
2015-03-31 21:26:34 +10:00
Loic Blot
1fe4256462
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
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Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
Loic Blot
ab77bf98ee
RunCommandQueues: little optimization
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remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
Loic Blot
7c121726dc
Typo in getOutgoingSequenceNumber => successfull to successful
2015-03-31 09:18:11 +02:00
Aaron Suen
db32e6c5aa
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
Craig Robbins
862d4ea328
Change format of screenshot names
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Filename screenshot_ + ISO 8601 format + [-serial]
i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png
Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
kwolekr
ed10005d38
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Loic Blot
6a48844eba
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
2015-03-30 19:55:14 +02:00
Craig Robbins
ff924ef0dc
On Android enable always fast
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Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
Craig Robbins
5ee0d8ac81
Fix Android build-related bugs
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E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
Craig Robbins
e1475bdc89
Make sure g_timegetter is initalised before running speedtests
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Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
Craig Robbins
34101015b2
Fix typo
2015-03-29 22:08:14 +10:00
Loic Blot
dfe00abc5a
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back
2015-03-29 10:49:43 +02:00
Loic Blot
3444dec2db
Fix uninitialized variable Player::local_animation_speed
2015-03-28 10:46:01 +01:00
Craig Robbins
2430b2e998
Add Lua function get_video_modes() for main menu
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Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00
ShadowNinja
3ef0b4e637
Make camera clear error message if there's no error
2015-03-27 22:20:10 -04:00
ShadowNinja
5659434d32
Fix GetText translation loading
2015-03-27 22:10:08 -04:00
ShadowNinja
30075467b8
Change error_message from wstring to string
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This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja
3d53c90d4b
Fix MSVC compile error
2015-03-27 15:16:41 -04:00
ShadowNinja
93fcab952b
Clean up and tweak build system
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* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
paramat
d1681872bf
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
2015-03-24 18:07:29 +00:00
Craig Robbins
4fbcfac6cf
Change filename of screenshots to something more human readable
2015-03-25 02:55:28 +10:00
Craig Robbins
2641fcc4bb
Update timestamp to include date
2015-03-25 02:30:17 +10:00
Loic Blot
7851c4f7a2
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
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Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)
This fix issue #2544
2015-03-24 14:13:17 +01:00
Craig Robbins
9fbc3a8ca3
Slow down the "key repeat" touch speed for some Android controls
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Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
2015-03-24 22:19:32 +10:00
kwolekr
732d7b9a7c
Add core.register_schematic() and cache schematics on use
2015-03-23 22:23:38 -04:00
kwolekr
9fc2b93d9f
Fix endianness inconsistency with PcgRandom::bytes()
2015-03-23 22:23:16 -04:00
kwolekr
a423202756
Schematics: Error if unable to open file
2015-03-23 22:22:14 -04:00
kwolekr
11372ac646
Do not enable texture_clean_transparent by default
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This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
paramat
37a6297025
Mgv6: Use heightmap in placeTreesAndJungleGrass()
2015-03-23 21:55:01 +00:00
Aaron Suen
6cf7c89236
Fix for sun/moon tonemaps: don't upscale 1px images.
2015-03-23 17:01:37 +10:00
est31
5b5c498011
Fix minetest.get_craft_recipe function
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Previously, calling it resulted in a crash.
2015-03-23 13:40:20 +10:00
Loic Blot
0ae75f2a4e
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
2015-03-22 21:33:09 +01:00
Loic Blot
0e5e49736c
Protect Player::hud from concurrent modifications
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Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
paramat
d6638b4300
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
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Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
Loic Blot
008d7e0467
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
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This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22 18:01:56 +01:00
Loic Blot
61f2d0ca34
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send
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This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
2015-03-22 12:18:16 +01:00
kwolekr
761b127060
Fix some loose ends from 3993093f
2015-03-22 02:58:54 -04:00
kwolekr
3993093f51
Add support for the PCG32 PRNG algo (and associated script APIs)
2015-03-22 00:48:08 -04:00
poet-nohit
7679396ebb
SendInventory when handleCommand_Interact is a use.
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This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
2015-03-21 21:37:32 +01:00
Aaron Suen
837a2e1e5f
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
2015-03-22 01:31:01 +10:00
SmallJoker
709f4a50f7
Connect rails with connect_to_raillike and shorten the codes
2015-03-21 22:59:27 +10:00
gregorycu
03e0dd33a8
Optimize minetest.get_(all)_craft_recipe(s)
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Signed off by: ShadowNinja, kwolekr
2015-03-20 21:41:18 -04:00
Aaron Suen
1e4fb80d46
Configurable automatic texture scaling and filtering at load time.
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Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
kwolekr
26153bab7d
Revert "Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
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This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
paramat
d03c2999da
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
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Mgv5: Add large_cave_depth constant
2015-03-19 10:18:42 +00:00
Loic Blot
2676d289d9
Reset the old HP method on PlayerSAO::setHP
2015-03-19 07:47:45 +01:00
est31
538036d004
Fix game minetest.conf default settings
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This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2015-03-18 13:03:02 -04:00
Loic Blot
467fc0ddc9
Add a Lua call to do damages / heals
2015-03-18 14:52:35 +01:00
Loic Blot
8f2e9bfbc2
ServerpacketHandler: spelling fixes
2015-03-18 12:06:02 +01:00
paramat
22730bbc0c
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
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Desert stone above y = -32 not water_level
Remove unused generateExperimental()
2015-03-18 10:55:58 +00:00
fz72
8ca08a850f
Save creative_mode and enable_damage setting for each world in world.mt
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Create Parameters on world initialisation and set settings of old worlds
2015-03-18 09:53:24 +01:00
Loic Blot
2f0107f4a7
MutexedQueue inherits must use std::deque instead of std::list
2015-03-17 17:12:20 +01:00
Pavel Puchkin
ca5df44edb
Standalone bundle for OSX (w/ dependencies!)
2015-03-17 15:37:23 +01:00
Loic Blot
7685969274
Server::step throw is never catched in minetestserver
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Replace it with an errorstream + assert for server
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
2015-03-17 15:26:20 +01:00
Loic Blot
814e55597d
Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly
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Fixes #2509
2015-03-17 14:12:18 +01:00
Loic Blot
bfc4652c66
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable
2015-03-17 09:16:39 +01:00
Craig Robbins
dbe5a446c3
Minor bug fix (lag between damage flash and hearts updating)
2015-03-17 17:39:59 +10:00
Craig Robbins
c552d293fa
Fix various damage related bugs (client-side)
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E.g. spawning or teleporting into lava to become invinsible
2015-03-17 17:08:00 +10:00
Craig Robbins
34c5a5b377
Minor cleanup: game.cpp
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* Sort includes
* Remove unnecessary includes
* Ensure the parameter name for GameRunData is consistent for class member functions
2015-03-17 17:07:39 +10:00
kwolekr
699d42efc6
Revert "Server::step throw is never catched. Replace it with an errorstream + assert"
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This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61.
2015-03-16 21:17:27 -04:00
Loic Blot
5f8e48c63b
Server::step throw is never catched. Replace it with an errorstream + assert
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This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
2015-03-16 20:25:35 +01:00
Loic Blot
d63df4ecb1
Move client packet generators to dedicated functions for:
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* TOSERVER_INIT_LEGACY
* TOSERVER_DELETEDBLOCKS
* TOSERVER_GOTBLOCKS
* TOSERVER_REMOVED_SOUNDS
Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
2015-03-16 12:39:27 +01:00
Loic Blot
e7736ffdd6
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
2015-03-16 12:01:40 +01:00
Loic Blot
b560294050
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
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* Requested by @Zeno-
* Approved by @nerzhul
2015-03-16 10:19:19 +01:00
Loic Blot
aaf26b3a44
If player is dead, permit it to respawn, even if damages are not enabled
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* Mods can do setHP function to do damages and override the enable_damage value sometimes
2015-03-16 10:02:01 +01:00
Loic Blot
b2801d8127
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
2015-03-15 19:09:26 +01:00
est31
e4f7c92cff
Finer progress bar updates when initializing nodes
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The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
2015-03-15 22:01:52 +10:00
paramat
89217faec5
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
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Remove max_y from functions, simplify code
2015-03-15 04:15:48 +00:00
Loic Blot
155116852a
Android: Backport changes from stable-0.4
2015-03-14 19:59:14 +01:00
Craig Robbins
de6d5ce2cd
Disable double-click -> ESC translation for main menu
2015-03-14 23:41:42 +10:00
Loic Blot
0e93eefb8f
client.cpp: typo fix and break; fix to make some compilers happy
2015-03-13 22:08:48 +01:00
Loic Blot
083c8c734e
Replace NetworkPacket pointers to references
2015-03-13 22:01:49 +01:00
Loic Blot
74d34da6cb
Prepare Protocol v25 init & authentication.
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* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
Loic Blot
9f3fc7201b
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
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* Rename the handlers from _Legacy to regular, because here we can use same handlers
* Fix some packet names and pseudo handlers
2015-03-13 14:28:20 +01:00
Loic Blot
126f36c2e6
Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
2015-03-13 13:40:48 +01:00
Loic Blot
4e63c977c7
Use the new Player::isDead function when it's the case
2015-03-13 08:57:58 +01:00
Loic Blot
afb19f3a1f
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
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Add Player::isDead function to check player is dead
2015-03-12 11:27:28 +01:00
Loic Blot
3067d78216
Don't handle PlayerPos packet coming from client if player is dead
2015-03-12 10:32:16 +01:00
paramat
6ce0985f47
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
est31
140245a76f
Unescape tooltip texts
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Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
2015-03-11 14:33:07 +01:00
paramat
29e46d6b29
Mgv6: Fix uninitialised heightmap used by cavegen
2015-03-11 06:04:07 +00:00
paramat
b2b6bbf3e8
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
2015-03-11 03:36:39 +00:00
ShadowNinja
adfcdc5484
Silence Clang warning
2015-03-10 20:47:52 -04:00
Craig Robbins
d4e210ee95
Ensure that heightmap is initialized before use
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Without this, cavegen will use values in the heightmap before they are initialized.
2015-03-10 18:46:28 +10:00
Craig Robbins
e74b8da54e
Stop formspecs closing with double-click in empty area
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Behaviour on Android remains the same until other alternatives can be devised (if possible)
See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
2015-03-09 12:42:25 +10:00
Loic Blot
3ae16f1c17
Fix memleak pointed by issue #2439 .
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Also change bzero to memset. bzero doesn't work on windows
2015-03-08 18:13:27 +01:00
Loic Blot
57d86cf574
Fix unitialized data when creating TOSERVER_INIT packet
2015-03-08 18:03:43 +01:00
ShadowNinja
969413b9fa
Make the dummy backend only look up blocks once
2015-03-08 03:16:40 -04:00
paramat
d463000595
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
2015-03-08 03:54:03 +00:00
gregorycu
267c9f4cb4
Optimize Profiler::avg()
2015-03-07 20:04:01 -05:00
ShadowNinja
d75a0a7394
Don't use luaL_checkstring to read node names, it's only for arguments
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This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
ngosang
f6e4c5d9cf
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
sapier
9da99efca2
Fix RUN_IN_PLACE broken due to invalid usage of assert
2015-03-07 15:22:35 +01:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Loic Blot
a603a76787
Improve Clouds::render mathematics
2015-03-07 13:27:43 +01:00
Craig Robbins
5698e2baf8
Fix Android text bug (no text displaying)
2015-03-07 20:51:07 +10:00
paramat
ffdf8dedb7
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
2015-03-07 01:41:53 +00:00
ShadowNinja
e9eda2b0d0
Don't start a server for map migration
2015-03-06 00:20:45 -05:00
ShadowNinja
708337dfc2
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
paramat
c7454d4732
Biome API: Enable decorations placed on water
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Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
BlockMen
b65c7ab4a4
Improve group-based connection between raillike nodes
2015-03-05 23:24:32 +01:00
Loic Blot
40c2c18a3f
l_get_modnames: Compare using std::sort instead of a custom function which does same work
2015-03-05 20:12:54 +01:00
Loic Blot
c00eed90d3
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
2015-03-05 18:08:19 +01:00
Loic Blot
6c09b34edc
ProfilerGraph: Use std::list instead of std::vector
2015-03-05 17:57:47 +01:00
Craig Robbins
daa1c30b35
Fix mapgen using unitialised height map values
2015-03-06 01:42:55 +10:00
Loic Blot
3d505b2b5f
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
2015-03-05 16:21:10 +01:00
Loic Blot
9749d9fee6
Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp
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* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
Loic Blot
aa474e4501
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
2015-03-05 11:40:04 +01:00
Loic Blot
82482ecd9d
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
2015-03-05 11:23:54 +01:00
BlockMen
36e8ba9ce2
Fix some rendering glitches
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- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Loic Blot
365e4ae0fa
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
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* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
b214cde5b4
Remove Queue class which uses std::list and use native std::queue
2015-03-05 16:49:51 +10:00
Craig Robbins
9e67579315
Fix memory leak in MapgenV6
2015-03-05 15:17:37 +10:00
paramat
eb7482fd73
Cavegen, mgv5: Cleanup code
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Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
Loic Blot
cd684497c2
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
2015-03-04 17:22:37 +01:00
Loic Blot
06f328207f
ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
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* Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04 17:02:36 +01:00
Loic Blot
2066655aae
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs
2015-03-04 16:30:24 +01:00
Loic Blot
7e088fdfe3
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
2015-03-04 15:28:33 +01:00
Loic Blot
40bf1d7b5f
Send Position packet on event, don't check it at each AsyncRunStep.
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* This permit to cleanup the player checking loop
2015-03-04 12:19:26 +01:00
Loic Blot
7f8f9785d7
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
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* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04 11:46:31 +01:00
Loic Blot
1b2f64473e
Send Inventory packet on event, don't check it at each AsyncRunStep.
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* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
038d3a31df
Remove unused m_wielded_item_not_sent
2015-03-03 17:36:54 +01:00
Loic Blot
7e56637ed0
Send Breath packet on event, don't check it at each AsyncRunStep
2015-03-03 16:33:20 +01:00
Loic Blot
64ff966bae
Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.
2015-03-03 16:06:04 +01:00
Miguel Almeida
056e8f7839
Fix occlusion
2015-03-02 12:09:02 +01:00
Craig Robbins
aefe80769b
Fix narrow_to_wide_c (ANDROID)
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* Ensure converted string is NUL terminated
* Restore logic to that used prior to 9e2a9b5
2015-03-02 13:16:01 +10:00
paramat
773aa8c57b
Mgv6: Add heightmap. Do not make large caves that are entirely above ground
2015-03-02 02:13:43 +00:00
Loic Blot
3b1ac5b889
Revert "Fix particles draworder" (issue #2388 )
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This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
2015-02-27 14:15:24 +01:00
Craig Robbins
fdb9140825
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f
Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
2015-02-27 21:34:33 +10:00
Craig Robbins
338e66af5f
Fix minor memory leak (Android)
2015-02-27 13:40:27 +10:00
paramat
14f7df980b
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
rubenwardy
d65a90a86b
Add camera smoothing and cinematic mode (F8)
2015-02-25 15:34:33 +01:00
Loic Blot
b4acac706d
Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested
2015-02-24 08:56:52 +01:00
gregorycu
577701cabd
Optimise MapBlockMesh related functions
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Directely or indirectly optimises the following functions:
* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00