Commit Graph

929 Commits

Author SHA1 Message Date
cora
61f9a047e3 Remove unused functions 2022-09-14 20:37:07 +00:00
cora
1d942e9946 Exit portal and spawn platform -> mcl_structures 2022-09-14 20:37:07 +00:00
cora
52c4a7dc28 some refactoring 2022-09-14 20:37:07 +00:00
cora
8c2a1017c6 Spawn clay as ore 2022-09-14 20:37:07 +00:00
cora
82539acfe4 Move jungle vines to jungle tree schematics 2022-09-14 20:37:07 +00:00
cora
00c8c53a57 Enable deepslate and copper generation 2022-09-14 20:37:07 +00:00
cora
b377f67214 Move v6 fixes to separate file 2022-09-14 20:37:07 +00:00
cora
fc64907b15 move mapgen ores regs to separate file 2022-09-14 20:37:07 +00:00
cora
9449cdfd88 Don't spawn illagers in cabins in peaceful 2022-09-07 11:58:16 +02:00
cora
89f3bb5aa6 only prevent mob spawning, not wall fixing 2022-09-07 11:58:16 +02:00
cora
962425faa5 Don't spawn structure mobs in peaceful mode 2022-09-07 11:58:16 +02:00
FaceDeer
9c1cc9e141 Merge pull request 'Merge master into my fork' (#2) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/2
2022-09-02 01:05:45 +00:00
3raven
5329e70df9 Merge branch 'master' into master 2022-08-31 17:04:43 +00:00
PrairieWind
0c6cbc9e99 Chest on top floor of Pillager Outpost now works. 2022-08-30 23:04:43 +02:00
FaceDeer
be36022249 Merge pull request 'Update from master' (#1) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/1
2022-08-29 07:16:32 +00:00
FaceDeer
e1bf4081dd since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
3raven
1a405b291a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 05:39:45 +00:00
3raven
0d23a89713 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 05:39:11 +00:00
3raven
561396f4e6 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 05:38:30 +00:00
3raven
bb5aea08ef Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr' 2022-08-24 04:57:18 +00:00
3raven
d6d70757a3 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 04:56:58 +00:00
3raven
ec91be347a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:56:32 +00:00
3raven
2d377dc539 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:55:04 +00:00
3raven
17a5526bd2 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:54:04 +00:00
3raven
eb37b49604 Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale' 2022-08-24 04:50:59 +00:00
3raven
0556a3c9bf Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:49:08 +00:00
PrairieWind
092b746b0b Add Pillager and Evoker Spawning to Pillager Outpost 2022-08-16 01:53:42 +02:00
FaceDeer
1a09b5c132 fixing registration of node functions
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.

also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora
79ce9f89d3 More adaptive foundation height 2022-08-11 14:26:34 +02:00
cora
0bcbea4ce3 Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
cora
b7f26e2ddc Add setting to selectively disable strucutres 2022-08-11 14:26:34 +02:00
cora
4f96b38fa3 Make foundations less cubic 2022-08-11 14:26:34 +02:00
cora
f1c70fe19d grass border for water lake 2022-08-11 14:26:34 +02:00
cora
cef559c573 Fix ruined portals y offset 2022-08-11 14:26:34 +02:00
cora
f86898b2f4 make ruined portals rarer 2022-08-11 14:26:34 +02:00
PrairieWind
70277276b0 Adjusted spawn chance and fixed the walls on generation, thanks cora. 2022-08-09 10:30:48 -06:00
PrairieWind
84691c393d Pillager Outpost, Schematics by RandomLegoBrick 2022-08-09 10:30:48 -06:00
cora
27304d5d96 Nerf shipwreck loot 2022-08-04 04:21:59 +02:00
cora
811d7a778f Add tall mangrove tree schematics 2022-08-02 12:02:20 +02:00
cora
77c878f609 make waterlogged roots work with river water 2022-08-02 12:02:20 +02:00
cora
51f79eaa39 Add lilypads and dead bushes 2022-08-02 12:02:20 +02:00
cora
3bf45ec4e9 Spawn mangroves in shallow water, fix schematics 2022-08-02 12:02:20 +02:00
cora
e8fc56ab33 Fix water- and mudlogged roots, add w. logging abm 2022-08-02 12:02:20 +02:00
cora
f003aefe19 allow coral reefs in MangroveSwamps 2022-08-02 12:02:20 +02:00
Thunder1035
d284ddf150 Add mangrove trees 2022-08-02 12:02:20 +02:00
cora
09889ca927 Add MangroveSwamp biome defs 2022-08-02 12:02:20 +02:00
cora
9b9f9d9b0c Fix crash when using /spawnstruct in singlenode mg 2022-07-28 08:49:59 +00:00
cora
8ff559d4ad Add ancient debris as normal ore 2022-07-16 02:07:17 +02:00
cora
455fac9350 Add schematics by RandomLegoBrick and PrarieWind 2022-07-14 13:51:46 +02:00
cora
8cad4a6886 Add ruined portals 2022-07-14 13:38:20 +02:00
cora
931cb2b991 Add fallen tree logs 2022-07-14 06:59:47 +02:00
cora
2b835221a7 Make them spawn at (somewhat) random positions 2022-07-12 01:30:41 +02:00
cora
571c57e891 Add updated woodland outpost schematic 2022-07-12 00:44:39 +02:00
cora
33739dc5af Woodland cabin mob spawning 2022-07-12 00:32:53 +02:00
MysticTempest
484ad2b630 Replace all melon/pumpkin stems in woodland_cabins with unconnected variants. 2022-07-09 19:35:51 -05:00
cora
f98242bb0c Do not emerge while making railcorridors
it turns out to work fine without
2022-07-06 01:43:21 +02:00
cora
daa95e3688 replace dirt and gravel too for even less clumps 2022-07-05 00:12:23 +02:00
cora
ea99341f94 make geode inside smoother 2022-07-05 00:12:23 +02:00
cora
4b95185fba make geodes less cube shaped (sometimes) 2022-07-05 00:12:23 +02:00
cora
3584d89028 better distribution 2022-07-04 23:07:51 +02:00
cora
40d0c1affb slightly optimize placement 2022-07-04 23:07:51 +02:00
cora
0a2e68d136 spawn carts, make mineshafts a bit less frequent 2022-07-04 23:07:51 +02:00
cora
9f66c9f673 let railcorridors be placed by new api
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
a92b405efd Comment out unused cart-checking hackery 2022-07-04 23:07:51 +02:00
cora
db4f2baafc Tweak tsm_railcorridors for faster mapgen
This just does 5 instead of 10 attempts to spawn a corridor in a
chunk. There still appear to be plenty corridors and it makes
mapgen noticeably faster.
2022-07-04 23:07:51 +02:00
cora
c66cb834a2 spawn corals only at -10 and lower
to prevent corals in rivers
2022-07-04 02:13:54 +02:00
cora
6ad00e4170 emerge before geode and surface pool placement
otherwise they can be cut off
2022-07-01 14:43:03 +02:00
cora
ef14006f15 Fix surface pools & desert temple loot 2022-07-01 14:30:02 +02:00
cora
c59a890963 add woodland cabin loot 2022-07-01 06:11:10 +02:00
cora
ac69b7c710 Add woodland cabin and outpost 2022-07-01 04:26:41 +02:00
cora
f115fc8ea0 tweak probabilities 2022-07-01 02:05:48 +02:00
cora
8684140740 log actual placement position 2022-07-01 02:05:48 +02:00
cora
be2a8d7054 Structure transfer fixes 2022-07-01 02:05:48 +02:00
cora
f5cc0ef2dc Move shipwrecks to mcl_structures 2022-07-01 02:05:48 +02:00
cora
7945de1324 igloo fixes, mobspawns, move geode to mcl_structs 2022-07-01 02:05:48 +02:00
cora
a09226c370 fossil & igloo -> new api 2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b fix chunk probability and distributions 2022-07-01 02:05:48 +02:00
cora
7f8a366a7b make geodes slightly larger, fix positioning 2022-07-01 02:05:48 +02:00
cora
607511518f fix warning 2022-07-01 02:05:48 +02:00
cora
14cd360214 witch hut, boulders, ice-spikes -> new api 2022-07-01 02:05:48 +02:00
cora
dfbb832f96 Terrain feature fixes 2022-07-01 02:05:48 +02:00
cora
063e17bc0a make schematic selection deterministic 2022-07-01 02:05:48 +02:00
cora
befe493ff0 Add warm ocean ruins 2022-07-01 02:05:48 +02:00
cora
fcb8160a60 Add loot generation to api 2022-07-01 02:05:48 +02:00
cora
065767cc77 Add Ocean Ruins - schematics by PrarieWind 2022-07-01 02:05:48 +02:00
cora
47eca3f774 fix callbacks 2022-07-01 02:05:48 +02:00
cora
b396a3c6ee update API.md 2022-07-01 02:05:48 +02:00
cora
9381657f5d use new struct api for desert well and temples 2022-07-01 02:05:48 +02:00
cora
e37358d220 Add make_foundation option
test by /spawnstruct nether_outpost without being on complete
(covering the sidelen) solid ground
2022-07-01 02:05:48 +02:00
cora
d8697cb59c Tweak basalt delta code 2022-07-01 02:05:48 +02:00
cora
0b3a4c18d7 structure-api: add check for solid ground 2022-07-01 02:05:48 +02:00
cora
8e976d9191 Do not log generation of terrain features
this leads to excessive io otherwise
2022-07-01 02:05:48 +02:00
cora
fed81932e2 structs: use mcl_register_generator, cave decos 2022-07-01 02:05:48 +02:00
cora
eb8db0dc0b optimize terrain features 2022-07-01 02:05:48 +02:00
cora
69dac8ded4 fix surface pools y offset 2022-07-01 02:05:48 +02:00
cora
2b87958678 add all sizes of sea pickles not just 1 2022-06-23 17:18:01 +02:00
cora
f883b45809 Add coral reefs 2022-06-23 15:06:56 +02:00
cora
31b94f5b22 Add "nether outpost"
As a temporary solution until large nether fortresses are there.
This is just a little tower containing some warts and a blaze
spawner.
2022-06-19 03:11:56 +02:00
cora
41f708e03e Regular decorations for legacy nether(except v6)
minetest supports this now
2022-06-19 00:24:56 +02:00
cora
0890c719a3 Add basalt pillars 2022-06-19 00:24:52 +02:00
cora
fefb15f2a8 Add new fungus tree schematics 2022-06-19 00:24:52 +02:00
cora
01eea4ab8a prevent nether trees from growing through bedrock 2022-06-19 00:24:52 +02:00
cora
d9a74ac180 rename mcl_surface_pools -> mcl_terrain_features 2022-06-19 00:24:52 +02:00
cora
a0264ed5e0 tweak biome distribution to be more like mc
according to
https://www.reddit.com/r/Minecraft/comments/gjeuww/how_the_nether_biomes_are_distributed/
2022-06-19 00:24:52 +02:00
cora
48189cb3a7 fix lighting issue for placed schematics
warped and crimson shroomlight would not work correctly before
because they're placed after light calculation is done apparently
2022-06-19 00:24:52 +02:00
cora
db9fba70dd some biome tweaks, add nether gold 2022-06-19 00:24:52 +02:00
cora
8efbd89b6a Add basalt columns & lava pools 2022-06-19 00:24:52 +02:00
cora
3c79685c48 Add main nether biomes
Add nether forests

Add soulsand valley decorations

Add Basalt Delta basics
2022-06-19 00:24:48 +02:00
cora
92da429f50 Fix chatcommand not under mcl_structures in /help 2022-06-15 05:10:41 +02:00
cora
726d1f07fa use noise instead of fill_ratio for distribution 2022-06-15 05:10:41 +02:00
cora
9c6aafa3c1 add surface pools 2022-06-15 05:10:41 +02:00
cora
1b0053299c Do not replace bedrock during geode gen. 2022-06-15 05:10:41 +02:00
cora
fa56ce5d52 Add outer geode layer
uses deepslate until smooth basalt is there
2022-06-15 05:10:41 +02:00
cora
a0bed1d8bc Add proper logging + some fixes 2022-06-15 05:10:41 +02:00
cora
a895292371 Add API documentation, minor fixes 2022-06-15 05:10:41 +02:00
cora
b0b8638a4c Add /spawnstruct support 2022-06-15 05:10:41 +02:00
cora
8fa67e6b4f Geodes as test for place by function 2022-06-15 05:10:41 +02:00
cora
1eaac3c406 use gennotify instead of lbm for placement
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora
6406a14738 Add Structure placement api 2022-06-15 05:10:41 +02:00
cora
899c849996 old registered_structures -> structure_data 2022-06-15 05:10:41 +02:00
cora
5c057f24fb get_mapgen_params -> get_mapgen_setting 2022-06-07 03:17:32 +02:00
cora
4bff9710a0 Make structblock non walk- and pointable 2022-06-06 01:08:55 +02:00
cora
d4e4bc8708 add rarer beached shipwreck 2022-06-05 13:10:36 +02:00
cora
b7419dc207 randomly enchant treasure 2022-06-05 13:10:36 +02:00
cora
4af1094eed Add shipwrecks
schematics by chmodsayshello
2022-06-05 13:10:36 +02:00
cora
6b9cb0062d save home coords in cat entity as well 2022-05-29 02:34:02 +02:00
cora
2337e72a23 simplify spawn logic 2022-05-29 02:34:02 +02:00
cora
da6563a5b3 Spawn witch and black cat on witchhut generation 2022-05-29 02:34:02 +02:00
Elias Fleckenstein
e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Elias Fleckenstein
ff33794487 Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
cora
fca259c074 fix crash during (artificial) village creation
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora
7379d5bee8 Add Belltower to villages 2022-05-21 14:48:56 +02:00
cora
d67dd0577f fix crash through forgotten function call 2022-05-21 12:36:57 +02:00
cora
2b63866c14 spawn villagers (and golem) immediately after mg 2022-05-21 12:36:57 +02:00
cora
e51ea1e079 initialize inventory nodes on mapgen 2022-05-21 12:36:57 +02:00
cora
b58422a584 write villager id into bed nodemeta 2022-05-21 12:36:57 +02:00
cora
3ff4ea576d spawn iron golem on villagegen 2022-05-21 12:36:57 +02:00
cora
0d56ef1a90 add jobsites to villagegen schematics 2022-05-21 12:36:57 +02:00
cora
8d0afede37 don't block mapgen on village generation 2022-05-09 10:29:57 +00:00
cora
0288581407 increase wait til village generated 2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
Alexander Minges
faf3f60cff Use uncarved pumpkin instead of carved in mapgen 2022-04-22 18:07:37 +00:00
cora
3cb9947cf4 fix sugarcane not getting param2 on mapgen 2022-04-19 12:16:07 +02:00
kabou
ace0dc00c7 Remove settlements_in_world and settlements.txt
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou
deed231f28 Fix typos. 2022-03-09 18:50:41 +01:00
kabou
1326b9e7e7 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.  By application of De Morgan's law, the compound logic
  expression can be rewritten so that the existence of the table is
  checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou
6a69f49fa0 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
2022-03-09 14:59:49 +01:00
kabou
f5a8d6d17a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
E
87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
Emojigit
c52e09ddcd mcl_structures 2022-02-23 23:58:05 +01:00
Elias Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Elias Fleckenstein
34f329a9d5
TextureConverter: Implement grass palette conversion
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27
7ff476b9b9 Fix igloo hidden trapdoor with minetest.after(), https://git.minetest.land/MineClone2/MineClone2/issues/1797 2021-06-22 16:53:55 +04:00
marcin-serwin
cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS
00063cde73 speedup mcl_observer 2021-05-27 09:34:12 +02:00
Marcin Serwin
37b1191c0a Add polish translation of mcl_structures 2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df fix some codestyle issues 2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b [tsm_railcorridors] fix warnings 2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161 fix even more warnings (nether portals and potions) 2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0 remove unused var 2021-05-22 20:01:59 +02:00
Code-Sploit
bcea5a35ef Try to fix unknown variable in mcl_chorus_flower 2021-05-14 08:22:10 +00:00
AFCMS
45201481c1 Merge branch 'master' into luacheck-script 2021-05-10 09:38:40 +02:00
kay27
f054eb1ce6 [mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position 2021-05-10 02:47:56 +04:00
kay27
f3c540af5d [mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic 2021-05-10 02:24:52 +04:00
kay27
96be84161f [mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason 2021-05-10 01:57:34 +04:00
AFCMS
cbb014ed38 basic working script 2021-05-03 22:11:49 +02:00
AFCMS
02f393998f fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f fix more codestyle 2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a fix many codestyle errors 2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510 fix many codestyle issues 2021-04-16 13:35:03 +02:00
jordan4ibanez
67c1bc973a Add lua locals into mcl_dungeons for performance 2021-04-14 01:19:01 +04:00
Elias Fleckenstein
3c1a38904a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-07 09:25:44 +02:00
Elias Fleckenstein
b2c09c8ba0 Add gateway portals 2021-04-07 09:17:13 +02:00
kay27
069e089ae4 [mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes 2021-04-07 03:34:15 +04:00
Elias Fleckenstein
430f958fae Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
Elias Fleckenstein
ea08fee9ba Make the dragon stay within a 50 blocks range of the portal 2021-04-06 16:38:23 +02:00
Elias Fleckenstein
83b9cf3ad2 End exit portal openng / closing on dragon death / spawn 2021-04-06 15:48:17 +02:00
Elias Fleckenstein
a348909ba3 Enderdragon: Proper Egg and XP spawning 2021-04-06 12:50:36 +02:00
Elias Fleckenstein
1144006cdd Add End main island generation 2021-04-04 15:16:06 +02:00
Elias Fleckenstein
49446bbb7b Make enderdragon spawn upon exit portal generation 2021-04-04 12:01:45 +02:00
kay27
d1a0299b92 [mcl_dungeons] Remove empty code section, add debug info 2021-03-29 03:34:41 +04:00
kay27
80d845adb6 [mcl_mapgen_core] Fix Nether generation chain reaction 2021-03-29 03:18:17 +04:00
kay27
1818fcf592 [mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394 2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55 [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
kay27
03feb36558 Improve Nether Portals (#1315) (as a squash)
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210

Store all exits from Nether portals in quick-access table

Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055

Store Nether portal exits table in mod storage

Remove exits from table on Nether portal destruction

Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void) to avoid lots of ```emerge_area()``` calls

Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267

Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Implement object queue not to trigger the same search again

Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
AFCMS
558fa57cc6 Solve quartz not generating in the nether 2021-03-18 09:48:18 +01:00
AFCMS
8f30e223e2 I hate reverting something xD 2021-03-16 17:39:06 +01:00
kay27
6e6809f360 Make books in chest loot deterministic, ref. https://git.minetest.land/MineClone2/MineClone2/issues/1254 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-03-08 04:14:03 +04:00
kay27
15fa1e5b7a Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3 2021-03-08 03:05:43 +04:00
AFCMS
bddc4a3ac7 make village tool experimental 2021-03-07 17:07:55 +01:00
kay27
8ed28adf7c Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139 2021-03-07 06:31:43 +04:00
kay27
66febf158a Speedify dungeons a little and fix chest places (linear, not square) 2021-03-07 06:00:49 +04:00
kay27
45c0c576f7 Implement /spawnstruct dungeon 2021-03-07 03:49:34 +04:00
Elias Fleckenstein
d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
kay27
05a3b4e60c Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker 2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e Fix dir_to_rotation() 2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f Fix https://git.minetest.land/MineClone2/MineClone2/issues/1216 2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209 2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63 Merge pull request 'Fix #1204' (#1208) from AFCMS/MineClone2:afcms-patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39 Fix #1204 2021-02-26 15:57:44 +00:00
kay27
a5168721b1 Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186 2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf Merge pull request 'Add setting to disable ores generation' (#1174) from AFCMS/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic 2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9 Use setting to generate Quartz ore 2021-02-22 19:12:33 +00:00
kay27
47db5c5917 Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f Add setting to dissable ores generation #874 2021-02-22 12:33:28 +00:00
kay27
89e55e9065 Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d Update noise_params to the minetest 5.4 convention 2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd Cleanup 2021-02-10 15:36:32 +00:00
kay27
1d792a650f Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work) 2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321 Enable villager spawning. 2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911 Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode. 2021-02-01 15:45:22 -06:00
kay27
30b4b9661c Villages cleanup 2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569 Add experimental, pseudobiome-based village variation. 2021-01-28 23:59:01 -06:00
kay27
9a668204cb Remove inter-village distance check 2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454 Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots. 2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5 Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022 2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531 Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27. 2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6 Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants. 2021-01-25 20:23:38 -06:00
Elias Fleckenstein
4a4a834bf8 Generate Enchanted golden apples in chests 2021-01-22 19:45:18 +01:00
Elias Fleckenstein
8f62a3fe0c Enchanted book loot in desert temple 2020-12-23 12:25:18 +01:00
Elias Fleckenstein
fdbfd4c654 Mineshaft Loot 2020-12-21 13:57:09 +01:00
Elias Fleckenstein
d820c35937 Fishing & Mineshaft loot 2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6 Complete French Translation 2020-11-18 23:06:47 +01:00
kay27
4c2e28836c Fix generation of strongholds 2020-10-15 00:22:48 +04:00
kay27
ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8 Use dungeons flag in mg_dungeons for MCL2 dungeons 2020-06-16 02:33:51 +02:00
Wuzzy
2394809649 Respect player's choice of mg_flags 2020-06-16 01:46:07 +02:00
Wuzzy
dded403409 Mapgen: Set biomes flag explicitly 2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0 Fix air holes in desert temple 2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34 Remove legacy village schematic 2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6 New desert temple schematic 2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118 Translate In French 2020-05-03 22:39:07 +02:00
Wuzzy
a2785041dd Remove mod startup debug messages 2020-04-11 02:56:46 +02:00
wuniversales
15481cb24d Add Spanish translation 2020-02-04 21:43:50 +01:00
Wuzzy
1d2da1f01a TNT minecart and activator rail no longer WIP 2020-01-30 22:31:44 +01:00
Wuzzy
d29c4bb795 Fix 2 undeclared global warnings in mapgen core 2019-12-22 20:22:19 +01:00
Wuzzy
bbc5f2a0d9 Use sand and gravel for ocean floors 2019-12-22 01:22:05 +01:00
Wuzzy
305145ca1c Tweak oceangen 2019-12-18 21:04:07 +01:00
Wuzzy
b7406ed3d5 Generate sponges in deep oceans in non-v6 mgs 2019-12-18 20:55:20 +01:00
Wuzzy
f74a502979 Generate sponges in v6 2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943 Generate kelp/seagrass in v6 2019-12-18 19:15:21 +01:00
Wuzzy
e0e73b8ee8 Add basic seagrass/kelp mapgen 2019-12-18 18:42:04 +01:00
Wuzzy
41d7e513e7 Make variable local 2019-12-14 03:38:00 +01:00
Wuzzy
affb984c56 Fix mapgen crash if there's unknown nodes 2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5 Add per-biome grass coloring 2019-12-13 23:48:13 +01:00