the-real-herowl
456d205161
Added strength and weakness effects
...
* also highest effect level displayed in HUD set to 3000
* also improved indicating effects with strange factors in HUD
2024-05-22 21:02:25 +02:00
the-real-herowl
753545d714
Merge pull request 'Rover and Stalker' ( #4282 ) from rover_stalker into master
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4282
2024-05-22 19:01:14 +00:00
the-real-herowl
48e6ffa935
Improved tool tooltips ( #4306 )
...
Co-authored-by: Araca <araca.prod@gmail.com>
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4306
2024-05-22 18:55:07 +00:00
teknomunk
0279dde3d0
Limit check to +/- 16 nodes from goal position (maximum 33 nodes, 3 map blocks)
2024-05-22 15:25:38 +00:00
teknomunk
2a014ca79c
Change y range calculation to use outer zone distance and not middle to let mobs spawn far away from the player
2024-05-22 15:25:38 +00:00
teknomunk
1bc0a0b411
Implement a continuous distribution function using a piecewise linear function for selecting the distance from the player to spawn mobs with, fix crash when no nodes are found under air at the goal position
2024-05-22 15:25:38 +00:00
teknomunk
bd6c8d35c3
Change y_min/y_max calculations
2024-05-22 15:25:38 +00:00
teknomunk
3850fc1a9f
Limit y range to the same hemisphere (top/bottom)
2024-05-22 15:25:38 +00:00
teknomunk
74cf14ef0f
Close if statement
2024-05-22 15:25:38 +00:00
teknomunk
3a4a8799ea
Change mob spawning randomization from polar coordinates to spherical coordinates, move position validation code from find_spawning_position to get_next_mob_spawn_pos, minimize code remaining in find_spawning_position
2024-05-22 15:25:38 +00:00
the-real-herowl
970f6cf377
Stalker model and mechanics implemented
2024-05-12 06:02:15 +02:00
the-real-herowl
4b83aaaa77
Renaming throughout docs and comments
2024-05-07 11:38:00 +00:00
the-real-herowl
1219b09851
Migrated enderman to the new visuals
...
Also made the node holding use vl_held_item
2024-05-05 19:10:18 +00:00
the-real-herowl
4dde321a04
Ghast fireball fixes
2024-05-02 00:18:43 +02:00
teknomunk
0c372f987d
Stop villagers from eating shulker boxes ( #4266 )
...
This modifies the logic for mobs picking up items to only match against the item's name and ignore any text in an items metadata.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4266
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-01 15:44:14 +00:00
SOS-Games
4f37c1600f
Able to see all mobs in the lookup help menu ( #4186 )
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added a Mobs category that has pages for all mobs
Co-authored-by: SOS-Games <101518564+SOS-Games@users.noreply.github.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4186
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SOS-Games <gruberscomplete@gmail.com>
Co-committed-by: SOS-Games <gruberscomplete@gmail.com>
2024-04-21 08:16:15 +00:00
nixnoxus
a86e8e2c8e
fix strider breeding & increase riding speed ( #4096 )
...
- Striders follow `mcl_crimson:warped_fungus`
- Striders can be bred with `mcl_crimson:warped_fungus`
- Riding speed increased to 2 m/s
- Warning fixed
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4096
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-13 23:38:46 +00:00
ancientmarinerdev
ac4aff12ea
Enable custom biome check in spawning. This allows mods to overide the check in singlenode and other mapgens that do not support biome API. ( #4217 )
...
Some older mapgens do not support the MT biome API. Singlenode and I think v6 also. This allows mods to overide the biomecheck in mob spawning to return valid biomenames and customise this.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4217
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-04-01 15:40:14 +00:00
the-real-herowl
a8ad631864
Added ghast achievement and nerfed ghast
...
* ghast now attacks less frequently
* killing ghast with a ghast fireball now awards an achievement
2024-01-25 14:29:08 +01:00
the-real-herowl
1478960b7f
Improved ghast combat
...
* ghast fireballs can now hit the shooter (used to just fly through)
* improved ghast aim
* increased ghast fireball lifetime
* mob projectile lifetime is now counted in seconds (was in ticks)
* improved variable naming
* improved default mob projectile deflecting (applies to ghast fireball)
2024-01-25 02:51:36 +00:00
Eliy21
aa4f8ba6cc
Add medium size mob distinction in the cactus mob damage area reach code
2024-01-21 09:18:43 +00:00
Eliy21
d41d29be58
Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach
2024-01-21 09:18:43 +00:00
Eliy21
434bb33f72
Add mob cactus damage logic to /mcl_mobs/physics.lua
2024-01-21 09:18:43 +00:00
emptyshore
8e103cf615
Mobs should not anger towards the player if damage is disabled. ( #4114 )
...
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4114
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-01-21 05:37:54 +00:00
PrWalterB
899c45534f
Adding occitan translation for CORE and ENTITIES
2024-01-20 04:28:46 +01:00
bakawun
4d90dfab0e
Spawning: add a comment to clarify what the random select is doing
2024-01-10 11:22:13 +01:00
bakawun
b2b63266b7
Spawning: break mob selection loop when out of bounds
2024-01-10 11:22:13 +01:00
bakawun
d151e79fb9
Spawning: remove unused summary_chance
2024-01-10 11:22:13 +01:00
bakawun
e419e6d63b
Spawning: remove another unused perlin var
2024-01-10 11:22:13 +01:00
cora
55517154bd
Mob spawning: Remove unused vars
2024-01-10 11:22:13 +01:00
bakawun
402e4e7b79
Spawning: fix random weighted choice
2024-01-10 11:22:13 +01:00
the-real-herowl
d11526f8e8
Merge pull request 'Finish PVP Combat Parity with the rest + PVP Tweaks' ( #4078 ) from Eliy21/MineClone2:combat_fixes into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4078
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 04:21:18 +00:00
the-real-herowl
a2a4da5aed
Added shepherd functionality
2023-12-24 05:48:41 +01:00
JoseDouglas26
947d20ae96
mcl_mobs pt_BR translation
2023-12-22 23:45:07 +01:00
bakawun
cee5bbc206
mobs:fix typo in homing function
2023-12-14 16:50:23 +01:00
Eliy21
ed507d8509
Remove unnecessary space in the attack reach limit on mobs code
2023-12-14 08:15:55 +00:00
cora
55fe71d73b
Add a get_arrow_hit_func function to mcl_mobs
...
reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora
f5079f1568
Add an option for mob arrows to be "homing"
2023-12-13 02:42:08 +01:00
the-real-herowl
8b00fff4cb
Remove dangling else
2023-12-11 00:54:30 +01:00
the-real-herowl
cf70de0ecc
Add an on_attack callback for mobs ( #4064 )
...
Added an on_attack callback that allows to execute additional custom logic after each attack.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00
the-real-herowl
46d9c66000
Fixed mobs executing custom on_punch with punch fail
2023-12-05 00:58:10 +00:00
the-real-herowl
24ffd64cad
Knockback fixes
2023-12-05 00:58:10 +00:00
codiac
4cf865a36c
Fix passive threshold in nether and end ( #4030 )
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Fix light check for passive mobs in other dimensions. It is apparently the same in all dimensions. If a mob has it's own spawn_check function then that should be used regardless of it's type.
Fixes #4029
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4030
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-11-28 02:45:18 +00:00
Eliy21
7cbba73d50
Combat (mostly PvE) rebalancing ( #4005 )
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-Added short mob invulnerability time after being hit
-Added separate shorter range for hitting mobs (as opposed to node interaction)
-Reworked mob knockback
-Slowed down natural health regeneration from saturation
-Added a setting for the saturation health regen speed
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4005
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-23 00:32:23 +00:00
Freeman
83d6e2a5d2
polar bear fix typo ( #3846 )
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horrizonatal -> horizontal
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00
the-real-herowl
59f3b53a51
Merge pull request 'Use MC 1.18+ light levels to control mob spawning' ( #3946 ) from spawn_lighting into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
ancientmarinerdev
3564f6ebde
Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use.
2023-10-15 22:03:48 +01:00
the-real-herowl
966712f4ff
Optimisation and cleanup
...
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl
17c8f220e6
A few more wither fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
df17688b7d
Great batch of improvements
2023-10-11 00:54:31 +00:00
the-real-herowl
729d8ec9e0
Another batch of wither adjustments
2023-10-11 00:54:31 +00:00
Nauta Turbidus
a1b6819756
Withering effect and effect immunities
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Added withering effect and immunities to effects.
Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
codiac
d2d7887e0f
Handle bat and slime light checks
2023-09-21 14:53:32 +10:00
codiac
bf4c7e1913
Allow non monsters spawns too
2023-09-20 09:24:51 +10:00
codiac
11e3674926
Use MC 1.18 light levels to control mob spawning
2023-09-19 11:18:40 +10:00
ancientmarinerdev
969a08b7be
Clean up
2023-09-03 22:02:34 +00:00
ancientmarinerdev
1749712318
Change creepers line of sight check to raycast and do it from eyes to targets feet and head
2023-09-03 22:02:34 +00:00
Sab Pyrope
8b7a71f93e
Update Russian translation. Fix 1.
2023-09-02 15:51:49 +08:00
Sab Pyrope
5b4a79a26d
Update russian translation
2023-08-31 14:16:42 +08:00
codiac
0d16acdd42
Use a vector and fix the merge fail >_<
2023-08-14 10:48:27 +10:00
codiac
034382c883
Fix float check :(
2023-08-13 12:14:52 +10:00
cora
898a183ccd
Prevent floating mobs from drowning all the time
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Less dieing for mobs in deep water.
2023-08-13 12:12:03 +10:00
codiac
6ae597c97f
This changes mob floating so they stay inside the top water node instead of
...
standing on it. The head of the mod should still be above water.
Changes drowning so that mobs will not drown in one block of water. They will
drown in 2 or more blocks of water.
Does not appear to affect them getting out of deep water :( But they do seem to
die somewhat faster when they stay in deep water.
2023-08-12 14:01:26 +10:00
Kristian
9c77cbc011
TOM Mobs
2023-06-27 21:09:03 +00:00
ancientmarinerdev
658f244ae4
Creeper should not walk to player if it does not have line of sight. Mob shouldn't look at player it does not have line of sight to.
2023-06-21 20:17:49 +00:00
Temak
f7f8a72d08
Update russian translation ( #3519 )
...
Update russian translation by Temak
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3519
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: Temak <artemkotlubai@yandex.ru>
Co-committed-by: Temak <artemkotlubai@yandex.ru>
2023-06-19 21:54:51 +00:00
epCode
df8592df41
Revert add punch node
2023-06-04 21:53:39 -07:00
epCode
5e4fa30aae
Punch node after change
2023-06-04 20:19:18 -07:00
epCode
86cd5711ca
Rearange on replace code to be more general purpous
2023-06-04 22:41:35 +00:00
epCode
908ba9fba6
Put on_replace call in correct place (wool regrow on grass to dirt)
2023-06-04 22:41:35 +00:00
epCode
91d94800d7
Adjust grass replace timer
2023-06-04 22:41:35 +00:00
epCode
74e55ca361
Fix eat replace timer for sheep
2023-06-04 22:41:35 +00:00
epCode
c049113f26
Fix sheep sliding, make eating timed, fix animation repeat
2023-06-04 22:41:35 +00:00
epCode
1f5247df06
Make mobs slide less, and fix ageold jump dilema
2023-06-04 22:41:35 +00:00
epCode
2e2f56122d
Incorperate sheep eating animation. #3734
2023-06-04 22:41:35 +00:00
ancientmarinerdev
c65f8c9e51
Improved early game spawn balance
2023-06-01 20:05:25 +00:00
ancientmarinerdev
812269264b
Add in caps for underground water and axolotl
2023-06-01 20:05:25 +00:00
ancientmarinerdev
afb4540408
Clean up
2023-06-01 20:05:25 +00:00
ancientmarinerdev
ae32ce4a0a
Split hostile and non-hostile mob caps
2023-06-01 20:05:25 +00:00
ancientmarinerdev
10a3d06360
Fix global variable references and exit mob_step if missing pos
2023-05-22 21:05:12 +00:00
ancientmarinerdev
5a059379b2
Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
2023-05-15 13:54:23 +00:00
ancientmarinerdev
952a90bfde
Re-organise mob_step for better clarity
2023-05-15 13:54:23 +00:00
ancientmarinerdev
f326fa620f
Optimise do states and env danger check
2023-05-15 13:54:23 +00:00
ancientmarinerdev
3d1fb8cf4a
Clean up and optimise falling
2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8
Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925
Reduce excessive mob overhead
2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c
Fix mob textures getting reset on shutdown/startup
2023-05-15 13:54:23 +00:00
3raven
9518d47662
(french) translation enhancements ( #3643 )
...
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation
Translations templates have been updated,other translations must be updated.
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### Testing
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Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee
Clean up is_as_cliff code and convert to new style vector part 2
2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013
Clean up is_as_cliff code and convert to new style vector
2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c
Cleanup self.acc code and convert to new style vectors
2023-05-11 20:22:19 +01:00
ancientmarinerdev
0787d7a988
Remove duplicate code that has been moved.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce
Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
ea4ea3f05e
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b
Fix crash when parrot sits on shoulder
2023-05-09 21:43:54 +00:00
ancientmarinerdev
fb9a630a5b
Hostile mobs should lose aggro if they cannot see their target
2023-05-06 21:51:47 +00:00
cora
13df9ec46c
Fix crash when using a named spawn egg
2023-04-27 21:16:19 +00:00
ancientmarinerdev
7fe1be2c18
Add error handling to sunlight checking to prevent crashing and improve diagnosis.
2023-04-06 13:35:38 +00:00
ancientmarinerdev
049406162e
Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
2023-03-25 01:55:52 +00:00
ancientmarinerdev
bd579314ba
Remove logging and clean up
2023-03-19 02:44:35 +00:00
ancientmarinerdev
e7449a65d8
Fix check_position and change spawn check to stages
2023-03-19 02:44:35 +00:00
ancientmarinerdev
ef633ce617
Do not throw XP if in creative
2023-03-17 20:36:53 +00:00
ancientmarinerdev
c6db032674
Rework sculk to be off the xp_step and triggered by events
2023-03-17 20:36:53 +00:00
ancientmarinerdev
ff1b941d19
Clean and improve profiler info
2023-03-17 15:20:51 +00:00
ancientmarinerdev
be269b2034
Make error handling safe in case pos is missing
2023-03-17 15:20:51 +00:00
ancientmarinerdev
97091de67f
Log pos info only prior to crash
2023-03-17 15:20:51 +00:00
ancientmarinerdev
ae7cfdff69
Ensure conditional doesn't mask bug crash issue
2023-03-17 15:20:50 +00:00
ancientmarinerdev
0dee7792f4
Log where map unloaded before light damage code. #3430 debugging
2023-03-17 15:20:50 +00:00
Johannes Fritz
150222583a
clearmobs command: nametagged/tamed is exclusive
2023-03-15 13:22:35 -05:00
Johannes Fritz
a3e6f90b09
clearmobs command improvement
2023-03-15 16:25:28 +00:00
ancientmarinerdev
270820125d
Add in a default for improved clearmobs command.
2023-03-14 02:45:33 +00:00
ancientmarinerdev
fc7eb135e6
Comment out leftover logging
2023-03-14 02:45:33 +00:00
ancientmarinerdev
c97fef03b9
Comment out logging, and add in the destruction
2023-03-14 02:45:33 +00:00
ancientmarinerdev
37ca0efe05
New, improved, safe clearmobs command
2023-03-14 02:45:33 +00:00
ancientmarinerdev
0f7efcf9c1
Fix error handling compatibility with Minetest bundled Lua
2023-03-12 21:52:35 +00:00
ancientmarinerdev
038d9ec014
Do not need to create new vector each time
2023-03-11 00:05:53 +00:00
ancientmarinerdev
6097dacbab
Only check herd if in range
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5b7132ac5e
Fix duplicate call for jump check
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5fc78bf6b0
Use unique name for function. Add development flag to enable crashing locally
2023-03-11 00:05:53 +00:00
ancientmarinerdev
b47ef9275b
Fix whoops
2023-03-11 00:05:53 +00:00
ancientmarinerdev
ce6d9d561f
When mob out of range, avoid processing expensive or unneccessary things
2023-03-11 00:05:53 +00:00
ancientmarinerdev
655c130956
Remove aggro for iron golem when out of range
2023-03-10 03:03:53 +00:00
ancientmarinerdev
a25cced40e
Remove comment now resolved
2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487
Fix spawn egg crashes in different dimensions
2023-03-04 01:38:51 +00:00
ancientmarinerdev
48fa2608ed
Merge pull request 'spawn-egg-crash-fix' ( #3492 ) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3492
2023-03-04 00:34:45 +00:00
epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
GuyLiner
cafc16c41c
Fix #3484
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If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
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Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
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There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
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The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155
Adding error handling to the mob step function
2023-02-16 23:15:55 +00:00
Michieal
f05e976d18
changed comment.
2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac
fix mobs losing their textures.
2023-02-14 01:50:05 +00:00
ancientmarinerdev
9445e10834
Pathfinding optimisations and villager has earlier bed time
2023-02-11 10:36:56 +00:00
ancientmarinerdev
2fd7f8c69f
Fix hungry sheep and hyrdophobic passive mobs
2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb
Implement review/testing feedback
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e
Limit spawning of mobs outside y axis as well
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e
Add world gen limits to spawning to avoid things spawning past the world gen limits
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831
Change spawn cap groups to spawn_type to give water it's own spawn cap.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a
Clean up
2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be
Add logging
2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9
Retry if failing to find spawn position
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61
Mobs now can spawn in multiple positions around you per spawning cycle
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060
Restructure code and tidy
2023-02-10 19:01:29 +00:00