Diego Martínez
7c37b1891a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
37e6d1356b
mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass()
2013-04-21 15:47:13 -04:00
kwolekr
daddd37706
Fix findSpawnPos()
2013-04-21 15:39:34 -04:00
kwolekr
14ba94ad6a
Fix hud_change stat argument retrieval
2013-04-21 12:55:46 -04:00
kwolekr
03868ff8e1
Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
2013-04-21 01:06:19 -04:00
kwolekr
527deb947c
Add direction parameter to statbars in HUD API
...
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0
Lua HUD
2013-04-18 02:14:33 -04:00
kwolekr
ce901f4c4c
Fix double free, null texture drop
2013-04-12 17:20:05 -04:00
MirceaKitsune
7cd5eb4c77
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
2013-04-11 19:42:47 -04:00
RealBadAngel
e7f5cdf9d4
Bugfixes to get_craft_recipe and get_all_craft_recipes.
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Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier
dda2071cc0
fix bug in scriptapi line_of_sight
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fix warnings for pathfinder debug traces
2013-04-10 16:50:24 -04:00
sapier
6e4fdf37ba
fix objects colliding with its own collision boxes
2013-04-09 23:16:13 +02:00
sapier
7d002b60ff
fix emergemanager memory leaks
2013-04-09 02:34:11 -04:00
sapier
04c3b17c78
fix various memory leaks
2013-04-09 02:23:07 -04:00
sapier
58fd39de35
fix extruded items texture leak
2013-04-09 02:14:52 -04:00
RealBadAngel
9449026839
Use system wide LuaJIT if aviable.
2013-04-08 22:10:00 +02:00
sapier
e7247c1a66
fix memory leak on sound shutdown
2013-04-07 23:43:34 -04:00
sapier
0d26bb36af
fix memory leak in loadMedia
2013-04-07 23:40:33 -04:00
sapier
10502b59bc
addon extended resource accounting
2013-04-07 23:38:22 -04:00
sapier
abe74ea5ea
fix inventory image texture leak
2013-04-07 22:54:00 -04:00
sapier
98182f6097
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
sapier
cd27c8ef5d
replace Server smart pointer with conventional one to gain control over dtor call order
2013-04-07 22:42:36 -04:00
sapier
2bdff11d54
fix memory leak on shader shutdown
2013-04-07 22:30:29 -04:00
sapier
7a32698312
fix memory leak in itemdef
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cleanup useless code
2013-04-07 22:20:01 -04:00
sapier
5743ef4e64
fix huge texture leak in tiledef
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fix minor glitches too
2013-04-07 22:17:58 -04:00
sapier
3b684d306c
fix 3d model mesh leak
2013-04-07 21:51:35 -04:00
sapier
e1146396bc
fix mesh leak in camera class
2013-04-07 21:49:55 -04:00
kwolekr
7c0e707cf1
Add param2 field for ores, some minor fixes and misc. code cleanup
2013-04-07 21:21:54 -04:00
kwolekr
96e2931c5c
Fix black tree leaves, reduce above-ground cave shadows
2013-04-07 02:26:46 -04:00
kwolekr
5961106f9f
Fix crash on creating map with invalid mg_name
2013-04-07 01:50:20 -04:00
kwolekr
fbf76184f0
Revert "Fix to be able to build from dir different than source dir"
...
This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
kwolekr
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
proller
d50b2ede92
Adjusting water removing above unloaded blocks
2013-04-07 00:05:39 +04:00
kwolekr
453d79e3a2
Don't re-write entire map_meta.txt if a setting is missing
2013-04-06 13:36:51 -04:00
Diego Martínez
046534e14b
Fix to be able to build from dir different than source dir
2013-04-06 12:31:12 -04:00
proller
120f02e20b
Don't flow finite liquid into an unloaded chunk
2013-04-06 12:09:59 -04:00
sapier
becd8c03fd
fix memory leak
2013-04-06 12:00:36 -04:00
sapier
69367aa799
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
MirceaKitsune
e38d65f8d1
Dont allow fast move in water or ladder when aux1_descend is true
2013-04-05 14:58:35 +02:00
PilzAdam
b0e6806077
Fix nick completion
2013-04-05 02:31:58 +02:00
MirceaKitsune
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
ShadowNinja
2a0badf2d5
Check if the address field is empty when hitting enter on the multiplayer tab
2013-04-03 23:33:17 +02:00
Esteban I. Ruiz Moreno
6b8435cf8c
Limit speed in collisionMoveResult for avoiding hangs
2013-04-03 23:29:51 +02:00
Zeg9
c1bf6f9f7a
Fix camera "jumping" when attached and the parent goes too fast
2013-04-03 23:22:40 +02:00
kwolekr
8d4b768297
Add Ore generation flags, implement ore absolute height
2013-03-31 20:02:03 -04:00
kwolekr
35ed5198fe
Increase value range of Ore::clust_scarcity
2013-03-31 12:26:25 -04:00
ShadowNinja
7d3b3890b5
Add a small optimization to the menu splash and remove a old comment
2013-03-30 22:02:46 -04:00
khonkhortisan
96387ee88a
Don't load menu textures every frame
2013-03-30 21:52:13 -04:00
kwolekr
c517215bcf
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
PilzAdam
1aa50b1362
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
proller
16c11eb4a3
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
kwolekr
df49b93877
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051
Update Credits tab
2013-03-29 14:43:47 -04:00
kwolekr
5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
kwolekr
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
sapier
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
kwolekr
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
kwolekr
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
kwolekr
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
ab57fdac44
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
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This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
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the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
proller
f98d0433f9
Random guest name and finite liquid checkbox
2013-03-23 19:17:08 +04:00
Perttu Ahola
34b185e955
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
2013-03-22 19:16:51 +02:00
Perttu Ahola
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
Perttu Ahola
306d1ab866
Common mods support
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Implement "common mods", includeable from
{$user,$share}/games/common/$modname
by using the game.conf setting
common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
kwolekr
8f0d29f931
Fix Map::initBlockMake to actually use chunksize setting
2013-03-18 22:19:02 -04:00
kwolekr
939397dd6e
Add jungle grass to jungles
2013-03-17 23:08:11 -04:00
Ilya Zhuravlev
d207d359d1
Don't erase modified_blocks
2013-03-17 21:17:13 +04:00
ShadowNinja
5f88cd98ad
Add FPS limit to menu clouds
2013-03-17 12:13:48 -04:00
RealBadAngel
7f51b2da28
lua methods set_look_pitch and set_look_yaw
2013-03-17 11:39:35 -04:00
PilzAdam
c00c8832c6
Fix new_style_water
2013-03-17 11:28:43 -04:00
proller
10c03e1a9d
build with ogles2 driver
2013-03-16 22:37:50 -04:00
kwolekr
67228160ae
Some minor cleanups from the last commit
2013-03-16 22:34:12 -04:00
proller
165498cecf
initial mapgen indev version with farscale feature and huge caves
2013-03-16 21:48:32 -04:00
kwolekr
e3badd7062
Make saplings only grow on dirt or grass, make jungle tree trunks only replace air
2013-03-16 19:55:29 -04:00
kwolekr
6823ce99a7
Re-add jungles, apple trees
2013-03-16 17:06:11 -04:00
kwolekr
1f1ad9fd23
Optimize Mapgen::updateLighting(), add setLighting()
2013-03-15 23:04:50 -04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
kwolekr
16c031be77
Remove 'tape and glue', update Credits tab
2013-03-14 16:46:42 -04:00
ShadowNinja
350596b94f
Add cloud menu background by Krisi, configurable with the menu_clouds option.
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Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
sapier
66750dc88e
fix typo invalid for loop end
2013-03-13 19:42:05 -04:00
kwolekr
d10223254a
Clean up Mapgen
2013-03-11 21:32:52 -04:00
sapier
eb90c3d92d
Move l_get_all_craft_recipes to scriptapi_craft
2013-03-11 19:27:13 -04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
kwolekr
650e932ddf
Re-add dungeons in new dungeongen.cpp
2013-03-10 00:42:51 -05:00
kwolekr
b9512cab1b
Fix Irrlicht includes in scriptapi_*
2013-03-06 17:04:44 -05:00
proller
dd8593f2d6
fix link if system json lib exists
2013-03-05 23:54:07 -05:00