lisacvuk
4f5090ff68
Make hud_get return aligment, offset and size. ( #7006 )
...
* Make hud_get return aligment and offset.
* Return size aswell.
2018-02-04 10:17:46 +01:00
Dániel Juhász
735fc2a1f2
Remove unused light updating code
...
Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
sfan5
cf0bcebc76
Refine movement anticheat again ( #7004 )
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* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
number Zero
49b65a5593
Fix liquid bottoms not being rendered
2018-01-30 21:13:24 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call ( #6958 )
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* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
sfan5
de2c40c8fc
Apply physics overrides correctly during anticheat calculations ( #6970 )
2018-01-28 10:21:21 +01:00
SmallJoker
7d3295e21f
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
2018-01-26 21:27:30 +01:00
red-001
4f688d5616
Fix issues with earlier CSM HUD commit ( #6940 )
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The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
lisacvuk
62c10e3d08
Disable fall damage when "immortal" group set ( #6946 )
2018-01-23 19:28:21 +01:00
red-001
0425c6b8c8
CSM: Remove screenshot API
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Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001
d6050bee51
[CSM] Don't Load the package library ( #6944 )
...
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One
684e70477d
Change include from "cmake_config.h" to "config.h"
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Fixes #6894
2018-01-21 23:25:04 +01:00
red-001
49ff1d2ea8
[CSM] Remove on_connect
callback ( #6941 )
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Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
5dab742645
[CSM] Add functions to create particles and particlespawners. ( #6072 )
2018-01-20 23:31:53 +01:00
Loic Blot
99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
f5a006dce7
Game refactor [3/X]: Move keycache to inputhandler
2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
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* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot
362323cdc2
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
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Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
red-001
9649e47214
[CSM] Add basic HUD manipulation. ( #6067 )
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat
d45e5da8ca
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
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'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001
4c0d4e4105
Load a texturepack from the 'textures' subfolder of a game
2018-01-16 08:45:17 +00:00
paramat
142474196a
Mapgen folder: Update and improve copyright information of files
2018-01-15 04:42:08 +00:00
Muhammad Rifqi Priyo Susanto
670f8afd18
Registration confirmation dialog: Fix grammar
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Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
2018-01-13 19:30:34 +00:00
Muhammad Rifqi Priyo Susanto
792752997c
Add confirmation on new player registration ( #6849 )
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* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
2018-01-13 12:07:16 +01:00
Lars Hofhansl
fad263dec9
Revert "Add an active object step time budget #6721 "
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This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
2018-01-12 23:47:39 -08:00
Loic Blot
6f2fe8a554
Forget to fix non freetype build in StaticText
2018-01-12 08:36:38 +01:00
number Zero
b4df0d67dd
Fix ambient occlusion and dark lines at mapblock borders
2018-01-12 05:44:11 +00:00
Pedro Gimeno
f77f19a941
Fix off-by-one in log output line length ( #6896 )
2018-01-09 19:07:14 +01:00
Pedro Gimeno
63f4ee21b0
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
2018-01-08 20:32:15 +00:00
rubenwardy
0a83c42dfd
Fix naming conventions of noise userdata
2018-01-07 01:06:18 +00:00
Loic Blot
9146c6a50f
Don't recalculate statustext initial color everytime & review fixes
2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
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Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot
02f82eca0b
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
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Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot
326b0faa5e
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
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Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot
fe510d90c1
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
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Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot
aab3b18e4b
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
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Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
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Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot
0ebaed430a
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
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Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them
Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00
Paramat
549cfd9db8
Biomes: Add vertical biome blend ( #6853 )
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Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
you
e7b44c3295
Fix Wstringop-overflow warning from util/srp.cpp ( #6855 )
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* Fix Wstringop-overflow warning from util/srp.cpp
2018-01-04 14:25:20 +01:00
red-001
30821ad8de
[CSM] Don't load the IO library. ( #6087 )
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* [CSM] Don't load the IO library.
* Rename the function to match the Lua API function name and add a missing `const`
* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
rubenwardy
2af47e6f5f
Fix crash on can_bypass_userlimit returning non-boolean
2018-01-03 14:18:13 +00:00
paramat
2aad3be2cb
Mgv7 floatlands: Add exponent parameter
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Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
2018-01-03 04:05:55 +00:00
Thomas--S
f3b9d87076
Connected Nodeboxes: Add disconnected
boxes
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The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Hybrid Dog
345e1041a2
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
2018-01-03 04:01:15 +00:00
Hybrid Dog
d7c1f6c92e
Tool getDigParams: Fix selecting the best fitting time
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Previously, time was compared with result_time before dividing it by
the level difference.
2018-01-03 03:58:11 +00:00
Loïc Blot
0d6b58a772
Add unittests on ActiveObject and BanManager class ( #6866 )
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* Add unittests on ActiveObject and BanManager class
This also permit to fix a bug in ban manager setting bans modified when no modification occurs
2018-01-01 18:48:52 +01:00
rubenwardy
026ad912af
Fix rounding error in g/set_node caused by truncation to float
2017-12-26 21:55:08 +00:00
rubenwardy
0bcc2f33eb
Add check to pause game on lost window focus
2017-12-26 21:53:45 +00:00
Dániel Juhász
2153965cf9
Line_of_sight: Improve using VoxelLineIterator
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This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
number Zero
189daf87a0
Fix dancing text
2017-12-25 15:00:50 +01:00
Rob Blanckaert
787cd15c14
- Clear colors when reading property info.
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- Set vertex colors on upright_sprites.
2017-12-25 15:00:25 +01:00
nOOb3167
7354d0f3d8
Fix undefined behaviour on getting pointer to data in empty vector
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`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2017-12-22 10:39:25 +00:00
Vitaliy
257626ceed
Fix wrong scrolling ( #6809 )
2017-12-21 20:58:06 +01:00
Jordan Irwin
18b921015a
Allow 'default' parameter in 'settings:get_bool' function
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Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.
#6188
2017-12-17 15:27:37 +00:00
Ezhh
26c7e98e3d
Adjust default console height
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#6797
2017-12-17 04:38:54 +00:00
Vitaliy
770eb09adc
Fix items turning black ( #6780 )
2017-12-16 17:01:37 +01:00
paramat
f1d2bc0965
Zoom: Add 'disabled by game or mod' message
2017-12-14 20:59:54 +00:00
paramat
8a99c8c94a
Minimap messages: Improve 'disabled by server' message
2017-12-14 20:59:54 +00:00
SmallJoker
6e5109fd46
Chat: Remove prompt history duplicates ( #6762 )
2017-12-14 19:47:29 +01:00
adrido
551c12391a
directiontables: Fix MSVC compiler error ( #6785 )
2017-12-14 19:46:42 +01:00
Vitaliy
2d9f0d344e
Update light decoding table size ( #6696 )
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Fix old undiminish_light bug
2017-12-12 19:29:55 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading ( #6738 )
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* CSM fixes: load mods after flavours & add flavour to block mod loading
* Don't permit to load mods twice
* Prepare builtin integrity global algorithm
* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour
* flag typo fix
* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ThomasMonroe314
419799b831
F5 debug info: Add colons, use lowercase except for FPS and RTT
2017-12-10 14:24:28 +00:00
SmallJoker
03caa1e319
Damage: Remove damage ignore timer
2017-12-10 14:23:45 +00:00
adrido
d677f292cc
Use std::vector instead of dynamic C-Array ( #6744 )
2017-12-10 09:07:24 +01:00
Lars Hofhansl
9c669016d1
Add an active object step time budget #6721
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This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc
Add coloured logs ( #4549 )
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The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
Luis Cáceres
2b5341c518
Ensure no item stack is being held before crafting ( #4779 )
2017-12-06 17:32:05 +01:00
Lars Hofhansl
fd9f195fcc
Use Irrlicht's mesh cache for animated meshes.
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Fixes #6676 .
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04 22:29:11 -08:00
paramat
f470cb7270
Zoom: Set zoom FOV per-player using a player object property
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Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
Lars Hofhansl
5a03b1f5f9
Optionally extend the active object in a players camera direction.
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See #6667
By setting active_object_send_range_blocks > active_block_range a server admin
can allow clients to retrieve active objects futher out from the player at
relatively low cost to the server
(only objects in the players' view cone are considered).
2017-12-03 17:52:05 -08:00
raymoo
83b12ed481
Shut down mapgen threads before other shutdown tasks ( #6689 )
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Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2017-12-03 10:28:35 +01:00
SmallJoker
089f594582
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
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'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
2017-12-01 05:36:49 +00:00
Lars Hofhansl
f4fedfed07
Turn off verbose info message introduced accidentally with ae9b1aa
2017-11-29 22:55:37 -08:00
paramat
ea1ae07beb
F5 Debug info: More compact, return to 2 lines
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All data fits on width 960, most useful data still visible on width 800.
2017-11-27 01:28:47 +00:00
sfan5
813d819d15
Hint at problematic code when logging deprecated calls
2017-11-27 01:28:39 +00:00
paramat
03c11a73d8
Light curve: Add and tune mid boost gaussian
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Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
SmallJoker
990d0b0264
Inventory: Restrict access from too far away
2017-11-24 05:39:47 +00:00
paramat
912ba1e47f
Clearobjects: Send progress messages to terminal using actionstream
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Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
paramat
4b553ece09
Stratum ore: Add option for a constant thickness stratum
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Add a 'stratum thickness' integer parameter, as an alternative
to providing a 2nd noise parameter for thickness variation.
2017-11-19 00:25:39 +00:00
shivajiva101
3f8e2e8c38
Fix mousewheel behaviour in textarea ( #6641 )
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Allowing scrolling with the mousewheel when the vertical scrollbar is
hidden, unnecessarily exposes oversized containers and newlines at the
end of the text. For example try scrolling over the textareas in the
pause menu. This PR addresses the issue by requiring the scrollbar to be
visible before allowing the scrolling with the mousewheel.
2017-11-18 14:58:08 +01:00
Vitaliy
0780ee51c5
Fix dark liquids ( #6621 )
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* Update light storage format
2017-11-18 10:57:22 +01:00
paramat
ec93893c7f
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
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No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17 19:27:06 +00:00
number Zero
05d93c7fa1
Load files from subfolders in texturepacks
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Updated and rebased version of a PR by red-001
2017-11-17 19:23:08 +00:00
Lars Hofhansl
ae9b1aa177
Allow zoom to actually show more data.
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This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
2017-11-15 22:03:58 -08:00
Vitaliy
ee6bb5a315
Fix item and wield meshes ( #6596 )
2017-11-14 19:23:34 +01:00
paramat
a0c8c05242
PlayerSAO damage: Update to cope with variable player heights
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Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
Vitaliy
20a85d76d9
Move files to subdirectories ( #6599 )
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* Move files around
2017-11-08 23:56:20 +01:00
sfan5
b692454f70
Add minetest.safe_write_file() to script API
2017-11-08 16:14:05 +01:00
Muhammad Rifqi Priyo Susanto
9526c68699
Fix issue Minetest crash when custom font path is not exist
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We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-08 16:14:00 +01:00
paramat
179476d833
LINT: Add files to whitelist, fix detected indent errors
2017-11-06 12:54:08 +00:00
paramat
4c40e0775c
Player eye height: Make this a settable player object property
2017-11-06 12:54:00 +00:00
Lars Hofhansl
6be6fb78a4
Do not scale texture unless necessary.
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This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04 18:05:55 -07:00
sfan5
21f3237fe9
httpfetch: Enable gzip support
2017-11-04 22:19:27 +01:00
Vitaliy
28841961ba
Rewrite rendering engine ( #6253 )
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* Clean draw_*() arguments
* Split rendering core
* Add anaglyph 3D
* Interlaced 3D
* Drop obsolete methods
2017-10-31 19:27:10 +01:00
Rob Blanckaert
65c5539035
Add sha1 to lua utils. ( #6563 )
2017-10-30 08:18:18 +01:00
miqlas
a95e0d1876
Initial Haiku support ( #6568 )
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* Iitial Haiku support
2017-10-30 08:17:43 +01:00
rubenwardy
cd1140f69c
Fix day_night_ratio_do_override not being initialised server-side
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Causes get_day_night_ratio() to return unpredictable results.
2017-10-29 18:31:53 +00:00
lisacvuk
c252ed506e
CSM: Add a way to get current locale from CSM
2017-10-29 12:05:16 +00:00