minetest/src
est31 c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
..
cguittfont Clean up and tweak build system 2015-03-27 15:00:48 -04:00
client Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
json Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
jthread Clean up and tweak build system 2015-03-27 15:00:48 -04:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Deny empty username early in the protocol 2015-05-22 20:24:39 +02:00
script Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
unittest Add UTF and other utility unit tests 2015-06-14 12:07:51 +02:00
util Android: bypass broken wide_to_utf8 with wide_to_narrow 2015-06-14 08:25:21 +02:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
ban.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
camera.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
camera.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
cavegen.cpp Cavegen: Remove now unnecessary checks for water, lava, ice 2015-04-07 04:43:24 +01:00
cavegen.h Cavegen, mgv5: Cleanup code 2015-03-04 23:53:58 +00:00
chat.cpp Remove unneccessary space for tab completion 2015-06-16 07:16:22 +02:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
client.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
clientiface.cpp Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
clientiface.h Small clientiface ASCII art improvements 2015-05-24 16:33:22 +02:00
clientmap.cpp Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientsimpleobject.h
clouds.cpp Cache enable_3d_clouds flag 2015-05-04 22:50:04 +02:00
clouds.h Cache enable_3d_clouds flag 2015-05-04 22:50:04 +02:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Add LibGMP 2015-05-11 17:48:33 +02:00
CMakeLists.txt Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
collision.cpp Use std::vector instead of std::set for Environment::getObjectsInsideRadius 2015-04-16 18:37:29 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Change format of screenshot names 2015-03-31 16:24:25 +10:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h
content_cao.cpp Don't ignore nametag attribute change message for newer versions 2015-05-21 19:01:46 +02:00
content_cao.h Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h
content_mapblock.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_mapblock.h
content_mapnode.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
content_mapnode.h
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_sao.cpp Ignore punches with no damage in the actionstream 2015-06-15 00:10:13 +02:00
content_sao.h Add some missing getter functions to the lua API 2015-05-28 16:46:35 +02:00
convert_json.cpp Fix mod store rating 2015-04-20 22:48:14 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix release build warning 2015-05-08 07:23:41 +02:00
craftdef.h Remove craftdef serialisation 2015-04-26 21:30:52 +02:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Improve Redis error messages 2015-05-06 15:28:22 -04:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Fix missing SQLite3 statement pointer initialization 2015-04-07 00:31:41 -04:00
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h
debug.cpp Fix MSVC compile error 2015-03-27 15:16:41 -04:00
debug.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
defaultsettings.cpp Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
emerge.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
environment.cpp Record MapBlock modification reasons as flags instead of strings 2015-05-17 22:14:26 -04:00
environment.h Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... 2015-04-22 11:47:22 +02:00
event_manager.h
event.h
exceptions.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Add mod security 2015-05-16 18:32:31 -04:00
filesys.h Add mod security 2015-05-16 18:32:31 -04:00
fontengine.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
game.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
gamedef.h Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
gameparams.h main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
genericobject.cpp Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
genericobject.h Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
gettext.cpp Revert "Only lowercase project name at compile time" 2015-04-27 16:24:49 +02:00
gettext.h Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiEngine.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Add list-rings 2015-06-16 14:51:26 +02:00
guiFormSpecMenu.h Add list-rings 2015-06-16 14:51:26 +02:00
guiKeyChangeMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Refactor around translatePassword 2015-04-17 06:10:30 +02:00
guiPasswordChange.h
guiscalingfilter.cpp Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
httpfetch.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
hud.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventory.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventorymanager.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
inventorymanager.h Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
itemdef.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Only retrieve always_fly_fast setting once 2015-05-30 22:29:36 +02:00
localplayer.h Add some missing getter functions to the lua API 2015-05-28 16:46:35 +02:00
log.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
log.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
logoutputbuffer.h
luaentity_common.h
main.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
mainmenumanager.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.cpp Record MapBlock modification reasons as flags instead of strings 2015-05-17 22:14:26 -04:00
map.h Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
mapblock_mesh.cpp Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
mapblock_mesh.h Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
mapblock.cpp Mapblock: nodecount refactor 2015-05-31 06:24:41 +02:00
mapblock.h Mapblock: nodecount refactor 2015-05-31 06:24:41 +02:00
mapchunk.h
mapgen_singlenode.cpp Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_singlenode.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_v5.cpp Biome API: Enable biome generation to lower world limit 2015-06-15 02:07:38 +01:00
mapgen_v5.h Biome API: Enable biome generation to lower world limit 2015-06-15 02:07:38 +01:00
mapgen_v6.cpp Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
mapgen_v6.h Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
mapgen_v7.cpp Biome API: Enable biome generation to lower world limit 2015-06-15 02:07:38 +01:00
mapgen_v7.h Biome API: Enable biome generation to lower world limit 2015-06-15 02:07:38 +01:00
mapgen.cpp Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mapgen.h Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters 2015-05-24 04:33:09 +01:00
mapnode.cpp RotateAlongYAxis: For facedir case, return if param2 >= 4 2015-05-03 03:43:51 +01:00
mapnode.h Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
mapsector.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapsector.h Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save(). 2015-02-17 15:28:49 +01:00
mesh.cpp Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp NodeResolver: Remove NodeResolveMethod 2015-05-07 02:36:01 -04:00
mg_biome.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_decoration.cpp Biome API: Enable biome generation to lower world limit 2015-06-15 02:07:38 +01:00
mg_decoration.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_ore.cpp Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
mg_ore.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_schematic.cpp Schematics: Fix probability values for .mts version 1 2015-05-15 16:20:30 -04:00
mg_schematic.h Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h
mods.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h
nodedef.cpp Add texture overriding 2015-05-19 21:27:07 +02:00
nodedef.h Add texture overriding 2015-05-19 21:27:07 +02:00
nodemetadata.cpp Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
nodemetadata.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Noise: Fix interpolation at negative coordinates 2015-05-17 00:04:51 -04:00
noise.h Noise: Make buffer size parameters unsigned 2015-05-15 16:20:30 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp fix infinite spawners 2015-04-18 20:14:34 +02:00
particles.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
pathfinder.cpp Fix pathfinder to produce more useful paths 2015-05-03 22:36:11 -04:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Add list-rings 2015-06-16 14:51:26 +02:00
player.h Add some missing getter functions to the lua API 2015-05-28 16:46:35 +02:00
porting_android.cpp Android: Backport changes from stable-0.4 2015-03-14 19:59:14 +01:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
porting.h Porting: Refactor initalizePaths() 2015-04-19 16:52:58 -04:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h
rollback_interface.cpp Record MapBlock modification reasons as flags instead of strings 2015-05-17 22:14:26 -04:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix a crash (assert) when client set serial version < 24 in INIT 2015-01-27 16:55:25 +01:00
server.cpp Add some missing getter functions to the lua API 2015-05-28 16:46:35 +02:00
server.h Add some missing getter functions to the lua API 2015-05-28 16:46:35 +02:00
serverlist.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Fix typo in variable name 2015-05-28 20:47:15 +02:00
settings.cpp Add mod security 2015-05-16 18:32:31 -04:00
settings.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.cpp Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound_openal.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h
touchscreengui.cpp Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
touchscreengui.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
treegen.cpp Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases 2015-06-12 08:20:19 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h
wieldmesh.cpp Fix typo in WieldMesh::setItem() 2015-05-08 23:30:56 -04:00
wieldmesh.h Add a check for animation when getting an extruded mesh 2015-05-04 02:11:36 -04:00