..
cguittfont
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
client
Make early protocol auth mechanism generic, and add SRP
2015-05-11 18:40:27 +02:00
gmp
Build and link gmp correctly on MSVC
2015-05-12 21:07:46 +02:00
json
Build and link gmp correctly on MSVC
2015-05-12 21:07:46 +02:00
jthread
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
lua
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
network
Deny empty username early in the protocol
2015-05-22 20:24:39 +02:00
script
Use utf-8 in formspecs
2015-06-13 19:49:55 +02:00
unittest
Add UTF and other utility unit tests
2015-06-14 12:07:51 +02:00
util
Android: bypass broken wide_to_utf8 with wide_to_narrow
2015-06-14 08:25:21 +02:00
activeobject.h
Ignore old entities from 0.3.
2015-02-17 15:07:05 +01:00
ban.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
ban.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
camera.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
camera.h
Change error_message from wstring to string
2015-03-27 20:24:04 -04:00
cavegen.cpp
Cavegen: Remove now unnecessary checks for water, lava, ice
2015-04-07 04:43:24 +01:00
cavegen.h
Cavegen, mgv5: Cleanup code
2015-03-04 23:53:58 +00:00
chat.cpp
Remove unneccessary space for tab completion
2015-06-16 07:16:22 +02:00
chat.h
Add paste command (Ctrl-V) in GUIChatConsole
2014-12-10 07:12:08 +01:00
client.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
client.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
clientiface.cpp
Make early protocol auth mechanism generic, and add SRP
2015-05-11 18:40:27 +02:00
clientiface.h
Small clientiface ASCII art improvements
2015-05-24 16:33:22 +02:00
clientmap.cpp
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
clientmap.h
Performance of main client loop up to 2x faster In places, up to 3 times faster
2014-12-07 00:51:01 +10:00
clientmedia.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
clientmedia.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
clientobject.cpp
SAO: re-add old ActiveObjectTypes for a future migration layer
2015-02-17 11:37:55 +01:00
clientobject.h
SAO: re-add old ActiveObjectTypes for a future migration layer
2015-02-17 11:37:55 +01:00
clientsimpleobject.h
clouds.cpp
Cache enable_3d_clouds flag
2015-05-04 22:50:04 +02:00
clouds.h
Cache enable_3d_clouds flag
2015-05-04 22:50:04 +02:00
cmake_config_githash.h.in
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
cmake_config.h.in
Add LibGMP
2015-05-11 17:48:33 +02:00
CMakeLists.txt
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
collision.cpp
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
2015-04-16 18:37:29 +02:00
collision.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
config.h
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
constants.h
Change format of screenshot names
2015-03-31 16:24:25 +10:00
content_abm.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
content_abm.h
content_cao.cpp
Don't ignore nametag attribute change message for newer versions
2015-05-21 19:01:46 +02:00
content_cao.h
Add get and set functions for the nametag color
2015-05-15 11:03:27 +02:00
content_cso.cpp
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
content_cso.h
content_mapblock.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
content_mapblock.h
content_mapnode.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
content_mapnode.h
content_nodemeta.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_nodemeta.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_sao.cpp
Ignore punches with no damage in the actionstream
2015-06-15 00:10:13 +02:00
content_sao.h
Add some missing getter functions to the lua API
2015-05-28 16:46:35 +02:00
convert_json.cpp
Fix mod store rating
2015-04-20 22:48:14 -04:00
convert_json.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
craftdef.cpp
Fix release build warning
2015-05-08 07:23:41 +02:00
craftdef.h
Remove craftdef serialisation
2015-04-26 21:30:52 +02:00
database-dummy.cpp
Make the dummy backend only look up blocks once
2015-03-08 03:16:40 -04:00
database-dummy.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-leveldb.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-leveldb.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-redis.cpp
Improve Redis error messages
2015-05-06 15:28:22 -04:00
database-redis.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database-sqlite3.cpp
Fix missing SQLite3 statement pointer initialization
2015-04-07 00:31:41 -04:00
database-sqlite3.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database.h
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
daynightratio.h
debug.cpp
Fix MSVC compile error
2015-03-27 15:16:41 -04:00
debug.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
defaultsettings.cpp
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
defaultsettings.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
drawscene.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
drawscene.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
dungeongen.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
dungeongen.h
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
emerge.cpp
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
emerge.h
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
environment.cpp
Record MapBlock modification reasons as flags instead of strings
2015-05-17 22:14:26 -04:00
environment.h
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
2015-04-22 11:47:22 +02:00
event_manager.h
event.h
exceptions.h
Replace PRNG assertions with PrngException
2015-04-27 01:24:37 -04:00
filecache.cpp
Network Layer 7 rework (Packet handling)
2015-02-10 20:04:08 +10:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Add mod security
2015-05-16 18:32:31 -04:00
filesys.h
Add mod security
2015-05-16 18:32:31 -04:00
fontengine.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
fontengine.h
Fix MSVC compiling warnings and remove an unused texture
2014-12-12 16:09:34 -05:00
game.cpp
Use utf-8 in formspecs
2015-06-13 19:49:55 +02:00
game.h
Change error_message from wstring to string
2015-03-27 20:24:04 -04:00
gamedef.h
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
gameparams.h
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-12 15:00:03 +01:00
genericobject.cpp
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
2015-05-15 16:21:01 -04:00
genericobject.h
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
2015-05-15 16:21:01 -04:00
gettext.cpp
Revert "Only lowercase project name at compile time"
2015-04-27 16:24:49 +02:00
gettext.h
Fix Android text bug (no text displaying)
2015-03-07 20:51:07 +10:00
gettime.h
Update timestamp to include date
2015-03-25 02:30:17 +10:00
guiChatConsole.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
guiChatConsole.h
Remove unused variables to make clang happy
2015-02-12 11:13:27 +01:00
guiEngine.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
guiEngine.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Add list-rings
2015-06-16 14:51:26 +02:00
guiFormSpecMenu.h
Add list-rings
2015-06-16 14:51:26 +02:00
guiKeyChangeMenu.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
guiKeyChangeMenu.h
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
guiMainMenu.h
Allow SIGINT to kill mainmenu again
2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp
Refactor around translatePassword
2015-04-17 06:10:30 +02:00
guiPasswordChange.h
guiscalingfilter.cpp
Fix crash caused by null texture in GUI formspec/HUD.
2015-04-02 23:56:46 +10:00
guiscalingfilter.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
guiTable.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
guiVolumeChange.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
httpfetch.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
httpfetch.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
hud.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
hud.h
Make hud use fontengine too
2014-11-30 18:06:54 +01:00
imagefilters.cpp
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
imagefilters.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
intlGUIEditBox.h
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
inventory.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
inventory.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
inventorymanager.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
inventorymanager.h
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
2015-03-24 14:13:17 +01:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
2014-12-09 20:40:52 +10:00
itemdef.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
itemdef.h
Make range of tools configureable
2013-07-20 20:37:59 +02:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
keycode.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
light.cpp
Change lower limit of display_gamma to 1.0 (linear light)
2015-05-11 02:03:09 +10:00
light.h
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
localplayer.cpp
Only retrieve always_fly_fast setting once
2015-05-30 22:29:36 +02:00
localplayer.h
Add some missing getter functions to the lua API
2015-05-28 16:46:35 +02:00
log.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
log.h
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
logoutputbuffer.h
luaentity_common.h
main.cpp
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
mainmenumanager.h
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
map.cpp
Record MapBlock modification reasons as flags instead of strings
2015-05-17 22:14:26 -04:00
map.h
Add core.find_nodes_with_meta() script API
2015-05-05 16:21:59 -04:00
mapblock_mesh.cpp
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
mapblock_mesh.h
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
mapblock.cpp
Mapblock: nodecount refactor
2015-05-31 06:24:41 +02:00
mapblock.h
Mapblock: nodecount refactor
2015-05-31 06:24:41 +02:00
mapchunk.h
mapgen_singlenode.cpp
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
mapgen_singlenode.h
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
mapgen_v5.cpp
Biome API: Enable biome generation to lower world limit
2015-06-15 02:07:38 +01:00
mapgen_v5.h
Biome API: Enable biome generation to lower world limit
2015-06-15 02:07:38 +01:00
mapgen_v6.cpp
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity
2015-05-26 02:08:06 +01:00
mapgen_v6.h
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity
2015-05-26 02:08:06 +01:00
mapgen_v7.cpp
Biome API: Enable biome generation to lower world limit
2015-06-15 02:07:38 +01:00
mapgen_v7.h
Biome API: Enable biome generation to lower world limit
2015-06-15 02:07:38 +01:00
mapgen.cpp
Split ObjDef/ObjDefManager out to objdef.cpp
2015-05-18 22:30:25 -04:00
mapgen.h
Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters
2015-05-24 04:33:09 +01:00
mapnode.cpp
RotateAlongYAxis: For facedir case, return if param2 >= 4
2015-05-03 03:43:51 +01:00
mapnode.h
Optimise MapBlockMesh related functions
2015-02-23 23:20:31 +10:00
mapsector.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
mapsector.h
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save().
2015-02-17 15:28:49 +01:00
mesh.cpp
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
mesh.h
Port createForsythOptimizedMesh from Irrlicht 1.8
2014-11-23 00:51:08 +01:00
mg_biome.cpp
NodeResolver: Remove NodeResolveMethod
2015-05-07 02:36:01 -04:00
mg_biome.h
Split ObjDef/ObjDefManager out to objdef.cpp
2015-05-18 22:30:25 -04:00
mg_decoration.cpp
Biome API: Enable biome generation to lower world limit
2015-06-15 02:07:38 +01:00
mg_decoration.h
Split ObjDef/ObjDefManager out to objdef.cpp
2015-05-18 22:30:25 -04:00
mg_ore.cpp
Fix sign-compare compiler warnings in mg_ore.cpp
2015-04-20 22:57:30 -04:00
mg_ore.h
Split ObjDef/ObjDefManager out to objdef.cpp
2015-05-18 22:30:25 -04:00
mg_schematic.cpp
Schematics: Fix probability values for .mts version 1
2015-05-15 16:20:30 -04:00
mg_schematic.h
Schematics: Add per-node force placement option
2015-05-09 18:44:00 -04:00
modalMenu.h
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
modifiedstate.h
mods.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
mods.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
nameidmapping.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.h
nodedef.cpp
Add texture overriding
2015-05-19 21:27:07 +02:00
nodedef.h
Add texture overriding
2015-05-19 21:27:07 +02:00
nodemetadata.cpp
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
nodemetadata.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
nodetimer.cpp
Use std::string::empty() instead of size() where applicable
2014-12-12 15:16:24 -05:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
Noise: Fix interpolation at negative coordinates
2015-05-17 00:04:51 -04:00
noise.h
Noise: Make buffer size parameters unsigned
2015-05-15 16:20:30 -04:00
objdef.cpp
Fix Windows build, clean up included headers
2015-05-22 20:37:59 +02:00
objdef.h
Fix Windows build, clean up included headers
2015-05-22 20:37:59 +02:00
object_properties.cpp
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
object_properties.h
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
particles.cpp
fix infinite spawners
2015-04-18 20:14:34 +02:00
particles.h
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
pathfinder.cpp
Fix pathfinder to produce more useful paths
2015-05-03 22:36:11 -04:00
pathfinder.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
player.cpp
Add list-rings
2015-06-16 14:51:26 +02:00
player.h
Add some missing getter functions to the lua API
2015-05-28 16:46:35 +02:00
porting_android.cpp
Android: Backport changes from stable-0.4
2015-03-14 19:59:14 +01:00
porting_android.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
porting.cpp
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
porting.h
Porting: Refactor initalizePaths()
2015-04-19 16:52:58 -04:00
profiler.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
profiler.h
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
quicktune_shortcutter.h
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
quicktune.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
quicktune.h
rollback_interface.cpp
Record MapBlock modification reasons as flags instead of strings
2015-05-17 22:14:26 -04:00
rollback_interface.h
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.cpp
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.h
Fix struct vs. class in forward declarations
2014-12-08 09:06:31 +01:00
serialization.cpp
Add compression API
2014-09-20 14:02:54 -04:00
serialization.h
Fix a crash (assert) when client set serial version < 24 in INIT
2015-01-27 16:55:25 +01:00
server.cpp
Add some missing getter functions to the lua API
2015-05-28 16:46:35 +02:00
server.h
Add some missing getter functions to the lua API
2015-05-28 16:46:35 +02:00
serverlist.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
serverlist.h
Send real port to server list
2015-01-23 21:38:34 +10:00
serverobject.cpp
Send Inventory packet on event, don't check it at each AsyncRunStep.
2015-03-04 11:29:39 +01:00
serverobject.h
Fix typo in variable name
2015-05-28 20:47:15 +02:00
settings.cpp
Add mod security
2015-05-16 18:32:31 -04:00
settings.h
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
shader.cpp
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
shader.h
Unite nodes shaders.
2014-06-15 05:40:33 +02:00
sky.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
sky.h
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
2015-01-18 13:16:01 +01:00
socket.cpp
Link against shlwapi.lib and unify linker input sources for Windows
2015-04-08 12:56:53 -04:00
socket.h
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
sound_openal.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
2015-03-04 17:22:37 +01:00
staticobject.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
strfnd.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
subgame.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
subgame.h
Fix game minetest.conf default settings
2015-03-18 13:03:02 -04:00
threads.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
tool.cpp
Fix inversion of full_punch_interval
2014-07-02 16:48:11 +02:00
tool.h
touchscreengui.cpp
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
touchscreengui.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
treegen.cpp
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
2015-06-12 08:20:19 +01:00
treegen.h
Treegen: Add pine tree. Force place trunks
2015-04-01 22:54:49 +01:00
version.cpp
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
version.h
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
voxel.cpp
Optimise MapBlockMesh related functions
2015-02-23 23:20:31 +10:00
voxel.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxelalgorithms.h
wieldmesh.cpp
Fix typo in WieldMesh::setItem()
2015-05-08 23:30:56 -04:00
wieldmesh.h
Add a check for animation when getting an extruded mesh
2015-05-04 02:11:36 -04:00