.. |
cguittfont
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
client
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
json
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
jthread
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
lua
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
network
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RunCommandQueues: little optimization
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2015-03-31 09:29:33 +02:00 |
script
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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2015-03-31 01:11:51 -04:00 |
util
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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2015-03-31 01:11:51 -04:00 |
activeobject.h
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Ignore old entities from 0.3.
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2015-02-17 15:07:05 +01:00 |
ban.cpp
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ban.cpp refactoring
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2014-08-22 22:03:08 +02:00 |
ban.h
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Always use builtin JThread library
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2013-09-15 23:00:01 -04:00 |
camera.cpp
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Make camera clear error message if there's no error
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2015-03-27 22:20:10 -04:00 |
camera.h
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Change error_message from wstring to string
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2015-03-27 20:24:04 -04:00 |
cavegen.cpp
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Cavegen, mgv5: Cleanup code
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2015-03-04 23:53:58 +00:00 |
cavegen.h
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Cavegen, mgv5: Cleanup code
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2015-03-04 23:53:58 +00:00 |
chat.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
chat.h
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Add paste command (Ctrl-V) in GUIChatConsole
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2014-12-10 07:12:08 +01:00 |
client.cpp
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Change format of screenshot names
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2015-03-31 16:24:25 +10:00 |
client.h
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Change error_message from wstring to string
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2015-03-27 20:24:04 -04:00 |
clientiface.cpp
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Replace NetworkPacket pointers to references
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2015-03-13 22:01:49 +01:00 |
clientiface.h
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Replace NetworkPacket pointers to references
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2015-03-13 22:01:49 +01:00 |
clientmap.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
clientmap.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
clientmedia.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
clientmedia.h
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
clientobject.cpp
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SAO: re-add old ActiveObjectTypes for a future migration layer
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2015-02-17 11:37:55 +01:00 |
clientobject.h
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SAO: re-add old ActiveObjectTypes for a future migration layer
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2015-02-17 11:37:55 +01:00 |
clientsimpleobject.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
clouds.cpp
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Improve Clouds::render mathematics
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2015-03-07 13:27:43 +01:00 |
clouds.h
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Fix #1358 (disappearing clouds)
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2014-06-09 08:18:33 +02:00 |
cmake_config_githash.h.in
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
cmake_config.h.in
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
CMakeLists.txt
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
collision.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
collision.h
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Add an option to disable object <-> object collision for Lua entities
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2013-07-20 20:43:11 +02:00 |
config.h
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Fix Android build-related bugs
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2015-03-29 22:27:01 +10:00 |
constants.h
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Change format of screenshot names
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2015-03-31 16:24:25 +10:00 |
content_abm.cpp
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Remove liquid_finite and weather
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2014-04-18 21:56:48 +04:00 |
content_abm.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_cao.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
content_cao.h
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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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2015-02-17 09:09:50 +01:00 |
content_cso.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
2015-03-31 16:56:33 +10:00 |
content_cso.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapblock.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
2015-03-31 16:56:33 +10:00 |
content_mapblock.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapnode.cpp
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapnode.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_nodemeta.cpp
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
content_nodemeta.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
content_sao.cpp
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Reset the old HP method on PlayerSAO::setHP
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2015-03-19 07:47:45 +01:00 |
content_sao.h
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Send Position packet on event, don't check it at each AsyncRunStep.
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2015-03-04 12:19:26 +01:00 |
convert_json.cpp
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
convert_json.h
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Remove ugly curl struct pointer from jsonFetchValue signature
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2014-06-19 21:24:53 +02:00 |
craftdef.cpp
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Optimize minetest.get_(all)_craft_recipe(s)
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2015-03-20 21:41:18 -04:00 |
craftdef.h
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Optimize minetest.get_(all)_craft_recipe(s)
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2015-03-20 21:41:18 -04:00 |
database-dummy.cpp
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Make the dummy backend only look up blocks once
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2015-03-08 03:16:40 -04:00 |
database-dummy.h
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database-leveldb.cpp
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database-leveldb.h
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database-redis.cpp
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database-redis.h
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database-sqlite3.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
database-sqlite3.h
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database.cpp
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database.h
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
daynightratio.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
debug.cpp
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Fix MSVC compile error
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2015-03-27 15:16:41 -04:00 |
debug.h
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
defaultsettings.cpp
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
defaultsettings.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
drawscene.cpp
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Fix all warnings and remove -Wno-unused-but-set cflag
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2015-01-18 23:29:19 -05:00 |
drawscene.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
dungeongen.cpp
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Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
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2015-03-07 01:41:53 +00:00 |
dungeongen.h
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Shorten ManualMapVoxelManipulator to MMVManip
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2015-01-05 02:42:27 -05:00 |
emerge.cpp
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
emerge.h
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Respect game mapgen flags and save world noise params
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2015-03-07 15:53:39 -05:00 |
environment.cpp
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Minor bug fix (lag between damage flash and hearts updating)
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2015-03-17 17:39:59 +10:00 |
environment.h
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Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
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2015-03-05 10:44:48 +01:00 |
event_manager.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
event.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
exceptions.h
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Create minidump on fatal Win32 exceptions
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2015-02-02 01:39:17 -05:00 |
filecache.cpp
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Network Layer 7 rework (Packet handling)
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2015-02-10 20:04:08 +10:00 |
filecache.h
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Rewrite client media download and support hash-based remote download
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2013-12-13 18:05:20 +01:00 |
filesys.cpp
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Fix fs::GetRecursiveSubPaths trying to get directory lists for files
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2014-12-24 17:23:07 -05:00 |
filesys.h
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Dont write directly to files but rather write and copy a tmp file
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2013-08-13 22:05:45 +02:00 |
fontengine.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
fontengine.h
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Fix MSVC compiling warnings and remove an unused texture
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2014-12-12 16:09:34 -05:00 |
game.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
2015-03-31 16:56:33 +10:00 |
game.h
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Change error_message from wstring to string
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2015-03-27 20:24:04 -04:00 |
gamedef.h
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
gameparams.h
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main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
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2015-02-12 15:00:03 +01:00 |
genericobject.cpp
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
genericobject.h
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
gettext.cpp
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Fix GetText translation loading
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2015-03-27 22:10:08 -04:00 |
gettext.h
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Fix Android text bug (no text displaying)
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2015-03-07 20:51:07 +10:00 |
gettime.h
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Update timestamp to include date
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2015-03-25 02:30:17 +10:00 |
guiChatConsole.cpp
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
guiChatConsole.h
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Remove unused variables to make clang happy
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2015-02-12 11:13:27 +01:00 |
guiEngine.cpp
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
guiEngine.h
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
guiFileSelectMenu.cpp
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Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
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2013-11-11 19:56:49 +01:00 |
guiFileSelectMenu.h
|
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
|
2013-11-11 19:56:49 +01:00 |
guiFormSpecMenu.cpp
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Disable double-click -> ESC translation for main menu
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2015-03-14 23:41:42 +10:00 |
guiFormSpecMenu.h
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Disable double-click -> ESC translation for main menu
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2015-03-14 23:41:42 +10:00 |
guiKeyChangeMenu.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
guiKeyChangeMenu.h
|
Reduce gettext wide/narrow and string/char* conversions
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2015-02-05 03:24:22 -05:00 |
guiMainMenu.h
|
Allow SIGINT to kill mainmenu again
|
2013-08-19 15:49:36 +02:00 |
guiPasswordChange.cpp
|
Minor fixes in translations
|
2015-02-12 16:41:40 +01:00 |
guiPasswordChange.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
guiTable.cpp
|
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
guiTable.h
|
Add formspec table
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2014-01-13 18:11:08 -05:00 |
guiVolumeChange.cpp
|
Reduce gettext wide/narrow and string/char* conversions
|
2015-02-05 03:24:22 -05:00 |
guiVolumeChange.h
|
Fix all warnings reported by clang
|
2014-04-15 21:34:53 +02:00 |
httpfetch.cpp
|
Clean up and tweak build system
|
2015-03-27 15:00:48 -04:00 |
httpfetch.h
|
Reduce indentation of HTTPFetchOngoing
|
2014-09-18 21:54:22 -04:00 |
hud.cpp
|
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
|
2015-03-05 11:59:40 +01:00 |
hud.h
|
Make hud use fontengine too
|
2014-11-30 18:06:54 +01:00 |
inventory.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
inventory.h
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
inventorymanager.cpp
|
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
|
2015-03-24 14:13:17 +01:00 |
inventorymanager.h
|
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
|
2015-03-24 14:13:17 +01:00 |
irr_aabb3d.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irr_v2d.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irr_v3d.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irrlichttypes_bloated.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
irrlichttypes_extrabloated.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
irrlichttypes.h
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Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
|
2014-12-09 20:40:52 +10:00 |
itemdef.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
itemdef.h
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Make range of tools configureable
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2013-07-20 20:37:59 +02:00 |
itemgroup.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
keycode.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
keycode.h
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
light.cpp
|
Add display_gamma option for client
|
2014-12-31 02:44:31 +10:00 |
light.h
|
Add display_gamma option for client
|
2014-12-31 02:44:31 +10:00 |
localplayer.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
localplayer.h
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
log.cpp
|
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
|
2015-03-05 16:21:10 +01:00 |
log.h
|
Log: Silence errorstream during unittests
|
2014-12-12 15:51:55 -05:00 |
logoutputbuffer.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
luaentity_common.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
main.cpp
|
Clean up and tweak build system
|
2015-03-27 15:00:48 -04:00 |
main.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
mainmenumanager.h
|
Use std::string::empty() instead of size() where applicable
|
2014-12-12 15:16:24 -05:00 |
map.cpp
|
Respect game mapgen flags and save world noise params
|
2015-03-07 15:53:39 -05:00 |
map.h
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
mapblock_mesh.cpp
|
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
2015-03-31 16:56:33 +10:00 |
mapblock_mesh.h
|
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
|
2015-03-05 11:59:40 +01:00 |
mapblock.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
mapblock.h
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
mapchunk.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
mapgen_singlenode.cpp
|
Respect game mapgen flags and save world noise params
|
2015-03-07 15:53:39 -05:00 |
mapgen_singlenode.h
|
Respect game mapgen flags and save world noise params
|
2015-03-07 15:53:39 -05:00 |
mapgen_v5.cpp
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mapgen_v5.h
|
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
|
2015-03-19 10:18:42 +00:00 |
mapgen_v6.cpp
|
Mgv6: Use heightmap in placeTreesAndJungleGrass()
|
2015-03-23 21:55:01 +00:00 |
mapgen_v6.h
|
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
|
2015-03-18 10:55:58 +00:00 |
mapgen_v7.cpp
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mapgen_v7.h
|
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
|
2015-03-12 02:33:16 +00:00 |
mapgen.cpp
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mapgen.h
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mapnode.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
mapnode.h
|
Optimise MapBlockMesh related functions
|
2015-02-23 23:20:31 +10:00 |
mapsector.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
mapsector.h
|
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save().
|
2015-02-17 15:28:49 +01:00 |
mesh.cpp
|
Port createForsythOptimizedMesh from Irrlicht 1.8
|
2014-11-23 00:51:08 +01:00 |
mesh.h
|
Port createForsythOptimizedMesh from Irrlicht 1.8
|
2014-11-23 00:51:08 +01:00 |
mg_biome.cpp
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mg_biome.h
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mg_decoration.cpp
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mg_decoration.h
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mg_ore.cpp
|
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
|
2015-03-31 01:11:51 -04:00 |
mg_ore.h
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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2015-03-31 01:11:51 -04:00 |
mg_schematic.cpp
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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2015-03-31 01:11:51 -04:00 |
mg_schematic.h
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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2015-03-31 01:11:51 -04:00 |
modalMenu.h
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Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
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2014-10-24 21:14:48 +02:00 |
modifiedstate.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
mods.cpp
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Add mod.conf file support This new file only permits to specify a mod name for now
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2015-02-21 18:18:06 +01:00 |
mods.h
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Remove ugly curl struct pointer from jsonFetchValue signature
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2014-06-19 21:24:53 +02:00 |
nameidmapping.cpp
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
nameidmapping.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
nodedef.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
nodedef.h
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Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
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2015-03-20 18:41:26 -04:00 |
nodemetadata.cpp
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Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
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2015-01-17 19:14:36 +01:00 |
nodemetadata.h
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Add a limit to node meta data resolving recursion
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2014-05-07 17:05:44 -04:00 |
nodetimer.cpp
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Use std::string::empty() instead of size() where applicable
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2014-12-12 15:16:24 -05:00 |
nodetimer.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
noise.cpp
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Fix endianness inconsistency with PcgRandom::bytes()
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2015-03-23 22:23:16 -04:00 |
noise.h
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Add support for the PCG32 PRNG algo (and associated script APIs)
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2015-03-22 00:48:08 -04:00 |
object_properties.cpp
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Add offset to automatic_face_movement_dir
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2013-09-10 23:31:44 +02:00 |
object_properties.h
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Add offset to automatic_face_movement_dir
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2013-09-10 23:31:44 +02:00 |
particles.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
particles.h
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
pathfinder.cpp
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Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
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2014-02-03 20:13:31 +01:00 |
pathfinder.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
player.cpp
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Fix uninitialized variable Player::local_animation_speed
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2015-03-28 10:46:01 +01:00 |
player.h
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Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
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2015-03-22 21:33:09 +01:00 |
porting_android.cpp
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Android: Backport changes from stable-0.4
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2015-03-14 19:59:14 +01:00 |
porting_android.h
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
porting.cpp
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Add Lua function get_video_modes() for main menu
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2015-03-28 13:26:03 +10:00 |
porting.h
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Add Lua function get_video_modes() for main menu
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2015-03-28 13:26:03 +10:00 |
profiler.h
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Optimize Profiler::avg()
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2015-03-07 20:04:01 -05:00 |
quicktune_shortcutter.h
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Create faster key cache for main game loop (client)
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2014-11-10 12:26:19 +10:00 |
quicktune.cpp
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Cleanup jthread and fix win32 build
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2013-12-01 16:25:46 +01:00 |
quicktune.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
rollback_interface.cpp
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
rollback_interface.h
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
rollback.cpp
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
rollback.h
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Fix struct vs. class in forward declarations
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2014-12-08 09:06:31 +01:00 |
serialization.cpp
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Add compression API
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2014-09-20 14:02:54 -04:00 |
serialization.h
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Fix a crash (assert) when client set serial version < 24 in INIT
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2015-01-27 16:55:25 +01:00 |
server.cpp
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
server.h
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Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
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2015-03-24 14:13:17 +01:00 |
serverlist.cpp
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
serverlist.h
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Send real port to server list
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2015-01-23 21:38:34 +10:00 |
serverobject.cpp
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Send Inventory packet on event, don't check it at each AsyncRunStep.
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2015-03-04 11:29:39 +01:00 |
serverobject.h
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Remove Queue class which uses std::list and use native std::queue
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2015-03-05 16:49:51 +10:00 |
settings.cpp
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Fix game minetest.conf default settings
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2015-03-18 13:03:02 -04:00 |
settings.h
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Fix game minetest.conf default settings
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2015-03-18 13:03:02 -04:00 |
shader.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
shader.h
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Unite nodes shaders.
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2014-06-15 05:40:33 +02:00 |
sky.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
sky.h
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Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
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2015-01-18 13:16:01 +01:00 |
socket.cpp
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Fix unit tests failing if IPv6 not available
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2014-11-02 02:27:26 -05:00 |
socket.h
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Fix unit tests failing if IPv6 not available
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2014-11-02 02:27:26 -05:00 |
sound_openal.cpp
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
sound_openal.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
sound.cpp
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
sound.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
staticobject.cpp
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Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
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2015-03-04 17:22:37 +01:00 |
staticobject.h
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
strfnd.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
subgame.cpp
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Fix game minetest.conf default settings
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2015-03-18 13:03:02 -04:00 |
subgame.h
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Fix game minetest.conf default settings
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2015-03-18 13:03:02 -04:00 |
test.cpp
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Replace NetworkPacket pointers to references
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2015-03-13 22:01:49 +01:00 |
test.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
threads.h
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Always use builtin JThread library
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2013-09-15 23:00:01 -04:00 |
tool.cpp
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Fix inversion of full_punch_interval
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2014-07-02 16:48:11 +02:00 |
tool.h
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New damage system, add damageGroups to ToolCapabilities, bump protocol version
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2013-03-29 20:14:09 +01:00 |
touchscreengui.cpp
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Slow down the "key repeat" touch speed for some Android controls
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2015-03-24 22:19:32 +10:00 |
touchscreengui.h
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Slow down the "key repeat" touch speed for some Android controls
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2015-03-24 22:19:32 +10:00 |
treegen.cpp
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Shorten ManualMapVoxelManipulator to MMVManip
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2015-01-05 02:42:27 -05:00 |
treegen.h
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Shorten ManualMapVoxelManipulator to MMVManip
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2015-01-05 02:42:27 -05:00 |
version.cpp
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
version.h
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
voxel.cpp
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Optimise MapBlockMesh related functions
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2015-02-23 23:20:31 +10:00 |
voxel.h
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
voxelalgorithms.cpp
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Remove emerge and speedup addArea by using memcopy instead of one by one assignment
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2014-06-23 00:13:41 +02:00 |
voxelalgorithms.h
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Migrate to STL containers/algorithms.
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2013-03-11 19:08:39 -04:00 |
wieldmesh.cpp
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
wieldmesh.h
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Fix struct vs. class in forward declarations
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2014-12-08 09:06:31 +01:00 |