.. |
jthread
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
lua
|
Make it actually build
|
2011-11-29 19:11:04 +02:00 |
sqlite
|
Update to SQLite 3.7.7.1
|
2011-09-01 18:27:30 -04:00 |
activeobject.h
|
Scripting WIP
|
2011-11-29 19:13:39 +02:00 |
auth.cpp
|
added ipban support
|
2011-08-12 03:37:18 +02:00 |
auth.h
|
added ipban support
|
2011-08-12 03:37:18 +02:00 |
ban.cpp
|
Fixed/extended/modified ban stuff to be good for inclusion
|
2011-08-12 13:11:27 +03:00 |
ban.h
|
Fixed/extended/modified ban stuff to be good for inclusion
|
2011-08-12 13:11:27 +03:00 |
base64.cpp
|
Fixed the password crash on Windows
|
2011-06-02 00:01:11 +03:00 |
base64.h
|
Passwords - password entry at main menu, stored and checked by server
|
2011-05-20 20:28:03 +01:00 |
camera.cpp
|
Fix camera MaterialItem draw logic
|
2011-11-29 19:13:47 +02:00 |
camera.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
client.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
client.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
clientobject.cpp
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
clientobject.h
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
clientserver.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
clouds.cpp
|
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
|
2011-11-02 12:50:21 +02:00 |
clouds.h
|
random comment updates
|
2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
|
Actually make USE_GETTEXT available in the source
|
2011-07-24 18:34:10 +02:00 |
CMakeLists.txt
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
collision.cpp
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
collision.h
|
Relatively snappy object-ground collision detection
|
2011-11-29 19:13:50 +02:00 |
common_irrlicht.h
|
Completely generalized mesh generation; ContentFeatures serialization
|
2011-11-29 19:13:44 +02:00 |
config.h
|
Sanitize GETTEXT usage macros
|
2011-07-24 16:52:59 +02:00 |
connection.cpp
|
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
|
2011-11-07 11:21:42 +02:00 |
connection.h
|
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
|
2011-11-07 11:21:42 +02:00 |
constants.h
|
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
|
2011-11-29 19:13:41 +02:00 |
content_abm.cpp
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
content_abm.h
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
content_cao.cpp
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
content_cao.h
|
Reshape LuaEntityCAO implementation a bit and make TNT to blink
|
2011-11-29 19:13:53 +02:00 |
content_craft.cpp
|
Remove give_initial_stuff
|
2011-11-29 19:13:52 +02:00 |
content_craft.h
|
Remove give_initial_stuff
|
2011-11-29 19:13:52 +02:00 |
content_inventory.cpp
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
content_inventory.h
|
Move cook result properly to ContentFeatures
|
2011-11-29 19:13:46 +02:00 |
content_mapblock.cpp
|
Make liquid_alternative_* to be strings
|
2011-11-29 19:13:51 +02:00 |
content_mapblock.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
content_mapnode.cpp
|
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
|
2011-11-29 19:13:52 +02:00 |
content_mapnode.h
|
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
|
2011-11-29 19:13:52 +02:00 |
content_nodemeta.cpp
|
GenericNodeMetadata and an example furnace
|
2011-11-29 19:13:57 +02:00 |
content_nodemeta.h
|
GenericNodeMetadata and an example furnace
|
2011-11-29 19:13:57 +02:00 |
content_object.h
|
ServerRemotePlayer implements ServerActiveObject
|
2011-11-29 19:13:40 +02:00 |
content_sao.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
content_sao.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
craftdef.cpp
|
Catch SerializationError in CCraftDefManager::getCraftResult()
|
2011-11-29 19:13:48 +02:00 |
craftdef.h
|
Crafting definition in scripts
|
2011-11-29 19:13:48 +02:00 |
craftitemdef.cpp
|
Add missing files for a previous commit
|
2011-11-29 19:13:58 +02:00 |
craftitemdef.h
|
Add missing files for a previous commit
|
2011-11-29 19:13:58 +02:00 |
debug.cpp
|
Improve debug stack printing interface
|
2011-11-29 19:13:51 +02:00 |
debug.h
|
Improve debug stack printing interface
|
2011-11-29 19:13:51 +02:00 |
defaultsettings.cpp
|
Add IDropAction and related stuff
|
2011-11-29 19:13:54 +02:00 |
defaultsettings.h
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
environment.cpp
|
Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff
|
2011-11-29 19:13:58 +02:00 |
environment.h
|
Handle ActiveBlockModifier intervals properly, down to 1s
|
2011-11-29 19:13:57 +02:00 |
exceptions.h
|
framework for modifying textures
|
2010-12-20 22:03:49 +02:00 |
farmesh.cpp
|
Clean mapnode.h and fix other files accordingly
|
2011-11-29 19:13:44 +02:00 |
farmesh.h
|
Fixed farmesh to such that it was a long time ago.
|
2011-08-03 13:03:30 +03:00 |
filesys.cpp
|
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
|
2011-10-16 16:16:47 +03:00 |
filesys.h
|
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
|
2011-10-16 16:16:47 +03:00 |
game.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
game.h
|
Overhaul the input system
|
2011-08-22 13:01:11 +02:00 |
gamedef.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
gettext.h
|
fixed some error :/
|
2011-08-05 08:45:15 +02:00 |
gettime.h
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
guiDeathScreen.cpp
|
Handle death and respawn better
|
2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
|
Handle death and respawn better
|
2011-10-15 14:46:59 +03:00 |
guiInventoryMenu.cpp
|
Clean InventoryItem interface a bit
|
2011-11-29 19:13:47 +02:00 |
guiInventoryMenu.h
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
guiKeyChangeMenu.cpp
|
Add IDropAction and related stuff
|
2011-11-29 19:13:54 +02:00 |
guiKeyChangeMenu.h
|
Add IDropAction and related stuff
|
2011-11-29 19:13:54 +02:00 |
guiMainMenu.cpp
|
Add option to set water opaque (mainly for stylistic choice)
|
2011-11-03 23:06:57 +02:00 |
guiMainMenu.h
|
Add option to set water opaque (mainly for stylistic choice)
|
2011-11-03 23:06:57 +02:00 |
guiMessageMenu.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiMessageMenu.h
|
added new submenu for key assignment
|
2011-06-01 19:44:07 +02:00 |
guiPasswordChange.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
|
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
|
2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiPauseMenu.h
|
Added the ability to change your password (via pause menu)
|
2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
inventory.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
inventory.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
irrlichttypes.h
|
Completely generalized mesh generation; ContentFeatures serialization
|
2011-11-29 19:13:44 +02:00 |
keycode.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
keycode.h
|
Overhaul the input system
|
2011-08-22 13:01:11 +02:00 |
light.cpp
|
tested out and commented out some new stuff for the terrain generator, to be used in the future.
|
2011-04-26 15:38:42 +03:00 |
light.h
|
all kinds of tweaking and fixing
|
2011-02-04 01:22:07 +02:00 |
log.cpp
|
Add a third log output interface method
|
2011-11-29 19:13:56 +02:00 |
log.h
|
Add a third log output interface method
|
2011-11-29 19:13:56 +02:00 |
logoutputbuffer.h
|
Print errors from local log to chat
|
2011-11-29 19:13:56 +02:00 |
luaentity_common.cpp
|
Fix default value of visual in LuaEntityProperties
|
2011-11-29 19:13:55 +02:00 |
luaentity_common.h
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
main.cpp
|
Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
|
2011-11-29 19:13:57 +02:00 |
main.h
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
mainmenumanager.h
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
map.cpp
|
GenericNodeMetadata and an example furnace
|
2011-11-29 19:13:57 +02:00 |
map.h
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
mapblock_mesh.cpp
|
Clean mapnode.h and fix other files accordingly
|
2011-11-29 19:13:44 +02:00 |
mapblock_mesh.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
mapblock_nodemod.h
|
forgot to add mapblock_nodemod.h
|
2011-06-18 02:01:51 +03:00 |
mapblock.cpp
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
mapblock.h
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
mapchunk.h
|
even more code refactoring
|
2011-06-26 02:34:36 +03:00 |
mapgen.cpp
|
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
|
2011-11-29 19:13:52 +02:00 |
mapgen.h
|
Add on_generated hook
|
2011-11-29 19:13:54 +02:00 |
mapnode.cpp
|
MapNode constructor to allow ndef+name
|
2011-11-29 19:13:47 +02:00 |
mapnode.h
|
Node place/dig Lua callbacks
|
2011-11-29 19:13:49 +02:00 |
mapsector.cpp
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
mapsector.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
materials.cpp
|
Fix tool wear
|
2011-11-29 19:13:49 +02:00 |
materials.h
|
Remove burn time definitions from FurnaceNodeMetadata
|
2011-11-29 19:13:46 +02:00 |
mineral.cpp
|
All textures are are now searched first from the directory specified by the texture_path setting.
|
2011-05-21 11:07:03 +03:00 |
mineral.h
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
modalMenu.h
|
changed node metadata format to better accomodate future needs and problems
|
2011-04-05 00:24:47 +03:00 |
modifiedstate.h
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
MyBillboardSceneNode.cpp
|
mobv2
|
2011-10-15 02:28:57 +03:00 |
MyBillboardSceneNode.h
|
mobv2
|
2011-10-15 02:28:57 +03:00 |
nameidmapping.cpp
|
Node definition names
|
2011-11-29 19:13:46 +02:00 |
nameidmapping.h
|
Node definition names
|
2011-11-29 19:13:46 +02:00 |
nodedef.cpp
|
Fix liquid source backface culling (was not turned off)
|
2011-11-29 19:13:54 +02:00 |
nodedef.h
|
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
|
2011-11-29 19:13:52 +02:00 |
nodemetadata.cpp
|
Mode node definition loading from Lua (still not finished), fix metadata creation from name
|
2011-11-29 19:13:51 +02:00 |
nodemetadata.h
|
GenericNodeMetadata and an example furnace
|
2011-11-29 19:13:57 +02:00 |
noise.cpp
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
noise.h
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
player.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
player.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
porting.cpp
|
Scripting WIP
|
2011-11-29 19:13:38 +02:00 |
porting.h
|
Move images to data/textures and fix some path stuff; hope that installation still works
|
2011-11-29 19:11:04 +02:00 |
profiler.h
|
Some more profiler stuff to get the hang on what really uses CPU
|
2011-10-16 22:39:35 +03:00 |
script.cpp
|
Falling sand and gravel
|
2011-11-29 19:13:49 +02:00 |
script.h
|
Scripting WIP
|
2011-11-29 19:13:39 +02:00 |
scriptapi.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
scriptapi.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
serialization.cpp
|
the zlib error print function now prints to dstream (debug.txt)
|
2011-08-08 12:11:41 +03:00 |
serialization.h
|
Node definition names
|
2011-11-29 19:13:46 +02:00 |
server.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
server.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
servercommand.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
servercommand.h
|
Server now supports replies without prefix
|
2011-08-22 13:02:08 +02:00 |
servermain.cpp
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
serverobject.cpp
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
serverobject.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
settings.h
|
Some MSVC fixes
|
2011-11-29 19:13:57 +02:00 |
sha1.cpp
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
sha1.h
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
socket.cpp
|
Better handling of SendFailedException in Connection
|
2011-10-18 03:42:23 +03:00 |
socket.h
|
Better handling of SendFailedException in Connection
|
2011-10-18 03:42:23 +03:00 |
staticobject.h
|
added missing file
|
2011-04-10 20:49:15 +03:00 |
strfnd.h
|
Improve item serialization
|
2011-11-29 19:13:48 +02:00 |
test.cpp
|
Add reason parameter to setModified and print it out to verbosestream when saving block
|
2011-11-29 19:13:49 +02:00 |
test.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
threads.h
|
added some missing files
|
2010-12-20 22:23:24 +02:00 |
tile.cpp
|
Some MSVC fixes
|
2011-11-29 19:13:57 +02:00 |
tile.h
|
Properly update textures in node definitions
|
2011-11-29 19:13:43 +02:00 |
tooldef.cpp
|
Tool definition transfer to client
|
2011-11-29 19:13:42 +02:00 |
tooldef.h
|
Remove old comments
|
2011-11-29 19:13:46 +02:00 |
utility.cpp
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
utility.h
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
voxel.cpp
|
Optimize lighting by a tiny bit
|
2011-11-29 19:13:55 +02:00 |
voxel.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
winresource.rc
|
added windows icon
|
2011-07-31 00:39:43 +03:00 |