2010-11-29 19:13:04 +01:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 19:13:04 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2010-11-29 19:13:04 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 19:13:04 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-27 00:02:21 +01:00
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#ifndef SERVER_HEADER
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#define SERVER_HEADER
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
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#include "network/connection.h"
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2013-08-11 04:09:45 +02:00
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#include "irr_v3d.h"
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2011-02-23 01:49:57 +01:00
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#include "map.h"
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2013-04-14 00:20:22 +02:00
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#include "hud.h"
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2011-11-13 23:19:48 +01:00
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#include "gamedef.h"
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2011-11-15 20:00:39 +01:00
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#include "serialization.h" // For SER_FMT_VER_INVALID
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2011-12-11 15:49:40 +01:00
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#include "mods.h"
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2011-12-06 14:21:56 +01:00
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#include "inventorymanager.h"
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2012-03-11 13:54:23 +01:00
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#include "subgame.h"
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2013-08-11 04:09:45 +02:00
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#include "util/numeric.h"
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#include "util/thread.h"
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2013-09-06 18:22:12 +02:00
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#include "environment.h"
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2014-01-31 00:24:00 +01:00
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#include "clientiface.h"
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
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#include "network/networkpacket.h"
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2013-08-11 04:09:45 +02:00
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#include <string>
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#include <list>
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#include <map>
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#include <vector>
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2012-06-17 01:40:36 +02:00
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2013-02-14 04:43:15 +01:00
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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2012-01-12 06:10:39 +01:00
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class IWritableItemDefManager;
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2011-11-14 20:41:30 +01:00
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class IWritableNodeDefManager;
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2011-11-17 01:28:46 +01:00
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class IWritableCraftDefManager;
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2013-08-11 04:09:45 +02:00
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class BanManager;
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2012-03-23 19:23:03 +01:00
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class EventManager;
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2013-08-11 04:09:45 +02:00
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class Inventory;
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class Player;
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2012-03-19 03:04:16 +01:00
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class PlayerSAO;
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2012-07-26 21:06:45 +02:00
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class IRollbackManager;
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2014-12-08 09:06:31 +01:00
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struct RollbackAction;
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2013-02-14 04:43:15 +01:00
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class EmergeManager;
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2013-08-11 04:09:45 +02:00
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class GameScripting;
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class ServerEnvironment;
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struct SimpleSoundSpec;
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2014-01-31 00:24:00 +01:00
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class ServerThread;
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2013-05-25 00:51:02 +02:00
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2014-01-31 00:24:00 +01:00
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enum ClientDeletionReason {
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CDR_LEAVE,
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CDR_TIMEOUT,
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CDR_DENY
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};
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2010-11-27 00:02:21 +01:00
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2011-04-21 18:35:17 +02:00
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/*
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Some random functions
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*/
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v3f findSpawnPos(ServerMap &map);
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2013-02-24 04:45:12 +01:00
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class MapEditEventIgnorer
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2010-11-27 00:02:21 +01:00
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{
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public:
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2013-02-24 04:45:12 +01:00
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MapEditEventIgnorer(bool *flag):
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m_flag(flag)
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2010-11-27 00:02:21 +01:00
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{
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2013-02-24 04:45:12 +01:00
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if(*m_flag == false)
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*m_flag = true;
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else
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m_flag = NULL;
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2010-11-27 00:02:21 +01:00
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}
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2013-02-24 04:45:12 +01:00
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~MapEditEventIgnorer()
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2010-11-27 00:02:21 +01:00
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{
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2013-02-24 04:45:12 +01:00
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if(m_flag)
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2010-11-27 00:02:21 +01:00
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{
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2013-02-24 04:45:12 +01:00
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assert(*m_flag);
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*m_flag = false;
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2010-11-27 00:02:21 +01:00
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}
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}
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2012-12-18 19:23:16 +01:00
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2013-02-24 04:45:12 +01:00
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private:
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bool *m_flag;
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};
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2010-11-27 00:02:21 +01:00
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2013-02-24 04:45:12 +01:00
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class MapEditEventAreaIgnorer
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{
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public:
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MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
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m_ignorevariable(ignorevariable)
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2010-11-27 00:02:21 +01:00
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{
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2013-02-24 04:45:12 +01:00
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if(m_ignorevariable->getVolume() == 0)
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*m_ignorevariable = a;
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else
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m_ignorevariable = NULL;
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2010-11-27 00:02:21 +01:00
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}
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2012-12-18 19:23:16 +01:00
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2013-02-24 04:45:12 +01:00
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~MapEditEventAreaIgnorer()
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2010-11-29 09:52:07 +01:00
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{
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2013-02-24 04:45:12 +01:00
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if(m_ignorevariable)
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2010-11-29 09:52:07 +01:00
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{
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2013-02-24 04:45:12 +01:00
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assert(m_ignorevariable->getVolume() != 0);
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*m_ignorevariable = VoxelArea();
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2010-11-29 09:52:07 +01:00
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}
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}
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2010-11-27 00:02:21 +01:00
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private:
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2013-02-24 04:45:12 +01:00
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VoxelArea *m_ignorevariable;
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2010-11-27 00:02:21 +01:00
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};
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2012-03-25 10:50:29 +02:00
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struct MediaInfo
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2012-01-02 12:31:50 +01:00
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{
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std::string path;
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std::string sha1_digest;
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2014-02-27 21:12:59 +01:00
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MediaInfo(const std::string &path_="",
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const std::string &sha1_digest_=""):
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2012-01-02 12:31:50 +01:00
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path(path_),
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sha1_digest(sha1_digest_)
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{
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}
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};
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2012-03-24 18:01:26 +01:00
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struct ServerSoundParams
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{
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float gain;
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std::string to_player;
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enum Type{
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SSP_LOCAL=0,
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SSP_POSITIONAL=1,
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SSP_OBJECT=2
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} type;
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v3f pos;
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u16 object;
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float max_hear_distance;
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bool loop;
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ServerSoundParams():
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gain(1.0),
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to_player(""),
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type(SSP_LOCAL),
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pos(0,0,0),
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object(0),
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max_hear_distance(32*BS),
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loop(false)
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{}
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2012-12-18 19:23:16 +01:00
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2012-03-19 03:04:16 +01:00
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v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
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2012-03-24 18:01:26 +01:00
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};
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struct ServerPlayingSound
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{
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ServerSoundParams params;
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std::set<u16> clients; // peer ids
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};
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2011-04-04 14:13:19 +02:00
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class Server : public con::PeerHandler, public MapEventReceiver,
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2013-08-11 04:09:45 +02:00
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public InventoryManager, public IGameDef
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2010-11-27 00:02:21 +01:00
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{
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public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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2012-12-18 19:23:16 +01:00
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2010-11-27 00:02:21 +01:00
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Server(
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2012-03-11 13:54:23 +01:00
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const std::string &path_world,
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2012-03-15 14:20:20 +01:00
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const SubgameSpec &gamespec,
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2014-03-07 01:00:03 +01:00
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bool simple_singleplayer_mode,
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bool ipv6
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2010-11-29 09:52:07 +01:00
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);
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2010-11-27 00:02:21 +01:00
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~Server();
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2014-02-05 21:24:46 +01:00
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void start(Address bind_addr);
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2010-11-27 00:02:21 +01:00
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void stop();
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2010-11-29 09:52:07 +01:00
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// This is mainly a way to pass the time to the server.
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// Actual processing is done in an another thread.
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2010-11-27 00:02:21 +01:00
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void step(float dtime);
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2010-11-29 09:52:07 +01:00
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// This is run by ServerThread and does the actual processing
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2014-01-06 20:05:28 +01:00
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void AsyncRunStep(bool initial_step=false);
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2010-11-27 00:02:21 +01:00
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void Receive();
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2014-02-13 20:17:42 +01:00
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PlayerSAO* StageTwoClientInit(u16 peer_id);
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2015-01-12 17:01:41 +01:00
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/*
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* Command Handlers
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*/
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
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void handleCommand(NetworkPacket* pkt);
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void handleCommand_Null(NetworkPacket* pkt) {};
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void handleCommand_Deprecated(NetworkPacket* pkt);
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2015-03-13 16:35:21 +01:00
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void handleCommand_Init(NetworkPacket* pkt);
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void handleCommand_Auth(NetworkPacket* pkt);
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2015-03-13 13:40:48 +01:00
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void handleCommand_Init_Legacy(NetworkPacket* pkt);
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
void handleCommand_Init2(NetworkPacket* pkt);
|
|
|
|
void handleCommand_RequestMedia(NetworkPacket* pkt);
|
|
|
|
void handleCommand_ReceivedMedia(NetworkPacket* pkt);
|
|
|
|
void handleCommand_ClientReady(NetworkPacket* pkt);
|
|
|
|
void handleCommand_GotBlocks(NetworkPacket* pkt);
|
|
|
|
void handleCommand_PlayerPos(NetworkPacket* pkt);
|
|
|
|
void handleCommand_DeletedBlocks(NetworkPacket* pkt);
|
|
|
|
void handleCommand_InventoryAction(NetworkPacket* pkt);
|
|
|
|
void handleCommand_ChatMessage(NetworkPacket* pkt);
|
|
|
|
void handleCommand_Damage(NetworkPacket* pkt);
|
|
|
|
void handleCommand_Breath(NetworkPacket* pkt);
|
2015-03-13 16:35:21 +01:00
|
|
|
void handleCommand_Password(NetworkPacket* pkt);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
void handleCommand_PlayerItem(NetworkPacket* pkt);
|
|
|
|
void handleCommand_Respawn(NetworkPacket* pkt);
|
|
|
|
void handleCommand_Interact(NetworkPacket* pkt);
|
|
|
|
void handleCommand_RemovedSounds(NetworkPacket* pkt);
|
|
|
|
void handleCommand_NodeMetaFields(NetworkPacket* pkt);
|
|
|
|
void handleCommand_InventoryFields(NetworkPacket* pkt);
|
2015-01-12 17:01:41 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
void Send(NetworkPacket* pkt);
|
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// Environment must be locked when called
|
2013-08-11 04:09:45 +02:00
|
|
|
void setTimeOfDay(u32 time);
|
2011-05-16 11:41:19 +02:00
|
|
|
|
2011-02-23 01:49:57 +01:00
|
|
|
/*
|
|
|
|
Shall be called with the environment locked.
|
|
|
|
This is accessed by the map, which is inside the environment,
|
|
|
|
so it shouldn't be a problem.
|
|
|
|
*/
|
|
|
|
void onMapEditEvent(MapEditEvent *event);
|
2011-02-15 15:11:24 +01:00
|
|
|
|
2011-04-04 14:13:19 +02:00
|
|
|
/*
|
|
|
|
Shall be called with the environment and the connection locked.
|
|
|
|
*/
|
2011-12-06 14:21:56 +01:00
|
|
|
Inventory* getInventory(const InventoryLocation &loc);
|
|
|
|
void setInventoryModified(const InventoryLocation &loc);
|
2011-04-04 14:13:19 +02:00
|
|
|
|
2011-05-16 11:41:19 +02:00
|
|
|
// Connection must be locked when called
|
|
|
|
std::wstring getStatusString();
|
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// read shutdown state
|
|
|
|
inline bool getShutdownRequested()
|
|
|
|
{ return m_shutdown_requested; }
|
|
|
|
|
|
|
|
// request server to shutdown
|
|
|
|
inline void requestShutdown(void)
|
|
|
|
{ m_shutdown_requested = true; }
|
2011-05-16 11:41:19 +02:00
|
|
|
|
2012-03-24 18:01:26 +01:00
|
|
|
// Returns -1 if failed, sound handle on success
|
2014-01-31 00:24:00 +01:00
|
|
|
// Envlock
|
2012-03-24 18:01:26 +01:00
|
|
|
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
|
|
|
|
void stopSound(s32 handle);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// Envlock
|
2012-03-30 17:42:18 +02:00
|
|
|
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
|
|
|
|
bool checkPriv(const std::string &name, const std::string &priv);
|
2012-03-31 15:23:26 +02:00
|
|
|
void reportPrivsModified(const std::string &name=""); // ""=all
|
2012-07-19 13:09:16 +02:00
|
|
|
void reportInventoryFormspecModified(const std::string &name);
|
2011-11-20 20:16:15 +01:00
|
|
|
|
2013-08-11 04:09:45 +02:00
|
|
|
void setIpBanned(const std::string &ip, const std::string &name);
|
|
|
|
void unsetIpBanned(const std::string &ip_or_name);
|
|
|
|
std::string getBanDescription(const std::string &ip_or_name);
|
2011-08-12 12:11:27 +02:00
|
|
|
|
2014-02-27 21:12:59 +01:00
|
|
|
void notifyPlayer(const char *name, const std::wstring &msg);
|
|
|
|
void notifyPlayers(const std::wstring &msg);
|
2013-01-23 18:32:02 +01:00
|
|
|
void spawnParticle(const char *playername,
|
|
|
|
v3f pos, v3f velocity, v3f acceleration,
|
|
|
|
float expirationtime, float size,
|
2013-04-22 20:35:10 +02:00
|
|
|
bool collisiondetection, bool vertical, std::string texture);
|
2013-01-23 18:32:02 +01:00
|
|
|
|
|
|
|
void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
|
|
|
float expirationtime, float size,
|
2013-04-22 20:35:10 +02:00
|
|
|
bool collisiondetection, bool vertical, std::string texture);
|
2013-01-23 18:32:02 +01:00
|
|
|
|
|
|
|
u32 addParticleSpawner(const char *playername,
|
|
|
|
u16 amount, float spawntime,
|
|
|
|
v3f minpos, v3f maxpos,
|
|
|
|
v3f minvel, v3f maxvel,
|
|
|
|
v3f minacc, v3f maxacc,
|
|
|
|
float minexptime, float maxexptime,
|
|
|
|
float minsize, float maxsize,
|
2013-04-22 20:35:10 +02:00
|
|
|
bool collisiondetection, bool vertical, std::string texture);
|
2013-01-23 18:32:02 +01:00
|
|
|
|
|
|
|
u32 addParticleSpawnerAll(u16 amount, float spawntime,
|
|
|
|
v3f minpos, v3f maxpos,
|
|
|
|
v3f minvel, v3f maxvel,
|
|
|
|
v3f minacc, v3f maxacc,
|
|
|
|
float minexptime, float maxexptime,
|
|
|
|
float minsize, float maxsize,
|
2013-04-22 20:35:10 +02:00
|
|
|
bool collisiondetection, bool vertical, std::string texture);
|
2013-01-23 18:32:02 +01:00
|
|
|
|
|
|
|
void deleteParticleSpawner(const char *playername, u32 id);
|
|
|
|
void deleteParticleSpawnerAll(u32 id);
|
|
|
|
|
2012-07-24 19:57:17 +02:00
|
|
|
// Creates or resets inventory
|
|
|
|
Inventory* createDetachedInventory(const std::string &name);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2013-05-25 00:51:02 +02:00
|
|
|
// Envlock and conlock should be locked when using scriptapi
|
2013-08-11 04:09:45 +02:00
|
|
|
GameScripting *getScriptIface(){ return m_script; }
|
2012-07-26 21:06:45 +02:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
//TODO: determine what (if anything) should be locked to access EmergeManager
|
2012-12-18 19:23:16 +01:00
|
|
|
EmergeManager *getEmergeManager(){ return m_emerge; }
|
|
|
|
|
2012-07-26 21:06:45 +02:00
|
|
|
// actions: time-reversed list
|
|
|
|
// Return value: success/failure
|
|
|
|
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
|
|
|
|
std::list<std::string> *log);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-11-13 23:19:48 +01:00
|
|
|
// IGameDef interface
|
|
|
|
// Under envlock
|
2012-01-12 06:10:39 +01:00
|
|
|
virtual IItemDefManager* getItemDefManager();
|
2011-11-14 20:41:30 +01:00
|
|
|
virtual INodeDefManager* getNodeDefManager();
|
2011-11-17 01:28:46 +01:00
|
|
|
virtual ICraftDefManager* getCraftDefManager();
|
2011-11-14 20:41:30 +01:00
|
|
|
virtual ITextureSource* getTextureSource();
|
2012-03-19 02:59:12 +01:00
|
|
|
virtual IShaderSource* getShaderSource();
|
2011-11-16 12:03:28 +01:00
|
|
|
virtual u16 allocateUnknownNodeId(const std::string &name);
|
2012-03-23 11:05:17 +01:00
|
|
|
virtual ISoundManager* getSoundManager();
|
2012-03-23 19:23:03 +01:00
|
|
|
virtual MtEventManager* getEventManager();
|
2014-10-21 05:12:15 +02:00
|
|
|
virtual scene::ISceneManager* getSceneManager();
|
2014-06-26 02:28:41 +02:00
|
|
|
virtual IRollbackManager *getRollbackManager() { return m_rollback; }
|
|
|
|
|
|
|
|
|
2012-01-12 06:10:39 +01:00
|
|
|
IWritableItemDefManager* getWritableItemDefManager();
|
2011-11-15 01:03:28 +01:00
|
|
|
IWritableNodeDefManager* getWritableNodeDefManager();
|
2011-11-17 01:28:46 +01:00
|
|
|
IWritableCraftDefManager* getWritableCraftDefManager();
|
2011-08-12 01:13:42 +02:00
|
|
|
|
2011-12-11 15:49:40 +01:00
|
|
|
const ModSpec* getModSpec(const std::string &modname);
|
2015-03-05 10:43:08 +01:00
|
|
|
void getModNames(std::vector<std::string> &modlist);
|
2012-04-01 09:08:52 +02:00
|
|
|
std::string getBuiltinLuaPath();
|
2014-01-31 00:24:00 +01:00
|
|
|
inline std::string getWorldPath()
|
|
|
|
{ return m_path_world; }
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
inline bool isSingleplayer()
|
|
|
|
{ return m_simple_singleplayer_mode; }
|
2012-03-28 12:22:48 +02:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
inline void setAsyncFatalError(const std::string &error)
|
|
|
|
{ m_async_fatal_error.set(error); }
|
2012-03-11 19:45:43 +01:00
|
|
|
|
2013-01-03 18:59:28 +01:00
|
|
|
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
|
2012-10-22 23:18:44 +02:00
|
|
|
Map & getMap() { return m_env->getMap(); }
|
2013-09-17 04:52:24 +02:00
|
|
|
ServerEnvironment & getEnv() { return *m_env; }
|
2015-01-12 17:01:41 +01:00
|
|
|
|
2013-04-14 00:20:22 +02:00
|
|
|
u32 hudAdd(Player *player, HudElement *element);
|
|
|
|
bool hudRemove(Player *player, u32 id);
|
|
|
|
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
|
2013-04-26 01:27:22 +02:00
|
|
|
bool hudSetFlags(Player *player, u32 flags, u32 mask);
|
2013-05-04 02:08:52 +02:00
|
|
|
bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
|
2013-09-03 19:51:40 +02:00
|
|
|
void hudSetHotbarImage(Player *player, std::string name);
|
|
|
|
void hudSetHotbarSelectedImage(Player *player, std::string name);
|
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
inline Address getPeerAddress(u16 peer_id)
|
|
|
|
{ return m_con.GetPeerAddress(peer_id); }
|
2015-01-12 17:01:41 +01:00
|
|
|
|
2014-04-12 13:50:22 +02:00
|
|
|
bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
|
2014-04-11 15:32:46 +02:00
|
|
|
bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2013-05-02 22:52:50 +02:00
|
|
|
bool setSky(Player *player, const video::SColor &bgcolor,
|
|
|
|
const std::string &type, const std::vector<std::string> ¶ms);
|
2015-01-12 17:01:41 +01:00
|
|
|
|
2013-10-18 10:53:19 +02:00
|
|
|
bool overrideDayNightRatio(Player *player, bool do_override,
|
|
|
|
float brightness);
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
/* con::PeerHandler implementation. */
|
2010-11-27 00:02:21 +01:00
|
|
|
void peerAdded(con::Peer *peer);
|
|
|
|
void deletingPeer(con::Peer *peer, bool timeout);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2015-03-13 16:35:21 +01:00
|
|
|
void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason=NULL);
|
|
|
|
void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
|
2014-02-13 20:17:42 +01:00
|
|
|
bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
|
|
|
|
bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
|
|
|
|
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
|
|
|
|
std::string* vers_string);
|
2014-01-26 18:40:25 +01:00
|
|
|
|
2015-03-02 17:31:31 +01:00
|
|
|
void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
|
2015-03-03 16:23:47 +01:00
|
|
|
void SendPlayerBreath(u16 peer_id);
|
2015-03-04 15:27:53 +01:00
|
|
|
void SendInventory(PlayerSAO* playerSAO);
|
2015-03-04 12:19:26 +01:00
|
|
|
void SendMovePlayer(u16 peer_id);
|
2015-03-04 11:29:34 +01:00
|
|
|
|
2015-01-21 20:32:12 +01:00
|
|
|
// Bind address
|
|
|
|
Address m_bind_addr;
|
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
private:
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
friend class EmergeThread;
|
|
|
|
friend class RemoteClient;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
void SendMovement(u16 peer_id);
|
|
|
|
void SendHP(u16 peer_id, u8 hp);
|
|
|
|
void SendBreath(u16 peer_id, u16 breath);
|
2015-03-13 16:35:21 +01:00
|
|
|
void SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason);
|
|
|
|
void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
|
2014-01-31 00:24:00 +01:00
|
|
|
void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
|
|
|
|
void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
|
|
|
|
void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
|
|
|
|
|
|
|
|
/* mark blocks not sent for all clients */
|
|
|
|
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
|
2011-04-21 18:35:17 +02:00
|
|
|
|
2015-03-04 11:29:34 +01:00
|
|
|
|
2010-12-23 21:35:53 +01:00
|
|
|
void SendChatMessage(u16 peer_id, const std::wstring &message);
|
2013-08-11 04:09:45 +02:00
|
|
|
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
|
2012-03-19 03:04:16 +01:00
|
|
|
void SendPlayerHP(u16 peer_id);
|
2015-03-03 16:23:47 +01:00
|
|
|
|
2014-04-12 13:50:22 +02:00
|
|
|
void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
|
2014-04-11 15:32:46 +02:00
|
|
|
void SendEyeOffset(u16 peer_id, v3f first, v3f third);
|
2012-03-31 15:23:26 +02:00
|
|
|
void SendPlayerPrivileges(u16 peer_id);
|
2012-07-19 13:09:16 +02:00
|
|
|
void SendPlayerInventoryFormspec(u16 peer_id);
|
2014-02-27 21:12:59 +01:00
|
|
|
void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
|
2013-04-14 00:20:22 +02:00
|
|
|
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
|
|
|
|
void SendHUDRemove(u16 peer_id, u32 id);
|
|
|
|
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
|
2013-04-26 01:27:22 +02:00
|
|
|
void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
|
2013-05-04 02:08:52 +02:00
|
|
|
void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
|
2013-05-02 22:52:50 +02:00
|
|
|
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
|
|
|
|
const std::string &type, const std::vector<std::string> ¶ms);
|
2013-10-18 10:53:19 +02:00
|
|
|
void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
|
2015-01-12 17:01:41 +01:00
|
|
|
|
2011-04-06 10:02:39 +02:00
|
|
|
/*
|
|
|
|
Send a node removal/addition event to all clients except ignore_id.
|
|
|
|
Additionally, if far_players!=NULL, players further away than
|
|
|
|
far_d_nodes are ignored and their peer_ids are added to far_players
|
|
|
|
*/
|
2011-05-31 19:02:55 +02:00
|
|
|
// Envlock and conlock should be locked when calling these
|
2011-04-06 10:02:39 +02:00
|
|
|
void sendRemoveNode(v3s16 p, u16 ignore_id=0,
|
2015-03-05 11:18:17 +01:00
|
|
|
std::vector<u16> *far_players=NULL, float far_d_nodes=100);
|
2011-04-06 10:02:39 +02:00
|
|
|
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
|
2015-03-05 11:18:17 +01:00
|
|
|
std::vector<u16> *far_players=NULL, float far_d_nodes=100,
|
2013-11-23 15:35:49 +01:00
|
|
|
bool remove_metadata=true);
|
2011-05-31 19:02:55 +02:00
|
|
|
void setBlockNotSent(v3s16 p);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// Environment and Connection must be locked when called
|
2013-08-01 22:51:36 +02:00
|
|
|
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-31 19:02:55 +02:00
|
|
|
// Sends blocks to clients (locks env and con on its own)
|
2010-11-27 00:02:21 +01:00
|
|
|
void SendBlocks(float dtime);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2012-03-25 10:50:29 +02:00
|
|
|
void fillMediaCache();
|
|
|
|
void sendMediaAnnouncement(u16 peer_id);
|
|
|
|
void sendRequestedMedia(u16 peer_id,
|
2015-03-05 11:39:05 +01:00
|
|
|
const std::vector<std::string> &tosend);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2012-07-24 19:57:17 +02:00
|
|
|
void sendDetachedInventory(const std::string &name, u16 peer_id);
|
|
|
|
void sendDetachedInventories(u16 peer_id);
|
2011-04-21 18:35:17 +02:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
|
2013-01-23 18:32:02 +01:00
|
|
|
void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
|
|
|
|
v3f minpos, v3f maxpos,
|
|
|
|
v3f minvel, v3f maxvel,
|
|
|
|
v3f minacc, v3f maxacc,
|
|
|
|
float minexptime, float maxexptime,
|
|
|
|
float minsize, float maxsize,
|
2013-04-22 20:35:10 +02:00
|
|
|
bool collisiondetection, bool vertical, std::string texture, u32 id);
|
2013-01-23 18:32:02 +01:00
|
|
|
|
|
|
|
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
|
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
|
2013-01-23 18:32:02 +01:00
|
|
|
void SendSpawnParticle(u16 peer_id,
|
|
|
|
v3f pos, v3f velocity, v3f acceleration,
|
|
|
|
float expirationtime, float size,
|
2013-04-22 20:35:10 +02:00
|
|
|
bool collisiondetection, bool vertical, std::string texture);
|
2013-01-23 18:32:02 +01:00
|
|
|
|
2015-03-16 12:01:40 +01:00
|
|
|
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
|
2015-03-17 09:16:39 +01:00
|
|
|
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
|
2011-04-21 18:35:17 +02:00
|
|
|
/*
|
|
|
|
Something random
|
|
|
|
*/
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2012-03-19 03:04:16 +01:00
|
|
|
void DiePlayer(u16 peer_id);
|
|
|
|
void RespawnPlayer(u16 peer_id);
|
2013-08-04 07:17:07 +02:00
|
|
|
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
|
2015-03-04 11:29:34 +01:00
|
|
|
void UpdateCrafting(Player *player);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
// When called, connection mutex should be locked
|
2014-06-28 08:02:38 +02:00
|
|
|
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
|
|
|
|
RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-30 23:15:43 +02:00
|
|
|
// When called, environment mutex should be locked
|
2013-08-11 04:09:45 +02:00
|
|
|
std::string getPlayerName(u16 peer_id);
|
|
|
|
PlayerSAO* getPlayerSAO(u16 peer_id);
|
2012-03-19 03:04:16 +01:00
|
|
|
|
2011-01-17 23:26:09 +01:00
|
|
|
/*
|
|
|
|
Get a player from memory or creates one.
|
|
|
|
If player is already connected, return NULL
|
2011-11-20 20:16:15 +01:00
|
|
|
Does not verify/modify auth info and password.
|
2011-01-17 23:26:09 +01:00
|
|
|
|
|
|
|
Call with env and con locked.
|
|
|
|
*/
|
2012-03-19 03:04:16 +01:00
|
|
|
PlayerSAO *emergePlayer(const char *name, u16 peer_id);
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2010-12-24 16:08:50 +01:00
|
|
|
void handlePeerChanges();
|
2011-05-22 16:00:09 +02:00
|
|
|
|
|
|
|
/*
|
|
|
|
Variables
|
|
|
|
*/
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2012-03-10 14:56:24 +01:00
|
|
|
// World directory
|
|
|
|
std::string m_path_world;
|
2012-03-11 13:54:23 +01:00
|
|
|
// Subgame specification
|
|
|
|
SubgameSpec m_gamespec;
|
2012-03-15 14:20:20 +01:00
|
|
|
// If true, do not allow multiple players and hide some multiplayer
|
|
|
|
// functionality
|
|
|
|
bool m_simple_singleplayer_mode;
|
2012-03-10 14:56:24 +01:00
|
|
|
|
2012-03-11 19:45:43 +01:00
|
|
|
// Thread can set; step() will throw as ServerError
|
|
|
|
MutexedVariable<std::string> m_async_fatal_error;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// Some timers
|
2011-01-17 20:15:31 +01:00
|
|
|
float m_liquid_transform_timer;
|
2013-02-24 15:39:07 +01:00
|
|
|
float m_liquid_transform_every;
|
2010-12-19 15:51:45 +01:00
|
|
|
float m_print_info_timer;
|
2013-02-21 23:00:44 +01:00
|
|
|
float m_masterserver_timer;
|
2010-12-19 15:51:45 +01:00
|
|
|
float m_objectdata_timer;
|
|
|
|
float m_emergethread_trigger_timer;
|
|
|
|
float m_savemap_timer;
|
2011-06-26 23:27:17 +02:00
|
|
|
IntervalLimiter m_map_timer_and_unload_interval;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// Environment
|
2011-11-11 18:33:17 +01:00
|
|
|
ServerEnvironment *m_env;
|
2011-05-22 16:00:09 +02:00
|
|
|
JMutex m_env_mutex;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// server connection
|
2010-11-27 00:02:21 +01:00
|
|
|
con::Connection m_con;
|
2011-05-29 20:11:16 +02:00
|
|
|
|
2013-08-04 07:17:07 +02:00
|
|
|
// Ban checking
|
2013-08-11 04:09:45 +02:00
|
|
|
BanManager *m_banmanager;
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2012-07-26 21:06:45 +02:00
|
|
|
// Rollback manager (behind m_env_mutex)
|
|
|
|
IRollbackManager *m_rollback;
|
2012-07-28 02:08:09 +02:00
|
|
|
bool m_enable_rollback_recording; // Updated once in a while
|
2012-07-26 21:06:45 +02:00
|
|
|
|
2012-11-26 03:16:48 +01:00
|
|
|
// Emerge manager
|
|
|
|
EmergeManager *m_emerge;
|
|
|
|
|
2011-11-11 18:33:17 +01:00
|
|
|
// Scripting
|
|
|
|
// Envlock and conlock should be locked when using Lua
|
2013-08-11 04:09:45 +02:00
|
|
|
GameScripting *m_script;
|
2011-11-13 23:19:48 +01:00
|
|
|
|
2012-01-12 06:10:39 +01:00
|
|
|
// Item definition manager
|
|
|
|
IWritableItemDefManager *m_itemdef;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-11-14 20:41:30 +01:00
|
|
|
// Node definition manager
|
2011-11-16 13:08:31 +01:00
|
|
|
IWritableNodeDefManager *m_nodedef;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-11-17 01:28:46 +01:00
|
|
|
// Craft definition manager
|
|
|
|
IWritableCraftDefManager *m_craftdef;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2012-03-23 19:23:03 +01:00
|
|
|
// Event manager
|
|
|
|
EventManager *m_event;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-12-11 15:49:40 +01:00
|
|
|
// Mods
|
2012-12-08 18:10:54 +01:00
|
|
|
std::vector<ModSpec> m_mods;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
/*
|
|
|
|
Threads
|
|
|
|
*/
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// A buffer for time steps
|
|
|
|
// step() increments and AsyncRunStep() run by m_thread reads it.
|
2010-11-27 00:02:21 +01:00
|
|
|
float m_step_dtime;
|
|
|
|
JMutex m_step_dtime_mutex;
|
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// current server step lag counter
|
2014-01-06 23:50:45 +01:00
|
|
|
float m_lag;
|
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// The server mainly operates in this thread
|
2013-08-11 04:09:45 +02:00
|
|
|
ServerThread *m_thread;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
/*
|
|
|
|
Time related stuff
|
|
|
|
*/
|
2010-12-20 13:04:31 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
// Timer for sending time of day over network
|
2010-12-20 13:04:31 +01:00
|
|
|
float m_time_of_day_send_timer;
|
2011-05-22 16:00:09 +02:00
|
|
|
// Uptime of server in seconds
|
2011-01-07 18:39:27 +01:00
|
|
|
MutexedVariable<double> m_uptime;
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
/*
|
|
|
|
Client interface
|
|
|
|
*/
|
|
|
|
ClientInterface m_clients;
|
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
/*
|
|
|
|
Peer change queue.
|
|
|
|
Queues stuff from peerAdded() and deletingPeer() to
|
|
|
|
handlePeerChanges()
|
|
|
|
*/
|
2015-03-04 17:48:07 +01:00
|
|
|
std::queue<con::PeerChange> m_peer_change_queue;
|
2010-12-24 16:08:50 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
/*
|
|
|
|
Random stuff
|
|
|
|
*/
|
2012-12-18 19:23:16 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
bool m_shutdown_requested;
|
2012-01-12 06:10:39 +01:00
|
|
|
|
2011-05-22 16:00:09 +02:00
|
|
|
/*
|
|
|
|
Map edit event queue. Automatically receives all map edits.
|
|
|
|
The constructor of this class registers us to receive them through
|
|
|
|
onMapEditEvent
|
|
|
|
|
|
|
|
NOTE: Should these be moved to actually be members of
|
|
|
|
ServerEnvironment?
|
|
|
|
*/
|
|
|
|
|
2011-02-23 01:49:57 +01:00
|
|
|
/*
|
|
|
|
Queue of map edits from the environment for sending to the clients
|
|
|
|
This is behind m_env_mutex
|
|
|
|
*/
|
2015-03-04 17:48:07 +01:00
|
|
|
std::queue<MapEditEvent*> m_unsent_map_edit_queue;
|
2011-02-23 01:49:57 +01:00
|
|
|
/*
|
|
|
|
Set to true when the server itself is modifying the map and does
|
|
|
|
all sending of information by itself.
|
|
|
|
This is behind m_env_mutex
|
|
|
|
*/
|
|
|
|
bool m_ignore_map_edit_events;
|
2012-03-29 00:22:08 +02:00
|
|
|
/*
|
|
|
|
If a non-empty area, map edit events contained within are left
|
|
|
|
unsent. Done at map generation time to speed up editing of the
|
|
|
|
generated area, as it will be sent anyway.
|
|
|
|
This is behind m_env_mutex
|
|
|
|
*/
|
|
|
|
VoxelArea m_ignore_map_edit_events_area;
|
2011-02-23 01:49:57 +01:00
|
|
|
/*
|
|
|
|
If set to !=0, the incoming MapEditEvents are modified to have
|
|
|
|
this peed id as the disabled recipient
|
|
|
|
This is behind m_env_mutex
|
|
|
|
*/
|
|
|
|
u16 m_ignore_map_edit_events_peer_id;
|
2011-02-15 15:11:24 +01:00
|
|
|
|
2014-01-31 00:24:00 +01:00
|
|
|
// media files known to server
|
2012-03-25 10:50:29 +02:00
|
|
|
std::map<std::string,MediaInfo> m_media;
|
2012-03-24 18:01:26 +01:00
|
|
|
|
|
|
|
/*
|
|
|
|
Sounds
|
|
|
|
*/
|
|
|
|
std::map<s32, ServerPlayingSound> m_playing_sounds;
|
|
|
|
s32 m_next_sound_id;
|
2012-07-24 19:57:17 +02:00
|
|
|
|
|
|
|
/*
|
|
|
|
Detached inventories (behind m_env_mutex)
|
|
|
|
*/
|
|
|
|
// key = name
|
|
|
|
std::map<std::string, Inventory*> m_detached_inventories;
|
2013-01-23 18:32:02 +01:00
|
|
|
|
|
|
|
/*
|
|
|
|
Particles
|
|
|
|
*/
|
|
|
|
std::vector<u32> m_particlespawner_ids;
|
2010-11-27 00:02:21 +01:00
|
|
|
};
|
|
|
|
|
2011-01-23 16:29:15 +01:00
|
|
|
/*
|
2011-02-15 15:11:24 +01:00
|
|
|
Runs a simple dedicated server loop.
|
|
|
|
|
|
|
|
Shuts down when run is set to false.
|
2011-01-23 16:29:15 +01:00
|
|
|
*/
|
2011-02-15 15:11:24 +01:00
|
|
|
void dedicated_server_loop(Server &server, bool &run);
|
2011-01-23 16:29:15 +01:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
#endif
|
|
|
|
|