Perttu Ahola
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3b3ca65562
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Add names to NodeMetadata
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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697ff926ce
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Add Lua node definition stuff (not complete)
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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e8a9578774
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Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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0bf3a15886
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Random Lua tweaks/fixes
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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cebc8c78a4
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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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94feb62b08
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When digging a node, don't switch to punching an object without raising button
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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941176cd65
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Default to saving stuff more often to minimize lag caused by a single save
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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251b015210
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Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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616bad96af
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Don't print all block saves to verbosestream; rather print counts of distinct modifiers
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1b765b9740
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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811ac5ac3a
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Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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901d98b687
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Optimize map generator for the dynamic content ids a bit
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4503b03b26
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Make added nodes give the corresponding NodeItem as of now (placeholder code)
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0e64406b06
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Fix tool wear
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1220b642eb
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Falling sand and gravel
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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cc03718d3c
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Node place/dig Lua callbacks
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4f021fc7dd
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Remove crafting definitions from content_craft.cpp
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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cebbaf1664
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Catch SerializationError in CCraftDefManager::getCraftResult()
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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227e067512
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Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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9d5b458479
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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8dd3622c6d
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Improve item serialization
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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564c3a9c96
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Allow inputting nodename of MaterialItem in ItemSpec::checkItem
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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4725e5c52e
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Fix another silly mistake making CONTENT_IGNORE definition not being what it should
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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106027fc29
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Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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d1298fe5e7
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Actually fill in the NewNameGetter names to allow map generator operation and crafting
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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eabfb370ac
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MapNode constructor to allow ndef+name
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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62164d955c
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Initial node definition stuff
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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a5545593ba
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Fix camera MaterialItem draw logic
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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f68fa667c8
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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7a29b14a20
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Improved MaterialItem (stores nodename)
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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50d63e4b0a
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Add name field to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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6a417c538f
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Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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7fae32095a
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Remove old comments
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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37a5f8a30b
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Move cook result properly to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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f107967fdc
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Remove node content-dependent stuff from map.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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a793533d1a
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Remove content_mapnode.h and nodedef.h #includes
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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3318d0b4b8
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Remove content dependencies from mapblock.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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81f1cc662f
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Remove #include <content_mapnode.h> from game.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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28fe2987a0
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Saner sized sapling
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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26abf6fd82
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Cut down content transfer verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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594b189569
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Cut down TextureSource verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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7696a38543
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Improve loading screen and protocol
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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cde35d1606
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Clean nodefeat and content_mapnode a bit
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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9fc78cbece
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Fix flowing water being always opaque
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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e4dff41560
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Fix MaterialProperties serialization (constant_time was missing)
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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2f2392f783
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Improve glass
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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c3703ded95
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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e5fd010a6c
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Replace direct irrlicht texture fetching in CAO content with TextureSource
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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6da8cb00e2
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Node definitions transfer
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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89e7bacd99
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Clean more
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ff34955a0d
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Remove commented out code
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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a48a0e77eb
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Prepare more for node definition serialization
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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cf6e22e9a6
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Better node texture generation
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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c1202a2ecc
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Update inventory texture too
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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01ae0daea5
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Properly update textures in node definitions
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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45fc45a49e
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Sending of textures WIP
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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7bdc328a71
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Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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e71744b918
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Modify mod and texture directory hierarchies
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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40e7a1a5c9
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Update TODO list in scriptapi.cpp
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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9e1c4533b8
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Move tool definitions to script
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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4b8e4dae58
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Tool definition transfer to client
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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0754f2a7af
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ToolDefManager serialization
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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8d2d28f1dc
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ToolDefinition serialization
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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e9620d9c8c
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Make fence post selection box smaller and create code to allow node placement to the side of a static box
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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de51f87e05
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Tune gravel and picks
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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1afed48a2c
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Make possible and do update textures in node definitions after late texture atlas making
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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5fc791ac9a
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Move tool stuff to tool.{h,cpp}
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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72884bf85f
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Tune the tool speed thing
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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f97d4355be
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New kind of tool speed and wear calculation thingy
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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96b71236ed
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Clean headers a bit
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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3b77a63d5d
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64fa59e24f
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Generic NodeMetadata text input
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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79c9f14aec
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Generalize selection boxes
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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2ef414d05f
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Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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77cf27b82b
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Clean code and modify comments in mapnode_contentfeatures.h
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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f8c9b70379
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Scripting: Allow multiple global step callbacks and improve documentation
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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7b802c547d
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Handle undefined objects better
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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73bb3bc595
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Scripting WIP: Add global environment step function on_step
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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0b97ad8384
|
ServerRemotePlayer implements ServerActiveObject
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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75a0ca6bd6
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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38944467d3
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Scripting WIP
|
2011-11-29 19:13:39 +02:00 |
|
Perttu Ahola
|
23adfff4fe
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
b35adfbd2d
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
526eedf98e
|
Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
dcedfdacd1
|
Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
ea8d6d7abd
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Scripting WIP
|
2011-11-29 19:13:39 +02:00 |
|
Perttu Ahola
|
f145d498a6
|
Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
41c91391fc
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Scripting WIP; Lua entity step callback works
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
a6a1e6ed1a
|
random scripting work-in-progress
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
|
bfc68d3151
|
Scripting WIP
|
2011-11-29 19:13:38 +02:00 |
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