sfan5
e10d8080ba
Add flag to control mgv6 temple generation ( #14293 )
2024-01-30 21:52:04 +01:00
sfan5
9da1354f3a
Fix missing limit check for block y pos ( #14320 )
2024-01-30 21:51:51 +01:00
sfan5
e1f6108789
Revert class forward declaration in {client,server}opcodes.h
...
closes #14324
2024-01-30 17:04:12 +01:00
Lars Mueller
40bf88ac74
Performance: Limit blitting work to overlapping area
2024-01-28 13:01:54 +01:00
sfan5
ffec698d3e
Change how [combine parameters are checked
...
the old checks were too strict
2024-01-28 13:01:54 +01:00
grorp
fbec168e91
Only pause rendering if the Android activity is stopped ( #14211 )
2024-01-27 14:37:00 +01:00
sfan5
89f3502b56
Move Server ban check to different point
2024-01-27 10:33:32 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
sfan5
c0f852e016
Change NetworkPacket to reserve instead of resize
...
also make the bool serialization clearer and move the constructor
to the header file
2024-01-27 10:33:32 +01:00
sfan5
397682a5b0
Clean up client and server command sending / tables
2024-01-27 10:33:32 +01:00
grorp
2b99dabdac
Touchscreen: Abort ongoing short taps if touch interaction mode changes ( #14305 )
2024-01-26 23:19:06 +01:00
sfan5
4158759265
Move mtevent.h to src/client/
2024-01-26 22:10:36 +01:00
sfan5
8927e7caf6
Handle some edge cases in tile images
2024-01-26 22:10:36 +01:00
sfan5
a46fe79939
Reduce code duplication in tile.cpp
2024-01-26 22:10:36 +01:00
lhofhansl
2ef080a51b
Slight simplification of RemoteClient::getNextBlocks(...) ( #14302 )
2024-01-25 11:32:18 -08:00
Sokomine
4468813d47
Show more lines in chat scrollback buffer ( #14290 )
2024-01-24 19:41:29 +01:00
Lars Mueller
6a2eb4da07
Restore pointability backwards compatibility
2024-01-23 23:30:28 +01:00
sfan5
731b84d725
Reduce some instances of useless data shuffling
2024-01-23 22:34:36 +01:00
sfan5
362e4505e8
Minor improvements to media request / announce code
...
I had to throw away the code switching sendRequestedMedia to
a bin packing algorithm because it actually performed worse. :(
2024-01-23 22:34:36 +01:00
sfan5
13013d1b8b
Fix client loading not aborting correctly in certain cases
2024-01-23 22:34:36 +01:00
sfan5
6df0de565f
Check media requests on the server more carefully
2024-01-23 22:34:36 +01:00
sfan5
89eabb5803
Drop speed tests and some other unused code from clientlauncher.cpp
2024-01-23 22:34:36 +01:00
sfan5
6aa4f14a28
Drop some unneeded MOD_REASONs
2024-01-23 22:34:36 +01:00
sfan5
be7844192b
Don't save blocks asap for only lighting updates
2024-01-23 22:34:36 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
grorp
a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) ( #14266 )
2024-01-23 21:33:27 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
Lars Mueller
fb461d21a5
Fix waypoint precision wraparound, add bounds check
2024-01-21 21:00:09 +01:00
grorp
404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) ( #14087 )
...
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
- Punching players/entities with short tap instead of long tap (enabled by default)
- Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
sfan5
8cbd629010
Fix bugs in ModifySafeMap ( #14276 )
2024-01-20 15:37:30 +01:00
David Heidelberg
371b9a7fc2
Move check for strlcpy before config.h generation
...
Fixes: 225aa107f671 ("Define strlcpy only on platforms where it's not available")
2024-01-19 22:48:43 +01:00
sfan5
699d1bf27c
Use newer IrrlichtMt
...
now with SDL2
2024-01-19 11:54:40 +01:00
David Heidelberg
225aa107f6
Define strlcpy only on platforms where it's not available
...
Linux musl-libc and recent glibc > 2.38 have it.
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-19 11:53:08 +01:00
DS
e416c99419
Fix signed overflow UB in PseudoRandom::next()
2024-01-19 11:52:53 +01:00
Lars
7c9706fdcf
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
HybridDog
f08e4bb27d
Return to the main menu if a shader compilation fails ( #14256 )
...
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
savilli
432988a4ad
Fix multiple password changes in one session
2024-01-19 11:50:55 +01:00
sfan5
e985b7a0bf
Initialize random with better seed
2024-01-17 20:06:26 +01:00
sfan5
6caa06eaed
Remove mistaken exec mode from three files
2024-01-17 20:06:26 +01:00
sfan5
5ceb327e55
Replace SHA256 implementation with one from LibreSSL
...
They have cleaner code than OpenSSL :)
from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5
b0f76d82c5
Remove references to SHA1 and SHA512 from SRP code
2024-01-17 20:06:26 +01:00
sfan5
5756d6262e
Minor improvements and fixes in httpfetch.cpp
2024-01-17 20:06:11 +01:00
sfan5
56943bef48
Use modern libcurl poll/wait methods
2024-01-17 20:06:11 +01:00
sfan5
ee727eb65e
Migrate UDPSocket to use poll()
2024-01-17 20:06:11 +01:00
sfan5
e8008c1b21
Sanitize lang_code and full_version received from client
...
fixes #14262
2024-01-17 20:05:57 +01:00
sfan5
bdc124ba41
Require client to consistently use peer ID
2024-01-17 20:05:57 +01:00
sfan5
f27f701251
Make server disconnect lingering clients
2024-01-17 20:05:57 +01:00
sfan5
b2f0a37b18
Rate-limit client connection attempts
2024-01-17 20:05:57 +01:00
sfan5
050152eb90
Do not allocate packet quota to half-open connections
2024-01-17 20:05:57 +01:00
sfan5
3987318f09
Time out when reliables can't be delivered
...
If one of the channels stalls for whatever reason we can't pretend the connection is fine.
2024-01-17 20:05:57 +01:00
sfan5
9f684eac92
Remove weird command procession limit
...
it was set to 1 too, wtf?!
2024-01-17 20:05:57 +01:00
sfan5
abf3142b26
Send initial dummy packet as empty
...
No functional change and no compatibility implicatons
but this better matches what is documented everywhere.
2024-01-17 20:05:57 +01:00
sfan5
eeb873b23c
Minor code corrections
2024-01-17 20:05:57 +01:00
sfan5
84d4647329
Scale resend timeout exponentially
2024-01-17 20:05:57 +01:00
sfan5
7acb14f7a1
Use fixed, lower timeout for half-open connections
2024-01-17 20:05:57 +01:00
sfan5
2587302987
Assign peer IDs randomly
2024-01-17 20:05:57 +01:00
sfan5
db88d24ff8
Track connection half-open state
2024-01-17 20:05:57 +01:00
cx384
2ea8d9ca11
Fix out of range enum casts in deSerialize functions ( #14090 )
2024-01-17 20:05:46 +01:00
sfan5
0383c44f0d
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state ( #14123 )
2024-01-16 23:20:52 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
SmallJoker
ed7d4037b2
Client: fix possible division by zero in [crack modifier
2024-01-14 16:28:03 +01:00
sfan5
1ba26d67bd
Remove excessive includes from porting.h
2024-01-14 13:17:53 +01:00
sfan5
e824e9023f
Simplify LuaPseudoRandom::l_next and fix docs
...
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5
d20f1182f2
Fix Lua PseudoRandom seeds being mangled
...
closes #14237
2024-01-14 13:17:53 +01:00
sfan5
e83530d40b
Use explicit types on PseudoRandom implementation
2024-01-14 13:17:53 +01:00
sfan5
6f494a968d
Move setenv compat code to porting.h
2024-01-14 13:17:53 +01:00
sfan5
133f706bf3
Make unittests less reliant on files in the source distribution
2024-01-14 13:17:53 +01:00
sfan5
863c9b55b4
Remove broken MINETEST_SUBGAME_PATH test
...
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
sfan5
45561b89a4
Make sure unittests don't try to write to cwd
2024-01-14 13:17:53 +01:00
grorp
b12be0498e
Don't enable relative mouse mode if in touchscreen mode ( #14118 )
2024-01-13 20:01:10 +01:00
lhofhansl
59abf1bb42
Allow active blocks to be generated ( #14185 )
2024-01-13 10:27:41 -08:00
lhofhansl
518ecd7f4e
Slight optimizations in ClientMap ( #14251 )
2024-01-12 16:53:08 -08:00
HybridDog
345e93d19c
Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
...
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
SmallJoker
a7eaee77ca
ContentCAO: Fix threshold of alpha channel textures ( #14213 )
...
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto
0d41996562
MSVC: Fix locale workaround code
2024-01-10 19:33:04 +01:00
lhofhansl
4bf95703a0
Allow access into MapSector::m_blocks ( #14232 )
...
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
cx384
2766c70ad3
Fix dividing by zero crashes in texture modifiers
2024-01-07 21:49:26 +01:00
sfan5
2c390b5473
Rework client connecting and enable fallback address use
2024-01-07 21:49:05 +01:00
sfan5
20692d54de
Some minor cleanups for UDPSocket class
2024-01-07 21:49:05 +01:00
sfan5
dc7fb26921
Extend capabilities of Address class
2024-01-07 21:49:05 +01:00
Muhammad Rifqi Priyo Susanto
171f911237
Android: Add selection dialog (drop down/combo box) ( #13814 )
...
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
(1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
(2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
lhofhansl
bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements ( #14212 )
...
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
sfan5
8db4ba9e58
Fix some console window behavior on Windows
2024-01-06 15:38:09 +01:00
sfan5
7c7ae79f9f
Fix native thread handle usage on win32
2024-01-06 15:38:09 +01:00
sfan5
8674dc831d
Avoid unused argument spam with MinGW-clang
2024-01-06 15:38:09 +01:00
sfan5
3fbe42c3a2
Add unittest to check thread_local destructor brokenness
2024-01-06 15:38:09 +01:00
sfan5
6550bc252f
Fix logic in porting::attachOrCreateConsole()
...
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
Zughy
c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) ( #13282 )
2024-01-05 20:10:07 +00:00
Maintainer_
34ce86a8f5
Fix GameUI text staying visible during shutdown. ( #14197 )
2024-01-05 00:39:56 +01:00
grorp
05a53cd330
Touchscreen: Recognize double-taps as double-clicks ( #14187 )
2024-01-05 00:39:40 +01:00
Muhammad Rifqi Priyo Susanto
e17455cb22
Remove server's address and port from pause menu ( #14082 )
2024-01-05 00:39:11 +01:00
grorp
995c192874
Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar ( #14206 )
2024-01-03 21:58:58 +01:00
DS
c9cd0d20ef
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds ( #14195 )
2024-01-03 21:57:00 +01:00
DS
3eab5e9002
Replace clientmap's MeshBufListList with a hashmap
2024-01-03 21:56:38 +01:00
Lars Müller
2c44620e5e
Comply with base64 license terms ( #14199 )
2024-01-01 22:49:12 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
Alfred Wingate
c9ab61aa8c
Add missing header for gcc-14
...
https://gcc.gnu.org/gcc-14/porting_to.html
Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
sfan5
431444ba9f
Extend sanity checks in ActiveBlockList::update
...
also fixes the space indentation
2023-12-30 00:31:03 +01:00
lhofhansl
c99196d363
Do not emerge blocks in the active_object_send_range_blocks range ( #14152 )
...
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
lhofhansl
22a1653702
Perform server occlusion check before a block is loaded or generated ( #14148 )
2023-12-29 21:53:27 +01:00
sfan5
edd947b645
Enable some runtime hardening on win32
2023-12-29 21:52:08 +01:00
sfan5
b8dc349099
Clean up gettext initialization
2023-12-29 21:52:08 +01:00
sfan5
93c2aff2cf
Clean up OS-specific initialization
2023-12-29 21:52:08 +01:00
Desour
ad5e9aa5e3
Fix AsyncRunStep() skipping steps when dtime < 1 ms
2023-12-29 21:51:19 +01:00
cx384
467d3a8c62
Rename hud_elem_type
to type
( #14065 )
2023-12-29 21:51:02 +01:00
lhofhansl
bc336480e6
Avoid short overflow with large viewing ranges ( #14175 )
2023-12-28 09:10:11 -08:00
grorp
32e492837c
Support both mouse and touch input in GUIs in a single binary ( #14146 )
2023-12-27 22:37:36 +01:00
superfloh247
4f1dbb127a
Update CMakeLists.txt to fix MacOS build ( #14160 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-27 22:19:56 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer ( #14020 )
2023-12-27 11:56:48 +01:00
Gregor Parzefall
335af393f0
Make the loading screen progress bar respect "gui_scaling"
2023-12-26 20:21:15 +01:00
sfan5
5405a558fd
Fix minor issue with log_deprecated()
2023-12-25 19:47:34 +01:00
sfan5
961652c2e9
Address some clang-tidy warnings
2023-12-25 10:07:28 +01:00
Desour
322c4a5b2b
Rework server stepping and dtime calculation
2023-12-25 10:07:03 +01:00
Desour
b6c7c5a7ab
Link with -latomic
2023-12-25 10:07:03 +01:00
grorp
46c930cf70
Touchscreen: Make server-sent overrides of button textures work ( #14145 )
2023-12-23 14:39:42 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
...
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
x2048
04f0d545da
Initial implementation of 'Godrays'
2023-12-21 16:21:01 -08:00
Lars Müller
cad8e895f2
Fix set_bone_position regression (error on passing none)
2023-12-21 18:55:12 +01:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version ( #14054 )
...
Partially address #13483 . Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
Gregor Parzefall
04dc4a10f0
Fix TouchScreenGUI ignoring server-sent pitch changes
2023-12-20 21:24:10 +01:00
Gregor Parzefall
3b346fd3c9
Fix touch input on Linux
...
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb52de80d862539e22950c84fbf88df88.
2023-12-20 21:22:15 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities ( #12388 )
2023-12-20 21:21:53 +01:00
sfan5
61d0f613df
Hand roll UTF-16 conversion in CGUITTFont ( #14121 )
2023-12-19 20:18:43 +01:00
grorp
00d9d96e48
Android: Pause rendering while the app is paused ( #14058 )
2023-12-19 20:18:28 +01:00
HybridDog
b1aec1b5c8
Add dithering ( #9014 )
2023-12-19 20:18:11 +01:00
grorp
91ba02449b
Add touch_controls
boolean to get_player_window_information()
( #14092 )
2023-12-17 20:47:07 +01:00
JosiahWI
7162b536eb
Extract Game::drawScene from Game::updateFrame
2023-12-17 20:44:45 +01:00
lhofhansl
ca1a723890
Allow cheaper culling checks at a distance ( #14073 )
...
* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
superfloh247
16c22477c2
Update porting.h to fix build errors on macOS 14 / Xcode 15
2023-12-16 12:52:07 +01:00
sfan5
128ed87dd8
Reorder members of MapBlock for performance
...
Before and after as obtained via `pahole -C MapBlock bin/minetest`:
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 4, sum holes: 7 */
vs.
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 2, sum holes: 7 */
There is not much to be gained by packing but I made sure
to move the most important data (mainly for the client) into
the first cache line.
2023-12-16 12:51:42 +01:00
sfan5
9408a1a025
Reduce size of some MapBlock members
...
Also adds assertions to catch refcounting errors (on a debug build).
2023-12-16 12:51:42 +01:00
sfan5
777dca7043
Elide MapBlock::contents_cached
2023-12-16 12:51:42 +01:00
sfan5
f5b35a074f
Get rid of parent pointer in MapBlock
2023-12-16 12:51:42 +01:00
sfan5
c6cf90f67b
Change MapBlock content cache to a vector
2023-12-16 12:51:42 +01:00
sfan5
cb6e3ac6e1
Allocate data seperately from MapBlock class again
...
This effectively reverts commit b3503e7853a52a8c16431f6b983e30c9d25951bc.
2023-12-16 12:51:42 +01:00
sfan5
2c2bc4a427
Try to benchmark common MapBlock usage
2023-12-16 12:51:42 +01:00
sfan5
e5a6048eec
Allow running individual benchmarks
...
mirrors and reuses the option from 2f6a9d12f1db84322e0b69fd5ddc986f1f143606
2023-12-16 12:51:42 +01:00
Gregor Parzefall
3c60d359ed
Remove usage of removed "PP" macro
...
This fixes a compilation error introduced by e7be135.
2023-12-15 10:28:07 +01:00
SmallJoker
94a54375e2
Inventory: prevent item loss when stacking oversized ItemStacks ( #14072 )
2023-12-15 10:24:04 +01:00
sfan5
a292cc42aa
Fix Windows architecture reporting in sysinfo
2023-12-15 10:23:52 +01:00
Gary Miguel
da832a295e
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
Vitaliy
64b59184d1
Reduce test framework macrosity
2023-12-15 10:23:32 +01:00
sfan5
bd06466d3a
Improve clock_gettime usage
...
- correctly use value of _POSIX_MONOTONIC_CLOCK
- drop special path for macOS: it supports clock_gettime since macOS 10.12
2023-12-15 10:23:19 +01:00
sfan5
d4123a387c
Clean up porting.h a bit
2023-12-15 10:23:19 +01:00
mazes-80
e7be135b78
Warning: inform about entity name when bug detected about attachement ( #13354 )
2023-12-15 10:22:58 +01:00
sfan5
d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes ( #13929 )
2023-12-13 13:15:59 +01:00
Gary Miguel
6eb9269741
Try to fix safeWriteToFile producing empty files on Windows ( #14085 )
...
Use win32 APIs to write the temporary file before copying to the final
destination. Because we've observed the final file being empty, we
suspect that std::ostream::flush is not flushing.
Also add a test for it.
2023-12-13 13:15:37 +01:00