Perttu Ahola
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cd563473fa
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Add ObjectRef:punch and ObjectRef:right_click to Lua API
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2011-11-30 20:54:54 +02:00 |
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Perttu Ahola
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a244e367ea
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Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API
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2011-11-30 20:36:07 +02:00 |
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Perttu Ahola
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347216d654
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Reworked the inventory move handling code, hopefully fixed more problems than caused
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2011-11-30 19:49:34 +02:00 |
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Perttu Ahola
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49e4f55b09
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Fix player getting reset to 0,0 at connect if being far from 0,0
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2011-11-30 00:39:36 +02:00 |
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Perttu Ahola
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ccfec0400f
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Modify builtin ABMs to have lower interval and higher trigger non-chance
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2011-11-29 23:22:44 +02:00 |
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Perttu Ahola
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e109ed5cef
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Proper player inventory and hp modification tracking and sending accordingly
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2011-11-29 23:18:20 +02:00 |
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Perttu Ahola
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b2c905d800
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Tune main menu a bit and show version number in there
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2011-11-29 22:34:58 +02:00 |
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Perttu Ahola
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4bcff65ad0
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Better version match fail messages from server
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2011-11-29 22:23:03 +02:00 |
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Perttu Ahola
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103d4793f0
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Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
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2011-11-29 21:30:22 +02:00 |
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Perttu Ahola
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2a610b011a
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Handle items with m_count==0 sanely when placing
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2011-11-29 21:05:53 +02:00 |
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Perttu Ahola
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cd030639a4
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Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE
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2011-11-29 21:05:36 +02:00 |
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Perttu Ahola
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6d23fb2592
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Do not install the static lua library file
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2011-11-29 19:27:41 +02:00 |
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Perttu Ahola
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bc48cf076d
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Remove content_inventory.{h,cpp}
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2011-11-29 19:13:59 +02:00 |
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Perttu Ahola
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be2ecf9186
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Quick fix to a bug that makes it possible to raise water levels everywhere with one source
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2011-11-29 19:13:59 +02:00 |
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Perttu Ahola
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bd1e5f4fc8
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Add missing files for a previous commit
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2011-11-29 19:13:58 +02:00 |
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Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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1c19f959db
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Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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dde22d26a8
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Add NULL terminations to EnumString definitions
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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c8211ceb3e
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Some MSVC fixes
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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c910ead4db
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Fix CMake install data path
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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fe64f2b673
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Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it.
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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a91eb36277
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Update installation in CMakeLists.txt
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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026979e39d
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Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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705f142b8d
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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e880cc40e9
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Fix stuff in inventory.{cpp,h}
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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7bb4b7911b
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Comment out debug output in ServerEnvironment::activateBlock
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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fadf248892
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Handle ActiveBlockModifier intervals properly, down to 1s
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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0f2b932e92
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Initial NodeMetaRef stuff
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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34bd1b3032
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Lua interface for ActiveBlockModifier
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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8924588511
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Remove creation of builtin.lua defined minetest.registered_* tables in C
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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19a1ac1f34
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For consistency, implement calling of on_chat_message callbacks in C
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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30648d1cc9
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Implement callback registration in Lua instead of C
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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842eb5da28
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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05df2ee8a4
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Add chat message callback and send functions
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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ab3911ba9e
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Print errors from local log to chat
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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013921782b
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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c449e5f20a
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Use log_deregister_thread in EmergeThread
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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6e0de7b42c
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Add log_remove_output and log_deregister_thread
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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2e42391b86
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Fix mod dependency sort
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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fd8b9a3a44
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Warn about unsatisfied dependencies
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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5c1cb01936
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Make blocks to be loaded from disk when the active block area reaches them
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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ec4f58741b
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Fix a random commented-out piece of lighting code, altough it doesn't work any better
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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4ce6e5f0c5
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Optimize lighting by a tiny bit
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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a8a82e0b21
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Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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739cb87385
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Fix default value of visual in LuaEntityProperties
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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8492796a5c
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Allow server-side teleporting
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2011-11-29 19:13:55 +02:00 |
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Perttu Ahola
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218b626016
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Fix and tune player movement checks (make them very loose)
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2011-11-29 19:13:55 +02:00 |
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Kahrl
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f42c57d9a8
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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82a460ec90
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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1d36e68346
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Fix liquid source backface culling (was not turned off)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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41c473cf5e
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Fix player getting thrown underground after connecting
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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b2ccbdffc1
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Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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769cc9879f
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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0dbb31afeb
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Improve player movement speed checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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1bfc3c1eb9
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Player movement speed and node access distance checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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8bd178c2e5
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If available, use local textures instead of those sent by server
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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65b2a2cb02
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Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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70363847aa
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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1ce749c86a
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Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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08c9b6037d
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Re-implement give_initial_stuff
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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57a2bd056c
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Exception handling in Lua setting get
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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234bf99743
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Lua setting getter
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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f93144fee7
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remove get_nodedef
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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945d01fd9e
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on_newplayer and on_respawnplayer callbacks
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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908db7c1d2
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Make node definitions available to Lua
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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77337271fc
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Remove give_initial_stuff
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2011-11-29 19:13:52 +02:00 |
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Kahrl
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c1479a2732
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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1f53ca5f4c
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Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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425db289d5
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Fix random node definition stuff
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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61ffe1eac4
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builtin.lua
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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9e7ad1e2aa
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Add object reference to Lua on_place/dig/punchnode parameters
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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ae9f183cda
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Fix "warning: comparison between signed and unsigned integer expressions"
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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ff1ae29f97
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Duplicate last tile image automatically to all for lua node definitions
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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fdf6eecd59
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Make map generator more responsive
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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651657edfd
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Print out number of blocks in memory at unload
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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74770ab718
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Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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6153a2fb10
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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e5650bb549
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Make liquid_alternative_* to be strings
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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18bb0ea1ea
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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6a8f9135de
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Store metadata as metadata name in node definition
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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704d8a62bf
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Set block modified flag when node metadata inventory is modified
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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3b3ca65562
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Add names to NodeMetadata
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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697ff926ce
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Add Lua node definition stuff (not complete)
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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e8a9578774
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Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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0bf3a15886
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Random Lua tweaks/fixes
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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cebc8c78a4
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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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94feb62b08
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When digging a node, don't switch to punching an object without raising button
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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941176cd65
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Default to saving stuff more often to minimize lag caused by a single save
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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251b015210
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Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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616bad96af
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Don't print all block saves to verbosestream; rather print counts of distinct modifiers
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1b765b9740
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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811ac5ac3a
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Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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901d98b687
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Optimize map generator for the dynamic content ids a bit
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4503b03b26
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Make added nodes give the corresponding NodeItem as of now (placeholder code)
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0e64406b06
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Fix tool wear
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1220b642eb
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Falling sand and gravel
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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cc03718d3c
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Node place/dig Lua callbacks
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4f021fc7dd
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Remove crafting definitions from content_craft.cpp
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2011-11-29 19:13:48 +02:00 |
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