Commit Graph

1667 Commits

Author SHA1 Message Date
Gregor Parzefall
3a59fabefe split enable_touch to touch_controls (for touchscreen controls) and touch_gui
touch_gui provide adjustment to the interface, so it's more touch
friendly

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver (#15067) 2024-08-28 20:44:42 +02:00
Desour
2e883189c1 Improve block bounds HUD feature
* Use different material than selection box, so it doesn't break
  for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Zemtzov7
274c223d00
Fix CSM help form using "/" instead of "." (#15034)
when copying commands to chat
2024-08-22 23:15:55 +02:00
Zemtzov7
b2f6a65bc9
Sort clients in minetest.get_server_status and privs in minetest.privs_to_string (#15023) 2024-08-21 20:25:41 +02:00
rubenwardy
b0ad9a6c33
Use JSON file for credits (#14956) 2024-08-17 15:49:53 +01:00
1F616EMO~nya
dc7a7a0ed9
Add table.keyof() (#14910) 2024-08-13 18:39:50 +02:00
Gregor Parzefall
0fb67ccb34 Add setting to disable smooth scrolling 2024-08-13 18:38:34 +02:00
Erich Schubert
e6f77b95f3
Add vector.random_direction() (#14784)
Generate a random vector of unit length. Useful for many mods.
2024-08-13 18:38:07 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist (#14820)
This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
Yuna
16c4ba599e
Add builtin pt_BR localization (#14902) 2024-08-11 13:38:26 +01:00
Athozus
b66aa9a954
Add builtin French localization (#14920) 2024-08-11 13:36:50 +01:00
sfan5
62a8c5ca32 Update credits for 5.9.0 2024-08-09 11:19:56 +02:00
y5nw
8bff2f23c6
Rename minetest.register_async_metatable to minetest.register_portable_metatable (#14895) 2024-08-02 00:13:25 +02:00
sfan5
2ba1d60ba5
Hide enable_touch setting on Android (#14891)
until #14749 is merged
2024-07-30 21:25:23 +02:00
Lars Müller
30dcd41d91
Mainmenu: Restore ability to enable flags in settings (#14896)
Fixes flags starting with "no" being hidden
2024-07-30 21:24:59 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator (#14827) 2024-07-22 16:35:47 +02:00
Kazooo100
ecf6295b4a
Allow main menu gamebar scroll to loop (#14841) 2024-07-14 21:57:11 +02:00
Gregor Parzefall
c3efcb3896 Remove the last remaining sync. HTTP requests on the main thread 2024-07-12 22:33:17 +02:00
Gregor Parzefall
1e7f554bcd Fix two typos
Co-authored-by: Wuzzy <Wuzzy@disroot.org
2024-07-11 19:34:39 +02:00
rubenwardy
bb3f271a20
Set ContentDB updates detection cache time to 24 hours (#14837) 2024-07-09 22:07:26 +01:00
Lars Müller
8ed55b3aff
Help modders deal with object invalidation (#14769)
* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00
grorp
7709d92289
Restore old inconsistent minimum digging time behavior (#14777)
and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
2024-06-30 20:39:28 +02:00
kromka-chleba
28857841aa
Fix math.round floating point bug (#14757) 2024-06-24 20:57:06 +01:00
rubenwardy
157d129e30
Fix unnecessary content refreshing (#14705) 2024-06-24 20:56:37 +01:00
grorp
a9cca5e76c
SDL2: Support highdpi (#14703)
and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
508b5ccc63
Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX (#14722) 2024-06-02 21:05:35 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind (#14714) 2024-06-02 21:05:16 +02:00
grorp
981d67324b
Mainmenu: Unify gamedata.errormessage and messagebox formspecs (#14716) 2024-06-01 17:03:06 +02:00
rubenwardy
abf353c178
Update no games message to give more context (#14695) 2024-05-29 20:10:22 +02:00
Gregor Parzefall
3120558dd1 Make the CDB dependency dialog use more space 2024-05-26 19:49:48 +02:00
Xeno333
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660)
The old setting will be migrated properly.

---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
Lars Mueller
5009259473 Add unit test and feature flag for override_item 2024-05-21 15:46:33 +02:00
Lars Müller
408faa11a1
Allow removal of item definition fields (#14675) 2024-05-20 20:37:40 +02:00
sfan5
c4703a7f19 Fix wrong collision axis in Lua moveresult
introduced by c24a04d246221e13a626f4a4dd34037a5332a935
2024-05-17 14:32:57 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
2024-05-14 18:31:51 +02:00
chmodsayshello
0889048cb5
Add option for random mod load order (#14637) 2024-05-12 14:20:18 +02:00
grorp
57b6e74abb
Fix crash if zip file cannot be opened (#14636)
Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
sfan5
d748c8c653 Gate disabling of fog or camera update behind 'debug' priv 2024-05-05 14:26:56 +02:00
grorp
af8cb63292
Add object's own position for each collision to moveresult (#14608) 2024-05-05 13:28:59 +02:00
sfan5
c24a04d246 Optimize pushing collision data for entity on_step
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.

before:
  push_collision_move_result [us] _____________ 64512x   3.562

after:
  push_collision_move_result [us] _____________ 72636x   0.831
2024-05-03 16:28:29 +02:00
sfence
72cb4e9bea
Allow nil puncher in object:punch (#14319) 2024-04-28 17:55:04 +02:00
OgelGames
a7bde8e523
Hide internal detached inventory functions (#14594) 2024-04-28 00:07:45 +02:00
LoneWolfHT
c63c05b141
Fix crash when player leaves before breath removal job 2024-04-24 22:32:07 +02:00
sfan5
7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
cx384
8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
rubenwardy
284f6d3682
Refactor ContentDB integration (#14507) 2024-04-09 21:18:40 +02:00
Gregor Parzefall
07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
sfan5
7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5
f87994edc7 Use better randomseed for Lua too
see e985b7a0bf5ddf4999330a5a1a878654f68b254e

This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518).
2024-04-06 12:10:21 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
sfan5
4e1679d2a2
Keep empty servers at bottom of list (#14511) 2024-04-05 13:00:34 +02:00
Gregor Parzefall
8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
cx384
234b01a8c2
Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
SmallJoker
61a5733692 Unittest: Add inventory callback tests 2024-03-16 20:14:05 +01:00
cx384
60810c2d37
Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env (#14369)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
e734b3f0d8 Fix core.get_node_or_nil in emerge env
"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
DS
d4d4712361
Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
sfan5
09d542dfe0 Drop enable_vbo setting
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported

- Cap singleplayer step at 60Hz

- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
kotek900
39b1311a1b
Add padding to settings tab buttons (#14408) 2024-02-25 22:10:07 +00:00
rubenwardy
f4eba3bfba
Add support for ContentDB package translation (#14410) 2024-02-25 22:09:52 +00:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions (#12208) 2024-02-24 19:13:07 +00:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences (#14264)
* Detect air-only blocks instead day/night differences

* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers

* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
Gregor Parzefall
84dd812da4 Fix hud_elem_type warning triggered by builtin minimap
Fixes a deprecation warning introduced by adaa4cc2f3c6e624b2c9ab7f40df4139b2a61c5a.
2024-02-19 19:04:43 +01:00
lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
sfan5
3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes

This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.

* Make flowing liquids "fall through" for source nodes

This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.

---------

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
Zemtzov7
893594d81a
Add help formspec for CSM commands (#13937) 2024-02-02 22:12:59 +01:00
sfan5
e10d8080ba
Add flag to control mgv6 temple generation (#14293) 2024-01-30 21:52:04 +01:00
grorp
a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-01-23 21:33:27 +01:00
Lars Mueller
f0180ad488 Fix revoke callbacks being run for false values passed to set_privileges 2024-01-22 22:24:32 +01:00
Lars Müller
afc48cf224
Address set_player_privs footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
Jaidyn Ann
bec080be8d
Add Esperanto builtin translation (#14215) 2024-01-20 15:36:42 +01:00
Lars
7c9706fdcf Remove unused meshgen_block_cache_size setting 2024-01-19 11:52:39 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd Reduce minetest.after time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
Vitaliy
8093044f07
Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b
Fix language setting description in settingtypes.txt (#14048)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
lhofhansl
bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
Zughy
c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
sfan5
15f73258fd
Don't run CDB update_detector more than once (#14214) 2024-01-05 00:40:11 +01:00
DS
c9cd0d20ef
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
fluxionary
a22b1700a4
Legible Lua profiler (#14142) 2024-01-03 21:56:07 +01:00
cx384
467d3a8c62
Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Lars Mueller
d58cc7fb7a Fix on_(grant|revoke) not being run by mods 2023-12-21 18:54:50 +01:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version (#14054)
Partially address #13483.  Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00